Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw

This commit is contained in:
Magnus Norddahl 2017-01-09 13:53:02 +01:00
parent 0de30ebdd9
commit 579199a246
14 changed files with 412 additions and 359 deletions

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@ -860,6 +860,7 @@ set( FASTMATH_PCH_SOURCES
swrenderer/things/r_voxel.cpp
swrenderer/things/r_particle.cpp
swrenderer/things/r_playersprite.cpp
swrenderer/things/r_sprite.cpp
swrenderer/things/r_wallsprite.cpp
swrenderer/things/r_decal.cpp
swrenderer/plane/r_visibleplane.cpp

View File

@ -68,6 +68,9 @@ namespace swrenderer
int fuzzpos;
int fuzzviewheight;
short zeroarray[MAXWIDTH];
short screenheightarray[MAXWIDTH];
DrawerFunc colfunc;
DrawerFunc basecolfunc;
DrawerFunc fuzzcolfunc;
@ -630,4 +633,199 @@ namespace swrenderer
if (dc_yl <= dc_yh)
fuzzpos = (fuzzpos + dc_yh - dc_yl + 1) % FUZZTABLE;
}
void R_DrawMaskedColumn(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
{
using namespace drawerargs;
// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
if (r_swtruecolor && !drawer_needs_pal_input) // To do: add support to R_DrawColumnHoriz_rgba
{
R_DrawMaskedColumnBgra(x, iscale, tex, col, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, unmasked);
return;
}
dc_x = x;
dc_iscale = iscale;
const FTexture::Span *span;
const BYTE *column;
if (r_swtruecolor && !drawer_needs_pal_input)
column = (const BYTE *)tex->GetColumnBgra(col >> FRACBITS, &span);
else
column = tex->GetColumn(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
int pixelsize = r_swtruecolor ? 4 : 1;
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues(dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
dc_source = column;
dc_source2 = nullptr;
dc_dest = (ylookup[dc_yl] + dc_x) * pixelsize + dc_destorg;
dc_count = dc_yh - dc_yl + 1;
fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
dc_texturefrac = MAX(dc_texturefrac, 0);
dc_texturefrac = MIN(dc_texturefrac, maxfrac);
if (dc_iscale > 0)
dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
else if (dc_iscale < 0)
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
(R_Drawers()->*colfunc)();
}
span++;
}
}
void R_DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
{
using namespace drawerargs;
dc_x = x;
dc_iscale = iscale;
// Normalize to 0-1 range:
double uv_stepd = FIXED2DBL(dc_iscale);
double v_step = uv_stepd / tex->GetHeight();
// Convert to uint32:
dc_iscale = (uint32_t)(v_step * (1 << 30));
// Texture mipmap and filter selection:
fixed_t xoffset = col;
double xmagnitude = 1.0; // To do: pass this into R_DrawMaskedColumn
double ymagnitude = fabs(uv_stepd);
double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = tex->GetWidth();
int mip_height = tex->GetHeight();
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
{
int level = (int)lod;
while (level > 0 && mip_width > 1 && mip_height > 1)
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
}
}
xoffset = (xpos >> FRACBITS) * mip_width;
const uint32_t *pixels = tex->GetPixelsBgra() + mipmap_offset;
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
if (filter_nearest)
{
xoffset = MAX(MIN(xoffset, (mip_width << FRACBITS) - 1), 0);
int tx = xoffset >> FRACBITS;
dc_source = (BYTE*)(pixels + tx * mip_height);
dc_source2 = nullptr;
dc_textureheight = mip_height;
dc_texturefracx = 0;
}
else
{
xoffset = MAX(MIN(xoffset - (FRACUNIT / 2), (mip_width << FRACBITS) - 1), 0);
int tx0 = xoffset >> FRACBITS;
int tx1 = MIN(tx0 + 1, mip_width - 1);
dc_source = (BYTE*)(pixels + tx0 * mip_height);
dc_source2 = (BYTE*)(pixels + tx1 * mip_height);
dc_textureheight = mip_height;
dc_texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
}
// Grab the posts we need to draw
const FTexture::Span *span;
tex->GetColumnBgra(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
// Draw each span post
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues(dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
dc_dest = (ylookup[dc_yl] + dc_x) * 4 + dc_destorg;
dc_count = dc_yh - dc_yl + 1;
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
dc_texturefrac = (uint32_t)(v * (1 << 30));
(R_Drawers()->*colfunc)();
}
span++;
}
}
}

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@ -114,6 +114,10 @@ namespace swrenderer
extern uint8_t identitymap[256];
extern FDynamicColormap identitycolormap;
// Constant arrays used for psprite clipping and initializing clipping.
extern short zeroarray[MAXWIDTH];
extern short screenheightarray[MAXWIDTH];
// Spectre/Invisibility.
#define FUZZTABLE 50
extern int fuzzoffset[FUZZTABLE + 1];
@ -186,6 +190,9 @@ namespace swrenderer
void R_SetSpanTexture(FTexture *tex);
void R_SetSpanColormap(FDynamicColormap *colormap, int shade);
void R_DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
void R_DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked);
extern DrawerFunc colfunc;
extern DrawerFunc basecolfunc;
extern DrawerFunc fuzzcolfunc;

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@ -71,6 +71,7 @@
#include "swrenderer/things/r_particle.h"
#include "swrenderer/things/r_playersprite.h"
#include "swrenderer/things/r_wallsprite.h"
#include "swrenderer/things/r_sprite.h"
#include "swrenderer/r_memory.h"
EXTERN_CVAR(Int, r_drawfuzz)
@ -123,12 +124,6 @@ int spriteshade;
FTexture *WallSpriteTile;
// constant arrays
// used for psprite clipping and initializing clipping
short zeroarray[MAXWIDTH];
short screenheightarray[MAXWIDTH];
//
// INITIALIZATION FUNCTIONS
//
@ -186,213 +181,6 @@ void R_ClearSprites (void)
DrewAVoxel = false;
}
//
// R_DrawMaskedColumn
// Used for sprites and masked mid textures.
// Masked means: partly transparent, i.e. stored
// in posts/runs of opaque pixels.
//
short* mfloorclip;
short* mceilingclip;
double spryscale;
double sprtopscreen;
bool sprflipvert;
void R_DrawMaskedColumnBgra(FTexture *tex, fixed_t col, bool unmasked)
{
fixed_t saved_iscale = dc_iscale; // Save this because we need to modify it for mipmaps
// Normalize to 0-1 range:
double uv_stepd = FIXED2DBL(dc_iscale);
double v_step = uv_stepd / tex->GetHeight();
// Convert to uint32:
dc_iscale = (uint32_t)(v_step * (1 << 30));
// Texture mipmap and filter selection:
fixed_t xoffset = col;
double xmagnitude = 1.0; // To do: pass this into R_DrawMaskedColumn
double ymagnitude = fabs(uv_stepd);
double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = tex->GetWidth();
int mip_height = tex->GetHeight();
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
if (r_mipmap && tex->Mipmapped() && mip_width > 1 && mip_height > 1)
{
int level = (int)lod;
while (level > 0 && mip_width > 1 && mip_height > 1)
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
}
}
xoffset = (xpos >> FRACBITS) * mip_width;
const uint32_t *pixels = tex->GetPixelsBgra() + mipmap_offset;
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
if (filter_nearest)
{
xoffset = MAX(MIN(xoffset, (mip_width << FRACBITS) - 1), 0);
int tx = xoffset >> FRACBITS;
dc_source = (BYTE*)(pixels + tx * mip_height);
dc_source2 = nullptr;
dc_textureheight = mip_height;
dc_texturefracx = 0;
}
else
{
xoffset = MAX(MIN(xoffset - (FRACUNIT / 2), (mip_width << FRACBITS) - 1), 0);
int tx0 = xoffset >> FRACBITS;
int tx1 = MIN(tx0 + 1, mip_width - 1);
dc_source = (BYTE*)(pixels + tx0 * mip_height);
dc_source2 = (BYTE*)(pixels + tx1 * mip_height);
dc_textureheight = mip_height;
dc_texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
}
// Grab the posts we need to draw
const FTexture::Span *span;
tex->GetColumnBgra(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
// Draw each span post
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues(dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
dc_dest = (ylookup[dc_yl] + dc_x) * 4 + dc_destorg;
dc_count = dc_yh - dc_yl + 1;
double v = ((dc_yl + 0.5 - sprtopscreen) / spryscale) / tex->GetHeight();
dc_texturefrac = (uint32_t)(v * (1 << 30));
(R_Drawers()->*colfunc)();
}
span++;
}
dc_iscale = saved_iscale;
}
void R_DrawMaskedColumn (FTexture *tex, fixed_t col, bool unmasked)
{
// Handle the linear filtered version in a different function to reduce chances of merge conflicts from zdoom.
if (r_swtruecolor && !drawer_needs_pal_input) // To do: add support to R_DrawColumnHoriz_rgba
{
R_DrawMaskedColumnBgra(tex, col, unmasked);
return;
}
const FTexture::Span *span;
const BYTE *column;
if (r_swtruecolor && !drawer_needs_pal_input)
column = (const BYTE *)tex->GetColumnBgra(col >> FRACBITS, &span);
else
column = tex->GetColumn(col >> FRACBITS, &span);
FTexture::Span unmaskedSpan[2];
if (unmasked)
{
span = unmaskedSpan;
unmaskedSpan[0].TopOffset = 0;
unmaskedSpan[0].Length = tex->GetHeight();
unmaskedSpan[1].TopOffset = 0;
unmaskedSpan[1].Length = 0;
}
int pixelsize = r_swtruecolor ? 4 : 1;
while (span->Length != 0)
{
const int length = span->Length;
const int top = span->TopOffset;
// calculate unclipped screen coordinates for post
dc_yl = (int)(sprtopscreen + spryscale * top + 0.5);
dc_yh = (int)(sprtopscreen + spryscale * (top + length) + 0.5) - 1;
if (sprflipvert)
{
swapvalues (dc_yl, dc_yh);
}
if (dc_yh >= mfloorclip[dc_x])
{
dc_yh = mfloorclip[dc_x] - 1;
}
if (dc_yl < mceilingclip[dc_x])
{
dc_yl = mceilingclip[dc_x];
}
if (dc_yl <= dc_yh)
{
dc_texturefrac = FLOAT2FIXED((dc_yl + 0.5 - sprtopscreen) / spryscale);
dc_source = column;
dc_source2 = nullptr;
dc_dest = (ylookup[dc_yl] + dc_x) * pixelsize + dc_destorg;
dc_count = dc_yh - dc_yl + 1;
fixed_t maxfrac = ((top + length) << FRACBITS) - 1;
dc_texturefrac = MAX(dc_texturefrac, 0);
dc_texturefrac = MIN(dc_texturefrac, maxfrac);
if (dc_iscale > 0)
dc_count = MIN(dc_count, (maxfrac - dc_texturefrac + dc_iscale - 1) / dc_iscale);
else if (dc_iscale < 0)
dc_count = MIN(dc_count, (dc_texturefrac - dc_iscale) / (-dc_iscale));
(R_Drawers()->*colfunc)();
}
span++;
}
}
// [ZZ]
// R_ClipSpriteColumnWithPortals
//
static TArray<drawseg_t *> portaldrawsegs;
static inline void R_CollectPortals()
@ -454,78 +242,6 @@ bool R_ClipSpriteColumnWithPortals(vissprite_t* spr)
}
//
// R_DrawVisSprite
// mfloorclip and mceilingclip should also be set.
//
void R_DrawVisSprite (vissprite_t *vis)
{
fixed_t frac;
FTexture *tex;
int x2;
fixed_t xiscale;
bool ispsprite = (!vis->sector && vis->gpos != FVector3(0, 0, 0));
if (vis->xscale == 0 || fabs(vis->yscale) < (1.0f / 32000.0f))
{ // scaled to 0; can't see
return;
}
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
R_SetColorMapLight(vis->Style.BaseColormap, 0, vis->Style.ColormapNum << FRACBITS);
bool visible = R_SetPatchStyle (vis->Style.RenderStyle, vis->Style.Alpha, vis->Translation, vis->FillColor);
if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Shaded])
{ // For shaded sprites, R_SetPatchStyle sets a dc_colormap to an alpha table, but
// it is the brightest one. We need to get back to the proper light level for
// this sprite.
R_SetColorMapLight(dc_fcolormap, 0, vis->Style.ColormapNum << FRACBITS);
}
if (visible)
{
tex = vis->pic;
spryscale = vis->yscale;
sprflipvert = false;
dc_iscale = FLOAT2FIXED(1 / vis->yscale);
frac = vis->startfrac;
xiscale = vis->xiscale;
dc_texturemid = vis->texturemid;
if (vis->renderflags & RF_YFLIP)
{
sprflipvert = true;
spryscale = -spryscale;
dc_iscale = -dc_iscale;
dc_texturemid -= vis->pic->GetHeight();
sprtopscreen = CenterY + dc_texturemid * spryscale;
}
else
{
sprflipvert = false;
sprtopscreen = CenterY - dc_texturemid * spryscale;
}
dc_x = vis->x1;
x2 = vis->x2;
if (dc_x < x2)
{
while (dc_x < x2)
{
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
R_DrawMaskedColumn (tex, frac, false);
dc_x++;
frac += xiscale;
}
}
}
R_FinishSetPatchStyle ();
NetUpdate ();
}
#if 0
void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop, short *clipbot)
@ -1663,15 +1379,13 @@ void R_DrawSprite (vissprite_t *spr)
if (!spr->bIsVoxel)
{
mfloorclip = clipbot;
mceilingclip = cliptop;
if (!spr->bWallSprite)
{
R_DrawVisSprite(spr);
R_DrawVisSprite(spr, clipbot, cliptop);
}
else
{
R_DrawWallSprite(spr);
R_DrawWallSprite(spr, clipbot, cliptop);
}
}
else

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@ -38,18 +38,6 @@ EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
namespace swrenderer
{
// Constant arrays used for psprite clipping
// and initializing clipping.
extern short zeroarray[MAXWIDTH];
extern short screenheightarray[MAXWIDTH];
// vars for R_DrawMaskedColumn
extern short* mfloorclip;
extern short* mceilingclip;
extern double spryscale;
extern double sprtopscreen;
extern bool sprflipvert;
extern double pspritexscale;
extern double pspritexiscale;
extern double pspriteyscale;
@ -60,7 +48,6 @@ extern int spriteshade;
bool R_ClipSpriteColumnWithPortals(vissprite_t* spr);
void R_DrawMaskedColumn (FTexture *texture, fixed_t column, bool unmasked = false);
void R_CacheSprite (spritedef_t *sprite);
void R_SortVisSprites (int (*compare)(const void *, const void *), size_t first);
@ -74,7 +61,7 @@ void R_CheckOffscreenBuffer(int width, int height, bool spansonly);
enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2, DVF_MIRRORED = 4 };
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
void R_DrawVisSprite(vissprite_t *vis);
}

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@ -140,7 +140,7 @@ namespace swrenderer
const sector_t *sec;
sprflipvert = false;
bool sprflipvert = false;
curline = ds->curline;
@ -192,8 +192,8 @@ namespace swrenderer
}
}
mfloorclip = openings + ds->sprbottomclip - ds->x1;
mceilingclip = openings + ds->sprtopclip - ds->x1;
short *mfloorclip = openings + ds->sprbottomclip - ds->x1;
short *mceilingclip = openings + ds->sprtopclip - ds->x1;
// [RH] Draw fog partition
@ -213,7 +213,7 @@ namespace swrenderer
MaskedSWall = (float *)(openings + ds->swall) - ds->x1;
MaskedScaleY = ds->yscale;
maskedtexturecol = (fixed_t *)(openings + ds->maskedtexturecol) - ds->x1;
spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
double spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
rw_scalestep = ds->iscalestep;
if (fixedlightlev >= 0)
@ -342,21 +342,21 @@ namespace swrenderer
// draw the columns one at a time
if (visible)
{
using namespace drawerargs;
for (dc_x = x1; dc_x < x2; ++dc_x)
for (int x = x1; x < x2; ++x)
{
if (fixedcolormap == nullptr && fixedlightlev < 0)
{
R_SetColorMapLight(basecolormap, rw_light, wallshade);
}
dc_iscale = xs_Fix<16>::ToFix(MaskedSWall[dc_x] * MaskedScaleY);
fixed_t iscale = xs_Fix<16>::ToFix(MaskedSWall[x] * MaskedScaleY);
double sprtopscreen;
if (sprflipvert)
sprtopscreen = CenterY + dc_texturemid * spryscale;
else
sprtopscreen = CenterY - dc_texturemid * spryscale;
R_DrawMaskedColumn(tex, maskedtexturecol[dc_x]);
R_DrawMaskedColumn(x, iscale, tex, maskedtexturecol[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
rw_light += rw_lightstep;
spryscale += rw_scalestep;
@ -463,10 +463,10 @@ namespace swrenderer
rw_lightstep = ds->lightstep;
rw_light = ds->light + (x1 - ds->x1) * rw_lightstep;
mfloorclip = openings + ds->sprbottomclip - ds->x1;
mceilingclip = openings + ds->sprtopclip - ds->x1;
short *mfloorclip = openings + ds->sprbottomclip - ds->x1;
short *mceilingclip = openings + ds->sprtopclip - ds->x1;
spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
//double spryscale = ds->iscale + ds->iscalestep * (x1 - ds->x1);
float *MaskedSWall = (float *)(openings + ds->swall) - ds->x1;
// find positioning
@ -558,7 +558,6 @@ namespace swrenderer
double floorHeight;
double ceilingHeight;
sprflipvert = false;
curline = ds->curline;
frontsector = curline->frontsector;

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@ -39,7 +39,7 @@
#include "swrenderer/line/r_walldraw.h"
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "r_wallsprite.h"
#include "swrenderer/things/r_wallsprite.h"
#include "swrenderer/r_memory.h"
namespace swrenderer
@ -69,6 +69,8 @@ namespace swrenderer
bool rereadcolormap;
FDynamicColormap *usecolormap;
float light = 0;
short *mfloorclip;
short *mceilingclip;
if (decal->RenderFlags & RF_INVISIBLE || !viewactive || !decal->PicNum.isValid())
return;
@ -255,6 +257,7 @@ namespace swrenderer
calclighting = true;
// Draw it
bool sprflipvert;
if (decal->RenderFlags & RF_YFLIP)
{
sprflipvert = true;
@ -287,7 +290,7 @@ namespace swrenderer
{ // calculate lighting
R_SetColorMapLight(usecolormap, light, wallshade);
}
R_DecalColumn(x, maskedScaleY);
R_DecalColumn(x, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
light += lightstep;
x++;
}
@ -308,21 +311,16 @@ namespace swrenderer
WallC = savecoord;
}
void R_DecalColumn(int x, float maskedScaleY)
void R_DecalColumn(int x, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
{
using namespace drawerargs;
dc_x = x;
float iscale = swall[dc_x] * maskedScaleY;
dc_iscale = FLOAT2FIXED(iscale);
spryscale = 1 / iscale;
float iscale = swall[x] * maskedScaleY;
double spryscale = 1 / iscale;
double sprtopscreen;
if (sprflipvert)
sprtopscreen = CenterY + dc_texturemid * spryscale;
else
sprtopscreen = CenterY - dc_texturemid * spryscale;
dc_texturefrac = 0;
R_DrawMaskedColumn(WallSpriteTile, lwall[dc_x]);
R_DrawMaskedColumn(x, FLOAT2FIXED(iscale), WallSpriteTile, lwall[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
}
}

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@ -22,5 +22,5 @@ namespace swrenderer
void R_RenderDecals(side_t *wall, drawseg_t *draw_segment, int wallshade, float lightleft, float lightstep, seg_t *curline, const FWallCoords &wallC);
void R_RenderDecal(side_t *wall, DBaseDecal *first, drawseg_t *clipper, int wallshade, float lightleft, float lightstep, seg_t *curline, FWallCoords wallC, int pass);
void R_DecalColumn(int x, float maskedScaleY);
void R_DecalColumn(int x, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
}

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@ -52,6 +52,7 @@
#include "r_voxel.h"
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/things/r_sprite.h"
#include "swrenderer/r_memory.h"
EXTERN_CVAR(Bool, st_scale)
@ -137,10 +138,6 @@ namespace swrenderer
lightnum = ((floorlight + ceilinglight) >> 1) + r_actualextralight;
spriteshade = LIGHT2SHADE(lightnum) - 24 * FRACUNIT;
// clip to screen bounds
mfloorclip = screenheightarray;
mceilingclip = zeroarray;
if (camera->player != NULL)
{
double centerhack = CenterY;
@ -566,7 +563,11 @@ namespace swrenderer
}
}
R_DrawVisSprite(vis);
// clip to screen bounds
short *mfloorclip = screenheightarray;
short *mceilingclip = zeroarray;
R_DrawVisSprite(vis, mfloorclip, mceilingclip);
}
void R_DrawRemainingPlayerSprites()

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@ -0,0 +1,131 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#include <stdio.h>
#include <stdlib.h>
#include <algorithm>
#include "p_lnspec.h"
#include "templates.h"
#include "doomdef.h"
#include "m_swap.h"
#include "i_system.h"
#include "w_wad.h"
#include "swrenderer/r_main.h"
#include "swrenderer/scene/r_things.h"
#include "swrenderer/things/r_wallsprite.h"
#include "c_console.h"
#include "c_cvars.h"
#include "c_dispatch.h"
#include "doomstat.h"
#include "v_video.h"
#include "sc_man.h"
#include "s_sound.h"
#include "sbar.h"
#include "gi.h"
#include "r_sky.h"
#include "cmdlib.h"
#include "g_level.h"
#include "d_net.h"
#include "colormatcher.h"
#include "d_netinf.h"
#include "p_effect.h"
#include "swrenderer/scene/r_bsp.h"
#include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/drawers/r_draw_pal.h"
#include "v_palette.h"
#include "r_data/r_translate.h"
#include "r_data/colormaps.h"
#include "r_data/voxels.h"
#include "p_local.h"
#include "p_maputl.h"
#include "r_voxel.h"
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/things/r_sprite.h"
#include "swrenderer/r_memory.h"
namespace swrenderer
{
void R_DrawVisSprite(vissprite_t *vis, const short *mfloorclip, const short *mceilingclip)
{
fixed_t frac;
FTexture *tex;
int x2;
fixed_t xiscale;
bool ispsprite = (!vis->sector && vis->gpos != FVector3(0, 0, 0));
double spryscale, sprtopscreen;
bool sprflipvert;
if (vis->xscale == 0 || fabs(vis->yscale) < (1.0f / 32000.0f))
{ // scaled to 0; can't see
return;
}
fixed_t centeryfrac = FLOAT2FIXED(CenterY);
R_SetColorMapLight(vis->Style.BaseColormap, 0, vis->Style.ColormapNum << FRACBITS);
bool visible = R_SetPatchStyle(vis->Style.RenderStyle, vis->Style.Alpha, vis->Translation, vis->FillColor);
if (vis->Style.RenderStyle == LegacyRenderStyles[STYLE_Shaded])
{ // For shaded sprites, R_SetPatchStyle sets a dc_colormap to an alpha table, but
// it is the brightest one. We need to get back to the proper light level for
// this sprite.
R_SetColorMapLight(drawerargs::dc_fcolormap, 0, vis->Style.ColormapNum << FRACBITS);
}
if (visible)
{
tex = vis->pic;
spryscale = vis->yscale;
sprflipvert = false;
fixed_t iscale = FLOAT2FIXED(1 / vis->yscale);
frac = vis->startfrac;
xiscale = vis->xiscale;
dc_texturemid = vis->texturemid;
if (vis->renderflags & RF_YFLIP)
{
sprflipvert = true;
spryscale = -spryscale;
iscale = -iscale;
dc_texturemid -= vis->pic->GetHeight();
sprtopscreen = CenterY + dc_texturemid * spryscale;
}
else
{
sprflipvert = false;
sprtopscreen = CenterY - dc_texturemid * spryscale;
}
int x = vis->x1;
x2 = vis->x2;
if (x < x2)
{
while (x < x2)
{
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis))
R_DrawMaskedColumn(x, iscale, tex, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
x++;
frac += xiscale;
}
}
}
R_FinishSetPatchStyle();
NetUpdate();
}
}

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@ -0,0 +1,21 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#pragma once
#include "r_visiblesprite.h"
namespace swrenderer
{
void R_DrawVisSprite(vissprite_t *vis, const short *mfloorclip, const short *mceilingclip);
}

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@ -134,10 +134,11 @@ namespace swrenderer
vis->wallc = wallc;
}
void R_DrawWallSprite(vissprite_t *spr)
void R_DrawWallSprite(vissprite_t *spr, const short *mfloorclip, const short *mceilingclip)
{
int x1, x2;
double iyscale;
bool sprflipvert;
x1 = MAX<int>(spr->x1, spr->wallc.sx1);
x2 = MIN<int>(spr->x2, spr->wallc.sx2);
@ -221,7 +222,7 @@ namespace swrenderer
R_SetColorMapLight(usecolormap, light, shade);
}
if (!R_ClipSpriteColumnWithPortals(spr))
R_WallSpriteColumn(x, maskedScaleY);
R_WallSpriteColumn(x, maskedScaleY, sprflipvert, mfloorclip, mceilingclip);
light += lightstep;
x++;
}
@ -229,21 +230,16 @@ namespace swrenderer
R_FinishSetPatchStyle();
}
void R_WallSpriteColumn(int x, float maskedScaleY)
void R_WallSpriteColumn(int x, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip)
{
using namespace drawerargs;
dc_x = x;
float iscale = swall[dc_x] * maskedScaleY;
dc_iscale = FLOAT2FIXED(iscale);
spryscale = 1 / iscale;
float iscale = swall[x] * maskedScaleY;
double spryscale = 1 / iscale;
double sprtopscreen;
if (sprflipvert)
sprtopscreen = CenterY + dc_texturemid * spryscale;
else
sprtopscreen = CenterY - dc_texturemid * spryscale;
dc_texturefrac = 0;
R_DrawMaskedColumn(WallSpriteTile, lwall[dc_x]);
R_DrawMaskedColumn(x, FLOAT2FIXED(iscale), WallSpriteTile, lwall[x], spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip);
}
}

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@ -18,6 +18,6 @@
namespace swrenderer
{
void R_ProjectWallSprite(AActor *thing, const DVector3 &pos, FTextureID picnum, const DVector2 &scale, int renderflags);
void R_DrawWallSprite(vissprite_t *spr);
void R_WallSpriteColumn(int x, float maskedScaleY);
void R_DrawWallSprite(vissprite_t *spr, const short *mfloorclip, const short *mceilingclip);
void R_WallSpriteColumn(int x, float maskedScaleY, bool sprflipvert, const short *mfloorclip, const short *mceilingclip);
}

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@ -46,7 +46,6 @@
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/r_main.h"
#include "swrenderer/scene/r_things.h"
#endif
#include "r_data/r_translate.h"
#include "doomstat.h"
@ -212,24 +211,25 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
// There is not enough precision in the drawing routines to keep the full
// precision for y0. :(
double sprtopscreen;
modf(y0, &sprtopscreen);
double yscale = parms.destheight / img->GetHeight();
double iyscale = 1 / yscale;
spryscale = yscale;
double spryscale = yscale;
assert(spryscale > 0);
sprflipvert = false;
//dc_iscale = FLOAT2FIXED(iyscale);
//dc_texturemid = (-y0) * iyscale;
//dc_iscale = 0xffffffffu / (unsigned)spryscale;
dc_iscale = FLOAT2FIXED(1 / spryscale);
dc_texturemid = (CenterY - 1 - sprtopscreen) * dc_iscale / 65536;
bool sprflipvert = false;
fixed_t iscale = FLOAT2FIXED(1 / spryscale);
//dc_texturemid = (CenterY - 1 - sprtopscreen) * iscale / 65536;
fixed_t frac = 0;
double xiscale = img->GetWidth() / parms.destwidth;
double x2 = x0 + parms.destwidth;
short *mfloorclip;
short *mceilingclip;
if (bottomclipper[0] != parms.dclip)
{
fillshort(bottomclipper, screen->GetWidth(), (short)parms.dclip);
@ -272,14 +272,14 @@ void DCanvas::DrawTextureParms(FTexture *img, DrawParms &parms)
x2 = parms.rclip;
}
dc_x = int(x0);
int x = int(x0);
int x2_i = int(x2);
fixed_t xiscale_i = FLOAT2FIXED(xiscale);
while (dc_x < x2_i)
while (x < x2_i)
{
R_DrawMaskedColumn(img, frac, !parms.masked);
dc_x++;
R_DrawMaskedColumn(x, iscale, img, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, !parms.masked);
x++;
frac += xiscale_i;
}