Move viewport drawing to its own folder

This commit is contained in:
Magnus Norddahl 2017-02-02 15:10:06 +01:00
parent d8c6f9acfd
commit e90b73539e
48 changed files with 759 additions and 631 deletions

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@ -807,6 +807,7 @@ file( GLOB HEADER_FILES
swrenderer/line/*.h
swrenderer/plane/*.h
swrenderer/things/*.h
swrenderer/viewport/*.h
polyrenderer/*.h
polyrenderer/math/*.h
polyrenderer/drawers/*.h
@ -850,7 +851,6 @@ set( FASTMATH_PCH_SOURCES
swrenderer/drawers/r_draw.cpp
swrenderer/drawers/r_draw_pal.cpp
swrenderer/drawers/r_draw_rgba.cpp
swrenderer/drawers/r_drawerargs.cpp
swrenderer/drawers/r_drawers.cpp
swrenderer/drawers/r_thread.cpp
swrenderer/scene/r_3dfloors.cpp
@ -859,7 +859,12 @@ set( FASTMATH_PCH_SOURCES
swrenderer/scene/r_portal.cpp
swrenderer/scene/r_scene.cpp
swrenderer/scene/r_translucent_pass.cpp
swrenderer/scene/r_viewport.cpp
swrenderer/viewport/r_drawerargs.cpp
swrenderer/viewport/r_skydrawer.cpp
swrenderer/viewport/r_spandrawer.cpp
swrenderer/viewport/r_spritedrawer.cpp
swrenderer/viewport/r_viewport.cpp
swrenderer/viewport/r_walldrawer.cpp
swrenderer/line/r_line.cpp
swrenderer/line/r_walldraw.cpp
swrenderer/line/r_wallsetup.cpp
@ -1506,6 +1511,7 @@ source_group("Software Renderer\\Segments" REGULAR_EXPRESSION "^${CMAKE_CURRENT_
source_group("Software Renderer\\Line" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/line/.+")
source_group("Software Renderer\\Plane" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/plane/.+")
source_group("Software Renderer\\Things" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/things/.+")
source_group("Software Renderer\\Viewport" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/swrenderer/viewport/.+")
source_group("Poly Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/.+")
source_group("Poly Renderer\\Math" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/math/.+")
source_group("Poly Renderer\\Drawers" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/polyrenderer/drawers/.+")

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@ -37,7 +37,7 @@
#include "tri_matrix.h"
#include "polyrenderer/drawers/poly_triangle.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
TriMatrix TriMatrix::null()
{

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@ -33,9 +33,9 @@
#include "po_man.h"
#include "st_stuff.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/viewport/r_viewport.h"
EXTERN_CVAR(Bool, r_shadercolormaps)
EXTERN_CVAR(Int, screenblocks)

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@ -50,7 +50,6 @@
#include "r_draw_rgba.h"
#include "r_draw_pal.h"
#include "r_thread.h"
#include "r_drawerargs.h"
#include "swrenderer/scene/r_light.h"
CVAR(Bool, r_dynlights, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);

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@ -47,7 +47,7 @@
#include "r_draw.h"
#include "v_video.h"
#include "r_draw_pal.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/scene/r_light.h"
// [SP] r_blendmethod - false = rgb555 matching (ZDoom classic), true = rgb666 (refactored)

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@ -4,7 +4,10 @@
#include "r_draw.h"
#include "v_palette.h"
#include "r_thread.h"
#include "r_drawerargs.h"
#include "swrenderer/viewport/r_skydrawer.h"
#include "swrenderer/viewport/r_spandrawer.h"
#include "swrenderer/viewport/r_walldrawer.h"
#include "swrenderer/viewport/r_spritedrawer.h"
namespace swrenderer
{

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@ -38,7 +38,7 @@
#include "r_draw_rgba.h"
#include "r_drawers.h"
#include "gl/data/gl_matrix.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "gi.h"

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@ -26,7 +26,10 @@
#include "v_palette.h"
#include "r_thread.h"
#include "r_drawers.h"
#include "r_drawerargs.h"
#include "swrenderer/viewport/r_skydrawer.h"
#include "swrenderer/viewport/r_spandrawer.h"
#include "swrenderer/viewport/r_walldrawer.h"
#include "swrenderer/viewport/r_spritedrawer.h"
#ifdef __arm__
#define NO_SSE

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@ -1,317 +0,0 @@
#pragma once
#include "templates.h"
#include "doomtype.h"
#include "doomdef.h"
#include "r_defs.h"
#include "r_draw.h"
#include "v_video.h"
#include "r_data/colormaps.h"
#include "r_data/r_translate.h"
#include "swrenderer/scene/r_light.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
namespace swrenderer
{
class SWPixelFormatDrawers;
class DrawerArgs;
struct ShadeConstants;
class DrawerArgs
{
public:
void SetLight(FSWColormap *base_colormap, float light, int shade);
void SetTranslationMap(lighttable_t *translation);
uint8_t *Colormap() const;
uint8_t *TranslationMap() const { return mTranslation; }
ShadeConstants ColormapConstants() const;
fixed_t Light() const { return LIGHTSCALE(mLight, mShade); }
protected:
static SWPixelFormatDrawers *Drawers();
private:
FSWColormap *mBaseColormap = nullptr;
float mLight = 0.0f;
int mShade = 0;
uint8_t *mTranslation = nullptr;
};
class SkyDrawerArgs : public DrawerArgs
{
public:
void SetDest(int x, int y);
void SetCount(int count) { dc_count = count; }
void SetFrontTexture(FTexture *texture, uint32_t column);
void SetBackTexture(FTexture *texture, uint32_t column);
void SetTextureVPos(uint32_t texturefrac) { dc_texturefrac = texturefrac; }
void SetTextureVStep(uint32_t iscale) { dc_iscale = iscale; }
void SetSolidTop(uint32_t color) { solid_top = color; }
void SetSolidBottom(uint32_t color) { solid_bottom = color; }
void SetFadeSky(bool enable) { fadeSky = enable; }
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int Count() const { return dc_count; }
uint32_t TextureVPos() const { return dc_texturefrac; }
uint32_t TextureVStep() const { return dc_iscale; }
uint32_t SolidTopColor() const { return solid_top; }
uint32_t SolidBottomColor() const { return solid_bottom; }
bool FadeSky() const { return fadeSky; }
const uint8_t *FrontTexturePixels() const { return dc_source; }
const uint8_t *BackTexturePixels() const { return dc_source2; }
int FrontTextureHeight() const { return dc_sourceheight; }
int BackTextureHeight() const { return dc_sourceheight2; }
void DrawSingleSkyColumn();
void DrawDoubleSkyColumn();
private:
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
int dc_count = 0;
const uint8_t *dc_source;
const uint8_t *dc_source2;
uint32_t dc_sourceheight;
uint32_t dc_sourceheight2;
uint32_t dc_texturefrac;
uint32_t dc_iscale;
uint32_t solid_top;
uint32_t solid_bottom;
bool fadeSky;
};
class SpanDrawerArgs : public DrawerArgs
{
public:
SpanDrawerArgs();
void SetStyle(bool masked, bool additive, fixed_t alpha);
void SetDestY(int y) { ds_y = y; }
void SetDestX1(int x) { ds_x1 = x; }
void SetDestX2(int x) { ds_x2 = x; }
void SetTexture(FTexture *tex);
void SetTextureLOD(double lod) { ds_lod = lod; }
void SetTextureUPos(dsfixed_t xfrac) { ds_xfrac = xfrac; }
void SetTextureVPos(dsfixed_t yfrac) { ds_yfrac = yfrac; }
void SetTextureUStep(dsfixed_t xstep) { ds_xstep = xstep; }
void SetTextureVStep(dsfixed_t vstep) { ds_ystep = vstep; }
void SetSolidColor(int colorIndex) { ds_color = colorIndex; }
void DrawSpan();
void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
void DrawColoredSpan(int y, int x1, int x2);
void DrawFogBoundaryLine(int y, int x1, int x2);
uint32_t *SrcBlend() const { return dc_srcblend; }
uint32_t *DestBlend() const { return dc_destblend; }
fixed_t SrcAlpha() const { return dc_srcalpha; }
fixed_t DestAlpha() const { return dc_destalpha; }
int DestY() const { return ds_y; }
int DestX1() const { return ds_x1; }
int DestX2() const { return ds_x2; }
dsfixed_t TextureUPos() const { return ds_xfrac; }
dsfixed_t TextureVPos() const { return ds_yfrac; }
dsfixed_t TextureUStep() const { return ds_xstep; }
dsfixed_t TextureVStep() const { return ds_ystep; }
int SolidColor() const { return ds_color; }
int TextureWidthBits() const { return ds_xbits; }
int TextureHeightBits() const { return ds_ybits; }
const uint8_t *TexturePixels() const { return ds_source; }
bool MipmappedTexture() const { return ds_source_mipmapped; }
double TextureLOD() const { return ds_lod; }
FVector3 dc_normal;
FVector3 dc_viewpos;
FVector3 dc_viewpos_step;
TriLight *dc_lights = nullptr;
int dc_num_lights = 0;
private:
typedef void(SWPixelFormatDrawers::*SpanDrawerFunc)(const SpanDrawerArgs &args);
SpanDrawerFunc spanfunc;
int ds_y;
int ds_x1;
int ds_x2;
int ds_xbits;
int ds_ybits;
const uint8_t *ds_source;
bool ds_source_mipmapped;
dsfixed_t ds_xfrac;
dsfixed_t ds_yfrac;
dsfixed_t ds_xstep;
dsfixed_t ds_ystep;
uint32_t *dc_srcblend;
uint32_t *dc_destblend;
fixed_t dc_srcalpha;
fixed_t dc_destalpha;
int ds_color = 0;
double ds_lod;
};
class WallDrawerArgs : public DrawerArgs
{
public:
void SetStyle(bool masked, bool additive, fixed_t alpha);
void SetDest(int x, int y);
void SetCount(int count) { dc_count = count; }
void SetTexture(const uint8_t *pixels, const uint8_t *pixels2, int height)
{
dc_source = pixels;
dc_source2 = pixels2;
dc_textureheight = height;
}
void SetTextureFracBits(int bits) { dc_wall_fracbits = bits; }
void SetTextureUPos(uint32_t pos) { dc_texturefracx = pos; }
void SetTextureVPos(fixed_t pos) { dc_texturefrac = pos; }
void SetTextureVStep(fixed_t step) { dc_iscale = step; }
bool IsMaskedDrawer() const;
void DrawColumn();
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int Count() const { return dc_count; }
uint32_t *SrcBlend() const { return dc_srcblend; }
uint32_t *DestBlend() const { return dc_destblend; }
fixed_t SrcAlpha() const { return dc_srcalpha; }
fixed_t DestAlpha() const { return dc_destalpha; }
uint32_t TextureUPos() const { return dc_texturefracx; }
fixed_t TextureVPos() const { return dc_texturefrac; }
fixed_t TextureVStep() const { return dc_iscale; }
const uint8_t *TexturePixels() const { return dc_source; }
const uint8_t *TexturePixels2() const { return dc_source2; }
uint32_t TextureHeight() const { return dc_textureheight; }
int TextureFracBits() const { return dc_wall_fracbits; }
FVector3 dc_normal;
FVector3 dc_viewpos;
FVector3 dc_viewpos_step;
TriLight *dc_lights = nullptr;
int dc_num_lights = 0;
private:
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
int dc_count;
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_texturefracx;
uint32_t dc_textureheight;
const uint8_t *dc_source;
const uint8_t *dc_source2;
int dc_wall_fracbits;
uint32_t *dc_srcblend;
uint32_t *dc_destblend;
fixed_t dc_srcalpha;
fixed_t dc_destalpha;
typedef void(SWPixelFormatDrawers::*WallDrawerFunc)(const WallDrawerArgs &args);
WallDrawerFunc wallfunc = nullptr;
};
class SpriteDrawerArgs : public DrawerArgs
{
public:
SpriteDrawerArgs();
bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
void SetDest(int x, int y);
void SetCount(int count) { dc_count = count; }
void SetSolidColor(int color) { dc_color = color; }
void DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
void FillColumn();
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int Count() const { return dc_count; }
int FuzzX() const { return dc_x; }
int FuzzY1() const { return dc_yl; }
int FuzzY2() const { return dc_yh; }
uint32_t TextureUPos() const { return dc_texturefracx; }
fixed_t TextureVPos() const { return dc_texturefrac; }
fixed_t TextureVStep() const { return dc_iscale; }
int SolidColor() const { return dc_color; }
uint32_t SrcColorIndex() const { return dc_srccolor; }
uint32_t SrcColorBgra() const { return dc_srccolor_bgra; }
const uint8_t *TexturePixels() const { return dc_source; }
const uint8_t *TexturePixels2() const { return dc_source2; }
uint32_t TextureHeight() const { return dc_textureheight; }
uint32_t *SrcBlend() const { return dc_srcblend; }
uint32_t *DestBlend() const { return dc_destblend; }
fixed_t SrcAlpha() const { return dc_srcalpha; }
fixed_t DestAlpha() const { return dc_destalpha; }
private:
bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
static fixed_t GetAlpha(int type, fixed_t alpha);
void DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked);
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
int dc_count = 0;
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_texturefracx;
uint32_t dc_textureheight = 0;
const uint8_t *dc_source = nullptr;
const uint8_t *dc_source2 = nullptr;
bool drawer_needs_pal_input = false;
uint32_t *dc_srcblend = nullptr;
uint32_t *dc_destblend = nullptr;
fixed_t dc_srcalpha = OPAQUE;
fixed_t dc_destalpha = 0;
int dc_x = 0;
int dc_yl = 0;
int dc_yh = 0;
int dc_color = 0;
uint32_t dc_srccolor = 0;
uint32_t dc_srccolor_bgra = 0;
typedef void(SWPixelFormatDrawers::*SpriteDrawerFunc)(const SpriteDrawerArgs &args);
SpriteDrawerFunc colfunc;
};
struct ShadeConstants
{
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
bool simple_shade;
};
}

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@ -13,7 +13,7 @@
#pragma once
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/viewport/r_spandrawer.h"
namespace swrenderer
{

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@ -40,7 +40,8 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/things/r_visiblesprite.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/viewport/r_spritedrawer.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);

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@ -36,8 +36,8 @@
#include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/line/r_walldraw.h"
#include "swrenderer/line/r_wallsetup.h"

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@ -13,7 +13,7 @@
#pragma once
#include "swrenderer/drawers/r_drawerargs.h"
#include "swrenderer/viewport/r_walldrawer.h"
#include "r_line.h"
class FTexture;

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@ -22,8 +22,8 @@
#include "swrenderer/r_memory.h"
#include "swrenderer/line/r_line.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h"
namespace swrenderer
{

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@ -37,9 +37,9 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/plane/r_visibleplane.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
namespace swrenderer

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@ -14,7 +14,7 @@
#pragma once
#include "r_planerenderer.h"
#include "swrenderer/drawers/r_drawerargs.h"
#include "swrenderer/viewport/r_spandrawer.h"
namespace swrenderer
{

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@ -39,8 +39,8 @@
#include "swrenderer/line/r_walldraw.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
#include "g_levellocals.h"

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@ -14,7 +14,7 @@
#pragma once
#include "r_visibleplane.h"
#include "swrenderer/drawers/r_drawerargs.h"
#include "swrenderer/viewport/r_skydrawer.h"
namespace swrenderer
{

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@ -37,8 +37,8 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
#include "swrenderer/plane/r_visibleplane.h"

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@ -14,7 +14,7 @@
#pragma once
#include "r_planerenderer.h"
#include "swrenderer/drawers/r_drawerargs.h"
#include "swrenderer/viewport/r_spandrawer.h"
namespace swrenderer
{

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@ -33,7 +33,6 @@
#include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/plane/r_flatplane.h"
#include "swrenderer/plane/r_slopeplane.h"
@ -41,6 +40,7 @@
#include "swrenderer/plane/r_visibleplane.h"
#include "swrenderer/plane/r_visibleplanelist.h"
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/viewport/r_viewport.h"
namespace swrenderer
{

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@ -33,10 +33,9 @@
*/
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/things/r_playersprite.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "v_palette.h"
#include "v_video.h"

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@ -31,7 +31,7 @@
#include "r_utility.h"
#include "d_player.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
CVAR(Bool, r_shadercolormaps, true, CVAR_ARCHIVE)
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)

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@ -18,7 +18,7 @@
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "r_utility.h"
#include "r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
// Lighting.
//

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@ -42,8 +42,8 @@
#include "swrenderer/segments/r_clipsegment.h"
#include "swrenderer/line/r_wallsetup.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h"
#include "r_3dfloors.h"
#include "r_portal.h"
#include "a_sharedglobal.h"

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@ -54,8 +54,8 @@
#include "swrenderer/scene/r_opaque_pass.h"
#include "swrenderer/scene/r_translucent_pass.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
CVAR(Int, r_portal_recursions, 4, CVAR_ARCHIVE)

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@ -33,7 +33,6 @@
#include "st_stuff.h"
#include "r_data/r_interpolate.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_opaque_pass.h"
@ -43,6 +42,7 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/segments/r_portalsegment.h"
#include "swrenderer/plane/r_visibleplanelist.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/drawers/r_thread.h"

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@ -32,11 +32,11 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_translucent_pass.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/plane/r_visibleplane.h"
#include "swrenderer/plane/r_visibleplanelist.h"
#include "swrenderer/line/r_renderdrawsegment.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
EXTERN_CVAR(Int, r_drawfuzz)

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@ -39,7 +39,7 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/things/r_visiblesprite.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
namespace swrenderer
{

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@ -38,9 +38,10 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/things/r_wallsprite.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/viewport/r_spritedrawer.h"
#include "swrenderer/r_memory.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);

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@ -47,11 +47,11 @@
#include "swrenderer/scene/r_3dfloors.h"
#include "swrenderer/scene/r_translucent_pass.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/line/r_renderdrawsegment.h"
#include "swrenderer/things/r_particle.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/drawers/r_draw_pal.h"
#include "swrenderer/r_memory.h"

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@ -51,9 +51,9 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/things/r_sprite.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
#include "g_levellocals.h"

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@ -51,9 +51,9 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/things/r_sprite.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)

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@ -33,7 +33,7 @@
#include "swrenderer/plane/r_visibleplane.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);

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@ -52,10 +52,10 @@
#include "swrenderer/segments/r_drawsegment.h"
#include "swrenderer/scene/r_portal.h"
#include "swrenderer/scene/r_scene.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/line/r_wallsetup.h"
#include "swrenderer/line/r_walldraw.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/r_memory.h"
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);

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@ -0,0 +1,94 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#include <stddef.h>
#include "r_drawerargs.h"
#include "swrenderer/drawers/r_draw_pal.h"
#include "swrenderer/drawers/r_draw_rgba.h"
namespace swrenderer
{
SWPixelFormatDrawers *DrawerArgs::Drawers()
{
if (RenderViewport::Instance()->RenderTarget->IsBgra())
{
static SWTruecolorDrawers tc_drawers;
return &tc_drawers;
}
else
{
static SWPalDrawers pal_drawers;
return &pal_drawers;
}
}
void DrawerArgs::SetLight(FSWColormap *base_colormap, float light, int shade)
{
mBaseColormap = base_colormap;
mTranslation = nullptr;
mLight = light;
mShade = shade;
}
void DrawerArgs::SetTranslationMap(lighttable_t *translation)
{
mTranslation = translation;
}
uint8_t *DrawerArgs::Colormap() const
{
if (mBaseColormap)
{
if (RenderViewport::Instance()->RenderTarget->IsBgra())
return mBaseColormap->Maps;
else
return mBaseColormap->Maps + (GETPALOOKUP(mLight, mShade) << COLORMAPSHIFT);
}
else
{
return mTranslation;
}
}
ShadeConstants DrawerArgs::ColormapConstants() const
{
ShadeConstants shadeConstants;
if (mBaseColormap)
{
shadeConstants.light_red = mBaseColormap->Color.r * 256 / 255;
shadeConstants.light_green = mBaseColormap->Color.g * 256 / 255;
shadeConstants.light_blue = mBaseColormap->Color.b * 256 / 255;
shadeConstants.light_alpha = mBaseColormap->Color.a * 256 / 255;
shadeConstants.fade_red = mBaseColormap->Fade.r;
shadeConstants.fade_green = mBaseColormap->Fade.g;
shadeConstants.fade_blue = mBaseColormap->Fade.b;
shadeConstants.fade_alpha = mBaseColormap->Fade.a;
shadeConstants.desaturate = MIN(abs(mBaseColormap->Desaturate), 255) * 255 / 256;
shadeConstants.simple_shade = (mBaseColormap->Color.d == 0x00ffffff && mBaseColormap->Fade.d == 0x00000000 && mBaseColormap->Desaturate == 0);
}
else
{
shadeConstants.light_red = 256;
shadeConstants.light_green = 256;
shadeConstants.light_blue = 256;
shadeConstants.light_alpha = 256;
shadeConstants.fade_red = 0;
shadeConstants.fade_green = 0;
shadeConstants.fade_blue = 0;
shadeConstants.fade_alpha = 256;
shadeConstants.desaturate = 0;
shadeConstants.simple_shade = true;
}
return shadeConstants;
}
}

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@ -0,0 +1,59 @@
#pragma once
#include "templates.h"
#include "doomtype.h"
#include "doomdef.h"
#include "r_defs.h"
#include "swrenderer/drawers/r_draw.h"
#include "v_video.h"
#include "r_data/colormaps.h"
#include "r_data/r_translate.h"
#include "swrenderer/scene/r_light.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
namespace swrenderer
{
class SWPixelFormatDrawers;
class DrawerArgs;
struct ShadeConstants;
class DrawerArgs
{
public:
void SetLight(FSWColormap *base_colormap, float light, int shade);
void SetTranslationMap(lighttable_t *translation);
uint8_t *Colormap() const;
uint8_t *TranslationMap() const { return mTranslation; }
ShadeConstants ColormapConstants() const;
fixed_t Light() const { return LIGHTSCALE(mLight, mShade); }
protected:
static SWPixelFormatDrawers *Drawers();
private:
FSWColormap *mBaseColormap = nullptr;
float mLight = 0.0f;
int mShade = 0;
uint8_t *mTranslation = nullptr;
};
struct ShadeConstants
{
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
bool simple_shade;
};
}

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@ -0,0 +1,68 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#include <stddef.h>
#include "r_skydrawer.h"
namespace swrenderer
{
void SkyDrawerArgs::DrawSingleSkyColumn()
{
Drawers()->DrawSingleSkyColumn(*this);
}
void SkyDrawerArgs::DrawDoubleSkyColumn()
{
Drawers()->DrawDoubleSkyColumn(*this);
}
void SkyDrawerArgs::SetDest(int x, int y)
{
auto viewport = RenderViewport::Instance();
dc_dest = viewport->GetDest(x, y);
dc_dest_y = y;
}
void SkyDrawerArgs::SetFrontTexture(FTexture *texture, uint32_t column)
{
if (RenderViewport::Instance()->RenderTarget->IsBgra())
{
dc_source = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
dc_sourceheight = texture->GetHeight();
}
else
{
dc_source = texture->GetColumn(column, nullptr);
dc_sourceheight = texture->GetHeight();
}
}
void SkyDrawerArgs::SetBackTexture(FTexture *texture, uint32_t column)
{
if (texture == nullptr)
{
dc_source2 = nullptr;
dc_sourceheight2 = 1;
}
else if (RenderViewport::Instance()->RenderTarget->IsBgra())
{
dc_source2 = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
dc_sourceheight2 = texture->GetHeight();
}
else
{
dc_source2 = texture->GetColumn(column, nullptr);
dc_sourceheight2 = texture->GetHeight();
}
}
}

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@ -0,0 +1,58 @@
#pragma once
#include "r_drawerargs.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
namespace swrenderer
{
class SkyDrawerArgs : public DrawerArgs
{
public:
void SetDest(int x, int y);
void SetCount(int count) { dc_count = count; }
void SetFrontTexture(FTexture *texture, uint32_t column);
void SetBackTexture(FTexture *texture, uint32_t column);
void SetTextureVPos(uint32_t texturefrac) { dc_texturefrac = texturefrac; }
void SetTextureVStep(uint32_t iscale) { dc_iscale = iscale; }
void SetSolidTop(uint32_t color) { solid_top = color; }
void SetSolidBottom(uint32_t color) { solid_bottom = color; }
void SetFadeSky(bool enable) { fadeSky = enable; }
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int Count() const { return dc_count; }
uint32_t TextureVPos() const { return dc_texturefrac; }
uint32_t TextureVStep() const { return dc_iscale; }
uint32_t SolidTopColor() const { return solid_top; }
uint32_t SolidBottomColor() const { return solid_bottom; }
bool FadeSky() const { return fadeSky; }
const uint8_t *FrontTexturePixels() const { return dc_source; }
const uint8_t *BackTexturePixels() const { return dc_source2; }
int FrontTextureHeight() const { return dc_sourceheight; }
int BackTextureHeight() const { return dc_sourceheight2; }
void DrawSingleSkyColumn();
void DrawDoubleSkyColumn();
private:
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
int dc_count = 0;
const uint8_t *dc_source;
const uint8_t *dc_source2;
uint32_t dc_sourceheight;
uint32_t dc_sourceheight2;
uint32_t dc_texturefrac;
uint32_t dc_iscale;
uint32_t solid_top;
uint32_t solid_bottom;
bool fadeSky;
};
}

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@ -0,0 +1,118 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#include <stddef.h>
#include "r_spandrawer.h"
namespace swrenderer
{
SpanDrawerArgs::SpanDrawerArgs()
{
spanfunc = &SWPixelFormatDrawers::DrawSpan;
}
void SpanDrawerArgs::SetTexture(FTexture *tex)
{
tex->GetWidth();
ds_xbits = tex->WidthBits;
ds_ybits = tex->HeightBits;
if ((1 << ds_xbits) > tex->GetWidth())
{
ds_xbits--;
}
if ((1 << ds_ybits) > tex->GetHeight())
{
ds_ybits--;
}
auto viewport = RenderViewport::Instance();
ds_source = viewport->RenderTarget->IsBgra() ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels();
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
}
void SpanDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha)
{
if (masked)
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedTranslucent;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedAddClamp;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMasked;
}
}
else
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
spanfunc = &SWPixelFormatDrawers::DrawSpanTranslucent;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanAddClamp;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpan;
}
}
}
void SpanDrawerArgs::DrawSpan()
{
(Drawers()->*spanfunc)(*this);
}
void SpanDrawerArgs::DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
{
Drawers()->DrawTiltedSpan(*this, y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap);
}
void SpanDrawerArgs::DrawFogBoundaryLine(int y, int x1, int x2)
{
Drawers()->DrawFogBoundaryLine(*this, y, x1, x2);
}
void SpanDrawerArgs::DrawColoredSpan(int y, int x1, int x2)
{
Drawers()->DrawColoredSpan(*this, y, x1, x2);
}
}

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@ -0,0 +1,80 @@
#pragma once
#include "r_drawerargs.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
namespace swrenderer
{
class SpanDrawerArgs : public DrawerArgs
{
public:
SpanDrawerArgs();
void SetStyle(bool masked, bool additive, fixed_t alpha);
void SetDestY(int y) { ds_y = y; }
void SetDestX1(int x) { ds_x1 = x; }
void SetDestX2(int x) { ds_x2 = x; }
void SetTexture(FTexture *tex);
void SetTextureLOD(double lod) { ds_lod = lod; }
void SetTextureUPos(dsfixed_t xfrac) { ds_xfrac = xfrac; }
void SetTextureVPos(dsfixed_t yfrac) { ds_yfrac = yfrac; }
void SetTextureUStep(dsfixed_t xstep) { ds_xstep = xstep; }
void SetTextureVStep(dsfixed_t vstep) { ds_ystep = vstep; }
void SetSolidColor(int colorIndex) { ds_color = colorIndex; }
void DrawSpan();
void DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap);
void DrawColoredSpan(int y, int x1, int x2);
void DrawFogBoundaryLine(int y, int x1, int x2);
uint32_t *SrcBlend() const { return dc_srcblend; }
uint32_t *DestBlend() const { return dc_destblend; }
fixed_t SrcAlpha() const { return dc_srcalpha; }
fixed_t DestAlpha() const { return dc_destalpha; }
int DestY() const { return ds_y; }
int DestX1() const { return ds_x1; }
int DestX2() const { return ds_x2; }
dsfixed_t TextureUPos() const { return ds_xfrac; }
dsfixed_t TextureVPos() const { return ds_yfrac; }
dsfixed_t TextureUStep() const { return ds_xstep; }
dsfixed_t TextureVStep() const { return ds_ystep; }
int SolidColor() const { return ds_color; }
int TextureWidthBits() const { return ds_xbits; }
int TextureHeightBits() const { return ds_ybits; }
const uint8_t *TexturePixels() const { return ds_source; }
bool MipmappedTexture() const { return ds_source_mipmapped; }
double TextureLOD() const { return ds_lod; }
FVector3 dc_normal;
FVector3 dc_viewpos;
FVector3 dc_viewpos_step;
TriLight *dc_lights = nullptr;
int dc_num_lights = 0;
private:
typedef void(SWPixelFormatDrawers::*SpanDrawerFunc)(const SpanDrawerArgs &args);
SpanDrawerFunc spanfunc;
int ds_y;
int ds_x1;
int ds_x2;
int ds_xbits;
int ds_ybits;
const uint8_t *ds_source;
bool ds_source_mipmapped;
dsfixed_t ds_xfrac;
dsfixed_t ds_yfrac;
dsfixed_t ds_xstep;
dsfixed_t ds_ystep;
uint32_t *dc_srcblend;
uint32_t *dc_destblend;
fixed_t dc_srcalpha;
fixed_t dc_destalpha;
int ds_color = 0;
double ds_lod;
};
}

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@ -1,5 +1,5 @@
/*
** r_drawerargs.cpp
** r_spritedrawer.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2016 Randy Heit
@ -33,115 +33,15 @@
*/
#include <stddef.h>
#include "r_drawerargs.h"
#include "r_draw_pal.h"
#include "r_draw_rgba.h"
#include "r_spritedrawer.h"
namespace swrenderer
{
SWPixelFormatDrawers *DrawerArgs::Drawers()
{
if (RenderViewport::Instance()->RenderTarget->IsBgra())
{
static SWTruecolorDrawers tc_drawers;
return &tc_drawers;
}
else
{
static SWPalDrawers pal_drawers;
return &pal_drawers;
}
}
SpriteDrawerArgs::SpriteDrawerArgs()
{
colfunc = &SWPixelFormatDrawers::DrawColumn;
}
SpanDrawerArgs::SpanDrawerArgs()
{
spanfunc = &SWPixelFormatDrawers::DrawSpan;
}
void DrawerArgs::SetLight(FSWColormap *base_colormap, float light, int shade)
{
mBaseColormap = base_colormap;
mTranslation = nullptr;
mLight = light;
mShade = shade;
}
void DrawerArgs::SetTranslationMap(lighttable_t *translation)
{
mTranslation = translation;
}
uint8_t *DrawerArgs::Colormap() const
{
if (mBaseColormap)
{
if (RenderViewport::Instance()->RenderTarget->IsBgra())
return mBaseColormap->Maps;
else
return mBaseColormap->Maps + (GETPALOOKUP(mLight, mShade) << COLORMAPSHIFT);
}
else
{
return mTranslation;
}
}
ShadeConstants DrawerArgs::ColormapConstants() const
{
ShadeConstants shadeConstants;
if (mBaseColormap)
{
shadeConstants.light_red = mBaseColormap->Color.r * 256 / 255;
shadeConstants.light_green = mBaseColormap->Color.g * 256 / 255;
shadeConstants.light_blue = mBaseColormap->Color.b * 256 / 255;
shadeConstants.light_alpha = mBaseColormap->Color.a * 256 / 255;
shadeConstants.fade_red = mBaseColormap->Fade.r;
shadeConstants.fade_green = mBaseColormap->Fade.g;
shadeConstants.fade_blue = mBaseColormap->Fade.b;
shadeConstants.fade_alpha = mBaseColormap->Fade.a;
shadeConstants.desaturate = MIN(abs(mBaseColormap->Desaturate), 255) * 255 / 256;
shadeConstants.simple_shade = (mBaseColormap->Color.d == 0x00ffffff && mBaseColormap->Fade.d == 0x00000000 && mBaseColormap->Desaturate == 0);
}
else
{
shadeConstants.light_red = 256;
shadeConstants.light_green = 256;
shadeConstants.light_blue = 256;
shadeConstants.light_alpha = 256;
shadeConstants.fade_red = 0;
shadeConstants.fade_green = 0;
shadeConstants.fade_blue = 0;
shadeConstants.fade_alpha = 256;
shadeConstants.desaturate = 0;
shadeConstants.simple_shade = true;
}
return shadeConstants;
}
void SpanDrawerArgs::SetTexture(FTexture *tex)
{
tex->GetWidth();
ds_xbits = tex->WidthBits;
ds_ybits = tex->HeightBits;
if ((1 << ds_xbits) > tex->GetWidth())
{
ds_xbits--;
}
if ((1 << ds_ybits) > tex->GetHeight())
{
ds_ybits--;
}
auto viewport = RenderViewport::Instance();
ds_source = viewport->RenderTarget->IsBgra() ? (const uint8_t*)tex->GetPixelsBgra() : tex->GetPixels();
ds_source_mipmapped = tex->Mipmapped() && tex->GetWidth() > 1 && tex->GetHeight() > 1;
}
void SpriteDrawerArgs::DrawMaskedColumn(int x, fixed_t iscale, FTexture *tex, fixed_t col, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked)
{
auto viewport = RenderViewport::Instance();
@ -588,180 +488,6 @@ namespace swrenderer
return SetPatchStyle(style, FLOAT2FIXED(alpha), translation, color, basecolormap, shadedlightshade);
}
void WallDrawerArgs::SetDest(int x, int y)
{
auto viewport = RenderViewport::Instance();
dc_dest = viewport->GetDest(x, y);
dc_dest_y = y;
}
void WallDrawerArgs::DrawColumn()
{
(Drawers()->*wallfunc)(*this);
}
void SpanDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha)
{
if (masked)
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedTranslucent;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMaskedAddClamp;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanMasked;
}
}
else
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
spanfunc = &SWPixelFormatDrawers::DrawSpanTranslucent;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpanAddClamp;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else
{
spanfunc = &SWPixelFormatDrawers::DrawSpan;
}
}
}
void WallDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha)
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
wallfunc = &SWPixelFormatDrawers::DrawWallAddColumn;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
wallfunc = &SWPixelFormatDrawers::DrawWallAddClampColumn;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else if (masked)
{
wallfunc = &SWPixelFormatDrawers::DrawWallMaskedColumn;
}
else
{
wallfunc = &SWPixelFormatDrawers::DrawWallColumn;
}
}
bool WallDrawerArgs::IsMaskedDrawer() const
{
return wallfunc == &SWPixelFormatDrawers::DrawWallMaskedColumn;
}
void SpanDrawerArgs::DrawSpan()
{
(Drawers()->*spanfunc)(*this);
}
void SpanDrawerArgs::DrawTiltedSpan(int y, int x1, int x2, const FVector3 &plane_sz, const FVector3 &plane_su, const FVector3 &plane_sv, bool plane_shade, int planeshade, float planelightfloat, fixed_t pviewx, fixed_t pviewy, FDynamicColormap *basecolormap)
{
Drawers()->DrawTiltedSpan(*this, y, x1, x2, plane_sz, plane_su, plane_sv, plane_shade, planeshade, planelightfloat, pviewx, pviewy, basecolormap);
}
void SpanDrawerArgs::DrawFogBoundaryLine(int y, int x1, int x2)
{
Drawers()->DrawFogBoundaryLine(*this, y, x1, x2);
}
void SpanDrawerArgs::DrawColoredSpan(int y, int x1, int x2)
{
Drawers()->DrawColoredSpan(*this, y, x1, x2);
}
void SkyDrawerArgs::DrawSingleSkyColumn()
{
Drawers()->DrawSingleSkyColumn(*this);
}
void SkyDrawerArgs::DrawDoubleSkyColumn()
{
Drawers()->DrawDoubleSkyColumn(*this);
}
void SkyDrawerArgs::SetDest(int x, int y)
{
auto viewport = RenderViewport::Instance();
dc_dest = viewport->GetDest(x, y);
dc_dest_y = y;
}
void SkyDrawerArgs::SetFrontTexture(FTexture *texture, uint32_t column)
{
if (RenderViewport::Instance()->RenderTarget->IsBgra())
{
dc_source = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
dc_sourceheight = texture->GetHeight();
}
else
{
dc_source = texture->GetColumn(column, nullptr);
dc_sourceheight = texture->GetHeight();
}
}
void SkyDrawerArgs::SetBackTexture(FTexture *texture, uint32_t column)
{
if (texture == nullptr)
{
dc_source2 = nullptr;
dc_sourceheight2 = 1;
}
else if (RenderViewport::Instance()->RenderTarget->IsBgra())
{
dc_source2 = (const uint8_t *)texture->GetColumnBgra(column, nullptr);
dc_sourceheight2 = texture->GetHeight();
}
else
{
dc_source2 = texture->GetColumn(column, nullptr);
dc_sourceheight2 = texture->GetHeight();
}
}
void SpriteDrawerArgs::FillColumn()
{
Drawers()->FillColumn(*this);

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@ -0,0 +1,85 @@
#pragma once
#include "r_drawerargs.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
namespace swrenderer
{
class SpriteDrawerArgs : public DrawerArgs
{
public:
SpriteDrawerArgs();
bool SetPatchStyle(FRenderStyle style, fixed_t alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
bool SetPatchStyle(FRenderStyle style, float alpha, int translation, uint32_t color, FDynamicColormap *&basecolormap, fixed_t shadedlightshade = 0);
void SetDest(int x, int y);
void SetCount(int count) { dc_count = count; }
void SetSolidColor(int color) { dc_color = color; }
void DrawMaskedColumn(int x, fixed_t iscale, FTexture *texture, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked = false);
void FillColumn();
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int Count() const { return dc_count; }
int FuzzX() const { return dc_x; }
int FuzzY1() const { return dc_yl; }
int FuzzY2() const { return dc_yh; }
uint32_t TextureUPos() const { return dc_texturefracx; }
fixed_t TextureVPos() const { return dc_texturefrac; }
fixed_t TextureVStep() const { return dc_iscale; }
int SolidColor() const { return dc_color; }
uint32_t SrcColorIndex() const { return dc_srccolor; }
uint32_t SrcColorBgra() const { return dc_srccolor_bgra; }
const uint8_t *TexturePixels() const { return dc_source; }
const uint8_t *TexturePixels2() const { return dc_source2; }
uint32_t TextureHeight() const { return dc_textureheight; }
uint32_t *SrcBlend() const { return dc_srcblend; }
uint32_t *DestBlend() const { return dc_destblend; }
fixed_t SrcAlpha() const { return dc_srcalpha; }
fixed_t DestAlpha() const { return dc_destalpha; }
private:
bool SetBlendFunc(int op, fixed_t fglevel, fixed_t bglevel, int flags);
static fixed_t GetAlpha(int type, fixed_t alpha);
void DrawMaskedColumnBgra(int x, fixed_t iscale, FTexture *tex, fixed_t column, double spryscale, double sprtopscreen, bool sprflipvert, const short *mfloorclip, const short *mceilingclip, bool unmasked);
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
int dc_count = 0;
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_texturefracx;
uint32_t dc_textureheight = 0;
const uint8_t *dc_source = nullptr;
const uint8_t *dc_source2 = nullptr;
bool drawer_needs_pal_input = false;
uint32_t *dc_srcblend = nullptr;
uint32_t *dc_destblend = nullptr;
fixed_t dc_srcalpha = OPAQUE;
fixed_t dc_destalpha = 0;
int dc_x = 0;
int dc_yl = 0;
int dc_yh = 0;
int dc_color = 0;
uint32_t dc_srccolor = 0;
uint32_t dc_srccolor_bgra = 0;
typedef void(SWPixelFormatDrawers::*SpriteDrawerFunc)(const SpriteDrawerArgs &args);
SpriteDrawerFunc colfunc;
};
}

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@ -28,7 +28,7 @@
#include "d_net.h"
#include "g_level.h"
#include "r_utility.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/things/r_playersprite.h"

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@ -0,0 +1,66 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
#include <stddef.h>
#include "r_walldrawer.h"
namespace swrenderer
{
void WallDrawerArgs::SetDest(int x, int y)
{
auto viewport = RenderViewport::Instance();
dc_dest = viewport->GetDest(x, y);
dc_dest_y = y;
}
void WallDrawerArgs::DrawColumn()
{
(Drawers()->*wallfunc)(*this);
}
void WallDrawerArgs::SetStyle(bool masked, bool additive, fixed_t alpha)
{
if (alpha < OPAQUE || additive)
{
if (!additive)
{
wallfunc = &SWPixelFormatDrawers::DrawWallAddColumn;
dc_srcblend = Col2RGB8[alpha >> 10];
dc_destblend = Col2RGB8[(OPAQUE - alpha) >> 10];
dc_srcalpha = alpha;
dc_destalpha = OPAQUE - alpha;
}
else
{
wallfunc = &SWPixelFormatDrawers::DrawWallAddClampColumn;
dc_srcblend = Col2RGB8_LessPrecision[alpha >> 10];
dc_destblend = Col2RGB8_LessPrecision[FRACUNIT >> 10];
dc_srcalpha = alpha;
dc_destalpha = FRACUNIT;
}
}
else if (masked)
{
wallfunc = &SWPixelFormatDrawers::DrawWallMaskedColumn;
}
else
{
wallfunc = &SWPixelFormatDrawers::DrawWallColumn;
}
}
bool WallDrawerArgs::IsMaskedDrawer() const
{
return wallfunc == &SWPixelFormatDrawers::DrawWallMaskedColumn;
}
}

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@ -0,0 +1,79 @@
#pragma once
#include "r_drawerargs.h"
struct FSWColormap;
struct FLightNode;
struct TriLight;
namespace swrenderer
{
class WallDrawerArgs : public DrawerArgs
{
public:
void SetStyle(bool masked, bool additive, fixed_t alpha);
void SetDest(int x, int y);
void SetCount(int count) { dc_count = count; }
void SetTexture(const uint8_t *pixels, const uint8_t *pixels2, int height)
{
dc_source = pixels;
dc_source2 = pixels2;
dc_textureheight = height;
}
void SetTextureFracBits(int bits) { dc_wall_fracbits = bits; }
void SetTextureUPos(uint32_t pos) { dc_texturefracx = pos; }
void SetTextureVPos(fixed_t pos) { dc_texturefrac = pos; }
void SetTextureVStep(fixed_t step) { dc_iscale = step; }
bool IsMaskedDrawer() const;
void DrawColumn();
uint8_t *Dest() const { return dc_dest; }
int DestY() const { return dc_dest_y; }
int Count() const { return dc_count; }
uint32_t *SrcBlend() const { return dc_srcblend; }
uint32_t *DestBlend() const { return dc_destblend; }
fixed_t SrcAlpha() const { return dc_srcalpha; }
fixed_t DestAlpha() const { return dc_destalpha; }
uint32_t TextureUPos() const { return dc_texturefracx; }
fixed_t TextureVPos() const { return dc_texturefrac; }
fixed_t TextureVStep() const { return dc_iscale; }
const uint8_t *TexturePixels() const { return dc_source; }
const uint8_t *TexturePixels2() const { return dc_source2; }
uint32_t TextureHeight() const { return dc_textureheight; }
int TextureFracBits() const { return dc_wall_fracbits; }
FVector3 dc_normal;
FVector3 dc_viewpos;
FVector3 dc_viewpos_step;
TriLight *dc_lights = nullptr;
int dc_num_lights = 0;
private:
uint8_t *dc_dest = nullptr;
int dc_dest_y = 0;
int dc_count;
fixed_t dc_iscale;
fixed_t dc_texturefrac;
uint32_t dc_texturefracx;
uint32_t dc_textureheight;
const uint8_t *dc_source;
const uint8_t *dc_source2;
int dc_wall_fracbits;
uint32_t *dc_srcblend;
uint32_t *dc_destblend;
fixed_t dc_srcalpha;
fixed_t dc_destalpha;
typedef void(SWPixelFormatDrawers::*WallDrawerFunc)(const WallDrawerArgs &args);
WallDrawerFunc wallfunc = nullptr;
};
}

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@ -46,7 +46,7 @@
#include "swrenderer/drawers/r_draw.h"
#include "swrenderer/drawers/r_draw_rgba.h"
#include "swrenderer/scene/r_light.h"
#include "swrenderer/scene/r_viewport.h"
#include "swrenderer/viewport/r_viewport.h"
#endif
#include "r_data/r_translate.h"
#include "doomstat.h"