- enable use of precompiled headers for MSVC. Thanks to a small CMake script I recently found this could be done non-invasively.

Due to the VC++ 2015 headers being rather bloated (the average include size per source is 400-500kb) this provides a noticable compile speedup, although right now this only covers the game code, so there should be more room for improvement.
This commit is contained in:
Christoph Oelckers 2016-04-10 13:08:54 +02:00
parent 12129b0f07
commit 9cc873ecdd
2 changed files with 71 additions and 29 deletions

34
precompiled_headers.cmake Normal file
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@ -0,0 +1,34 @@
#
# Christoph Heindl 2010
# Precompiled Headers Demo
# http://cheind.wordpress.com
#
# Instructs the MSVC toolset to use the precompiled header PRECOMPILED_HEADER
# for each source file given in the collection named by SOURCE_VARIABLE_NAME.
function(enable_precompiled_headers PRECOMPILED_HEADER SOURCE_VARIABLE_NAME)
if(MSVC)
set(files ${${SOURCE_VARIABLE_NAME}})
# Generate precompiled header translation unit
get_filename_component(pch_basename ${PRECOMPILED_HEADER} NAME_WE)
set(pch_abs ${CMAKE_CURRENT_SOURCE_DIR}/${PRECOMPILED_HEADER})
set(pch_unity ${CMAKE_CURRENT_BINARY_DIR}/${pch_basename}.cpp)
FILE(WRITE ${pch_unity} "// Precompiled header unity generated by CMake\n")
FILE(APPEND ${pch_unity} "#include <${pch_abs}>\n")
set_source_files_properties(${pch_unity} PROPERTIES COMPILE_FLAGS "/Yc\"${pch_abs}\"")
# Update properties of source files to use the precompiled header.
# Additionally, force the inclusion of the precompiled header at beginning of each source file.
foreach(source_file ${files} )
set_source_files_properties(
${source_file}
PROPERTIES COMPILE_FLAGS
"/Yu\"${pch_abs}\" /FI\"${pch_abs}\""
)
endforeach(source_file)
# Finally, update the source file collection to contain the precompiled header translation unit
set(${SOURCE_VARIABLE_NAME} ${${SOURCE_VARIABLE_NAME}} ${pch_unity} PARENT_SCOPE)
endif(MSVC)
endfunction(enable_precompiled_headers)

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@ -1,5 +1,7 @@
cmake_minimum_required( VERSION 2.8.7 )
include(../precompiled_headers.cmake)
if( COMMAND cmake_policy )
cmake_policy( SET CMP0003 NEW )
endif()
@ -959,15 +961,8 @@ set( FASTMATH_SOURCES
r_data/colormaps.cpp
r_data/r_translate.cpp
)
add_executable( zdoom WIN32 MACOSX_BUNDLE
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
__autostart.cpp
${ASM_SOURCES}
${SYSTEM_SOURCES}
${X86_SOURCES}
${FASTMATH_SOURCES}
x86.cpp
set (PCH_SOURCES
actorptrselect.cpp
am_map.cpp
b_bot.cpp
@ -1028,7 +1023,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
m_misc.cpp
m_png.cpp
m_random.cpp
m_specialpaths.cpp
memarena.cpp
md5.cpp
name.cpp
@ -1090,7 +1084,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
statistics.cpp
stats.cpp
stringtable.cpp
strnatcmp.c
tables.cpp
teaminfo.cpp
tempfiles.cpp
@ -1105,7 +1098,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
w_wad.cpp
wi_stuff.cpp
zstrformat.cpp
zstring.cpp
g_doom/a_doommisc.cpp
g_heretic/a_hereticmisc.cpp
g_hexen/a_hexenmisc.cpp
@ -1149,22 +1141,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
g_shared/sbar_mugshot.cpp
g_shared/shared_hud.cpp
g_shared/shared_sbar.cpp
math/asin.c
math/atan.c
math/const.c
math/cosh.c
math/exp.c
math/isnan.c
math/log.c
math/log10.c
math/mtherr.c
math/polevl.c
math/sin.c
math/sinh.c
math/sqrt.c
math/tan.c
math/tanh.c
math/fastsin.cpp
resourcefiles/ancientzip.cpp
resourcefiles/file_7z.cpp
resourcefiles/file_grp.cpp
@ -1175,7 +1151,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
resourcefiles/file_pak.cpp
resourcefiles/file_directory.cpp
resourcefiles/resourcefile.cpp
sfmt/SFMT.cpp
textures/animations.cpp
textures/anim_switches.cpp
textures/automaptexture.cpp
@ -1228,6 +1203,39 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
zscript/zcc_compile.cpp
zscript/zcc_expr.cpp
zscript/zcc_parser.cpp
)
enable_precompiled_headers( g_pch.h PCH_SOURCES )
add_executable( zdoom WIN32 MACOSX_BUNDLE
${HEADER_FILES}
${NOT_COMPILED_SOURCE_FILES}
__autostart.cpp
${ASM_SOURCES}
${SYSTEM_SOURCES}
${X86_SOURCES}
${FASTMATH_SOURCES}
${PCH_SOURCES}
x86.cpp
m_specialpaths.cpp
strnatcmp.c
zstring.cpp
math/asin.c
math/atan.c
math/const.c
math/cosh.c
math/exp.c
math/isnan.c
math/log.c
math/log10.c
math/mtherr.c
math/polevl.c
math/sin.c
math/sinh.c
math/sqrt.c
math/tan.c
math/tanh.c
math/fastsin.cpp
sfmt/SFMT.cpp
zzautozend.cpp
)