Merge branch 'master' into json

This commit is contained in:
Christoph Oelckers 2016-09-19 03:54:36 +02:00
commit 65c6388d44
48 changed files with 662 additions and 445 deletions

View file

@ -14,6 +14,11 @@ list( APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR} )
include( CreateLaunchers )
include( FindPackageHandleStandardArgs )
# Produce a warning if XP support will be missing.
if( MSVC14 AND NOT CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
message( WARNING "This project supports Windows XP (including XP x64), but you must set the optional toolset to v140_xp manually to have it in your build! Use -T \"v140_xp\" from the command prompt." )
endif()
# Support cross compiling
option( FORCE_CROSSCOMPILE "Turn on cross compiling." NO )
if( FORCE_CROSSCOMPILE )

View file

@ -114,59 +114,49 @@ if( WIN32 )
set( FMOD_LIB_PATH_SUFFIXES PATH_SUFFIXES lib )
set( NASM_NAMES nasmw nasm )
if( NOT MSVC )
find_path( D3D_INCLUDE_DIR d3d9.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT D3D_INCLUDE_DIR )
message( SEND_ERROR "Could not find DirectX 9 header files" )
else()
include_directories( ${D3D_INCLUDE_DIR} )
endif()
find_path( XINPUT_INCLUDE_DIR xinput.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT XINPUT_INCLUDE_DIR )
message( WARNING "Could not find xinput.h. XInput will be disabled." )
add_definitions( -DNO_XINPUT )
else()
include_directories( ${XINPUT_INCLUDE_DIR} )
endif()
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
set( DX_LIBS_FOUND YES )
if( NOT DX_dxguid_LIBRARY )
set( DX_LIBS_FOUND NO )
endif()
if( NOT DX_dinput8_LIBRARY )
set( DX_LIBS_FOUND NO )
endif()
if( NOT DX_LIBS_FOUND )
message( FATAL_ERROR "Could not find DirectX 9 libraries" )
endif()
set( DX_LIBS
"${DX_dxguid_LIBRARY}"
"${DX_dinput8_LIBRARY}"
)
find_path( D3D_INCLUDE_DIR d3d9.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT D3D_INCLUDE_DIR )
message( SEND_ERROR "Could not find DirectX 9 header files" )
else()
set( DX_LIBS
dxguid
dinput8
)
include_directories( ${D3D_INCLUDE_DIR} )
endif()
find_path( XINPUT_INCLUDE_DIR xinput.h
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Include )
if( NOT XINPUT_INCLUDE_DIR )
message( WARNING "Could not find xinput.h. XInput will be disabled." )
add_definitions( -DNO_XINPUT )
else()
include_directories( ${XINPUT_INCLUDE_DIR} )
endif()
set( ZDOOM_LIBS ${DX_LIBS}
find_library( DX_dxguid_LIBRARY dxguid
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
find_library( DX_dinput8_LIBRARY dinput8
PATHS ENV DXSDK_DIR
PATH_SUFFIXES Lib Lib/${XBITS} )
set( DX_LIBS_FOUND YES )
if( NOT DX_dxguid_LIBRARY )
set( DX_LIBS_FOUND NO )
endif()
if( NOT DX_dinput8_LIBRARY )
set( DX_LIBS_FOUND NO )
endif()
if( NOT DX_LIBS_FOUND )
message( FATAL_ERROR "Could not find DirectX 9 libraries" )
endif()
set( ZDOOM_LIBS
wsock32
winmm
"${DX_dxguid_LIBRARY}"
"${DX_dinput8_LIBRARY}"
ole32
user32
gdi32
@ -272,6 +262,10 @@ if( NOT NO_FMOD )
if( FMOD_INCLUDE_DIR )
message( STATUS "FMOD include files found at ${FMOD_INCLUDE_DIR}" )
include_directories( "${FMOD_INCLUDE_DIR}" )
if( EXISTS "${FMOD_INCLUDE_DIR}/fmod_common.h" )
set( FMOD_STUDIO YES )
endif()
else()
message( STATUS "Could not find FMOD include files" )
set( NO_FMOD ON )
@ -1341,7 +1335,16 @@ endif()
if( MSVC )
option( ZDOOM_GENERATE_MAPFILE "Generate .map file for debugging." OFF )
set( LINKERSTUFF "/MANIFEST:NO /DELAYLOAD:\"fmodex${X64}.dll\"" )
set( LINKERSTUFF "/MANIFEST:NO" )
if( NOT NO_FMOD )
if( FMOD_STUDIO )
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmod${X64}.dll\"" )
else()
set( LINKERSTUFF "${LINKERSTUFF} /DELAYLOAD:\"fmodex${X64}.dll\"" )
endif()
endif()
if( ZDOOM_GENERATE_MAPFILE )
set( LINKERSTUFF "${LINKERSTUFF} /MAP" )
endif()
@ -1381,17 +1384,23 @@ if( APPLE )
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/posix/osx/zdoom-info.plist" )
if( NOT NO_FMOD )
if( FMOD_STUDIO )
set( FMOD_DYLIB libfmod.dylib )
else()
set( FMOD_DYLIB libfmodex.dylib )
endif()
# Fix fmod link so that it can be found in the app bundle.
find_program( OTOOL otool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
find_program( INSTALL_NAME_TOOL install_name_tool HINTS "/usr/bin" "${OSX_DEVELOPER_ROOT}/usr/bin" )
execute_process( COMMAND "${OTOOL}" -L "${FMOD_LIBRARY}"
COMMAND grep "libfmodex.dylib (compat"
COMMAND grep "${FMOD_DYLIB} (compat"
COMMAND head -n1
COMMAND awk "{print $1}"
OUTPUT_VARIABLE FMOD_LINK
OUTPUT_STRIP_TRAILING_WHITESPACE )
add_custom_command( TARGET zdoom POST_BUILD
COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/libfmodex.dylib "$<TARGET_FILE:zdoom>"
COMMAND "${INSTALL_NAME_TOOL}" -change "${FMOD_LINK}" @executable_path/../Frameworks/${FMOD_DYLIB} "$<TARGET_FILE:zdoom>"
COMMENT "Relinking FMOD Ex" )
endif()
endif()

View file

@ -111,6 +111,8 @@ struct FPortalGroupArray;
// Any questions?
//
// --- mobj.flags ---
enum ActorFlag
{
@ -1015,7 +1017,9 @@ public:
SDWORD tics; // state tic counter
FState *state;
VMFunction *Damage; // For missiles and monster railgun
//VMFunction *Damage; // For missiles and monster railgun
int DamageVal;
VMFunction *DamageFunc;
int projectileKickback;
ActorFlags flags;
ActorFlags2 flags2; // Heretic flags
@ -1203,6 +1207,23 @@ public:
FState *GetRaiseState();
void Revive();
void SetDamage(int dmg)
{
DamageVal = dmg;
DamageFunc = nullptr;
}
bool IsZeroDamage() const
{
return DamageVal == 0 && DamageFunc == nullptr;
}
void RestoreDamage()
{
DamageVal = GetDefault()->DamageVal;
DamageFunc = GetDefault()->DamageFunc;
}
FState *FindState (FName label) const
{
return GetClass()->FindState(1, &label);

View file

@ -923,10 +923,21 @@ static bool IsActorACountItem(AActor *mo)
return mo->IsKindOf(RUNTIME_CLASS(AInventory)) && mo->flags&MF_SPECIAL && mo->flags&MF_COUNTITEM;
}
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName)
// [SP] for all actors
static bool IsActor(AActor *mo)
{
if (mo->IsKindOf(RUNTIME_CLASS(AInventory)))
return static_cast<AInventory *>(mo)->Owner == NULL; // [SP] Exclude inventory-owned items
else
return true;
}
// [SP] modified - now allows showing count only, new arg must be passed. Also now still counts regardless, if lists are printed.
static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const char *FilterName, bool countOnly)
{
AActor *mo;
const PClass *FilterClass = NULL;
int counter = 0;
if (FilterName != NULL)
{
@ -943,10 +954,32 @@ static void PrintFilteredActorList(const ActorTypeChecker IsActorType, const cha
{
if ((FilterClass == NULL || mo->IsA(FilterClass)) && IsActorType(mo))
{
Printf ("%s at (%f,%f,%f)\n",
mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
counter++;
if (!countOnly)
Printf ("%s at (%f,%f,%f)\n",
mo->GetClass()->TypeName.GetChars(), mo->X(), mo->Y(), mo->Z());
}
}
Printf("%i match(s) found.\n", counter);
}
//-----------------------------------------------------------------------------
//
//
//
//-----------------------------------------------------------------------------
CCMD(actorlist) // [SP] print all actors (this can get quite big?)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(actornum) // [SP] count all actors
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActor, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
@ -958,7 +991,14 @@ CCMD(monster)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL);
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(monsternum) // [SP] count monsters
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAMonster, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
@ -970,7 +1010,14 @@ CCMD(items)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL);
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(itemsnum) // [SP] # of any items
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorAnItem, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------
@ -982,7 +1029,14 @@ CCMD(countitems)
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL);
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, false);
}
CCMD(countitemsnum) // [SP] # of counted items
{
if (CheckCheatmode ()) return;
PrintFilteredActorList(IsActorACountItem, argv.argc() > 1 ? argv[1] : NULL, true);
}
//-----------------------------------------------------------------------------

View file

@ -1747,6 +1747,14 @@ void C_AddTabCommand (const char *name)
void C_RemoveTabCommand (const char *name)
{
if (TabCommands.Size() == 0)
{
// There are no tab commands that can be removed.
// This is important to skip construction of aname
// in case the NameManager has already been destroyed.
return;
}
FName aname(name, true);
if (aname == NAME_None)

View file

@ -915,7 +915,7 @@ static int PatchThing (int thingy)
}
else if (linelen == 14 && stricmp (Line1, "Missile damage") == 0)
{
info->Damage = CreateDamageFunction(val);
info->SetDamage(val);
}
else if (linelen == 5)
{

View file

@ -47,7 +47,7 @@ static void BrainishExplosion (const DVector3 &pos)
boom->SetState (state);
}
boom->effects = 0;
boom->Damage = NULL; // disables collision detection which is not wanted here
boom->SetDamage(0); // disables collision detection which is not wanted here
boom->tics -= pr_brainscream() & 7;
if (boom->tics < 1)
boom->tics = 1;

View file

@ -115,7 +115,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichAttack)
fire->target = baseFire->target;
fire->Angles.Yaw = baseFire->Angles.Yaw;
fire->Vel = baseFire->Vel;
fire->Damage = NULL;
fire->SetDamage(0);
fire->health = (i+1) * 2;
P_CheckMissileSpawn (fire, self->radius);
}
@ -205,7 +205,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LichFireGrow)
self->AddZ(9.);
if (self->health == 0)
{
self->Damage = self->GetDefault()->Damage;
self->RestoreDamage();
self->SetState (self->FindState("NoGrow"));
}
return 0;

View file

@ -340,7 +340,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_LastZap)
{
mo->SetState (mo->FindState (NAME_Death));
mo->Vel.Z = 40;
mo->Damage = NULL;
mo->SetDamage(0);
}
return 0;
}

View file

@ -291,10 +291,9 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
if (!(quake->m_Flags & QF_WAVE))
{
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity) * jiggers.Falloff;
jiggers.RollIntensity = MAX(r, jiggers.RollIntensity) * falloff;
intensity *= jiggers.Falloff;
intensity *= falloff;
if (quake->m_Flags & QF_RELATIVE)
{
jiggers.RelIntensity.X = MAX(intensity.X, jiggers.RelIntensity.X);
@ -310,14 +309,13 @@ int DEarthquake::StaticGetQuakeIntensities(AActor *victim, FQuakeJiggers &jigger
}
else
{
jiggers.Falloff = MAX(falloff, jiggers.Falloff);
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave) * jiggers.Falloff * strength;
jiggers.RollWave = r * quake->GetModWave(quake->m_RollWave) * falloff * strength;
intensity.X *= quake->GetModWave(quake->m_WaveSpeed.X);
intensity.Y *= quake->GetModWave(quake->m_WaveSpeed.Y);
intensity.Z *= quake->GetModWave(quake->m_WaveSpeed.Z);
intensity *= strength * jiggers.Falloff;
intensity *= strength * falloff;
// [RH] This only gives effect to the last sine quake. I would
// prefer if some way was found to make multiples coexist

View file

@ -153,7 +153,6 @@ struct FQuakeJiggers
DVector3 RelIntensity;
DVector3 Offset;
DVector3 RelOffset;
double Falloff;
double RollIntensity, RollWave;
};

View file

@ -1914,7 +1914,7 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
{
SBarInfoCommandFlowControl::Tick(block, statusBar, hudChanged);
SetTruth(ratioMap[CheckRatio(screen->GetWidth(), screen->GetHeight())] == ratio, block, statusBar);
SetTruth(ratioMap[FindRatio()] == ratio, block, statusBar);
}
protected:
enum Ratio
@ -1931,6 +1931,37 @@ class CommandAspectRatio : public SBarInfoCommandFlowControl
static Ratio ratioMap[5];
Ratio ratio;
private:
int FindRatio()
{
float aspect = ActiveRatio(screen->GetWidth(), screen->GetHeight());
static std::pair<float, int> ratioTypes[] =
{
{ 21 / 9.0f , ASPECTRATIO_16_9 },
{ 16 / 9.0f , ASPECTRATIO_16_9 },
{ 17 / 10.0f , ASPECTRATIO_17_10 },
{ 16 / 10.0f , ASPECTRATIO_16_10 },
{ 4 / 3.0f , ASPECTRATIO_4_3 },
{ 5 / 4.0f , ASPECTRATIO_5_4 },
{ 0.0f, 0 }
};
int ratio = ratioTypes[0].second;
float distance = fabs(ratioTypes[0].first - aspect);
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
{
float d = fabs(ratioTypes[i].first - aspect);
if (d < distance)
{
ratio = ratioTypes[i].second;
distance = d;
}
}
return ratio;
}
};
CommandAspectRatio::Ratio CommandAspectRatio::ratioMap[5] = {ASPECTRATIO_4_3,ASPECTRATIO_16_9,ASPECTRATIO_16_10,ASPECTRATIO_16_10,ASPECTRATIO_5_4};

View file

@ -1108,13 +1108,13 @@ void DrawHUD()
}
else
{
if (WidescreenRatio == 4)
if (AspectTallerThanWide(WidescreenRatio))
{
hudheight = hudwidth * 30 / BaseRatioSizes[WidescreenRatio][3]; // BaseRatioSizes is inverted for this mode
hudheight = hudwidth * 30 / AspectMultiplier(WidescreenRatio); // BaseRatioSizes is inverted for this mode
}
else
{
hudheight = hudwidth * 30 / (48*48/BaseRatioSizes[WidescreenRatio][3]);
hudheight = hudwidth * 30 / (48*48/AspectMultiplier(WidescreenRatio));
}
}
}

View file

@ -299,14 +299,15 @@ void DBaseStatusBar::SetScaled (bool scale, bool force)
{
ST_X = 0;
ST_Y = VirticalResolution - RelTop;
if (CheckRatio(SCREENWIDTH, SCREENHEIGHT) != 4)
float aspect = ActiveRatio(SCREENWIDTH, SCREENHEIGHT);
if (!AspectTallerThanWide(aspect))
{ // Normal resolution
::ST_Y = Scale (ST_Y, SCREENHEIGHT, VirticalResolution);
}
else
{ // 5:4 resolution
::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, BaseRatioSizes[4][1], 200)) + SCREENHEIGHT/2
+ (SCREENHEIGHT - SCREENHEIGHT * BaseRatioSizes[4][3] / 48) / 2;
::ST_Y = Scale(ST_Y - VirticalResolution/2, SCREENHEIGHT*3, Scale(VirticalResolution, AspectBaseHeight(aspect), 200)) + SCREENHEIGHT/2
+ (SCREENHEIGHT - SCREENHEIGHT * AspectMultiplier(aspect) / 48) / 2;
}
Displacement = 0;
}
@ -1035,10 +1036,10 @@ void DBaseStatusBar::DrSmallNumberOuter (int val, int x, int y, bool center) con
void DBaseStatusBar::RefreshBackground () const
{
int x, x2, y, ratio;
int x, x2, y;
ratio = CheckRatio (SCREENWIDTH, SCREENHEIGHT);
x = (!IsRatioWidescreen(ratio) || !Scaled) ? ST_X : SCREENWIDTH*(48-BaseRatioSizes[ratio][3])/(48*2);
float ratio = ActiveRatio (SCREENWIDTH, SCREENHEIGHT);
x = (ratio < 1.5f || !Scaled) ? ST_X : SCREENWIDTH*(48-AspectMultiplier(ratio))/(48*2);
y = x == ST_X && x > 0 ? ST_Y : ::ST_Y;
if(!CompleteBorder)
@ -1058,8 +1059,8 @@ void DBaseStatusBar::RefreshBackground () const
{
if(!CompleteBorder)
{
x2 = !IsRatioWidescreen(ratio) || !Scaled ? ST_X+HorizontalResolution :
SCREENWIDTH - (SCREENWIDTH*(48-BaseRatioSizes[ratio][3])+48*2-1)/(48*2);
x2 = ratio < 1.5f || !Scaled ? ST_X+HorizontalResolution :
SCREENWIDTH - (SCREENWIDTH*(48-AspectMultiplier(ratio))+48*2-1)/(48*2);
}
else
{

View file

@ -344,7 +344,7 @@ size_t PClassActor::PropagateMark()
// Mark damage function
if (Defaults != NULL)
{
GC::Mark(((AActor *)Defaults)->Damage);
GC::Mark(((AActor *)Defaults)->DamageFunc);
}
// marked += ActorInfo->NumOwnedStates * sizeof(FState);

View file

@ -95,7 +95,7 @@ CUSTOM_CVAR (Int, menu_screenratios, -1, CVAR_ARCHIVE)
}
else
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
}
@ -139,7 +139,7 @@ public:
DVideoModeMenu()
{
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
bool MenuEvent(int mkey, bool fromcontroller)
@ -163,13 +163,13 @@ public:
{
if (!GetSelectedSize (&NewWidth, &NewHeight))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
NewWidth = screen->VideoWidth;
NewHeight = screen->VideoHeight;
}
else
{
OldWidth = SCREENWIDTH;
OldHeight = SCREENHEIGHT;
OldWidth = screen->VideoWidth;
OldHeight = screen->VideoHeight;
OldBits = DisplayBits;
NewBits = BitTranslate[DummyDepthCvar];
setmodeneeded = true;
@ -297,11 +297,11 @@ void M_RestoreMode ()
void M_SetDefaultMode ()
{
// Make current resolution the default
vid_defwidth = SCREENWIDTH;
vid_defheight = SCREENHEIGHT;
vid_defwidth = screen->VideoWidth;
vid_defheight = screen->VideoHeight;
vid_defbits = DisplayBits;
testingmode = 0;
SetModesMenu (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
SetModesMenu (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
@ -314,7 +314,7 @@ void M_SetDefaultMode ()
void M_RefreshModesList ()
{
BuildModesList (SCREENWIDTH, SCREENHEIGHT, DisplayBits);
BuildModesList (screen->VideoWidth, screen->VideoHeight, DisplayBits);
}
void M_InitVideoModesMenu ()
@ -385,8 +385,8 @@ void M_SetVideoMode()
{
if (!GetSelectedSize (&NewWidth, &NewHeight))
{
NewWidth = SCREENWIDTH;
NewHeight = SCREENHEIGHT;
NewWidth = screen->VideoWidth;
NewHeight = screen->VideoHeight;
}
else
{

View file

@ -35,6 +35,7 @@
#include <string.h>
#include "name.h"
#include "c_dispatch.h"
#include "c_console.h"
// MACROS ------------------------------------------------------------------
@ -268,6 +269,8 @@ FName::NameManager::~NameManager()
{
NameBlock *block, *next;
C_ClearTabCommands();
for (block = Blocks; block != NULL; block = next)
{
next = block->NextBlock;

View file

@ -3791,7 +3791,7 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
break;
case APROP_Damage:
actor->Damage = CreateDamageFunction(value);
actor->SetDamage(value);
break;
case APROP_Alpha:

View file

@ -1320,7 +1320,7 @@ bool PIT_CheckThing(FMultiBlockThingsIterator &it, FMultiBlockThingsIterator::Ch
// [RH] What is the point of this check, again? In Hexen, it is unconditional,
// but here we only do it if the missile's damage is 0.
// MBF bouncer might have a non-0 damage value, but they must not deal damage on impact either.
if ((tm.thing->BounceFlags & BOUNCE_Actors) && (tm.thing->Damage == 0 || !(tm.thing->flags & MF_MISSILE)))
if ((tm.thing->BounceFlags & BOUNCE_Actors) && (tm.thing->IsZeroDamage() || !(tm.thing->flags & MF_MISSILE)))
{
return (tm.thing->target == thing || !(thing->flags & MF_SOLID));
}

View file

@ -139,7 +139,8 @@ IMPLEMENT_POINTY_CLASS (AActor)
DECLARE_POINTER (LastHeard)
DECLARE_POINTER (master)
DECLARE_POINTER (Poisoner)
DECLARE_POINTER (Damage)
DECLARE_POINTER (DamageFunc)
DECLARE_POINTER (alternative)
END_POINTERS
AActor::~AActor ()
@ -148,73 +149,6 @@ AActor::~AActor ()
// Use Destroy() instead.
}
//==========================================================================
//
// CalcDamageValue
//
// Given a script function, returns an integer to represent it in a
// savegame. This encoding is compatible with previous incarnations
// where damage was an integer.
//
// 0 : use null function
// 0x40000000 : use default function
// anything else : use function that returns this number
//
//==========================================================================
static int CalcDamageValue(VMFunction *func)
{
if (func == NULL)
{
return 0;
}
VMScriptFunction *sfunc = dyn_cast<VMScriptFunction>(func);
if (sfunc == NULL)
{
return 0x40000000;
}
VMOP *op = sfunc->Code;
// If the function was created by CreateDamageFunction(), extract
// the value used to create it and return that. Otherwise, return
// indicating to use the default function.
if (op->op == OP_RETI && op->a == 0)
{
return op->i16;
}
if (op->op == OP_RET && op->a == 0 && op->b == (REGT_INT | REGT_KONST))
{
return sfunc->KonstD[op->c];
}
return 0x40000000;
}
//==========================================================================
//
// UncalcDamageValue
//
// Given a damage integer, returns a script function for it.
//
//==========================================================================
static VMFunction *UncalcDamageValue(int dmg, VMFunction *def)
{
if (dmg == 0)
{
return NULL;
}
if ((dmg & 0xC0000000) == 0x40000000)
{
return def;
}
// Does the default version return this? If so, use it. Otherwise,
// create a new function.
if (CalcDamageValue(def) == dmg)
{
return def;
}
return CreateDamageFunction(dmg);
}
//==========================================================================
//
// AActor :: Serialize
@ -262,18 +196,16 @@ void AActor::Serialize(FArchive &arc)
<< projectilepassheight
<< Vel
<< tics
<< state;
if (arc.IsStoring())
<< state
<< DamageVal;
if (DamageVal == 0x40000000 || DamageVal == -1)
{
int dmg;
dmg = CalcDamageValue(Damage);
arc << dmg;
DamageVal = -1;
DamageFunc = GetDefault()->DamageFunc;
}
else
{
int dmg;
arc << dmg;
Damage = UncalcDamageValue(dmg, GetDefault()->Damage);
DamageFunc = nullptr;
}
P_SerializeTerrain(arc, floorterrain);
arc << projectileKickback
@ -2974,8 +2906,21 @@ CCMD(utid)
int AActor::GetMissileDamage (int mask, int add)
{
if (Damage == NULL)
if (DamageVal >= 0)
{
if (mask == 0)
{
return add * DamageVal;
}
else
{
return ((pr_missiledamage() & mask) + add) * DamageVal;
}
}
if (DamageFunc == nullptr)
{
// This should never happen
assert(false && "No damage function found");
return 0;
}
VMFrameStack stack;
@ -2987,22 +2932,11 @@ int AActor::GetMissileDamage (int mask, int add)
results[0].IntAt(&amount);
results[1].IntAt(&calculated);
if (stack.Call(Damage, &param, 1, results, 2) < 1)
if (stack.Call(DamageFunc, &param, 1, results, 2) < 1)
{ // No results
return 0;
}
if (calculated)
{
return amount;
}
else if (mask == 0)
{
return add * amount;
}
else
{
return ((pr_missiledamage() & mask) + add) * amount;
}
return amount;
}
void AActor::Howl ()
@ -3694,7 +3628,7 @@ void AActor::Tick ()
// still have missiles that go straight up and down through actors without
// damaging anything.
// (for backwards compatibility this must check for lack of damage function, not for zero damage!)
if ((flags & MF_MISSILE) && Vel.X == 0 && Vel.Y == 0 && Damage != NULL)
if ((flags & MF_MISSILE) && Vel.X == 0 && Vel.Y == 0 && !IsZeroDamage())
{
Vel.X = MinVel;
}

View file

@ -309,6 +309,11 @@ void FUDMFKeys::Sort()
FUDMFKey *FUDMFKeys::Find(FName key)
{
if (!mSorted)
{
mSorted = true;
Sort();
}
int min = 0, max = Size()-1;
while (min <= max)

View file

@ -220,6 +220,7 @@ struct FUDMFKey
class FUDMFKeys : public TArray<FUDMFKey>
{
bool mSorted = false;
public:
void Sort();
FUDMFKey *Find(FName key);

View file

@ -232,7 +232,7 @@ void R_SetVisibility(double vis)
else
r_WallVisibility = r_BaseVisibility;
r_WallVisibility = (InvZtoScale * SCREENWIDTH*BaseRatioSizes[WidescreenRatio][1] /
r_WallVisibility = (InvZtoScale * SCREENWIDTH*AspectBaseHeight(WidescreenRatio) /
(viewwidth*SCREENHEIGHT*3)) * (r_WallVisibility * FocalTangent);
// Prevent overflow on floors/ceilings. Note that the calculation of
@ -295,7 +295,7 @@ CCMD (r_visibility)
//
//==========================================================================
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
{
int virtheight, virtwidth, virtwidth2, virtheight2;
@ -318,22 +318,22 @@ void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight,
virtwidth = virtwidth2 = fullWidth;
virtheight = virtheight2 = fullHeight;
if (Is54Aspect(trueratio))
if (AspectTallerThanWide(trueratio))
{
virtheight2 = virtheight2 * BaseRatioSizes[trueratio][3] / 48;
virtheight2 = virtheight2 * AspectMultiplier(trueratio) / 48;
}
else
{
virtwidth2 = virtwidth2 * BaseRatioSizes[trueratio][3] / 48;
virtwidth2 = virtwidth2 * AspectMultiplier(trueratio) / 48;
}
if (Is54Aspect(WidescreenRatio))
if (AspectTallerThanWide(WidescreenRatio))
{
virtheight = virtheight * BaseRatioSizes[WidescreenRatio][3] / 48;
virtheight = virtheight * AspectMultiplier(WidescreenRatio) / 48;
}
else
{
virtwidth = virtwidth * BaseRatioSizes[WidescreenRatio][3] / 48;
virtwidth = virtwidth * AspectMultiplier(WidescreenRatio) / 48;
}
BaseYaspectMul = 320.0 * virtheight2 / (r_Yaspect * virtwidth2);
@ -948,7 +948,7 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
RenderTarget = canvas;
bRenderingToCanvas = true;
R_SetWindow (12, width, height, height);
R_SetWindow (12, width, height, height, true);
viewwindowx = x;
viewwindowy = y;
viewactive = true;

View file

@ -55,7 +55,7 @@ struct FRenderer
virtual void ErrorCleanup () {}
virtual void ClearBuffer(int color) = 0;
virtual void Init() = 0;
virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio) {}
virtual void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio) {}
virtual void SetupFrame(player_t *player) {}
virtual void CopyStackedViewParameters() {}
virtual void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov) = 0;

View file

@ -45,7 +45,7 @@
class FArchive;
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
void R_SWRSetWindow(int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
void R_SetupColormap(player_t *);
void R_SetupFreelook();
void R_InitRenderer();
@ -275,7 +275,7 @@ void FSoftwareRenderer::ClearBuffer(int color)
//
//===========================================================================
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio)
void FSoftwareRenderer::SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio)
{
R_SWRSetWindow(windowSize, fullWidth, fullHeight, stHeight, trueratio);
}

View file

@ -30,7 +30,7 @@ struct FSoftwareRenderer : public FRenderer
void ErrorCleanup ();
void ClearBuffer(int color);
void Init();
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, int trueratio);
void SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, float trueratio);
void SetupFrame(player_t *player);
void CopyStackedViewParameters();
void RenderTextureView (FCanvasTexture *tex, AActor *viewpoint, int fov);

View file

@ -1393,7 +1393,7 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
}
if (pspr->GetID() < PSP_TARGETCENTER)
{ // Move the weapon down for 1280x1024.
vis->texturemid -= BaseRatioSizes[WidescreenRatio][2];
vis->texturemid -= AspectPspriteOffset(WidescreenRatio);
}
vis->x1 = x1 < 0 ? 0 : x1;
vis->x2 = x2 >= viewwidth ? viewwidth : x2;

View file

@ -138,7 +138,7 @@ angle_t LocalViewAngle;
int LocalViewPitch;
bool LocalKeyboardTurner;
int WidescreenRatio;
float WidescreenRatio;
int setblocks;
int extralight;
bool setsizeneeded;
@ -198,9 +198,9 @@ void R_SetViewSize (int blocks)
//
//==========================================================================
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas)
{
int trueratio;
float trueratio;
if (windowSize >= 11)
{
@ -220,8 +220,15 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
freelookviewheight = ((setblocks*fullHeight)/10)&~7;
}
// If the screen is approximately 16:9 or 16:10, consider it widescreen.
WidescreenRatio = CheckRatio (fullWidth, fullHeight, &trueratio);
if (renderingToCanvas)
{
WidescreenRatio = fullWidth / (float)fullHeight;
trueratio = WidescreenRatio;
}
else
{
WidescreenRatio = ActiveRatio(fullWidth, fullHeight, &trueratio);
}
DrawFSHUD = (windowSize == 11);
@ -230,13 +237,13 @@ void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight)
centery = viewheight/2;
centerx = viewwidth/2;
if (Is54Aspect(WidescreenRatio))
if (AspectTallerThanWide(WidescreenRatio))
{
centerxwide = centerx;
}
else
{
centerxwide = centerx * BaseRatioSizes[WidescreenRatio][3] / 48;
centerxwide = centerx * AspectMultiplier(WidescreenRatio) / 48;
}

View file

@ -33,7 +33,7 @@ extern int validcount;
extern angle_t LocalViewAngle; // [RH] Added to consoleplayer's angle
extern int LocalViewPitch; // [RH] Used directly instead of consoleplayer's pitch
extern bool LocalKeyboardTurner; // [RH] The local player used the keyboard to turn, so interpolate
extern int WidescreenRatio;
extern float WidescreenRatio;
extern double r_TicFracF;
extern DWORD r_FrameTime;
@ -95,7 +95,7 @@ void R_ExecuteSetViewSize (void);
// Called by M_Responder.
void R_SetViewSize (int blocks);
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight);
void R_SetWindow (int windowSize, int fullWidth, int fullHeight, int stHeight, bool renderingToCanvas = false);
extern void R_FreePastViewers ();

View file

@ -971,6 +971,7 @@ bool FMODSoundRenderer::Init()
#if FMOD_STUDIO
FMOD_ADVANCEDSETTINGS advSettings = {};
advSettings.cbSize = sizeof advSettings;
advSettings.resamplerMethod = resampler;
result = Sys->setAdvancedSettings(&advSettings);
if (result != FMOD_OK)
@ -1370,11 +1371,8 @@ void FMODSoundRenderer::PrintStatus()
{
FMOD_OUTPUTTYPE output;
FMOD_SPEAKERMODE speakermode;
FMOD_SOUND_FORMAT format;
FMOD_DSP_RESAMPLER resampler;
int driver;
int samplerate;
int numoutputchannels;
unsigned int bufferlength;
int numbuffers;
@ -1413,6 +1411,9 @@ void FMODSoundRenderer::PrintStatus()
#endif
}
#if !FMOD_STUDIO
FMOD_SOUND_FORMAT format;
FMOD_DSP_RESAMPLER resampler;
int numoutputchannels;
if (FMOD_OK == Sys->getSoftwareFormat(&samplerate, &format, &numoutputchannels, NULL, &resampler, NULL))
{
Printf (TEXTCOLOR_LIGHTBLUE "Software mixer sample rate: " TEXTCOLOR_GREEN "%d\n", samplerate);
@ -2758,6 +2759,16 @@ std::pair<SoundHandle,bool> FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int l
exinfo.defaultfrequency = frequency;
switch (bits)
{
#if FMOD_STUDIO
case -8:
// Need to convert sample data from signed to unsigned.
for (int i = 0; i < length; i++)
{
sfxdata[i] ^= 0x80;
}
case 8:
#else // !FMOD_STUDIO
case 8:
// Need to convert sample data from unsigned to signed.
for (int i = 0; i < length; ++i)
@ -2766,6 +2777,7 @@ std::pair<SoundHandle,bool> FMODSoundRenderer::LoadSoundRaw(BYTE *sfxdata, int l
}
case -8:
#endif // FMOD_STUDIO
exinfo.format = FMOD_SOUND_FORMAT_PCM8;
numsamples = length;
break;

View file

@ -496,8 +496,7 @@ static void ParseInsideDecoration (Baggage &bag, AActor *defaults,
else if (def == DEF_Projectile && sc.Compare ("Damage"))
{
sc.MustGetNumber ();
FxDamageValue *x = new FxDamageValue(new FxConstant(sc.Number, sc), false);
defaults->Damage = (VMFunction *)(uintptr_t)(ActorDamageFuncs.Push(x) + 1);
defaults->SetDamage(sc.Number);
}
else if (def == DEF_Projectile && sc.Compare ("DamageType"))
{

View file

@ -348,12 +348,12 @@ static void FinishThingdef()
continue;
}
if (def->Damage != NULL)
if (def->DamageFunc != nullptr)
{
FxDamageValue *dmg = (FxDamageValue *)ActorDamageFuncs[(uintptr_t)def->Damage - 1];
FxDamageValue *dmg = (FxDamageValue *)ActorDamageFuncs[(uintptr_t)def->DamageFunc - 1];
VMScriptFunction *sfunc;
sfunc = dmg->GetFunction();
if (sfunc == NULL)
if (sfunc == nullptr)
{
FCompileContext ctx(ti);
dmg = static_cast<FxDamageValue *>(dmg->Resolve(ctx));
@ -365,15 +365,15 @@ static void FinishThingdef()
dmg->Emit(&buildit);
sfunc = buildit.MakeFunction();
sfunc->NumArgs = 1;
sfunc->Proto = NULL; ///FIXME: Need a proper prototype here
sfunc->Proto = nullptr; ///FIXME: Need a proper prototype here
// Save this function in case this damage value was reused
// (which happens quite easily with inheritance).
dmg->SetFunction(sfunc);
}
}
def->Damage = sfunc;
def->DamageFunc = sfunc;
if (dump != NULL && sfunc != NULL)
if (dump != nullptr && sfunc != nullptr)
{
char label[64];
int labellen = mysnprintf(label, countof(label), "Function %s.Damage",

View file

@ -231,6 +231,38 @@ DEFINE_ACTION_FUNCTION(AActor, CheckClass)
return 0;
}
//==========================================================================
//
// CheckClass
//
// NON-ACTION function to calculate missile damage for the given actor
//
//==========================================================================
DEFINE_ACTION_FUNCTION(AActor, GetMissileDamage)
{
if (numret > 0)
{
assert(ret != NULL);
PARAM_SELF_PROLOGUE(AActor);
PARAM_INT(mask);
PARAM_INT(add)
PARAM_INT_OPT(pick_pointer) { pick_pointer = AAPTR_DEFAULT; }
self = COPY_AAPTR(self, pick_pointer);
if (self == NULL)
{
ret->SetInt(0);
}
else
{
ret->SetInt(self->GetMissileDamage(mask, add));
}
return 1;
}
return 0;
}
//==========================================================================
//
// IsPointerEqual

View file

@ -666,4 +666,5 @@ void InitThingdef()
symt.AddSymbol(new PField(NAME_Speed, TypeFloat64, VARF_Native, myoffsetof(AActor, Speed)));
symt.AddSymbol(new PField(NAME_Threshold, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, threshold)));
symt.AddSymbol(new PField(NAME_DefThreshold, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, DefThreshold)));
symt.AddSymbol(new PField(NAME_Damage, TypeSInt32, VARF_Native|VARF_ReadOnly, myoffsetof(AActor, DamageVal)));
}

View file

@ -854,20 +854,6 @@ public:
ExpEmit Emit(VMFunctionBuilder *build);
};
//==========================================================================
//
// FxDamage
//
//==========================================================================
class FxDamage : public FxExpression
{
public:
FxDamage(const FScriptPosition&);
FxExpression *Resolve(FCompileContext&);
ExpEmit Emit(VMFunctionBuilder *build);
};
//==========================================================================
//
// FxArrayElement
@ -1188,12 +1174,11 @@ public:
class FxDamageValue : public FxExpression
{
FxExpression *val;
bool Calculated;
VMScriptFunction *MyFunction;
public:
FxDamageValue(FxExpression *v, bool calc);
FxDamageValue(FxExpression *v);
~FxDamageValue();
FxExpression *Resolve(FCompileContext&);

View file

@ -3218,11 +3218,6 @@ FxExpression *FxIdentifier::Resolve(FCompileContext& ctx)
ScriptPosition.Message(MSG_ERROR, "Invalid member identifier '%s'\n", Identifier.GetChars());
}
}
// the damage property needs special handling
else if (Identifier == NAME_Damage)
{
newex = new FxDamage(ScriptPosition);
}
// now check the global identifiers.
else if ((sym = ctx.FindGlobal(Identifier)) != NULL)
{
@ -3316,65 +3311,6 @@ ExpEmit FxSelf::Emit(VMFunctionBuilder *build)
}
//==========================================================================
//
//
//
//==========================================================================
FxDamage::FxDamage(const FScriptPosition &pos)
: FxExpression(pos)
{
}
//==========================================================================
//
// FxDamage :: Resolve
//
//==========================================================================
FxExpression *FxDamage::Resolve(FCompileContext& ctx)
{
CHECKRESOLVED();
ValueType = TypeSInt32;
return this;
}
//==========================================================================
//
// FxDamage :: Emit
//
// Call this actor's damage function, if it has one
//
//==========================================================================
ExpEmit FxDamage::Emit(VMFunctionBuilder *build)
{
ExpEmit dmgval(build, REGT_INT);
// Get damage function
ExpEmit dmgfunc(build, REGT_POINTER);
build->Emit(OP_LO, dmgfunc.RegNum, 0/*self*/, build->GetConstantInt(myoffsetof(AActor, Damage)));
// If it's non-null...
build->Emit(OP_EQA_K, 1, dmgfunc.RegNum, build->GetConstantAddress(nullptr, ATAG_GENERIC));
size_t nulljump = build->Emit(OP_JMP, 0);
// ...call it
build->Emit(OP_PARAM, 0, REGT_POINTER, 0/*self*/);
build->Emit(OP_CALL, dmgfunc.RegNum, 1, 1);
build->Emit(OP_RESULT, 0, REGT_INT, dmgval.RegNum);
size_t notnulljump = build->Emit(OP_JMP, 0);
// Otherwise, use 0
build->BackpatchToHere(nulljump);
build->EmitLoadInt(dmgval.RegNum, 0);
build->BackpatchToHere(notnulljump);
return dmgval;
}
//==========================================================================
//
//
@ -5225,18 +5161,12 @@ ExpEmit FxMultiNameState::Emit(VMFunctionBuilder *build)
//
//==========================================================================
FxDamageValue::FxDamageValue(FxExpression *v, bool calc)
FxDamageValue::FxDamageValue(FxExpression *v)
: FxExpression(v->ScriptPosition)
{
val = v;
ValueType = TypeVoid;
Calculated = calc;
MyFunction = NULL;
if (!calc)
{
assert(v->isConstant() && "Non-calculated damage must be constant");
}
}
FxDamageValue::~FxDamageValue()
@ -5272,7 +5202,7 @@ ExpEmit FxDamageValue::Emit(VMFunctionBuilder *build)
assert(emitval.RegType == REGT_INT);
build->Emit(OP_RET, 0, REGT_INT | (emitval.Konst ? REGT_KONST : 0), emitval.RegNum);
}
build->Emit(OP_RETI, 1 | RET_FINAL, Calculated);
build->Emit(OP_RETI, 1 | RET_FINAL, true);
return ExpEmit();
}

View file

@ -865,19 +865,21 @@ static bool ParsePropertyParams(FScanner &sc, FPropertyInfo *prop, AActor *defau
if (sc.CheckString ("("))
{
x = new FxDamageValue(new FxIntCast(ParseExpression(sc, bag.Info)), true);
conv.i = -1;
params.Push(conv);
x = new FxDamageValue(new FxIntCast(ParseExpression(sc, bag.Info)));
sc.MustGetStringName(")");
conv.exp = x;
params.Push(conv);
}
else
{
sc.MustGetNumber();
if (sc.Number != 0)
{
x = new FxDamageValue(new FxConstant(sc.Number, bag.ScriptPosition), false);
}
conv.i = sc.Number;
params.Push(conv);
conv.exp = nullptr;
}
conv.exp = x;
params.Push(conv);
}
break;

View file

@ -636,7 +636,8 @@ DEFINE_PROPERTY(threshold, I, Actor)
//==========================================================================
DEFINE_PROPERTY(damage, X, Actor)
{
PROP_EXP_PARM(id, 0);
PROP_INT_PARM(dmgval, 0);
PROP_EXP_PARM(id, 1);
// Damage can either be a single number, in which case it is subject
// to the original damage calculation rules. Or, it can be an expression
@ -646,13 +647,15 @@ DEFINE_PROPERTY(damage, X, Actor)
// Store this expression here for now. It will be converted to a function
// later once all actors have been processed.
if (id == NULL)
defaults->DamageVal = dmgval;
if (id == nullptr)
{
defaults->Damage = NULL;
defaults->DamageFunc = nullptr;
}
else
{
defaults->Damage = (VMFunction *)(uintptr_t)(ActorDamageFuncs.Push(id) + 1);
defaults->DamageFunc = (VMFunction *)(uintptr_t)(ActorDamageFuncs.Push(id) + 1);
}
}

View file

@ -863,37 +863,37 @@ bool DCanvas::ParseDrawTextureTags (FTexture *img, double x, double y, DWORD tag
void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h,
double vwidth, double vheight, bool vbottom, bool handleaspect) const
{
int myratio = handleaspect ? CheckRatio (Width, Height) : 0;
float myratio = handleaspect ? ActiveRatio (Width, Height) : (4.0f / 3.0f);
// if 21:9 AR, map to 16:9 for all callers.
// this allows for black bars and stops the stretching of fullscreen images
if (myratio == 6) {
myratio = 2;
if (myratio > 1.7f) {
myratio = 16.0f / 9.0f;
}
double right = x + w;
double bottom = y + h;
if (myratio != 0 && myratio != 4)
if (myratio > 1.334f)
{ // The target surface is either 16:9 or 16:10, so expand the
// specified virtual size to avoid undesired stretching of the
// image. Does not handle non-4:3 virtual sizes. I'll worry about
// those if somebody expresses a desire to use them.
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5;
w = (right - vwidth * 0.5) * Width * 960 / (vwidth * BaseRatioSizes[myratio][0]) + Width * 0.5 - x;
x = (x - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5;
w = (right - vwidth * 0.5) * Width * 960 / (vwidth * AspectBaseWidth(myratio)) + Width * 0.5 - x;
}
else
{
x = x * Width / vwidth;
w = right * Width / vwidth - x;
}
if (myratio == 4)
if (AspectTallerThanWide(myratio))
{ // The target surface is 5:4
y = (y - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5;
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * BaseRatioSizes[myratio][1]) + Height * 0.5 - y;
y = (y - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5;
h = (bottom - vheight * 0.5) * Height * 600 / (vheight * AspectBaseHeight(myratio)) + Height * 0.5 - y;
if (vbottom)
{
y += (Height - Height * BaseRatioSizes[myratio][3] / 48.0) * 0.5;
y += (Height - Height * AspectMultiplier(myratio) / 48.0) * 0.5;
}
}
else
@ -937,30 +937,30 @@ void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h,
void DCanvas::FillBorder (FTexture *img)
{
int myratio = CheckRatio (Width, Height);
float myratio = ActiveRatio (Width, Height);
// if 21:9 AR, fill borders akin to 16:9, since all fullscreen
// images are being drawn to that scale.
if (myratio == 6) {
myratio = 2;
if (myratio > 1.7f) {
myratio = 16 / 9.0f;
}
if (myratio == 0)
if (myratio >= 1.3f && myratio <= 1.4f)
{ // This is a 4:3 display, so no border to show
return;
}
int bordtop, bordbottom, bordleft, bordright, bord;
if (Is54Aspect(myratio))
if (AspectTallerThanWide(myratio))
{ // Screen is taller than it is wide
bordleft = bordright = 0;
bord = Height - Height * BaseRatioSizes[myratio][3] / 48;
bord = Height - Height * AspectMultiplier(myratio) / 48;
bordtop = bord / 2;
bordbottom = bord - bordtop;
}
else
{ // Screen is wider than it is tall
bordtop = bordbottom = 0;
bord = Width - Width * BaseRatioSizes[myratio][3] / 48;
bord = Width - Width * AspectMultiplier(myratio) / 48;
bordleft = bord / 2;
bordright = bord - bordleft;
}

View file

@ -725,6 +725,21 @@ void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256])
DSimpleCanvas::DSimpleCanvas (int width, int height)
: DCanvas (width, height)
{
MemBuffer = nullptr;
Resize(width, height);
}
void DSimpleCanvas::Resize(int width, int height)
{
Width = width;
Height = height;
if (MemBuffer != NULL)
{
delete[] MemBuffer;
MemBuffer = NULL;
}
// Making the pitch a power of 2 is very bad for performance
// Try to maximize the number of cache lines that can be filled
// for each column drawing operation by making the pitch slightly
@ -761,7 +776,7 @@ DSimpleCanvas::DSimpleCanvas (int width, int height)
}
}
MemBuffer = new BYTE[Pitch * height];
memset (MemBuffer, 0, Pitch * height);
memset(MemBuffer, 0, Pitch * height);
}
//==========================================================================
@ -835,6 +850,9 @@ DFrameBuffer::DFrameBuffer (int width, int height)
{
LastMS = LastSec = FrameCount = LastCount = LastTic = 0;
Accel2D = false;
VideoWidth = width;
VideoHeight = height;
}
//==========================================================================
@ -1259,7 +1277,6 @@ CCMD(clean)
bool V_DoModeSetup (int width, int height, int bits)
{
DFrameBuffer *buff = I_SetMode (width, height, screen);
int cx1, cx2;
if (buff == NULL)
{
@ -1274,6 +1291,17 @@ bool V_DoModeSetup (int width, int height, int bits)
// if D3DFB is being used for the display.
FFont::StaticPreloadFonts();
DisplayBits = bits;
V_UpdateModeSize(width, height);
M_RefreshModesList ();
return true;
}
void V_UpdateModeSize (int width, int height)
{
int cx1, cx2;
V_CalcCleanFacs(320, 200, width, height, &CleanXfac, &CleanYfac, &cx1, &cx2);
CleanWidth = width / CleanXfac;
@ -1314,32 +1342,38 @@ bool V_DoModeSetup (int width, int height, int bits)
DisplayWidth = width;
DisplayHeight = height;
DisplayBits = bits;
R_OldBlend = ~0;
Renderer->OnModeSet();
M_RefreshModesList ();
}
return true;
void V_OutputResized (int width, int height)
{
V_UpdateModeSize(width, height);
setsizeneeded = true;
if (StatusBar != NULL)
{
StatusBar->ScreenSizeChanged();
}
C_NewModeAdjust();
}
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *_cx1, int *_cx2)
{
int ratio;
float ratio;
int cwidth;
int cheight;
int cx1, cy1, cx2, cy2;
ratio = CheckRatio(realwidth, realheight);
if (Is54Aspect(ratio))
ratio = ActiveRatio(realwidth, realheight);
if (AspectTallerThanWide(ratio))
{
cwidth = realwidth;
cheight = realheight * BaseRatioSizes[ratio][3] / 48;
cheight = realheight * AspectMultiplier(ratio) / 48;
}
else
{
cwidth = realwidth * BaseRatioSizes[ratio][3] / 48;
cwidth = realwidth * AspectMultiplier(ratio) / 48;
cheight = realheight;
}
// Use whichever pair of cwidth/cheight or width/height that produces less difference
@ -1573,20 +1607,10 @@ CUSTOM_CVAR (Int, vid_aspect, 0, CVAR_GLOBALCONFIG|CVAR_ARCHIVE)
}
}
// Tries to guess the physical dimensions of the screen based on the
// screen's pixel dimensions. Can return:
// 0: 4:3
// 1: 16:9
// 2: 16:10
// 3: 17:10
// 4: 5:4
// 5: 17:10 (redundant)
// 6: 21:9
int CheckRatio (int width, int height, int *trueratio)
// Helper for ActiveRatio and CheckRatio. Returns the forced ratio type, or -1 if none.
int ActiveFakeRatio(int width, int height)
{
int fakeratio = -1;
int ratio;
if ((vid_aspect >= 1) && (vid_aspect <= 6))
{
// [SP] User wants to force aspect ratio; let them.
@ -1598,7 +1622,7 @@ int CheckRatio (int width, int height, int *trueratio)
else if (fakeratio == 5)
{
fakeratio = 3;
}
}
}
if (vid_nowidescreen)
{
@ -1608,74 +1632,112 @@ int CheckRatio (int width, int height, int *trueratio)
}
else
{
fakeratio = (height * 5/4 == width) ? 4 : 0;
fakeratio = (height * 5 / 4 == width) ? 4 : 0;
}
}
// If the size is approximately 16:9, consider it so.
if (abs (height * 16/9 - width) < 10)
{
ratio = 1;
}
// Consider 17:10 as well.
else if (abs (height * 17/10 - width) < 10)
{
ratio = 3;
}
// 16:10 has more variance in the pixel dimensions. Grr.
else if (abs (height * 16/10 - width) < 60)
{
// 320x200 and 640x400 are always 4:3, not 16:10
if ((width == 320 && height == 200) || (width == 640 && height == 400))
{
ratio = 0;
}
else
{
ratio = 2;
}
}
// Unless vid_tft is set, 1280x1024 is 4:3, not 5:4.
else if (height * 5/4 == width && vid_tft)
{
ratio = 4;
}
// test for 21:9 (actually 64:27, 21:9 is a semi-accurate ratio used in marketing)
else if (abs (height * 64/27 - width) < 30)
{
ratio = 6;
}
// Assume anything else is 4:3. (Which is probably wrong these days...)
else
{
ratio = 0;
}
if (trueratio != NULL)
{
*trueratio = ratio;
}
return (fakeratio >= 0) ? fakeratio : ratio;
return fakeratio;
}
// First column: Base width
// Second column: Base height (used for wall visibility multiplier)
// Third column: Psprite offset (needed for "tallscreen" modes)
// Fourth column: Width or height multiplier
// For widescreen aspect ratio x:y ...
// base_width = 240 * x / y
// multiplier = 320 / base_width
// base_height = 200 * multiplier
const int BaseRatioSizes[7][4] =
// Active screen ratio based on cvars and size
float ActiveRatio(int width, int height, float *trueratio)
{
{ 960, 600, 0, 48 }, // 4:3 320, 200, multiplied by three
{ 1280, 450, 0, 48*3/4 }, // 16:9 426.6667, 150, multiplied by three
{ 1152, 500, 0, 48*5/6 }, // 16:10 386, 166.6667, multiplied by three
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three
{ 960, 640, (int)(6.5*FRACUNIT), 48*15/16 }, // 5:4 320, 213.3333, multiplied by three
{ 1224, 471, 0, 48*40/51 }, // 17:10 408, 156.8627, multiplied by three (REDUNDANT)
{ 1707, 338, 0, 48*9/16 } // 21:9 568.8889, 337.5, multiplied by three
};
static float forcedRatioTypes[] =
{
4 / 3.0f,
16 / 9.0f,
16 / 10.0f,
17 / 10.0f,
5 / 4.0f,
17 / 10.0f,
21 / 9.0f
};
float ratio = width / (float)height;
int fakeratio = ActiveFakeRatio(width, height);
if (trueratio)
*trueratio = ratio;
return (fakeratio != -1) ? forcedRatioTypes[fakeratio] : ratio;
}
// Tries to guess the physical dimensions of the screen based on the
// screen's pixel dimensions. Can return:
// 0: 4:3
// 1: 16:9
// 2: 16:10
// 3: 17:10
// 4: 5:4
// 5: 17:10 (redundant, never returned)
// 6: 21:9
int CheckRatio (int width, int height, int *trueratio)
{
float aspect = width / (float)height;
static std::pair<float, int> ratioTypes[] =
{
{ 21 / 9.0f , 6 },
{ 16 / 9.0f , 1 },
{ 17 / 10.0f , 3 },
{ 16 / 10.0f , 2 },
{ 4 / 3.0f , 0 },
{ 5 / 4.0f , 4 },
{ 0.0f, 0 }
};
int ratio = ratioTypes[0].second;
float distance = fabs(ratioTypes[0].first - aspect);
for (int i = 1; ratioTypes[i].first != 0.0f; i++)
{
float d = fabs(ratioTypes[i].first - aspect);
if (d < distance)
{
ratio = ratioTypes[i].second;
distance = d;
}
}
int fakeratio = ActiveFakeRatio(width, height);
if (fakeratio == -1)
fakeratio = ratio;
if (trueratio)
*trueratio = ratio;
return fakeratio;
}
int AspectBaseWidth(float aspect)
{
return (int)round(240.0f * aspect * 3.0f);
}
int AspectBaseHeight(float aspect)
{
if (!AspectTallerThanWide(aspect))
return (int)round(200.0f * (320.0f / (AspectBaseWidth(aspect) / 3.0f)) * 3.0f);
else
return (int)round((200.0f * (4.0f / 3.0f)) / aspect * 3.0f);
}
double AspectPspriteOffset(float aspect)
{
if (!AspectTallerThanWide(aspect))
return 0.0;
else
return ((4.0 / 3.0) / aspect - 1.0) * 97.5;
}
int AspectMultiplier(float aspect)
{
if (!AspectTallerThanWide(aspect))
return (int)round(320.0f / (AspectBaseWidth(aspect) / 3.0f) * 48.0f);
else
return (int)round(200.0f / (AspectBaseHeight(aspect) / 3.0f) * 48.0f);
}
bool AspectTallerThanWide(float aspect)
{
return aspect < 1.333f;
}
void IVideo::DumpAdapters ()
{

View file

@ -47,6 +47,8 @@ extern int CleanWidth_1, CleanHeight_1, CleanXfac_1, CleanYfac_1;
extern int DisplayWidth, DisplayHeight, DisplayBits;
bool V_DoModeSetup (int width, int height, int bits);
void V_UpdateModeSize (int width, int height);
void V_OutputResized (int width, int height);
void V_CalcCleanFacs (int designwidth, int designheight, int realwidth, int realheight, int *cleanx, int *cleany, int *cx1=NULL, int *cx2=NULL);
class FTexture;
@ -300,6 +302,8 @@ public:
void Unlock ();
protected:
void Resize(int width, int height);
BYTE *MemBuffer;
DSimpleCanvas() {}
@ -418,6 +422,10 @@ public:
virtual bool Is8BitMode() = 0;
#endif
// The original size of the framebuffer as selected in the video menu.
int VideoWidth = 0;
int VideoHeight = 0;
protected:
void DrawRateStuff ();
void CopyFromBuff (BYTE *src, int srcPitch, int width, int height, BYTE *dest);
@ -512,15 +520,16 @@ extern "C" void ASM_PatchPitch (void);
int CheckRatio (int width, int height, int *trueratio=NULL);
static inline int CheckRatio (double width, double height) { return CheckRatio(int(width), int(height)); }
extern const int BaseRatioSizes[7][4];
inline bool IsRatioWidescreen(int ratio) { return (ratio & 3) != 0; }
inline bool IsRatioWidescreen(int ratio) {
return (ratio & 3)!=0;
}
float ActiveRatio (int width, int height, float *trueratio = NULL);
static inline double ActiveRatio (double width, double height) { return ActiveRatio(int(width), int(height)); }
inline bool Is54Aspect(int ratio) {
return ratio == 4;
}
int AspectBaseWidth(float aspect);
int AspectBaseHeight(float aspect);
double AspectPspriteOffset(float aspect);
int AspectMultiplier(float aspect);
bool AspectTallerThanWide(float aspect);
EXTERN_CVAR(Int, uiscale);

View file

@ -1220,6 +1220,24 @@ void D3DFB::Flip()
CurrRenderTexture ^= RenderTextureToggle;
TempRenderTexture = RenderTexture[CurrRenderTexture];
}
if (Windowed)
{
RECT box;
GetClientRect(Window, &box);
if (box.right > 0 && box.right > 0 && (Width != box.right || Height != box.bottom))
{
Resize(box.right, box.bottom);
TrueHeight = Height;
PixelDoubling = 0;
LBOffsetI = 0;
LBOffset = 0.0f;
Reset();
V_OutputResized(Width, Height);
}
}
}
//==========================================================================

View file

@ -537,10 +537,18 @@ LRESULT CALLBACK WndProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
if (screen && !VidResizing)
{
LPMINMAXINFO mmi = (LPMINMAXINFO)lParam;
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
AdjustWindowRectEx(&rect, WS_VISIBLE|WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
mmi->ptMinTrackSize.x = rect.right - rect.left;
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
if (screen->IsFullscreen())
{
RECT rect = { 0, 0, screen->GetWidth(), screen->GetHeight() };
AdjustWindowRectEx(&rect, WS_VISIBLE | WS_OVERLAPPEDWINDOW, FALSE, WS_EX_APPWINDOW);
mmi->ptMinTrackSize.x = rect.right - rect.left;
mmi->ptMinTrackSize.y = rect.bottom - rect.top;
}
else
{
mmi->ptMinTrackSize.x = 320;
mmi->ptMinTrackSize.y = 200;
}
return 0;
}
break;

View file

@ -156,6 +156,15 @@ enum
ATAG_RNG, // pointer to FRandom
};
enum EVMAbortException
{
X_READ_NIL,
X_WRITE_NIL,
X_TOO_MANY_TRIES,
X_ARRAY_OUT_OF_BOUNDS,
X_DIVISION_BY_ZERO,
};
class VMFunction : public DObject
{
DECLARE_ABSTRACT_CLASS(VMFunction, DObject);

View file

@ -44,7 +44,7 @@
#define ASSERTKA(x) assert(sfunc != NULL && (unsigned)(x) < sfunc->NumKonstA)
#define ASSERTKS(x) assert(sfunc != NULL && (unsigned)(x) < sfunc->NumKonstS)
#define THROW(x)
#define THROW(x) throw(EVMAbortException(x))
#define CMPJMP(test) \
if ((test) == (a & CMP_CHECK)) { \
@ -54,14 +54,6 @@
pc += 1; \
}
enum
{
X_READ_NIL,
X_WRITE_NIL,
X_TOO_MANY_TRIES,
X_ARRAY_OUT_OF_BOUNDS
};
#define GETADDR(a,o,x) \
if (a == NULL) { THROW(x); } \
ptr = (VM_SBYTE *)a + o

View file

@ -786,27 +786,51 @@ begin:
OP(DIV_RR):
ASSERTD(a); ASSERTD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] / reg.d[C];
NEXTOP;
OP(DIV_RK):
ASSERTD(a); ASSERTD(B); ASSERTKD(C);
if (konstd[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] / konstd[C];
NEXTOP;
OP(DIV_KR):
ASSERTD(a); ASSERTKD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = konstd[B] / reg.d[C];
NEXTOP;
OP(MOD_RR):
ASSERTD(a); ASSERTD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] % reg.d[C];
NEXTOP;
OP(MOD_RK):
ASSERTD(a); ASSERTD(B); ASSERTKD(C);
if (konstd[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = reg.d[B] % konstd[C];
NEXTOP;
OP(MOD_KR):
ASSERTD(a); ASSERTKD(B); ASSERTD(C);
if (reg.d[C] == 0)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.d[a] = konstd[B] % reg.d[C];
NEXTOP;
@ -981,14 +1005,26 @@ begin:
OP(DIVF_RR):
ASSERTF(a); ASSERTF(B); ASSERTF(C);
if (reg.f[C] == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = reg.f[B] / reg.f[C];
NEXTOP;
OP(DIVF_RK):
ASSERTF(a); ASSERTF(B); ASSERTKF(C);
if (konstf[C] == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = reg.f[B] / konstf[C];
NEXTOP;
OP(DIVF_KR):
ASSERTF(a); ASSERTKF(B); ASSERTF(C);
if (reg.f[C] == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = konstf[B] / reg.f[C];
NEXTOP;
@ -996,6 +1032,10 @@ begin:
ASSERTF(a); ASSERTF(B); ASSERTF(C);
fb = reg.f[B]; fc = reg.f[C];
Do_MODF:
if (fc == 0.)
{
THROW(X_DIVISION_BY_ZERO);
}
reg.f[a] = luai_nummod(fb, fc);
NEXTOP;
OP(MODF_RK):

View file

@ -407,6 +407,44 @@ int VMFrameStack::Call(VMFunction *func, VMValue *params, int numparams, VMRetur
}
throw;
}
catch (EVMAbortException exception)
{
if (allocated)
{
PopFrame();
}
if (trap != nullptr)
{
*trap = nullptr;
}
Printf("VM execution aborted: ");
switch (exception)
{
case X_READ_NIL:
Printf("tried to read from address zero.");
break;
case X_WRITE_NIL:
Printf("tried to write to address zero.");
break;
case X_TOO_MANY_TRIES:
Printf("too many try-catch blocks.");
break;
case X_ARRAY_OUT_OF_BOUNDS:
Printf("array access out of bounds.");
break;
case X_DIVISION_BY_ZERO:
Printf("division by zero.");
break;
}
Printf("\n");
return -1;
}
catch (...)
{
if (allocated)

View file

@ -53,6 +53,7 @@ ACTOR Actor native //: Thinker
native int CountProximity(class<Actor> classname, float distance, int flags = 0, int ptr = AAPTR_DEFAULT);
native float GetSpriteAngle(int ptr = AAPTR_DEFAULT);
native float GetSpriteRotation(int ptr = AAPTR_DEFAULT);
native int GetMissileDamage(int mask, int add, int ptr = AAPTR_DEFAULT);
// Action functions
// Meh, MBF redundant functions. Only for DeHackEd support.