gzdoom/src
2016-10-31 00:42:02 -04:00
..
asm_ia32
asm_x86_64
fragglescript - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
g_doom - converted the basic savegame loader so that all remnant of FArchive have been removed now. 2016-09-22 00:18:31 +02:00
g_heretic - another batch. 2016-09-19 19:58:04 +02:00
g_hexen - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_raven - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_shared Merge http://github.com/rheit/zdoom 2016-10-07 08:30:25 -04:00
g_strife Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
gl Merge http://github.com/coelckers/gzdoom 2016-10-24 21:02:09 -04:00
intermission
math
menu Fixed: The menu no longer refreshed the screen border 2016-09-28 06:40:55 -04:00
oplsynth
posix Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-30 21:36:13 -04:00
r_compiler Improve drawer debug info details 2016-10-29 07:20:16 +02:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
rapidjson - variable was in the wrong scope. 2016-10-02 18:56:04 +02:00
resourcefiles - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
sfmt
sound - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
textures Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
thingdef - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
timidity
wildmidi
win32 Change read access violations to be non-fatal 2016-10-29 06:50:09 +02:00
xlat
zscript Change VM to increment PC after each instruction rather than before 2016-10-21 22:11:23 -05:00
__autostart.cpp
actionspecials.h - added Hexen compatible handling to specials that stop perpetual sector movement. 2016-08-09 17:09:12 +02:00
actor.h Merge http://github.com/rheit/zdoom 2016-10-02 23:10:28 -04:00
actorptrselect.cpp
actorptrselect.h
am_map.cpp - added polyobject serializer. 2016-09-20 09:11:13 +02:00
am_map.h - added polyobject serializer. 2016-09-20 09:11:13 +02:00
announcer.h
autosegs.h
b_bot.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
b_bot.h - converted the user variable serializer. 2016-09-20 18:27:47 +02:00
b_func.cpp
b_game.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
b_move.cpp
b_think.cpp - removed STAT_INVENTORY. 2016-08-20 19:10:14 +02:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp
c_bind.h
c_cmds.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
c_console.cpp - do not even allow creation of names in C_RemoveTabCommands if there are no tab commands, so that FindName cannot be called after the NameManager has been destroyed. 2016-09-13 21:01:50 +02:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
c_dispatch.h
c_expr.cpp
CMakeLists.txt Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-26 22:06:25 -04:00
cmdlib.cpp
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp Add con_scale for scaling just the console 2016-09-08 00:39:52 +02:00
d_dehacked.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
d_dehacked.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
d_event.h
d_gui.h
d_iwad.cpp Revert "Allows loading directories as IWADs using "-iwad" command line parameter." 2016-10-26 12:13:57 +02:00
d_main.cpp - added TRNSLATE lump for defining global translations which are accessible by name. 2016-10-02 13:35:25 +02:00
d_main.h
d_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
d_net.h
d_netinf.h
d_netinfo.cpp - added some missing End... calls in player deserialization code. 2016-09-23 20:05:12 +02:00
d_player.h - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
d_protocol.cpp - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_protocol.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
d_ticcmd.h - converted player serializer and everything it needs. 2016-09-21 01:18:29 +02:00
decallib.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
decallib.h
dobject.cpp Fixed crash on early fatal error exit 2016-10-02 10:13:45 +03:00
dobject.h Add OF_Transient flag for objects that shouldn't be written to disk 2016-10-15 20:57:56 -05:00
dobjgc.cpp
dobjtype.cpp - changed handling of duplicate classes in DECORATE. 2016-10-07 15:28:25 +02:00
dobjtype.h - do not declare PNamedType::Outer as DObject. 2016-10-07 13:59:29 +02:00
doomdata.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
doomdef.cpp
doomdef.h - made disabling the push window check a real compatibility option. 2016-08-09 20:15:13 +02:00
doomerrors.h
doomstat.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
doomstat.h - Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so. 2016-10-31 00:29:15 -04:00
doomtype.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
dscript.h
dsectoreffect.cpp - fixed: Any DSectorEffect thinker must be placed into STAT_SECTOREFFECT. 2016-09-25 09:43:17 +02:00
dsectoreffect.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
dthinker.cpp - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
dthinker.h - completely eliminated the horrible fudging that went on with players during hub travel. This means that DestroyMostThinkers and the player substitution mechanism in the object deserializer are gone now. 2016-09-23 23:03:11 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
f_wipe.cpp
f_wipe.h
files.cpp Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
files.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
g_doomedmap.cpp
g_game.cpp - Added initial state for "multiplayernext" to prevent possible initialization errors. 2016-10-31 00:42:02 -04:00
g_game.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_hub.cpp - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
g_hub.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_level.cpp - Implemented "mpmap", "mpopen", and "mprecordmap". All 3 commands do exactly as their non-"mp" counterparts do, except they turn on multiplayer (botmode) emulation before doing so. 2016-10-31 00:29:15 -04:00
g_level.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
g_mapinfo.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
g_pch.h
g_pch2.h
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h
gccinlines.h
gi.cpp Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gi.h Added KILL Script type and associated flags and GameInfo keyword. 2016-07-28 08:34:23 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - removed STACK_ARGS. 2016-04-11 10:46:30 +02:00
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
i_net.h
i_video.h
info.cpp Merge branch 'master' into json 2016-09-19 03:54:36 +02:00
info.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Fixed: Demo playback on Windows XP since we don't patch fstat for v140_xp bug. 2016-10-16 16:22:21 -04:00
m_misc.h
m_png.cpp - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_png.h - allow the compact and pretty writers for JSON to coexist by wrapping the whole stuff into another class that calls the proper one as needed. Due to the implementation it is not possible to decide at run time how this should behave so there have to be two different objects for either mode. 2016-09-21 21:57:24 +02:00
m_random.cpp - Fixed: Assertion failure if a save was loaded without starting a new game (due to uninitialized RNG). 2016-10-17 00:22:06 -04:00
m_random.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
m_swap.h Fixed compilation on macOS 2016-09-24 13:15:45 +03:00
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp - fixed: The TabCommands array needs to be cleared before the NameManager is destroyed. 2016-09-13 10:43:53 +02:00
name.h
namedef.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-03 12:17:55 +02:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp - fixed DACSThinker did not save its LastScript member. 2016-10-24 22:23:27 +02:00
p_acs.h Merge branch 'master' into json 2016-09-22 09:09:48 +02:00
p_actionfunctions.cpp - renamed thingdef_codeptr.cpp and moved it out of thingdef/. 2016-10-12 12:43:26 +02:00
p_blockmap.h
p_buildmap.cpp
p_ceiling.cpp - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
p_checkposition.h
p_conversation.cpp Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_conversation.h Added two new sub-blocks for Choice blocks 2016-10-30 19:30:53 +01:00
p_doors.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp - removed some leftover garbage from the floating point rewrite in the floorRaiseToLowestCeiling case of DFloor. 2016-09-28 08:06:15 +02:00
p_glnodes.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_interaction.cpp A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_lights.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_linkedsectors.cpp
p_lnspec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-08-09 20:15:35 +02:00
p_lnspec.h
p_local.h A_Explode now returns the number of actors damaged and can be used in expressions. 2016-08-12 09:17:20 +02:00
p_map.cpp - split Damage into two variables: DamageVal for the old constant and DamageFunc for the DECORATE function. 2016-09-19 03:36:51 +02:00
p_maputl.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_maputl.h
p_mobj.cpp - Implemented sv_singleplayerrespawn 2016-10-25 09:25:56 +02:00
p_pillar.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_plats.cpp - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
p_portals.cpp
p_pspr.cpp - Added: PlayerPawn property "Player.ViewBob" which acts as a MoveBob/StillBob multiplier. 2016-10-21 19:24:39 +02:00
p_pspr.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-12 08:42:37 +02:00
p_pusher.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-10-23 18:50:59 +02:00
p_saveg.h - read snapshots from zip. 2016-09-22 01:28:05 +02:00
p_scroll.cpp - fixed: DScroller did not initialize m_LastHeight in all situations. This caused a problem with the serializer because RapidJSON aborts the write of a floating point value if it is invalid. 2016-09-28 11:58:12 +02:00
p_sectors.cpp - another batch. 2016-09-19 19:58:04 +02:00
p_setup.cpp - added polyobject serializer. 2016-09-20 09:11:13 +02:00
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-09-24 00:40:15 +02:00
p_spec.h - let DWaggleBase use the interpolation pointer of its parent instead of defining its own one. 2016-09-23 22:03:44 +02:00
p_states.cpp - removed farchive.cpp and .h 2016-09-22 00:48:22 +02:00
p_switch.cpp - all thinker serializers done. 2016-09-20 00:41:22 +02:00
p_tags.cpp
p_tags.h
p_teleport.cpp
p_terrain.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
p_terrain.h - converted FBehavior::StaticSerializeModuleStates. 2016-09-20 11:35:25 +02:00
p_things.cpp Added GetProximity(classname, distance, flags, ptr). 2016-07-30 00:26:55 +02:00
p_tick.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
p_tick.h
p_trace.cpp - fixed: Terrain splashes could be generated for 3D floors that were below the sector's actual floor. 2016-08-14 20:52:13 +02:00
p_trace.h
p_udmf.cpp - added UDMF portal flags. Names are identical with Eternity for compatibility reasons. 2016-10-02 00:31:25 +02:00
p_udmf.h
p_usdf.cpp Restricted custom goodbyes to ZSDF 2016-10-30 20:27:07 +01:00
p_user.cpp - Putting the CVAR definition right in the middle of prediction stuff probably wasn't the best idea. 2016-10-25 09:25:57 +02:00
p_writemap.cpp
p_xlat.cpp
parsecontext.cpp
parsecontext.h
pathexpander.cpp
pathexpander.h
po_man.cpp Fixed serialization of MovePoly class objects 2016-10-14 14:33:13 +03:00
po_man.h - most thinkers are done. Some stuff about polyobject pointers is temporarily disabled right now because some of the required functions have already been pulled out. 2016-09-19 19:14:30 +02:00
portal.cpp - fixed: Portals with disconnected parts were not grouped correctly. 2016-10-25 01:03:44 +02:00
portal.h
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp - Implemented r_fullbrightignoresectorcolor from QZDoom 2016-10-21 07:06:24 -04:00
r_bsp.h
r_defs.h Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
r_draw.cpp Add support for capping sky with a solid color 2016-10-19 23:52:09 +02:00
r_draw.h Add texturing to triangle drawer 2016-10-30 08:18:55 +01:00
r_draw_rgba.cpp Add texturing to triangle drawer 2016-10-30 08:18:55 +01:00
r_draw_rgba.h Improve crash handling in drawers 2016-10-12 13:25:05 +02:00
r_drawt.cpp Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-29 05:35:41 +02:00
r_drawt_rgba.cpp Improve drawer debug info details 2016-10-29 07:20:16 +02:00
r_local.h
r_main.cpp - Fixes 2016-10-21 07:21:56 -04:00
r_main.h Changed column drawers to use true color textures 2016-10-07 12:45:21 +02:00
r_plane.cpp Merge branch 'master' of http://github.com/rheit/zdoom 2016-10-30 23:44:09 -04:00
r_plane.h
r_renderer.h - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it. 2016-09-21 09:01:12 +02:00
r_segs.cpp Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-29 05:35:41 +02:00
r_segs.h
r_sky.cpp - fixed: R_InitSkyMap must check for the null texture which cannot be used as a sky because it has no bitmap and will cause an access violation in the sky cap color calculation. 2016-10-22 09:58:56 +02:00
r_sky.h
r_state.h - started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use. 2016-09-18 13:26:34 +02:00
r_swrenderer.cpp Move triangle drawer into a command and change the sky code to use it if r_cubesky is enabled 2016-10-19 17:44:50 +02:00
r_swrenderer.h Create LLVMDrawers class as the external interface to the drawers 2016-09-29 02:10:14 +02:00
r_swrenderer2.cpp Add the experimental swrenderer2 2016-09-24 09:36:37 +02:00
r_swrenderer2.h Add the experimental swrenderer2 2016-09-24 09:36:37 +02:00
r_things.cpp Merge remote-tracking branch 'origin/dancingsprites' into qzdoom 2016-10-29 08:13:20 +02:00
r_things.h Merge remote-tracking branch 'origin/dancingsprites' into qzdoom 2016-10-29 06:14:22 +02:00
r_thread.cpp Change read access violations to be non-fatal 2016-10-29 06:50:09 +02:00
r_thread.h Change read access violations to be non-fatal 2016-10-29 06:50:09 +02:00
r_utility.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
r_utility.h - some preparations for converting the player serialization code. 2016-09-20 23:13:12 +02:00
Rect.h
s_advsound.cpp Fixed compilation with GCC or Clang 2016-10-01 12:17:15 +03:00
s_environment.cpp - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
s_playlist.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
s_playlist.h
s_sndseq.cpp Fixed serialization of DSeqPolyNode class objects 2016-10-14 23:05:02 +02:00
s_sndseq.h - all DObjects converted. 2016-09-20 10:27:53 +02:00
s_sound.cpp - added an integrity check to the SNDINFO parser to detect and eliminate recursive links. Normally these would crash the sound code later. 2016-09-30 10:50:41 +02:00
s_sound.h - fixed: object pointers as array members may not be skipped if they are null. 2016-09-23 21:24:56 +02:00
sc_man.cpp - added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone. 2016-08-28 09:55:04 +02:00
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
serializer.cpp - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
serializer.h - Clear out GCC 6.2 warnings (interestingly they now check for misleading indentation which found a good case in fragglescript/t_func.cpp even though I believe it was harmless) 2016-10-17 00:19:08 -04:00
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp - implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c. 2016-09-21 17:37:56 +02:00
statnums.h Revert "- removed STAT_INVENTORY." 2016-08-25 21:41:17 +02:00
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - save global savegame data to JSON as well. 2016-09-21 12:19:13 +02:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h
templates.h
tflags.h - all thinker serializers done. 2016-09-20 00:41:22 +02:00
v_blend.cpp - Backported blood_fade_scalar from Skulltag 2016-10-07 00:35:06 -04:00
v_collection.cpp
v_collection.h
v_draw.cpp Fix dancing sprites due to texture coordinate calculations not taking pixel centers into account 2016-10-29 05:35:41 +02:00
v_font.cpp Merge remote-tracking branch 'gzdoom/master' into qzdoom 2016-09-24 09:37:18 +02:00
v_font.h - re-added serialization of treanslations. 2016-09-20 19:45:32 +02:00
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp
v_text.h
v_video.cpp Merge branch 'truecolor' of http://github.com/dpjudas/dpdoom 2016-09-25 13:48:52 -04:00
v_video.h Merge remote-tracking branch 'upstream/master' into truecolor 2016-09-19 23:55:15 +02:00
valgrind.inc
vectors.h - fixed: TVector::Resized needs to consider that the input vector has a length of 0. In this case just performing the normal calculations results in an invalid vector. 2016-10-03 11:00:26 +02:00
version.h - Next "pre" tag. 2016-10-29 22:49:34 -04:00
w_wad.cpp
w_wad.h
w_zip.h
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp