- added an integrity check to the SNDINFO parser to detect and eliminate recursive links. Normally these would crash the sound code later.

- allow recursive linking of $random definitions (as long as they do not link back, see above.)
- fixed the sound precaching which did not handle $alias inside $random. Normally this went undetected but in cases where the random sound index was the same as a sound index in the current link chain this could hang the function.
This commit is contained in:
Christoph Oelckers 2016-09-30 10:50:41 +02:00
parent 3ecd20c4a1
commit b400cf1454
2 changed files with 107 additions and 11 deletions

View file

@ -51,6 +51,7 @@
#include "i_system.h"
#include "d_player.h"
#include "serializer.h"
#include "v_text.h"
// MACROS ------------------------------------------------------------------
@ -326,6 +327,99 @@ void S_HashSounds ()
}
}
//==========================================================================
//
// S_CheckIntegrity
//
// Scans the entire sound list and looks for recursive definitions.
//==========================================================================
static bool S_CheckSound(sfxinfo_t *startsfx, sfxinfo_t *sfx, TArray<sfxinfo_t *> &chain)
{
sfxinfo_t *me = sfx;
bool success = true;
unsigned siz = chain.Size();
if (sfx->bPlayerReserve)
{
return true;
}
// There is a bad link in here, but let's report it only for the sound that contains the broken definition.
// Once that sound has been disabled this one will work again.
if (chain.Find(sfx) < chain.Size())
{
return true;
}
chain.Push(sfx);
if (me->bRandomHeader)
{
const FRandomSoundList *list = &S_rnd[me->link];
for (int i = 0; i < list->NumSounds; ++i)
{
auto rsfx = &S_sfx[list->Sounds[i]];
if (rsfx == startsfx)
{
Printf(TEXTCOLOR_RED "recursive sound $random found for %s:\n", startsfx->name);
success = false;
for (unsigned i = 1; i<chain.Size(); i++)
{
Printf(TEXTCOLOR_ORANGE " -> %s\n", chain[i]->name);
}
}
else
{
success &= S_CheckSound(startsfx, rsfx, chain);
}
}
}
else if (me->link != sfxinfo_t::NO_LINK)
{
me = &S_sfx[me->link];
if (me == startsfx)
{
Printf(TEXTCOLOR_RED "recursive sound $alias found for %s:\n", startsfx->name);
success = false;
for (unsigned i = 1; i<chain.Size(); i++)
{
Printf(TEXTCOLOR_ORANGE " -> %s\n", chain[i]->name);
}
chain.Resize(siz);
}
else
{
success &= S_CheckSound(startsfx, me, chain);
}
}
chain.Pop();
return success;
}
void S_CheckIntegrity()
{
TArray<sfxinfo_t *> chain;
TArray<bool> broken;
broken.Resize(S_sfx.Size());
memset(&broken[0], 0, sizeof(bool)*S_sfx.Size());
for (unsigned i = 0; i < S_sfx.Size(); i++)
{
auto &sfx = S_sfx[i];
broken[i] = !S_CheckSound(&sfx, &sfx, chain);
}
for (unsigned i = 0; i < S_sfx.Size(); i++)
{
if (broken[i])
{
auto &sfx = S_sfx[i];
Printf(TEXTCOLOR_RED "Sound %s has been disabled\n", sfx.name);
sfx.bRandomHeader = false;
sfx.link = 0; // link to the empty sound.
}
}
}
//==========================================================================
//
// S_PickReplacement
@ -334,13 +428,12 @@ void S_HashSounds ()
// is not the head of a random list, then the sound passed is returned.
//==========================================================================
int S_PickReplacement (int refid)
int S_PickReplacement(int refid)
{
if (S_sfx[refid].bRandomHeader)
while (S_sfx[refid].bRandomHeader)
{
const FRandomSoundList *list = &S_rnd[S_sfx[refid].link];
return list->Sounds[pr_randsound() % list->NumSounds];
refid = list->Sounds[pr_randsound() % list->NumSounds];
}
return refid;
}
@ -941,6 +1034,7 @@ void S_ParseSndInfo (bool redefine)
S_ShrinkPlayerSoundLists ();
sfx_empty = Wads.CheckNumForName ("dsempty", ns_sounds);
S_CheckIntegrity();
}
//==========================================================================
@ -961,6 +1055,7 @@ void S_AddLocalSndInfo(int lump)
}
S_ShrinkPlayerSoundLists ();
S_CheckIntegrity();
}
//==========================================================================

View file

@ -522,18 +522,19 @@ void S_CacheSound (sfxinfo_t *sfx)
{
return;
}
else if (sfx->bRandomHeader)
sfxinfo_t *orig = sfx;
while (!sfx->bRandomHeader && sfx->link != sfxinfo_t::NO_LINK)
{
S_CacheRandomSound (sfx);
sfx = &S_sfx[sfx->link];
}
if (sfx->bRandomHeader)
{
S_CacheRandomSound(sfx);
}
else
{
while (sfx->link != sfxinfo_t::NO_LINK)
{
sfx = &S_sfx[sfx->link];
}
S_LoadSound(sfx);
sfx->bUsed = true;
S_LoadSound (sfx);
}
}
}