- removed STACK_ARGS.

The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
This commit is contained in:
Christoph Oelckers 2016-04-11 10:46:30 +02:00
parent 76f00131ff
commit db86385cf6
58 changed files with 231 additions and 210 deletions

View file

@ -581,7 +581,7 @@ int VPrintf (int printlevel, const char *format, va_list parms)
return PrintString (printlevel, outline.GetChars());
}
int STACK_ARGS Printf (int printlevel, const char *format, ...)
int Printf (int printlevel, const char *format, ...)
{
va_list argptr;
int count;
@ -593,7 +593,7 @@ int STACK_ARGS Printf (int printlevel, const char *format, ...)
return count;
}
int STACK_ARGS Printf (const char *format, ...)
int Printf (const char *format, ...)
{
va_list argptr;
int count;
@ -605,7 +605,7 @@ int STACK_ARGS Printf (const char *format, ...)
return count;
}
int STACK_ARGS DPrintf (const char *format, ...)
int DPrintf (const char *format, ...)
{
va_list argptr;
int count;

View file

@ -1259,7 +1259,7 @@ void FMaskCVar::DoSet (UCVarValue value, ECVarType type)
////////////////////////////////////////////////////////////////////////
static int STACK_ARGS sortcvars (const void *a, const void *b)
static int sortcvars (const void *a, const void *b)
{
return strcmp (((*(FBaseCVar **)a))->GetName(), ((*(FBaseCVar **)b))->GetName());
}

View file

@ -663,14 +663,14 @@ void D_DoServerInfoChange (BYTE **stream, bool singlebit)
}
}
static int STACK_ARGS userinfosortfunc(const void *a, const void *b)
static int userinfosortfunc(const void *a, const void *b)
{
TMap<FName, FBaseCVar *>::ConstPair *pair1 = *(TMap<FName, FBaseCVar *>::ConstPair **)a;
TMap<FName, FBaseCVar *>::ConstPair *pair2 = *(TMap<FName, FBaseCVar *>::ConstPair **)b;
return stricmp(pair1->Key.GetChars(), pair2->Key.GetChars());
}
static int STACK_ARGS namesortfunc(const void *a, const void *b)
static int namesortfunc(const void *a, const void *b)
{
FName *name1 = (FName *)a;
FName *name2 = (FName *)b;

View file

@ -2827,7 +2827,7 @@ bool PClass::ReadValue(FArchive &ar, void *addr) const
//
//==========================================================================
static int STACK_ARGS cregcmp (const void *a, const void *b) NO_SANITIZE
static int cregcmp (const void *a, const void *b) NO_SANITIZE
{
const PClass *class1 = *(const PClass **)a;
const PClass *class2 = *(const PClass **)b;

View file

@ -100,12 +100,6 @@ typedef TMap<int, PClassActor *> FClassMap;
#endif
#if defined(_MSC_VER) || defined(__WATCOMC__)
#define STACK_ARGS __cdecl
#else
#define STACK_ARGS
#endif
#if defined(_MSC_VER)
#define NOVTABLE __declspec(novtable)
#else
@ -149,11 +143,11 @@ enum
// [RH] This gets used all over; define it here:
int STACK_ARGS Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
int STACK_ARGS Printf (const char *, ...) GCCPRINTF(1,2);
int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
int Printf (const char *, ...) GCCPRINTF(1,2);
// [RH] Same here:
int STACK_ARGS DPrintf (const char *, ...) GCCPRINTF(1,2);
int DPrintf (const char *, ...) GCCPRINTF(1,2);
extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);

View file

@ -100,7 +100,7 @@ static IdMap DoomEdFromMapinfo;
FDoomEdMap DoomEdMap;
static int STACK_ARGS sortnums (const void *a, const void *b)
static int sortnums (const void *a, const void *b)
{
return (*(const FDoomEdMap::Pair**)a)->Key - (*(const FDoomEdMap::Pair**)b)->Key;
}

View file

@ -34,7 +34,7 @@ FWeaponSlots *PlayingKeyConf;
TArray<PClassWeapon *> Weapons_ntoh;
TMap<PClassWeapon *, int> Weapons_hton;
static int STACK_ARGS ntoh_cmp(const void *a, const void *b);
static int ntoh_cmp(const void *a, const void *b);
IMPLEMENT_CLASS(PClassWeapon)
@ -1725,7 +1725,7 @@ void P_SetupWeapons_ntohton()
//
//===========================================================================
static int STACK_ARGS ntoh_cmp(const void *a, const void *b)
static int ntoh_cmp(const void *a, const void *b)
{
PClassWeapon *c1 = *(PClassWeapon **)a;
PClassWeapon *c2 = *(PClassWeapon **)b;

View file

@ -379,7 +379,7 @@ static void DrawArmor(ABasicArmor * barmor, AHexenArmor * harmor, int x, int y)
//---------------------------------------------------------------------------
static TArray<PClassActor *> KeyTypes, UnassignedKeyTypes;
static int STACK_ARGS ktcmp(const void * a, const void * b)
static int ktcmp(const void * a, const void * b)
{
AKey *key1 = (AKey*)GetDefaultByType ( *(PClassActor **)a );
AKey *key2 = (AKey*)GetDefaultByType ( *(PClassActor **)b );

View file

@ -84,7 +84,7 @@ CVAR (Int, sb_deathmatch_otherplayercolor, CR_GREY, CVAR_ARCHIVE)
CVAR (Bool, sb_teamdeathmatch_enable, true, CVAR_ARCHIVE)
CVAR (Int, sb_teamdeathmatch_headingcolor, CR_RED, CVAR_ARCHIVE)
int STACK_ARGS comparepoints (const void *arg1, const void *arg2)
int comparepoints (const void *arg1, const void *arg2)
{
// Compare first be frags/kills, then by name.
player_t *p1 = *(player_t **)arg1;
@ -99,7 +99,7 @@ int STACK_ARGS comparepoints (const void *arg1, const void *arg2)
return diff;
}
int STACK_ARGS compareteams (const void *arg1, const void *arg2)
int compareteams (const void *arg1, const void *arg2)
{
// Compare first by teams, then by frags, then by name.
player_t *p1 = *(player_t **)arg1;

View file

@ -56,7 +56,7 @@ extern bool SB_ForceActive;
// Sorting routines
int STACK_ARGS comparepoints(const void *arg1, const void *arg2);
int STACK_ARGS compareteams(const void *arg1, const void *arg2);
int comparepoints(const void *arg1, const void *arg2);
int compareteams(const void *arg1, const void *arg2);
#endif

View file

@ -253,7 +253,7 @@ void FNodeBuilder::CreateSubsectorsForReal ()
}
}
int STACK_ARGS FNodeBuilder::SortSegs (const void *a, const void *b)
int FNodeBuilder::SortSegs (const void *a, const void *b)
{
const FPrivSeg *x = ((const USegPtr *)a)->SegPtr;
const FPrivSeg *y = ((const USegPtr *)b)->SegPtr;

View file

@ -299,7 +299,7 @@ private:
void PushConnectingGLSeg (int subsector, TArray<glseg_t> &segs, vertex_t *v1, vertex_t *v2);
int OutputDegenerateSubsector (TArray<glseg_t> &segs, int subsector, bool bForward, double lastdot, FPrivSeg *&prev, vertex_t *outVerts);
static int STACK_ARGS SortSegs (const void *a, const void *b);
static int SortSegs (const void *a, const void *b);
double InterceptVector (const node_t &splitter, const FPrivSeg &seg);

View file

@ -40,7 +40,7 @@
#include "doomtype.h"
#include "nodebuild.h"
static inline void STACK_ARGS Warn (const char *format, ...)
static inline void Warn (const char *format, ...)
{
}

View file

@ -2507,7 +2507,7 @@ void FBehavior::LoadScriptsDirectory ()
}
}
int STACK_ARGS FBehavior::SortScripts (const void *a, const void *b)
int FBehavior::SortScripts (const void *a, const void *b)
{
ScriptPtr *ptr1 = (ScriptPtr *)a;
ScriptPtr *ptr2 = (ScriptPtr *)b;
@ -9997,7 +9997,7 @@ void ClearProfiles(TArray<ProfileCollector> &profiles)
}
}
static int STACK_ARGS sort_by_total_instr(const void *a_, const void *b_)
static int sort_by_total_instr(const void *a_, const void *b_)
{
const ProfileCollector *a = (const ProfileCollector *)a_;
const ProfileCollector *b = (const ProfileCollector *)b_;
@ -10007,7 +10007,7 @@ static int STACK_ARGS sort_by_total_instr(const void *a_, const void *b_)
return (int)(b->ProfileData->TotalInstr - a->ProfileData->TotalInstr);
}
static int STACK_ARGS sort_by_min(const void *a_, const void *b_)
static int sort_by_min(const void *a_, const void *b_)
{
const ProfileCollector *a = (const ProfileCollector *)a_;
const ProfileCollector *b = (const ProfileCollector *)b_;
@ -10015,7 +10015,7 @@ static int STACK_ARGS sort_by_min(const void *a_, const void *b_)
return b->ProfileData->MinInstrPerRun - a->ProfileData->MinInstrPerRun;
}
static int STACK_ARGS sort_by_max(const void *a_, const void *b_)
static int sort_by_max(const void *a_, const void *b_)
{
const ProfileCollector *a = (const ProfileCollector *)a_;
const ProfileCollector *b = (const ProfileCollector *)b_;
@ -10023,7 +10023,7 @@ static int STACK_ARGS sort_by_max(const void *a_, const void *b_)
return b->ProfileData->MaxInstrPerRun - a->ProfileData->MaxInstrPerRun;
}
static int STACK_ARGS sort_by_avg(const void *a_, const void *b_)
static int sort_by_avg(const void *a_, const void *b_)
{
const ProfileCollector *a = (const ProfileCollector *)a_;
const ProfileCollector *b = (const ProfileCollector *)b_;
@ -10033,7 +10033,7 @@ static int STACK_ARGS sort_by_avg(const void *a_, const void *b_)
return b_avg - a_avg;
}
static int STACK_ARGS sort_by_runs(const void *a_, const void *b_)
static int sort_by_runs(const void *a_, const void *b_)
{
const ProfileCollector *a = (const ProfileCollector *)a_;
const ProfileCollector *b = (const ProfileCollector *)b_;
@ -10042,7 +10042,7 @@ static int STACK_ARGS sort_by_runs(const void *a_, const void *b_)
}
static void ShowProfileData(TArray<ProfileCollector> &profiles, long ilimit,
int (STACK_ARGS *sorter)(const void *, const void *), bool functions)
int (*sorter)(const void *, const void *), bool functions)
{
static const char *const typelabels[2] = { "script", "function" };
@ -10113,7 +10113,7 @@ static void ShowProfileData(TArray<ProfileCollector> &profiles, long ilimit,
CCMD(acsprofile)
{
static int (STACK_ARGS *sort_funcs[])(const void*, const void *) =
static int (*sort_funcs[])(const void*, const void *) =
{
sort_by_total_instr,
sort_by_min,
@ -10126,7 +10126,7 @@ CCMD(acsprofile)
TArray<ProfileCollector> ScriptProfiles, FuncProfiles;
long limit = 10;
int (STACK_ARGS *sorter)(const void *, const void *) = sort_by_total_instr;
int (*sorter)(const void *, const void *) = sort_by_total_instr;
assert(countof(sort_names) == countof(sort_match_len));

View file

@ -361,7 +361,7 @@ private:
void LoadScriptsDirectory ();
static int STACK_ARGS SortScripts (const void *a, const void *b);
static int SortScripts (const void *a, const void *b);
void UnencryptStrings ();
void UnescapeStringTable(BYTE *chunkstart, BYTE *datastart, bool haspadding);
int FindStringInChunk (DWORD *chunk, const char *varname) const;

View file

@ -621,7 +621,7 @@ void P_DrawSplash2 (int count, const DVector3 &pos, DAngle angle, int updown, in
}
}
void P_DrawRailTrail(AActor *source, const DVector3 &start, const DVector3 &end, int color1, int color2, double maxdiff_d, int flags, PClassActor *spawnclass, DAngle angle, int duration, double sparsity, double drift, int SpiralOffset)
void P_DrawRailTrail(AActor *source, const DVector3 &start, TArray<SPortalHit> &portalhits, const DVector3 &end, int color1, int color2, double maxdiff_d, int flags, PClassActor *spawnclass, DAngle angle, int duration, double sparsity, double drift, int SpiralOffset)
{
double length, lengthsquared;
int steps, i;

View file

@ -90,7 +90,14 @@ void P_RunEffects (void);
void P_RunEffect (AActor *actor, int effects);
void P_DrawRailTrail(AActor *source, const DVector3 &start, const DVector3 &end, int color1, int color2, double maxdiff = 0, int flags = 0, PClassActor *spawnclass = NULL, DAngle angle = 0., int duration = 35, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270);
struct SPortalHit
{
DVector3 HitPos;
DVector3 ContPos;
DVector3 OutDir;
};
void P_DrawRailTrail(AActor *source, const DVector3 &start, TArray<SPortalHit> &portalhits, const DVector3 &end, int color1, int color2, double maxdiff = 0, int flags = 0, PClassActor *spawnclass = NULL, DAngle angle = 0., int duration = 35, double sparsity = 1.0, double drift = 1.0, int SpiralOffset = 270);
void P_DrawSplash (int count, const DVector3 &pos, DAngle angle, int kind);
void P_DrawSplash2 (int count, const DVector3 &pos, DAngle angle, int updown, int kind);
void P_DisconnectEffect (AActor *actor);

View file

@ -3551,7 +3551,7 @@ static FLineSpecial LineSpecialNames[] = {
#include "actionspecials.h"
};
static int STACK_ARGS lscmp (const void * a, const void * b)
static int lscmp (const void * a, const void * b)
{
return stricmp( ((FLineSpecial*)a)->name, ((FLineSpecial*)b)->name);
}

View file

@ -4486,12 +4486,6 @@ struct SRailHit
DVector3 HitPos;
DAngle HitAngle;
};
struct SPortalHit
{
DVector3 HitPos;
DVector3 ContPos;
DVector3 OutDir;
};
struct RailData
{
AActor *Caller;
@ -4600,11 +4594,19 @@ void P_RailAttack(FRailParams *p)
AActor *puffDefaults = GetDefaultByType(puffclass->GetReplacement()); //Contains all the flags such as FOILINVUL, etc.
// disabled because not complete yet.
flags = (puffDefaults->flags6 & MF6_NOTRIGGER) ? 0/*TRACE_ReportPortals*/ : TRACE_PCross | TRACE_Impact /*| TRACE_ReportPortals*/;
flags = (puffDefaults->flags6 & MF6_NOTRIGGER) ? TRACE_ReportPortals : TRACE_PCross | TRACE_Impact | TRACE_ReportPortals;
rail_data.StopAtInvul = (puffDefaults->flags3 & MF3_FOILINVUL) ? false : true;
rail_data.ThruSpecies = (puffDefaults->flags6 & MF6_MTHRUSPECIES) ? true : false;
// to make things easier, push the start position and directional vector onto the PortalHits array as its first element
SPortalHit phit = { start, start, vec };
rail_data.PortalHits.Push(phit);
Trace(start, source->Sector, vec, p->distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace, flags, ProcessRailHit, &rail_data);
// and push the hit position, too, so that the array contains the entire trace with all transition points.
phit = { trace.HitPos, trace.HitPos, trace.HitVector };
rail_data.PortalHits.Push(phit);
// Hurt anything the trace hit
unsigned int i;
FName damagetype = (puffDefaults == NULL || puffDefaults->DamageType == NAME_None) ? FName(NAME_Railgun) : puffDefaults->DamageType;
@ -4707,7 +4709,7 @@ void P_RailAttack(FRailParams *p)
}
// Draw the slug's trail.
P_DrawRailTrail(source, start, trace.HitPos, p->color1, p->color2, p->maxdiff, p->flags, p->spawnclass, angle, p->duration, p->sparsity, p->drift, p->SpiralOffset);
P_DrawRailTrail(source, start, rail_data.PortalHits, trace.HitPos, p->color1, p->color2, p->maxdiff, p->flags, p->spawnclass, angle, p->duration, p->sparsity, p->drift, p->SpiralOffset);
}
//==========================================================================

View file

@ -451,7 +451,7 @@ FState *FStateDefinitions::FindState(const char * name)
//
//==========================================================================
static int STACK_ARGS labelcmp(const void *a, const void *b)
static int labelcmp(const void *a, const void *b)
{
FStateLabel *A = (FStateLabel *)a;
FStateLabel *B = (FStateLabel *)b;

View file

@ -532,7 +532,7 @@ typedef TMap<int, MapinfoSpawnItem> SpawnMap;
static SpawnMap SpawnablesFromMapinfo;
static SpawnMap ConversationIDsFromMapinfo;
static int STACK_ARGS SpawnableSort(const void *a, const void *b)
static int SpawnableSort(const void *a, const void *b)
{
return (*((FClassMap::Pair **)a))->Key - (*((FClassMap::Pair **)b))->Key;
}

View file

@ -231,7 +231,7 @@ int FTraceInfo::EnterLinePortal(line_t *li, double frac)
frac += 1 / MaxDist;
double enterdist = MaxDist / frac;
DVector2 enter = newtrace.Start + enterdist * Vec;
DVector3 enter = newtrace.Start + enterdist * Vec;
newtrace.ActorMask = ActorMask;
newtrace.WallMask = WallMask;
@ -253,6 +253,18 @@ int FTraceInfo::EnterLinePortal(line_t *li, double frac)
newtrace.lastfloorportalheight = newtrace.lastceilingportalheight = newtrace.limitz;
newtrace.sectorsel = 0;
Results->unlinked = true;
if ((TraceFlags & TRACE_ReportPortals) && TraceCallback != NULL)
{
Results->HitType = TRACE_CrossingPortal;
Results->HitPos = enter;
P_TranslatePortalXY(li, enter.X, enter.Y);
P_TranslatePortalZ(li, enter.Z);
Results->SrcFromTarget = enter;
Results->HitVector = newtrace.Vec;
TraceCallback(*Results, TraceCallbackData);
}
return newtrace.TraceTraverse(ActorMask ? PT_ADDLINES | PT_ADDTHINGS | PT_COMPATIBLE : PT_ADDLINES);
}
@ -455,8 +467,11 @@ bool FTraceInfo::LineCheck(intercept_t *in)
lastfloorportalheight = fc;
if (TraceCallback != NULL)
{
// Todo: calculate the intersection point.
Results->HitType = TRACE_CrossingPortal;
double hitz = CurSector->SkyBoxes[sector_t::floor]->specialf1;
Results->HitPos = Start + Vec * (hitz - Start.Z) / Vec.Z;
Results->SrcFromTarget = Results->HitPos + CurSector->SkyBoxes[sector_t::floor]->Scale;
Results->HitVector = Vec;
TraceCallback(*Results, TraceCallbackData);
}
}
@ -483,8 +498,11 @@ bool FTraceInfo::LineCheck(intercept_t *in)
lastceilingportalheight = fc;
if (TraceCallback != NULL)
{
// Todo: calculate the intersection point.
Results->HitType = TRACE_CrossingPortal;
double hitz = CurSector->SkyBoxes[sector_t::ceiling]->specialf1;
Results->HitPos = Start + Vec * (hitz - Start.Z) / Vec.Z;
Results->SrcFromTarget = Results->HitPos + CurSector->SkyBoxes[sector_t::ceiling]->Scale;
Results->HitVector = Vec;
TraceCallback(*Results, TraceCallbackData);
}
}

View file

@ -294,7 +294,7 @@ void P_ClearUDMFKeys()
}
}
static int STACK_ARGS udmfcmp(const void *a, const void *b)
static int udmfcmp(const void *a, const void *b)
{
FUDMFKey *A = (FUDMFKey*)a;
FUDMFKey *B = (FUDMFKey*)b;

View file

@ -540,7 +540,7 @@ void PClassPlayerPawn::DeriveData(PClass *newclass)
}
}
static int STACK_ARGS intcmp(const void *a, const void *b)
static int intcmp(const void *a, const void *b)
{
return *(const int *)a - *(const int *)b;
}

View file

@ -1469,7 +1469,7 @@ static void IterFindPolySides (FPolyObj *po, side_t *side)
//
//==========================================================================
static int STACK_ARGS posicmp(const void *a, const void *b)
static int posicmp(const void *a, const void *b)
{
return (*(const side_t **)a)->linedef->args[1] - (*(const side_t **)b)->linedef->args[1];
}

View file

@ -128,7 +128,7 @@ void I_Quit()
extern FILE* Logfile;
bool gameisdead;
void STACK_ARGS I_FatalError(const char* const error, ...)
void I_FatalError(const char* const error, ...)
{
static bool alreadyThrown = false;
gameisdead = true;
@ -165,7 +165,7 @@ void STACK_ARGS I_FatalError(const char* const error, ...)
}
}
void STACK_ARGS I_Error(const char* const error, ...)
void I_Error(const char* const error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];

View file

@ -104,8 +104,8 @@ void I_Quit (void);
void I_Tactile (int on, int off, int total);
void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
void I_Error (const char *error, ...) GCCPRINTF(1,2);
void I_FatalError (const char *error, ...) GCCPRINTF(1,2);
void addterm (void (*func)(void), const char *name);
#define atterm(t) addterm (t, #t)

View file

@ -129,7 +129,7 @@ void popterm ()
NumTerms--;
}
void STACK_ARGS call_terms ()
void call_terms ()
{
while (NumTerms > 0)
{
@ -138,7 +138,7 @@ void STACK_ARGS call_terms ()
}
}
static void STACK_ARGS NewFailure ()
static void NewFailure ()
{
I_FatalError ("Failed to allocate memory from system heap");
}

View file

@ -179,7 +179,7 @@ bool gameisdead;
void Mac_I_FatalError(const char* errortext);
#endif
void STACK_ARGS I_FatalError (const char *error, ...)
void I_FatalError (const char *error, ...)
{
static bool alreadyThrown = false;
gameisdead = true;
@ -216,7 +216,7 @@ void STACK_ARGS I_FatalError (const char *error, ...)
}
}
void STACK_ARGS I_Error (const char *error, ...)
void I_Error (const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];

View file

@ -497,7 +497,7 @@ static const char *skinsoundnames[NUMSKINSOUNDS][2] =
};
/*
static int STACK_ARGS skinsorter (const void *a, const void *b)
static int skinsorter (const void *a, const void *b)
{
return stricmp (((FPlayerSkin *)a)->name, ((FPlayerSkin *)b)->name);
}

View file

@ -80,7 +80,7 @@ void (*R_DrawSpanTranslucent)(void);
void (*R_DrawSpanMaskedTranslucent)(void);
void (*R_DrawSpanAddClamp)(void);
void (*R_DrawSpanMaskedAddClamp)(void);
void (STACK_ARGS *rt_map4cols)(int,int,int);
void (*rt_map4cols)(int,int,int);
//
// R_DrawColumn
@ -984,7 +984,7 @@ int dscount;
#ifdef X86_ASM
extern "C" void R_SetSpanSource_ASM (const BYTE *flat);
extern "C" void STACK_ARGS R_SetSpanSize_ASM (int xbits, int ybits);
extern "C" void R_SetSpanSize_ASM (int xbits, int ybits);
extern "C" void R_SetSpanColormap_ASM (BYTE *colormap);
extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
#endif
@ -1493,7 +1493,7 @@ extern "C" void R_SetupDrawSlabC(const BYTE *colormap)
slabcolormap = colormap;
}
extern "C" void STACK_ARGS R_DrawSlabC(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p)
extern "C" void R_DrawSlabC(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p)
{
int x;
const BYTE *colormap = slabcolormap;
@ -1574,53 +1574,53 @@ extern "C" void STACK_ARGS R_DrawSlabC(int dx, fixed_t v, int dy, fixed_t vi, co
// wallscan stuff, in C
#ifndef X86_ASM
static DWORD STACK_ARGS vlinec1 ();
static DWORD vlinec1 ();
static int vlinebits;
DWORD (STACK_ARGS *dovline1)() = vlinec1;
DWORD (STACK_ARGS *doprevline1)() = vlinec1;
DWORD (*dovline1)() = vlinec1;
DWORD (*doprevline1)() = vlinec1;
#ifdef X64_ASM
extern "C" void vlinetallasm4();
#define dovline4 vlinetallasm4
extern "C" void setupvlinetallasm (int);
#else
static void STACK_ARGS vlinec4 ();
void (STACK_ARGS *dovline4)() = vlinec4;
static void vlinec4 ();
void (*dovline4)() = vlinec4;
#endif
static DWORD STACK_ARGS mvlinec1();
static void STACK_ARGS mvlinec4();
static DWORD mvlinec1();
static void mvlinec4();
static int mvlinebits;
DWORD (STACK_ARGS *domvline1)() = mvlinec1;
void (STACK_ARGS *domvline4)() = mvlinec4;
DWORD (*domvline1)() = mvlinec1;
void (*domvline4)() = mvlinec4;
#else
extern "C"
{
DWORD STACK_ARGS vlineasm1 ();
DWORD STACK_ARGS prevlineasm1 ();
DWORD STACK_ARGS vlinetallasm1 ();
DWORD STACK_ARGS prevlinetallasm1 ();
void STACK_ARGS vlineasm4 ();
void STACK_ARGS vlinetallasmathlon4 ();
void STACK_ARGS vlinetallasm4 ();
void STACK_ARGS setupvlineasm (int);
void STACK_ARGS setupvlinetallasm (int);
DWORD vlineasm1 ();
DWORD prevlineasm1 ();
DWORD vlinetallasm1 ();
DWORD prevlinetallasm1 ();
void vlineasm4 ();
void vlinetallasmathlon4 ();
void vlinetallasm4 ();
void setupvlineasm (int);
void setupvlinetallasm (int);
DWORD STACK_ARGS mvlineasm1();
void STACK_ARGS mvlineasm4();
void STACK_ARGS setupmvlineasm (int);
DWORD mvlineasm1();
void mvlineasm4();
void setupmvlineasm (int);
}
DWORD (STACK_ARGS *dovline1)() = vlinetallasm1;
DWORD (STACK_ARGS *doprevline1)() = prevlinetallasm1;
void (STACK_ARGS *dovline4)() = vlinetallasm4;
DWORD (*dovline1)() = vlinetallasm1;
DWORD (*doprevline1)() = prevlinetallasm1;
void (*dovline4)() = vlinetallasm4;
DWORD (STACK_ARGS *domvline1)() = mvlineasm1;
void (STACK_ARGS *domvline4)() = mvlineasm4;
DWORD (*domvline1)() = mvlineasm1;
void (*domvline4)() = mvlineasm4;
#endif
void setupvline (int fracbits)
@ -1660,7 +1660,7 @@ void setupvline (int fracbits)
}
#if !defined(X86_ASM)
DWORD STACK_ARGS vlinec1 ()
DWORD vlinec1 ()
{
DWORD fracstep = dc_iscale;
DWORD frac = dc_texturefrac;
@ -1681,7 +1681,7 @@ DWORD STACK_ARGS vlinec1 ()
return frac;
}
void STACK_ARGS vlinec4 ()
void vlinec4 ()
{
BYTE *dest = dc_dest;
int count = dc_count;
@ -1711,7 +1711,7 @@ void setupmvline (int fracbits)
}
#if !defined(X86_ASM)
DWORD STACK_ARGS mvlinec1 ()
DWORD mvlinec1 ()
{
DWORD fracstep = dc_iscale;
DWORD frac = dc_texturefrac;
@ -1736,7 +1736,7 @@ DWORD STACK_ARGS mvlinec1 ()
return frac;
}
void STACK_ARGS mvlinec4 ()
void mvlinec4 ()
{
BYTE *dest = dc_dest;
int count = dc_count;

View file

@ -65,18 +65,18 @@ extern "C" unsigned int horizspans[4];
// Hook in assembler or system specific BLT here.
extern void (*R_DrawColumn)(void);
extern DWORD (STACK_ARGS *dovline1) ();
extern DWORD (STACK_ARGS *doprevline1) ();
extern DWORD (*dovline1) ();
extern DWORD (*doprevline1) ();
#ifdef X64_ASM
#define dovline4 vlinetallasm4
extern "C" void vlinetallasm4();
#else
extern void (STACK_ARGS *dovline4) ();
extern void (*dovline4) ();
#endif
extern void setupvline (int);
extern DWORD (STACK_ARGS *domvline1) ();
extern void (STACK_ARGS *domvline4) ();
extern DWORD (*domvline1) ();
extern void (*domvline4) ();
extern void setupmvline (int);
extern void setuptmvline (int);
@ -123,11 +123,11 @@ void R_InitColumnDrawers ();
extern "C"
{
void rt_copy1col_c (int hx, int sx, int yl, int yh);
void STACK_ARGS rt_copy4cols_c (int sx, int yl, int yh);
void rt_copy4cols_c (int sx, int yl, int yh);
void rt_shaded1col (int hx, int sx, int yl, int yh);
void STACK_ARGS rt_shaded4cols_c (int sx, int yl, int yh);
void STACK_ARGS rt_shaded4cols_asm (int sx, int yl, int yh);
void rt_shaded4cols_c (int sx, int yl, int yh);
void rt_shaded4cols_asm (int sx, int yl, int yh);
void rt_map1col_c (int hx, int sx, int yl, int yh);
void rt_add1col (int hx, int sx, int yl, int yh);
@ -141,29 +141,29 @@ void rt_tlateaddclamp1col (int hx, int sx, int yl, int yh);
void rt_tlatesubclamp1col (int hx, int sx, int yl, int yh);
void rt_tlaterevsubclamp1col (int hx, int sx, int yl, int yh);
void STACK_ARGS rt_map4cols_c (int sx, int yl, int yh);
void STACK_ARGS rt_add4cols_c (int sx, int yl, int yh);
void STACK_ARGS rt_addclamp4cols_c (int sx, int yl, int yh);
void STACK_ARGS rt_subclamp4cols (int sx, int yl, int yh);
void STACK_ARGS rt_revsubclamp4cols (int sx, int yl, int yh);
void rt_map4cols_c (int sx, int yl, int yh);
void rt_add4cols_c (int sx, int yl, int yh);
void rt_addclamp4cols_c (int sx, int yl, int yh);
void rt_subclamp4cols (int sx, int yl, int yh);
void rt_revsubclamp4cols (int sx, int yl, int yh);
void STACK_ARGS rt_tlate4cols (int sx, int yl, int yh);
void STACK_ARGS rt_tlateadd4cols (int sx, int yl, int yh);
void STACK_ARGS rt_tlateaddclamp4cols (int sx, int yl, int yh);
void STACK_ARGS rt_tlatesubclamp4cols (int sx, int yl, int yh);
void STACK_ARGS rt_tlaterevsubclamp4cols (int sx, int yl, int yh);
void rt_tlate4cols (int sx, int yl, int yh);
void rt_tlateadd4cols (int sx, int yl, int yh);
void rt_tlateaddclamp4cols (int sx, int yl, int yh);
void rt_tlatesubclamp4cols (int sx, int yl, int yh);
void rt_tlaterevsubclamp4cols (int sx, int yl, int yh);
void rt_copy1col_asm (int hx, int sx, int yl, int yh);
void rt_map1col_asm (int hx, int sx, int yl, int yh);
void STACK_ARGS rt_copy4cols_asm (int sx, int yl, int yh);
void STACK_ARGS rt_map4cols_asm1 (int sx, int yl, int yh);
void STACK_ARGS rt_map4cols_asm2 (int sx, int yl, int yh);
void STACK_ARGS rt_add4cols_asm (int sx, int yl, int yh);
void STACK_ARGS rt_addclamp4cols_asm (int sx, int yl, int yh);
void rt_copy4cols_asm (int sx, int yl, int yh);
void rt_map4cols_asm1 (int sx, int yl, int yh);
void rt_map4cols_asm2 (int sx, int yl, int yh);
void rt_add4cols_asm (int sx, int yl, int yh);
void rt_addclamp4cols_asm (int sx, int yl, int yh);
}
extern void (STACK_ARGS *rt_map4cols)(int sx, int yl, int yh);
extern void (*rt_map4cols)(int sx, int yl, int yh);
#ifdef X86_ASM
#define rt_copy1col rt_copy1col_asm
@ -231,7 +231,7 @@ void R_FillSpan (void);
#endif
extern "C" void R_SetupDrawSlab(const BYTE *colormap);
extern "C" void STACK_ARGS R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
extern "C" void R_DrawSlab(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BYTE *p);
extern "C" int ds_y;
extern "C" int ds_x1;

View file

@ -112,7 +112,7 @@ void rt_copy1col_c (int hx, int sx, int yl, int yh)
}
// Copies all four spans to the screen starting at sx.
void STACK_ARGS rt_copy4cols_c (int sx, int yl, int yh)
void rt_copy4cols_c (int sx, int yl, int yh)
{
int *source;
int *dest;
@ -180,7 +180,7 @@ void rt_map1col_c (int hx, int sx, int yl, int yh)
}
// Maps all four spans to the screen starting at sx.
void STACK_ARGS rt_map4cols_c (int sx, int yl, int yh)
void rt_map4cols_c (int sx, int yl, int yh)
{
BYTE *colormap;
BYTE *source;
@ -320,7 +320,7 @@ void rt_tlate1col (int hx, int sx, int yl, int yh)
}
// Translates all four spans to the screen starting at sx.
void STACK_ARGS rt_tlate4cols (int sx, int yl, int yh)
void rt_tlate4cols (int sx, int yl, int yh)
{
rt_Translate4cols(dc_translation, yl, yh);
rt_map4cols(sx, yl, yh);
@ -361,7 +361,7 @@ void rt_add1col (int hx, int sx, int yl, int yh)
}
// Adds all four spans to the screen starting at sx without clamping.
void STACK_ARGS rt_add4cols_c (int sx, int yl, int yh)
void rt_add4cols_c (int sx, int yl, int yh)
{
BYTE *colormap;
BYTE *source;
@ -424,7 +424,7 @@ void rt_tlateadd1col (int hx, int sx, int yl, int yh)
}
// Translates and adds all four spans to the screen starting at sx without clamping.
void STACK_ARGS rt_tlateadd4cols (int sx, int yl, int yh)
void rt_tlateadd4cols (int sx, int yl, int yh)
{
rt_Translate4cols(dc_translation, yl, yh);
rt_add4cols(sx, yl, yh);
@ -462,7 +462,7 @@ void rt_shaded1col (int hx, int sx, int yl, int yh)
}
// Shades all four spans to the screen starting at sx.
void STACK_ARGS rt_shaded4cols_c (int sx, int yl, int yh)
void rt_shaded4cols_c (int sx, int yl, int yh)
{
DWORD *fgstart;
BYTE *colormap;
@ -543,7 +543,7 @@ void rt_addclamp1col (int hx, int sx, int yl, int yh)
}
// Adds all four spans to the screen starting at sx with clamping.
void STACK_ARGS rt_addclamp4cols_c (int sx, int yl, int yh)
void rt_addclamp4cols_c (int sx, int yl, int yh)
{
BYTE *colormap;
BYTE *source;
@ -614,7 +614,7 @@ void rt_tlateaddclamp1col (int hx, int sx, int yl, int yh)
}
// Translates and adds all four spans to the screen starting at sx with clamping.
void STACK_ARGS rt_tlateaddclamp4cols (int sx, int yl, int yh)
void rt_tlateaddclamp4cols (int sx, int yl, int yh)
{
rt_Translate4cols(dc_translation, yl, yh);
rt_addclamp4cols(sx, yl, yh);
@ -656,7 +656,7 @@ void rt_subclamp1col (int hx, int sx, int yl, int yh)
}
// Subtracts all four spans to the screen starting at sx with clamping.
void STACK_ARGS rt_subclamp4cols (int sx, int yl, int yh)
void rt_subclamp4cols (int sx, int yl, int yh)
{
BYTE *colormap;
BYTE *source;
@ -723,7 +723,7 @@ void rt_tlatesubclamp1col (int hx, int sx, int yl, int yh)
}
// Translates and subtracts all four spans to the screen starting at sx with clamping.
void STACK_ARGS rt_tlatesubclamp4cols (int sx, int yl, int yh)
void rt_tlatesubclamp4cols (int sx, int yl, int yh)
{
rt_Translate4cols(dc_translation, yl, yh);
rt_subclamp4cols(sx, yl, yh);
@ -765,7 +765,7 @@ void rt_revsubclamp1col (int hx, int sx, int yl, int yh)
}
// Subtracts all four spans from the screen starting at sx with clamping.
void STACK_ARGS rt_revsubclamp4cols (int sx, int yl, int yh)
void rt_revsubclamp4cols (int sx, int yl, int yh)
{
BYTE *colormap;
BYTE *source;
@ -832,7 +832,7 @@ void rt_tlaterevsubclamp1col (int hx, int sx, int yl, int yh)
}
// Translates and subtracts all four spans from the screen starting at sx with clamping.
void STACK_ARGS rt_tlaterevsubclamp4cols (int sx, int yl, int yh)
void rt_tlaterevsubclamp4cols (int sx, int yl, int yh)
{
rt_Translate4cols(dc_translation, yl, yh);
rt_revsubclamp4cols(sx, yl, yh);

View file

@ -158,7 +158,7 @@ void (*spanfunc) (void);
void (*hcolfunc_pre) (void);
void (*hcolfunc_post1) (int hx, int sx, int yl, int yh);
void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
void (STACK_ARGS *hcolfunc_post4) (int sx, int yl, int yh);
void (*hcolfunc_post4) (int sx, int yl, int yh);
cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;

View file

@ -117,7 +117,7 @@ extern void (*spanfunc) (void);
extern void (*hcolfunc_pre) (void);
extern void (*hcolfunc_post1) (int hx, int sx, int yl, int yh);
extern void (*hcolfunc_post2) (int hx, int sx, int yl, int yh);
extern void (STACK_ARGS *hcolfunc_post4) (int sx, int yl, int yh);
extern void (*hcolfunc_post4) (int sx, int yl, int yh);
void R_InitTextureMapping ();

View file

@ -148,7 +148,7 @@ static DWORD basexfrac, baseyfrac;
#ifdef X86_ASM
extern "C" void R_SetSpanSource_ASM (const BYTE *flat);
extern "C" void STACK_ARGS R_SetSpanSize_ASM (int xbits, int ybits);
extern "C" void R_SetSpanSize_ASM (int xbits, int ybits);
extern "C" void R_SetSpanColormap_ASM (BYTE *colormap);
extern "C" void R_SetTiltedSpanSource_ASM (const BYTE *flat);
extern "C" BYTE *ds_curcolormap, *ds_cursource, *ds_curtiltedsource;
@ -253,7 +253,7 @@ void R_MapPlane (int y, int x1)
//==========================================================================
extern "C" {
void STACK_ARGS R_CalcTiltedLighting (fixed_t lval, fixed_t lend, int width)
void R_CalcTiltedLighting (fixed_t lval, fixed_t lend, int width)
{
fixed_t lstep;
BYTE *lightfiller;

View file

@ -1709,13 +1709,13 @@ static drawseg_t **drawsegsorter;
static int drawsegsortersize = 0;
// Sort vissprites by leftmost column, left to right
static int STACK_ARGS sv_comparex (const void *arg1, const void *arg2)
static int sv_comparex (const void *arg1, const void *arg2)
{
return (*(vissprite_t **)arg2)->x1 - (*(vissprite_t **)arg1)->x1;
}
// Sort drawsegs by rightmost column, left to right
static int STACK_ARGS sd_comparex (const void *arg1, const void *arg2)
static int sd_comparex (const void *arg1, const void *arg2)
{
return (*(drawseg_t **)arg2)->x2 - (*(drawseg_t **)arg1)->x2;
}

View file

@ -116,7 +116,7 @@ void R_DrawMaskedColumn (const BYTE *column, const FTexture::Span *spans);
void R_WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
void R_CacheSprite (spritedef_t *sprite);
void R_SortVisSprites (int (STACK_ARGS *compare)(const void *, const void *), size_t first);
void R_SortVisSprites (int (*compare)(const void *, const void *), size_t first);
void R_AddSprites (sector_t *sec, int lightlevel, int fakeside);
void R_AddPSprites ();
void R_DrawSprites ();

View file

@ -135,7 +135,7 @@ unsigned int FZipExploder::InitTable(TArray<HuffNode> &decoder, int numspots)
return start;
}
int STACK_ARGS FZipExploder::buildercmp(const void *a, const void *b)
int FZipExploder::buildercmp(const void *a, const void *b)
{
const TableBuilder *v1 = (const TableBuilder *)a;
const TableBuilder *v2 = (const TableBuilder *)b;

View file

@ -31,7 +31,7 @@ class FZipExploder
unsigned char ReadBuf[256];
unsigned int bs, be;
static int STACK_ARGS buildercmp(const void *a, const void *b);
static int buildercmp(const void *a, const void *b);
void InsertCode(TArray<HuffNode> &decoder, unsigned int pos, int bits, unsigned short code, int len, unsigned char value);
unsigned int InitTable(TArray<HuffNode> &decoder, int numspots);
int BuildDecoder(TArray<HuffNode> &decoder, TableBuilder *values, int numvals);

View file

@ -316,7 +316,7 @@ FResourceFile::~FResourceFile()
delete Reader;
}
int STACK_ARGS lumpcmp(const void * a, const void * b)
int lumpcmp(const void * a, const void * b)
{
FResourceLump * rec1 = (FResourceLump *)a;
FResourceLump * rec2 = (FResourceLump *)b;

View file

@ -199,7 +199,7 @@ extern bool IsFloat (const char *str);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static int STACK_ARGS SortPlayerClasses (const void *a, const void *b);
static int SortPlayerClasses (const void *a, const void *b);
static int S_DupPlayerSound (const char *pclass, int gender, int refid, int aliasref);
static void S_SavePlayerSound (const char *pclass, int gender, int refid, int lumpnum, bool alias);
static void S_RestorePlayerSounds();
@ -1627,7 +1627,7 @@ void S_ShrinkPlayerSoundLists ()
DefPlayerClass = S_FindPlayerClass (DefPlayerClassName);
}
static int STACK_ARGS SortPlayerClasses (const void *a, const void *b)
static int SortPlayerClasses (const void *a, const void *b)
{
return stricmp (((const FPlayerClassLookup *)a)->Name,
((const FPlayerClassLookup *)b)->Name);

View file

@ -940,7 +940,7 @@ int FScanner::GetMessageLine()
//
//==========================================================================
void STACK_ARGS FScanner::ScriptError (const char *message, ...)
void FScanner::ScriptError (const char *message, ...)
{
FString composed;
@ -966,7 +966,7 @@ void STACK_ARGS FScanner::ScriptError (const char *message, ...)
//
//==========================================================================
void STACK_ARGS FScanner::ScriptMessage (const char *message, ...)
void FScanner::ScriptMessage (const char *message, ...)
{
FString composed;
@ -1038,7 +1038,7 @@ FScriptPosition &FScriptPosition::operator=(const FScriptPosition &other)
//
//==========================================================================
void STACK_ARGS FScriptPosition::Message (int severity, const char *message, ...) const
void FScriptPosition::Message (int severity, const char *message, ...) const
{
FString composed;

View file

@ -386,34 +386,34 @@ protected:
#ifdef DYN_FLUIDSYNTH
enum { FLUID_FAILED = -1, FLUID_OK = 0 };
fluid_settings_t *(STACK_ARGS *new_fluid_settings)();
fluid_synth_t *(STACK_ARGS *new_fluid_synth)(fluid_settings_t *);
int (STACK_ARGS *delete_fluid_synth)(fluid_synth_t *);
void (STACK_ARGS *delete_fluid_settings)(fluid_settings_t *);
int (STACK_ARGS *fluid_settings_setnum)(fluid_settings_t *, const char *, double);
int (STACK_ARGS *fluid_settings_setstr)(fluid_settings_t *, const char *, const char *);
int (STACK_ARGS *fluid_settings_setint)(fluid_settings_t *, const char *, int);
int (STACK_ARGS *fluid_settings_getstr)(fluid_settings_t *, const char *, char **);
int (STACK_ARGS *fluid_settings_getint)(fluid_settings_t *, const char *, int *);
void (STACK_ARGS *fluid_synth_set_reverb_on)(fluid_synth_t *, int);
void (STACK_ARGS *fluid_synth_set_chorus_on)(fluid_synth_t *, int);
int (STACK_ARGS *fluid_synth_set_interp_method)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_set_polyphony)(fluid_synth_t *, int);
int (STACK_ARGS *fluid_synth_get_polyphony)(fluid_synth_t *);
int (STACK_ARGS *fluid_synth_get_active_voice_count)(fluid_synth_t *);
double (STACK_ARGS *fluid_synth_get_cpu_load)(fluid_synth_t *);
int (STACK_ARGS *fluid_synth_system_reset)(fluid_synth_t *);
int (STACK_ARGS *fluid_synth_noteon)(fluid_synth_t *, int, int, int);
int (STACK_ARGS *fluid_synth_noteoff)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_cc)(fluid_synth_t *, int, int, int);
int (STACK_ARGS *fluid_synth_program_change)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_channel_pressure)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_pitch_bend)(fluid_synth_t *, int, int);
int (STACK_ARGS *fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int);
int (STACK_ARGS *fluid_synth_sfload)(fluid_synth_t *, const char *, int);
void (STACK_ARGS *fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double);
void (STACK_ARGS *fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int);
int (STACK_ARGS *fluid_synth_sysex)(fluid_synth_t *, const char *, int, char *, int *, int *, int);
fluid_settings_t *(*new_fluid_settings)();
fluid_synth_t *(*new_fluid_synth)(fluid_settings_t *);
int (*delete_fluid_synth)(fluid_synth_t *);
void (*delete_fluid_settings)(fluid_settings_t *);
int (*fluid_settings_setnum)(fluid_settings_t *, const char *, double);
int (*fluid_settings_setstr)(fluid_settings_t *, const char *, const char *);
int (*fluid_settings_setint)(fluid_settings_t *, const char *, int);
int (*fluid_settings_getstr)(fluid_settings_t *, const char *, char **);
int (*fluid_settings_getint)(fluid_settings_t *, const char *, int *);
void (*fluid_synth_set_reverb_on)(fluid_synth_t *, int);
void (*fluid_synth_set_chorus_on)(fluid_synth_t *, int);
int (*fluid_synth_set_interp_method)(fluid_synth_t *, int, int);
int (*fluid_synth_set_polyphony)(fluid_synth_t *, int);
int (*fluid_synth_get_polyphony)(fluid_synth_t *);
int (*fluid_synth_get_active_voice_count)(fluid_synth_t *);
double (*fluid_synth_get_cpu_load)(fluid_synth_t *);
int (*fluid_synth_system_reset)(fluid_synth_t *);
int (*fluid_synth_noteon)(fluid_synth_t *, int, int, int);
int (*fluid_synth_noteoff)(fluid_synth_t *, int, int);
int (*fluid_synth_cc)(fluid_synth_t *, int, int, int);
int (*fluid_synth_program_change)(fluid_synth_t *, int, int);
int (*fluid_synth_channel_pressure)(fluid_synth_t *, int, int);
int (*fluid_synth_pitch_bend)(fluid_synth_t *, int, int);
int (*fluid_synth_write_float)(fluid_synth_t *, int, void *, int, int, void *, int, int);
int (*fluid_synth_sfload)(fluid_synth_t *, const char *, int);
void (*fluid_synth_set_reverb)(fluid_synth_t *, double, double, double, double);
void (*fluid_synth_set_chorus)(fluid_synth_t *, int, double, double, double, int);
int (*fluid_synth_sysex)(fluid_synth_t *, const char *, int, char *, int *, int *, int);
#ifdef _WIN32
HMODULE FluidSynthDLL;

View file

@ -209,7 +209,7 @@ void ReadStatistics()
//
// ====================================================================
int STACK_ARGS compare_episode_names(const void *a, const void *b)
int compare_episode_names(const void *a, const void *b)
{
FStatistics *A = (FStatistics*)a;
FStatistics *B = (FStatistics*)b;
@ -217,7 +217,7 @@ int STACK_ARGS compare_episode_names(const void *a, const void *b)
return strnatcasecmp(A->epi_header, B->epi_header);
}
int STACK_ARGS compare_level_names(const void *a, const void *b)
int compare_level_names(const void *a, const void *b)
{
FLevelStatistics *A = (FLevelStatistics*)a;
FLevelStatistics *B = (FLevelStatistics*)b;
@ -225,7 +225,7 @@ int STACK_ARGS compare_level_names(const void *a, const void *b)
return strnatcasecmp(A->name, B->name);
}
int STACK_ARGS compare_dates(const void *a, const void *b)
int compare_dates(const void *a, const void *b)
{
FLevelStatistics *A = (FLevelStatistics*)a;
FLevelStatistics *B = (FLevelStatistics*)b;

View file

@ -46,7 +46,7 @@
#include "farchive.h"
static int STACK_ARGS SortSwitchDefs (const void *a, const void *b)
static int SortSwitchDefs (const void *a, const void *b)
{
return (*(FSwitchDef **)a)->PreTexture - (*(FSwitchDef **)b)->PreTexture;
}

View file

@ -557,17 +557,17 @@ PFunction *FindGlobalActionFunction(const char *name)
//
//==========================================================================
static int STACK_ARGS flagcmp (const void * a, const void * b)
static int flagcmp (const void * a, const void * b)
{
return stricmp( ((FFlagDef*)a)->name, ((FFlagDef*)b)->name);
}
static int STACK_ARGS propcmp(const void * a, const void * b)
static int propcmp(const void * a, const void * b)
{
return stricmp( (*(FPropertyInfo**)a)->name, (*(FPropertyInfo**)b)->name);
}
static int STACK_ARGS funccmp(const void * a, const void * b)
static int funccmp(const void * a, const void * b)
{
return stricmp( ((AFuncDesc*)a)->Name, ((AFuncDesc*)b)->Name);
}

View file

@ -106,7 +106,7 @@ static int PalFromRGB(uint32 rgb)
return LastPal;
}
void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...)
void DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...)
{
va_list tags;
va_start(tags, tags_first);

View file

@ -134,7 +134,7 @@ protected:
void LoadBMF (int lump, const BYTE *data);
void CreateFontFromPic (FTextureID picnum);
static int STACK_ARGS BMFCompare(const void *a, const void *b);
static int BMFCompare(const void *a, const void *b);
enum
{
@ -231,7 +231,7 @@ struct TempColorInfo
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static int STACK_ARGS TranslationMapCompare (const void *a, const void *b);
static int TranslationMapCompare (const void *a, const void *b);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
@ -594,7 +594,7 @@ void RecordTextureColors (FTexture *pic, BYTE *usedcolors)
//
//==========================================================================
static int STACK_ARGS compare (const void *arg1, const void *arg2)
static int compare (const void *arg1, const void *arg2)
{
if (RPART(GPalette.BaseColors[*((BYTE *)arg1)]) * 299 +
GPART(GPalette.BaseColors[*((BYTE *)arg1)]) * 587 +
@ -1360,7 +1360,7 @@ void FSingleLumpFont::LoadBMF(int lump, const BYTE *data)
//
//==========================================================================
int STACK_ARGS FSingleLumpFont::BMFCompare(const void *a, const void *b)
int FSingleLumpFont::BMFCompare(const void *a, const void *b)
{
const PalEntry *pa = (const PalEntry *)a;
const PalEntry *pb = (const PalEntry *)b;
@ -2474,7 +2474,7 @@ void V_InitFontColors ()
//
//==========================================================================
static int STACK_ARGS TranslationMapCompare (const void *a, const void *b)
static int TranslationMapCompare (const void *a, const void *b)
{
return int(((const TranslationMap *)a)->Name) - int(((const TranslationMap *)b)->Name);
}

View file

@ -64,8 +64,8 @@ FColorMatcher ColorMatcher;
/* Current color blending values */
int BlendR, BlendG, BlendB, BlendA;
static int STACK_ARGS sortforremap (const void *a, const void *b);
static int STACK_ARGS sortforremap2 (const void *a, const void *b);
static int sortforremap (const void *a, const void *b);
static int sortforremap2 (const void *a, const void *b);
/**************************/
/* Gamma correction stuff */
@ -222,7 +222,7 @@ void FPalette::MakeGoodRemap ()
// 256 entries are different. :-)
}
static int STACK_ARGS sortforremap (const void *a, const void *b)
static int sortforremap (const void *a, const void *b)
{
return (*(const DWORD *)a & 0xFFFFFF) - (*(const DWORD *)b & 0xFFFFFF);
}
@ -298,7 +298,7 @@ void FPalette::MakeRemap (const DWORD *colors, BYTE *remap, const BYTE *useful,
}
}
static int STACK_ARGS sortforremap2 (const void *a, const void *b)
static int sortforremap2 (const void *a, const void *b)
{
const RemappingWork *ap = (const RemappingWork *)a;
const RemappingWork *bp = (const RemappingWork *)b;
@ -384,7 +384,7 @@ void InitPalette ()
R_InitColormaps ();
}
extern "C" void STACK_ARGS DoBlending_MMX (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
extern "C" void DoBlending_MMX (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
extern void DoBlending_SSE2 (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)

View file

@ -52,7 +52,7 @@
//
// Write a single character using the given font
//
void STACK_ARGS DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, int tag_first, ...)
void DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, int tag_first, ...)
{
if (font == NULL)
return;
@ -84,7 +84,7 @@ void STACK_ARGS DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, B
//
// Write a string using the given font
//
void STACK_ARGS DCanvas::DrawText(FFont *font, int normalcolor, int x, int y, const char *string, int tag_first, ...)
void DCanvas::DrawText(FFont *font, int normalcolor, int x, int y, const char *string, int tag_first, ...)
{
int w;
const BYTE *ch;

View file

@ -246,7 +246,7 @@ public:
// 2D Texture drawing
bool SetTextureParms(DrawParms *parms, FTexture *img, double x, double y) const;
void STACK_ARGS DrawTexture (FTexture *img, double x, double y, int tags, ...);
void DrawTexture (FTexture *img, double x, double y, int tags, ...);
void FillBorder (FTexture *img); // Fills the border around a 4:3 part of the screen on non-4:3 displays
void VirtualToRealCoords(double &x, double &y, double &w, double &h, double vwidth, double vheight, bool vbottom=false, bool handleaspect=true) const;
@ -258,8 +258,8 @@ public:
#undef DrawText // See WinUser.h for the definition of DrawText as a macro
#endif
// 2D Text drawing
void STACK_ARGS DrawText (FFont *font, int normalcolor, int x, int y, const char *string, int tag_first, ...);
void STACK_ARGS DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, int tag_first, ...);
void DrawText (FFont *font, int normalcolor, int x, int y, const char *string, int tag_first, ...);
void DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, int tag_first, ...);
protected:
BYTE *Buffer;

View file

@ -227,7 +227,7 @@ protected:
FDInputJoystick *EnumDevices();
static BOOL CALLBACK EnumCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
static int STACK_ARGS NameSort(const void *a, const void *b);
static int NameSort(const void *a, const void *b);
static bool IsXInputDevice(const GUID *guid);
static bool IsXInputDeviceFast(const GUID *guid);
static bool IsXInputDeviceSlow(const GUID *guid);

View file

@ -199,7 +199,7 @@ void popterm ()
//
//==========================================================================
static void STACK_ARGS call_terms (void)
static void call_terms (void)
{
while (NumTerms > 0)
{
@ -208,7 +208,7 @@ static void STACK_ARGS call_terms (void)
}
#ifdef _MSC_VER
static int STACK_ARGS NewFailure (size_t size)
static int NewFailure (size_t size)
{
I_FatalError ("Failed to allocate %d bytes from process heap", size);
return 0;

View file

@ -158,7 +158,7 @@ protected:
void DoRegister();
FRawPS2Controller *EnumDevices();
static int STACK_ARGS DeviceSort(const void *a, const void *b);
static int DeviceSort(const void *a, const void *b);
};
// Each entry is an offset to the corresponding data field in the

View file

@ -784,7 +784,7 @@ void I_Quit()
//
//==========================================================================
void STACK_ARGS I_FatalError(const char *error, ...)
void I_FatalError(const char *error, ...)
{
static BOOL alreadyThrown = false;
gameisdead = true;
@ -824,7 +824,7 @@ void STACK_ARGS I_FatalError(const char *error, ...)
//
//==========================================================================
void STACK_ARGS I_Error(const char *error, ...)
void I_Error(const char *error, ...)
{
va_list argptr;
char errortext[MAX_ERRORTEXT];

View file

@ -132,8 +132,8 @@ void I_Quit (void);
void I_Tactile (int on, int off, int total);
void STACK_ARGS I_Error (const char *error, ...) GCCPRINTF(1,2);
void STACK_ARGS I_FatalError (const char *error, ...) GCCPRINTF(1,2);
void I_Error (const char *error, ...) GCCPRINTF(1,2);
void I_FatalError (const char *error, ...) GCCPRINTF(1,2);
void atterm (void (*func)(void));
void popterm ();

View file

@ -273,7 +273,7 @@ void DoBlending_MMX2(const PalEntry *from, PalEntry *to, int count, int r, int g
#endif
#ifdef X86_ASM
extern "C" void STACK_ARGS DoBlending_MMX(const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
extern "C" void DoBlending_MMX(const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
#endif
void DoBlending_SSE2(const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a)