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- Added initial state for "multiplayernext" to prevent possible initialization errors.
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@ -164,7 +164,7 @@ bool viewactive;
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bool netgame; // only true if packets are broadcast
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bool multiplayer;
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bool multiplayernext; // [SP] MPMap implementation
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bool multiplayernext = false; // [SP] MPMap implementation
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player_t players[MAXPLAYERS];
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bool playeringame[MAXPLAYERS];
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