mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-27 14:22:13 +00:00
Merge branch 'master' of https://github.com/rheit/zdoom
This commit is contained in:
commit
10203afa41
18 changed files with 126 additions and 41 deletions
|
@ -168,6 +168,9 @@ public:
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// [CW] Fades for when you are being damaged.
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PalEntry DamageFade;
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// [SP] ViewBob Multiplier
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double ViewBob;
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bool UpdateWaterLevel (bool splash);
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bool ResetAirSupply (bool playgasp = true);
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|
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@ -582,8 +582,9 @@ void P_BobWeapon (player_t *player, float *x, float *y, double ticfrac)
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if (curbob != 0)
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{
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float bobx = float(player->bob * Rangex);
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float boby = float(player->bob * Rangey);
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//[SP] Added in decorate player.viewbob checks
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float bobx = float(player->bob * Rangex * (float)player->mo->ViewBob);
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float boby = float(player->bob * Rangey * (float)player->mo->ViewBob);
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switch (bobstyle)
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{
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case AWeapon::BobNormal:
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|
|
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@ -640,6 +640,12 @@ static void ReadOnePlayer(FSerializer &arc, bool skipload)
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playerTemp.Serialize(arc);
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if (!skipload)
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{
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// This temp player has undefined pitch limits, so set them to something
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// that should leave the pitch stored in the savegame intact when
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// rendering. The real pitch limits will be set by P_SerializePlayers()
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// via a net command, but that won't be processed in time for a screen
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// wipe, so we need something here.
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playerTemp.MaxPitch = playerTemp.MinPitch = playerTemp.mo->Angles.Pitch;
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CopyPlayer(&players[i], &playerTemp, name);
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}
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else
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@ -651,7 +651,8 @@ void APlayerPawn::Serialize(FSerializer &arc)
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("fallingscreammaxn", FallingScreamMaxSpeed, def->FallingScreamMaxSpeed)
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("userange", UseRange, def->UseRange)
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("aircapacity", AirCapacity, def->AirCapacity)
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("viewheight", ViewHeight, def->ViewHeight);
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("viewheight", ViewHeight, def->ViewHeight)
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("viewbob", ViewBob, def->ViewBob);
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}
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//===========================================================================
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@ -1891,7 +1892,7 @@ void P_CalcHeight (player_t *player)
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{
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bob = 0;
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}
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player->viewz = player->mo->Z() + player->viewheight + bob;
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player->viewz = player->mo->Z() + player->viewheight + (bob * player->mo->ViewBob); // [SP] Allow DECORATE changes to view bobbing speed.
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if (player->mo->Floorclip && player->playerstate != PST_DEAD
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&& player->mo->Z() <= player->mo->floorz)
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{
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|
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@ -105,6 +105,7 @@ TArray<PortalDrawseg> WallPortals(1000); // note: this array needs to go away as
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subsector_t *InSubsector;
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CVAR (Bool, r_drawflat, false, 0) // [RH] Don't texture segs?
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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void R_StoreWallRange (int start, int stop);
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@ -1108,7 +1109,7 @@ void R_Subsector (subsector_t *sub)
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}
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else
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{
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basecolormap = frontsector->ColorMap;
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basecolormap = (r_fullbrightignoresectorcolor && fixedlightlev >= 0) ? &FullNormalLight : frontsector->ColorMap;
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}
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portal = frontsector->ValidatePortal(sector_t::ceiling);
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@ -1142,7 +1143,7 @@ void R_Subsector (subsector_t *sub)
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}
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else
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{
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basecolormap = frontsector->ColorMap;
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basecolormap = (r_fullbrightignoresectorcolor && fixedlightlev >= 0) ? &FullNormalLight : frontsector->ColorMap;
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}
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// killough 3/7/98: Add (x,y) offsets to flats, add deep water check
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|
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@ -59,6 +59,7 @@ static bool R_CheckForFixedLights(const BYTE *colormaps);
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extern "C" {
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FDynamicColormap NormalLight;
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FDynamicColormap FullNormalLight; //[SP] Emulate GZDoom brightness
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}
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bool NormalLightHasFixedLights;
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@ -72,6 +73,7 @@ struct FakeCmap
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TArray<FakeCmap> fakecmaps;
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BYTE *realcolormaps;
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BYTE *realfbcolormaps; //[SP] For fullbright use
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size_t numfakecmaps;
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@ -459,6 +461,11 @@ void R_DeinitColormaps ()
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delete[] realcolormaps;
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realcolormaps = NULL;
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}
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if (realfbcolormaps != NULL)
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{
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delete[] realfbcolormaps;
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realfbcolormaps = NULL;
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}
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FreeSpecialLights();
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}
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@ -548,9 +555,20 @@ void R_InitColormaps ()
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}
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}
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}
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// [SP] Create a copy of the colormap
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if (!realfbcolormaps)
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{
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realfbcolormaps = new BYTE[256*NUMCOLORMAPS*fakecmaps.Size()];
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memcpy(realfbcolormaps, realcolormaps, 256*NUMCOLORMAPS*fakecmaps.Size());
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}
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NormalLight.Color = PalEntry (255, 255, 255);
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NormalLight.Fade = 0;
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NormalLight.Maps = realcolormaps;
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FullNormalLight.Color = PalEntry (255, 255, 255);
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FullNormalLight.Fade = 0;
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FullNormalLight.Maps = realfbcolormaps;
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NormalLightHasFixedLights = R_CheckForFixedLights(realcolormaps);
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numfakecmaps = fakecmaps.Size();
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|
|
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@ -80,6 +80,7 @@ extern BYTE DesaturateColormap[31][256];
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extern "C"
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{
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extern FDynamicColormap NormalLight;
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extern FDynamicColormap FullNormalLight;
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}
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extern bool NormalLightHasFixedLights;
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|
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@ -455,6 +455,8 @@ void R_CopyStackedViewParameters()
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//
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//==========================================================================
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor)
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void R_SetupColormap(player_t *player)
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{
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realfixedcolormap = NULL;
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|
@ -481,6 +483,11 @@ void R_SetupColormap(player_t *player)
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else if (player->fixedlightlevel >= 0 && player->fixedlightlevel < NUMCOLORMAPS)
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{
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fixedlightlev = player->fixedlightlevel * 256;
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// [SP] Emulate GZDoom's light-amp goggles.
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if (r_fullbrightignoresectorcolor && fixedlightlev >= 0)
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{
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fixedcolormap = FullNormalLight.Maps;
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}
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}
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}
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// [RH] Inverse light for shooting the Sigil
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|
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@ -57,6 +57,7 @@
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CVAR(Bool, r_np2, true, 0)
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EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
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//CVAR (Int, ty, 8, 0)
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//CVAR (Int, tx, 8, 0)
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@ -313,7 +314,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
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rw_scalestep = ds->iscalestep;
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if (fixedlightlev >= 0)
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dc_colormap = basecolormap->Maps + fixedlightlev;
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dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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@ -630,7 +631,7 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
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}
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if (fixedlightlev >= 0)
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dc_colormap = basecolormap->Maps + fixedlightlev;
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dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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@ -1788,7 +1789,7 @@ void R_RenderSegLoop ()
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fixed_t xoffset = rw_offset;
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if (fixedlightlev >= 0)
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dc_colormap = basecolormap->Maps + fixedlightlev;
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dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev);
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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@ -3185,13 +3186,13 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
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rereadcolormap = false;
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}
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rw_light = rw_lightleft + (x1 - WallC.sx1) * rw_lightstep;
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rw_light = rw_lightleft + (x1 - savecoord.sx1) * rw_lightstep;
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if (fixedlightlev >= 0)
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dc_colormap = usecolormap->Maps + fixedlightlev;
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dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (usecolormap->Maps + fixedlightlev);
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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else if (!foggy && (decal->RenderFlags & RF_FULLBRIGHT))
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dc_colormap = usecolormap->Maps;
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dc_colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : usecolormap->Maps;
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else
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calclighting = true;
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|
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@ -76,10 +76,20 @@ void R_InitSkyMap ()
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int skyheight;
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FTexture *skytex1, *skytex2;
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// Do not allow the null texture which has no bitmap and will crash.
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if (sky1texture.isNull())
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{
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sky1texture = TexMan.CheckForTexture("-noflat-", FTexture::TEX_Any);
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}
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if (sky2texture.isNull())
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{
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sky2texture = TexMan.CheckForTexture("-noflat-", FTexture::TEX_Any);
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}
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skytex1 = TexMan(sky1texture, true);
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skytex2 = TexMan(sky2texture, true);
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if (skytex1 == NULL)
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if (skytex1 == nullptr)
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return;
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if ((level.flags & LEVEL_DOUBLESKY) && skytex1->GetHeight() != skytex2->GetHeight())
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|
|
|
@ -99,6 +99,7 @@ EXTERN_CVAR (Bool, st_scale)
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EXTERN_CVAR(Bool, r_shadercolormaps)
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EXTERN_CVAR(Int, r_drawfuzz)
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EXTERN_CVAR(Bool, r_deathcamera);
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CVAR(Bool, r_fullbrightignoresectorcolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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//
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// Sprite rotation 0 is facing the viewer,
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@ -548,7 +549,7 @@ void R_DrawWallSprite(vissprite_t *spr)
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else if (fixedcolormap != NULL)
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dc_colormap = fixedcolormap;
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else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
|
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dc_colormap = usecolormap->Maps;
|
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dc_colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : usecolormap->Maps;
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else
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calclighting = true;
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|
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|
@ -1066,7 +1067,8 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
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vis->deltax = float(pos.X - ViewPos.X);
|
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vis->deltay = float(pos.Y - ViewPos.Y);
|
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vis->renderflags = renderflags;
|
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if(thing->flags5 & MF5_BRIGHT) vis->renderflags |= RF_FULLBRIGHT; // kg3D
|
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if(thing->flags5 & MF5_BRIGHT)
|
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vis->renderflags |= RF_FULLBRIGHT; // kg3D
|
||||
vis->Style.RenderStyle = thing->RenderStyle;
|
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vis->FillColor = thing->fillcolor;
|
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vis->Translation = thing->Translation; // [RH] thing translation table
|
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|
@ -1140,7 +1142,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
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}
|
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else if (!foggy && ((renderflags & RF_FULLBRIGHT) || (thing->flags5 & MF5_BRIGHT)))
|
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{ // full bright
|
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vis->Style.colormap = mybasecolormap->Maps;
|
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vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
|
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}
|
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else
|
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{ // diminished light
|
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|
@ -1462,11 +1464,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
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}
|
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if (fixedlightlev >= 0)
|
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{
|
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vis->Style.colormap = mybasecolormap->Maps + fixedlightlev;
|
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vis->Style.colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (mybasecolormap->Maps + fixedlightlev);
|
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}
|
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else if (!foggy && pspr->GetState()->GetFullbright())
|
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{ // full bright
|
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vis->Style.colormap = mybasecolormap->Maps; // [RH] use basecolormap
|
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vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps; // [RH] use basecolormap
|
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}
|
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else
|
||||
{ // local light
|
||||
|
@ -1516,6 +1518,11 @@ void R_DrawPSprite(DPSprite *pspr, AActor *owner, float bobx, float boby, double
|
|||
{
|
||||
noaccel = true;
|
||||
}
|
||||
// [SP] If emulating GZDoom fullbright, disable acceleration
|
||||
if (r_fullbrightignoresectorcolor && fixedlightlev >= 0)
|
||||
mybasecolormap = &FullNormalLight;
|
||||
if (r_fullbrightignoresectorcolor && !foggy && pspr->GetState()->GetFullbright())
|
||||
mybasecolormap = &FullNormalLight;
|
||||
colormap_to_use = mybasecolormap;
|
||||
}
|
||||
else
|
||||
|
@ -2057,7 +2064,7 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
}
|
||||
else if (!foggy && (spr->renderflags & RF_FULLBRIGHT))
|
||||
{ // full bright
|
||||
spr->Style.colormap = mybasecolormap->Maps;
|
||||
spr->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : mybasecolormap->Maps;
|
||||
}
|
||||
else
|
||||
{ // diminished light
|
||||
|
@ -2615,7 +2622,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
|
|||
}
|
||||
else if (particle->bright)
|
||||
{
|
||||
vis->Style.colormap = map;
|
||||
vis->Style.colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : map;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -1002,7 +1002,7 @@ void FTextureManager::UpdateAnimations (DWORD mstime)
|
|||
|
||||
template<> FSerializer &Serialize(FSerializer &arc, const char *key, FDoorAnimation *&p, FDoorAnimation **def)
|
||||
{
|
||||
FTextureID tex = p->BaseTexture;
|
||||
FTextureID tex = p? p->BaseTexture : FNullTextureID();
|
||||
Serialize(arc, key, tex, def ? &(*def)->BaseTexture : nullptr);
|
||||
if (arc.isReading())
|
||||
{
|
||||
|
|
|
@ -2945,6 +2945,26 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, weaponslot, ISsssssssssssssssssssssssssssss
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// [SP] Player.Viewbob
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_CLASS_PROPERTY_PREFIX(player, viewbob, F, PlayerPawn)
|
||||
{
|
||||
PROP_DOUBLE_PARM(z, 0);
|
||||
// [SP] Hard limits. This is to prevent terrywads from making players sick.
|
||||
// Remember - this messes with a user option who probably has it set a
|
||||
// certain way for a reason. I think a 1.5 limit is pretty generous, but
|
||||
// it may be safe to increase it. I really need opinions from people who
|
||||
// could be affected by this.
|
||||
if (z < 0.0 || z > 1.5)
|
||||
{
|
||||
I_Error("ViewBob must be between 0.0 and 1.5.");
|
||||
}
|
||||
defaults->ViewBob = z;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
|
|
|
@ -11,21 +11,21 @@
|
|||
|
||||
#if COMPGOTO
|
||||
#define OP(x) x
|
||||
#define NEXTOP do { unsigned op = pc->op; a = pc->a; pc++; goto *ops[op]; } while(0)
|
||||
#define NEXTOP do { pc++; unsigned op = pc->op; a = pc->a; goto *ops[op]; } while(0)
|
||||
#else
|
||||
#define OP(x) case OP_##x
|
||||
#define NEXTOP break
|
||||
#define NEXTOP pc++; break
|
||||
#endif
|
||||
|
||||
#define luai_nummod(a,b) ((a) - floor((a)/(b))*(b))
|
||||
|
||||
#define A (pc[-1].a)
|
||||
#define B (pc[-1].b)
|
||||
#define C (pc[-1].c)
|
||||
#define Cs (pc[-1].cs)
|
||||
#define BC (pc[-1].i16u)
|
||||
#define BCs (pc[-1].i16)
|
||||
#define ABCs (pc[-1].i24)
|
||||
#define A (pc[0].a)
|
||||
#define B (pc[0].b)
|
||||
#define C (pc[0].c)
|
||||
#define Cs (pc[0].cs)
|
||||
#define BC (pc[0].i16u)
|
||||
#define BCs (pc[0].i16)
|
||||
#define ABCs (pc[0].i24)
|
||||
#define JMPOFS(x) ((x)->i24)
|
||||
|
||||
#define KC (konstd[C])
|
||||
|
@ -48,8 +48,8 @@
|
|||
|
||||
#define CMPJMP(test) \
|
||||
if ((test) == (a & CMP_CHECK)) { \
|
||||
assert(pc->op == OP_JMP); \
|
||||
pc += 1 + JMPOFS(pc); \
|
||||
assert(pc[1].op == OP_JMP); \
|
||||
pc += 1 + JMPOFS(pc+1); \
|
||||
} else { \
|
||||
pc += 1; \
|
||||
}
|
||||
|
|
|
@ -52,11 +52,17 @@ begin:
|
|||
{
|
||||
#if !COMPGOTO
|
||||
VM_UBYTE op;
|
||||
for(;;) switch(op = pc->op, a = pc->a, pc++, op)
|
||||
for(;;) switch(op = pc->op, a = pc->a, op)
|
||||
#else
|
||||
pc--;
|
||||
NEXTOP;
|
||||
#endif
|
||||
{
|
||||
#if !COMPGOTO
|
||||
default:
|
||||
assert(0 && "Undefined opcode hit");
|
||||
NEXTOP;
|
||||
#endif
|
||||
OP(LI):
|
||||
ASSERTD(a);
|
||||
reg.d[a] = BCs;
|
||||
|
@ -367,13 +373,13 @@ begin:
|
|||
}
|
||||
NEXTOP;
|
||||
OP(JMP):
|
||||
pc += JMPOFS(pc - 1);
|
||||
pc += JMPOFS(pc);
|
||||
NEXTOP;
|
||||
OP(IJMP):
|
||||
ASSERTD(a);
|
||||
pc += (BCs + reg.d[a]);
|
||||
assert(pc->op == OP_JMP);
|
||||
pc += 1 + JMPOFS(pc);
|
||||
assert(pc[1].op == OP_JMP);
|
||||
pc += 1 + JMPOFS(pc+1);
|
||||
NEXTOP;
|
||||
OP(PARAMI):
|
||||
assert(f->NumParam < sfunc->MaxParam);
|
||||
|
@ -490,7 +496,7 @@ begin:
|
|||
VMReturn returns[MAX_RETURNS];
|
||||
int numret;
|
||||
|
||||
FillReturns(reg, f, returns, pc, C);
|
||||
FillReturns(reg, f, returns, pc+1, C);
|
||||
if (call->Native)
|
||||
{
|
||||
numret = static_cast<VMNativeFunction *>(call)->NativeCall(stack, reg.param + f->NumParam - B, B, returns, C);
|
||||
|
@ -603,8 +609,8 @@ begin:
|
|||
{
|
||||
THROW(X_TOO_MANY_TRIES);
|
||||
}
|
||||
assert((pc + JMPOFS(pc - 1))->op == OP_CATCH);
|
||||
exception_frames[try_depth++] = pc + JMPOFS(pc - 1);
|
||||
assert((pc + JMPOFS(pc) + 1)->op == OP_CATCH);
|
||||
exception_frames[try_depth++] = pc + JMPOFS(pc) + 1;
|
||||
NEXTOP;
|
||||
OP(UNTRY):
|
||||
assert(a <= try_depth);
|
||||
|
@ -704,8 +710,8 @@ begin:
|
|||
}
|
||||
if (cmp == (a & CMP_CHECK))
|
||||
{
|
||||
assert(pc->op == OP_JMP);
|
||||
pc += 1 + JMPOFS(pc);
|
||||
assert(pc[1].op == OP_JMP);
|
||||
pc += 1 + JMPOFS(pc+1);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -33,6 +33,7 @@ Actor PlayerPawn : Actor native
|
|||
Player.MugShotMaxHealth 0
|
||||
Player.FlechetteType "ArtiPoisonBag3"
|
||||
Player.AirCapacity 1
|
||||
Player.ViewBob 1
|
||||
Obituary "$OB_MPDEFAULT"
|
||||
}
|
||||
|
||||
|
|
|
@ -1787,6 +1787,7 @@ DSPLYMNU_PICKUPFADE = "Pickup Flash Intensity";
|
|||
DSPLYMNU_PALLETEHACK = "DirectDraw palette hack"; // Not used
|
||||
DSPLYMNU_ATTACHEDSURFACES = "Use attached surfaces"; // Not used
|
||||
DSPLYMNU_SKYMODE = "Sky render mode";
|
||||
DSPLYMNU_GZDFULLBRIGHT = "Fullbright overrides sector color";
|
||||
DSPLYMNU_DRAWFUZZ = "Use fuzz effect";
|
||||
DSPLYMNU_TRANSSOUL = "Lost Soul translucency";
|
||||
DSPLYMNU_FAKECONTRAST = "Use fake contrast";
|
||||
|
|
|
@ -696,6 +696,7 @@ OptionMenu "VideoOptions"
|
|||
}
|
||||
|
||||
Option "$DSPLYMNU_SKYMODE", "r_skymode", "SkyModes"
|
||||
Option "$DSPLYMNU_GZDFULLBRIGHT", "r_fullbrightignoresectorcolor", "OnOff"
|
||||
Option "$DSPLYMNU_DRAWFUZZ", "r_drawfuzz", "Fuzziness"
|
||||
Slider "$DSPLYMNU_TRANSSOUL", "transsouls", 0.25, 1.0, 0.05, 2
|
||||
Option "$DSPLYMNU_FAKECONTRAST", "r_fakecontrast", "Contrast"
|
||||
|
|
Loading…
Reference in a new issue