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https://github.com/ZDoom/gzdoom.git
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Merge branch 'master' of http://github.com/rheit/zdoom
This commit is contained in:
commit
9ed45c7e03
5 changed files with 39 additions and 11 deletions
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@ -94,6 +94,15 @@ function( add_pk3 PK3_NAME PK3_DIR )
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SOURCES ${PK3_SRCS})
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# Phase 3: Assign source files to a nice folder structure in the IDE
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assort_pk3_source_folder("Source Files" ${PK3_DIR})
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# Phase 4: Add the resulting PK3 to the install target.
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if( WIN32 )
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set( INSTALL_PK3_PATH . CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
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else()
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set( INSTALL_PK3_PATH share/games/doom CACHE STRING "Directory where zdoom.pk3 will be placed during install." )
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endif()
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install(FILES "${PROJECT_BINARY_DIR}/${PK3_NAME}"
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DESTINATION ${INSTALL_PK3_PATH}
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COMPONENT "Game resources")
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endfunction()
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# Macro for building libraries without debugging information
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@ -252,6 +261,7 @@ if( ZLIB_FOUND AND NOT FORCE_INTERNAL_ZLIB )
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message( STATUS "Using system zlib, includes found at ${ZLIB_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal zlib" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing zlib alongside zdoom
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add_subdirectory( zlib )
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set( ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/zlib )
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set( ZLIB_LIBRARIES z )
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@ -295,6 +305,16 @@ if( NOT CMAKE_CROSSCOMPILING )
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endif()
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endif()
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# Install the entire docs directory in the distributed zip package
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if( WIN32 )
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set( INSTALL_DOCS_PATH docs CACHE STRING "Directory where the documentation will be placed during install." )
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else()
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set( INSTALL_DOCS_PATH share/doc/${ZDOOM_EXE_NAME} CACHE STRING "Directory where the zdoom documentation will be placed during install." )
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endif()
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install(DIRECTORY docs/
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DESTINATION ${INSTALL_DOCS_PATH}
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COMPONENT "Documentation")
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add_subdirectory( lzma )
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add_subdirectory( tools )
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add_subdirectory( dumb )
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@ -1660,6 +1660,15 @@ if( APPLE )
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endif()
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endif()
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if( WIN32 )
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set( INSTALL_PATH . CACHE STRING "Directory where the zdoom executable will be placed during install." )
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else()
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set( INSTALL_PATH bin CACHE STRING "Directory where the zdoom executable will be placed during install." )
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endif()
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install(TARGETS zdoom
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DESTINATION ${INSTALL_PATH}
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COMPONENT "Game executable")
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source_group("Assembly Files\\ia32" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_ia32/.+")
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source_group("Assembly Files\\x86_64" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/asm_x86_64/.+")
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source_group("Audio Files" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/sound/.+")
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@ -292,7 +292,6 @@ void FIWadManager::ParseIWadInfos(const char *fn)
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int FIWadManager::ScanIWAD (const char *iwad)
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{
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FResourceFile *iwadfile = FResourceFile::OpenResourceFile(iwad, NULL, true);
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if (iwadfile == NULL) iwadfile = FResourceFile::OpenDirectory(iwad, true); //mxd. A directory can also work as an IWAD
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if (iwadfile != NULL)
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{
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@ -345,7 +344,7 @@ int FIWadManager::CheckIWAD (const char *doomwaddir, WadStuff *wads)
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iwad.Format ("%s%s%s", doomwaddir, slash, mIWadNames[i].GetChars());
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FixPathSeperator (iwad);
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if (DirEntryExists(iwad))
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if (FileExists (iwad))
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{
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wads[i].Type = ScanIWAD (iwad);
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if (wads[i].Type != -1)
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@ -414,7 +413,7 @@ int FIWadManager::IdentifyVersion (TArray<FString> &wadfiles, const char *iwad,
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}
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else
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{
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if(FileExists(custwad)) DefaultExtension (custwad, ".wad"); //mxd. Don't treat folders as .wads
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DefaultExtension (custwad, ".wad");
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iwadparm = custwad;
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mIWadNames[0] = custwad;
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CheckIWAD ("", &wads[0]);
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@ -192,6 +192,7 @@ protected:
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int UseType = TEX_Null;
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bool Silent = false;
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bool HasLine = false;
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bool UseOffsets = false;
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FScriptPosition sc;
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};
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@ -1141,11 +1142,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part, TexInit &init)
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}
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else if (sc.Compare("useoffsets"))
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{
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if (part.Texture != NULL)
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{
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part.OriginX -= part.Texture->LeftOffset;
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part.OriginY -= part.Texture->TopOffset;
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}
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init.UseOffsets = true;
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}
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}
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}
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@ -1343,7 +1340,7 @@ void FMultiPatchTexture::ResolvePatches()
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else
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{
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// If it could be resolved, just print a developer warning.
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DPrintf(DMSG_WARNING, "Resolved self-referencing texture by picking an older entry for %s", Inits[i].TexName.GetChars());
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DPrintf(DMSG_WARNING, "Resolved self-referencing texture by picking an older entry for %s\n", Inits[i].TexName.GetChars());
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}
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}
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@ -1360,6 +1357,11 @@ void FMultiPatchTexture::ResolvePatches()
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Parts[i].Texture = TexMan[texno];
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bComplex |= Parts[i].Texture->bComplex;
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Parts[i].Texture->bKeepAround = true;
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if (Inits[i].UseOffsets)
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{
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Parts[i].OriginX -= Parts[i].Texture->LeftOffset;
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Parts[i].OriginY -= Parts[i].Texture->TopOffset;
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}
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}
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}
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for (int i = 0; i < NumParts; i++)
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@ -886,8 +886,6 @@ namespace
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PalEntry FTexture::GetSkyCapColor(bool bottom)
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{
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PalEntry col;
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int w;
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int h;
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if (!bSWSkyColorDone)
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{
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