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- fixed: The NoiseList array was not cleared before use.
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@ -255,6 +255,7 @@ void P_NoiseAlert (AActor *target, AActor *emitter, bool splash, double maxdist)
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return;
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validcount++;
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NoiseList.Clear();
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NoiseMarkSector(emitter->Sector, target, splash, emitter, 0, maxdist);
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for (unsigned i = 0; i < NoiseList.Size(); i++)
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{
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