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- removed most of the deleted function declarations.
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6445615b5d
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4 changed files with 1 additions and 8 deletions
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@ -931,7 +931,7 @@ public:
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{
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SetOrigin(Pos() + vel, true);
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}
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void SetOrigin(double x, double y, double z, bool moving);
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virtual void SetOrigin(double x, double y, double z, bool moving);
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void SetOrigin(const DVector3 & npos, bool moving)
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{
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SetOrigin(npos.X, npos.Y, npos.Z, moving);
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@ -1164,7 +1164,6 @@ public:
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void LinkToWorld (bool spawningmapthing=false, sector_t *sector = NULL);
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void UnlinkFromWorld ();
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void AdjustFloorClip ();
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void SetOrigin(fixed_t x, fixed_t y, fixed_t z, bool moving = false) = delete;
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bool InStateSequence(FState * newstate, FState * basestate);
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int GetTics(FState * newstate);
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bool SetState (FState *newstate, bool nofunction=false);
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@ -37,10 +37,6 @@ public:
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ClearBox();
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}
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FBoundingBox(fixed_t left, fixed_t bottom, fixed_t right, fixed_t top) = delete;
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FBoundingBox(fixed_t x, fixed_t y, fixed_t radius) = delete;
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void Set(int index, fixed_t value) = delete;
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FBoundingBox(double left, double bottom, double right, double top)
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{
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m_Box[BOXTOP] = top;
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@ -261,7 +261,6 @@ enum
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void P_FindFloorCeiling (AActor *actor, int flags=0);
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bool P_ChangeSector (sector_t* sector, int crunch, double amt, int floorOrCeil, bool isreset);
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inline bool P_ChangeSector(sector_t* sector, int crunch, int amt, int floorOrCeil, bool isreset) = delete;
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DAngle P_AimLineAttack(AActor *t1, DAngle angle, double distance, FTranslatedLineTarget *pLineTarget = NULL, DAngle vrange = 0., int flags = 0, AActor *target = NULL, AActor *friender = NULL);
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@ -1555,7 +1555,6 @@ struct visstyle_t
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//
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//----------------------------------------------------------------------------------
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subsector_t *P_PointInSubsector(double x, double y);
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sector_t *P_PointInSector(fixed_t x, fixed_t y) = delete;
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inline sector_t *P_PointInSector(const DVector2 &pos)
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{
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