gzdoom/src/thingdef
2016-02-05 10:56:15 +01:00
..
olddecorations.cpp
thingdef.cpp - disable script disassembly output by default. It's now controlled by a CVAR. 2016-02-05 10:56:15 +01:00
thingdef.h - fixed: All access to weapon info in DECORATE functions should be restricted to when they get called from an actual weapon, not from a CustomInventory item. 2016-01-26 09:43:47 +01:00
thingdef_codeptr.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
thingdef_data.cpp - fixed the definitions for script access to AActor::x, y, z. 2016-01-20 15:19:35 +01:00
thingdef_exp.cpp Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
thingdef_exp.h Merge commit '8e0151b4c1b88eaf295042ea2d545a83b4b99acc' into scripting 2015-04-28 10:59:50 +02:00
thingdef_expression.cpp - replaced malloc.h with stdlib.h in thingdef_expression.cpp. 2016-02-05 01:26:29 +01:00
thingdef_parse.cpp Merge branch 'master' into scripting 2015-04-30 12:30:36 +02:00
thingdef_properties.cpp Merge branch 'scripting' 2016-02-04 15:17:22 -06:00
thingdef_states.cpp - allow linefeed before braces starting a compound state action definition. 2015-05-02 22:57:29 +02:00
thingdef_type.h