Commit graph

1940 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
d6e72b5264 Add data-scoped getters for Services 2023-02-19 08:11:08 +01:00
Ricardo Luís Vaz Silva
590475a8e3 Improve Services 2023-02-19 08:11:08 +01:00
Ricardo Luís Vaz Silva
c8f3aa3fd1 ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE 2023-01-29 14:42:20 -05:00
Boondorl
2d94321887 Added OnEngineInitialize() for static event handlers 2023-01-25 17:41:48 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193 Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
Ricardo Luís Vaz Silva
698bd251ea Mark non-modifying map functions as const 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225 Map::GetIfExists and Map::CheckValue 2023-01-21 16:40:47 +01:00
Blue Shadow
4c0b5cbb32 - alt HUD: use NewSmallFont for drawing player's coordinates if ui_generic is enabled 2023-01-18 18:18:13 +01:00
Boondorl
dd7cb8649f Exported LinePortals
Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Ricardo Luís Vaz Silva
5e464d3e93 expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace 2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b Added flags to SetPlayerProperty.
Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
Major Cooke
aed72f58f3 Converted A_Quake(Ex) intensity parameters from ints to doubles. 2023-01-14 11:30:00 -05:00
Boondorl
3dce874621 Exported bounce functions 2023-01-12 17:44:28 +01:00
nashmuhandes
2fa2533982 - enable DM support for sv_noplayerclip
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1 Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop) 2023-01-08 19:10:49 +08:00
Boondorl
0d23816179 Added FlyBob Multiplier for Player 2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e Added WaterClimbSpeed Property to Players 2023-01-02 08:13:13 +01:00
Marisa the Magician
6f8901ea87 Rename ValidLock to IsLockDefined (more descriptive). 2022-12-23 22:48:01 +01:00
Marisa the Magician
b85add01c7 Additional lock-related ZScript functions.
* Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
* Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
* Key.GetMapColorForKey: likewise, but for a specific key.
2022-12-23 17:47:31 +01:00
Rachael Alexanderson
f816eb68ae - fix linedef index for heretic e2m7 fix 2022-12-19 15:55:52 -05:00
Ricardo Luís Vaz Silva
43880bbbe1 Expose StripLeft and StripLeftRight to ZScript 2022-12-19 14:00:09 +01:00
Boondorl
0d4d5587b5 Added FOV Interpolation 2022-12-18 08:23:19 +01:00
Rachael Alexanderson
b08295e7e1 - fix spacing 2022-12-16 20:40:05 -05:00
CandiceJoy
0fdb740ac7
Added toggle control for weapon bob while flying 2022-12-16 17:12:03 -06:00
Ricardo Luís Vaz Silva
de65d1b96f Misc Fixes for BobWeapon3D
- Fix inverted Y axis for offset/old BobWeapon
- finish adding PSPF_MIRROR
- fix missing pivot
2022-12-12 15:23:12 +01:00
Ricardo Luís Vaz Silva
46d36cf5c7 add BobWeapon3D 2022-12-09 21:49:38 +01:00
Boondorl
9a1e666303 Exposed Box and PointOnLineSide 2022-12-08 20:33:11 +01:00
Boondorl
b1cb044a15 Fixed IsActorPlayingSound's default argument
Now properly passes the invalid sound id.
2022-12-06 12:16:29 +01:00
Mitchell Richters
6629944d39 - Make the new scaled angle changes at frame rate opt-in behind new flag SPF_SCALEDNOLERP.
* This will still test whether the game needs to lerp and will force `SPF_INTERPOLATE` if needed.
2022-12-04 15:11:17 +01:00
Mitchell Richters
9f9c1eb18a - Make view angles interpolate on a separate flag to the one that forces interpolation for the entire frame.
* As view angles are an offset, there's no reason why these cannot lerp separately.
2022-12-04 15:11:17 +01:00
Ricardo Luís Vaz Silva
8b6a714d41 Map<K,V> and MapIterator<K,V> for ZScript 2022-12-04 15:11:00 +01:00
Christoph Oelckers
1e5e65546d Revert "- add support for not localizing some text functions, and modify menu text fields to use this"
This reverts commit 91d3c4b606.

This completely breaks the menus, so it needs to go.
2022-12-04 08:13:04 +01:00
Ricardo Luís Vaz Silva
cd46f97dcc Structified A_SpawnParticle/Ex 2022-12-03 23:54:52 +01:00
Gutawer
91d3c4b606 - add support for not localizing some text functions, and modify menu text fields to use this 2022-12-03 23:30:38 +01:00
Ricardo Luís Vaz Silva
f666edc60c Allow Disabling of XY Billboard for Particles 2022-12-03 23:27:46 +01:00
Boondorl
964534f4b0 Added Method For Getting Portal Group Count 2022-12-03 23:27:01 +01:00
Boondorl
ad80593cb7 Allow Getting Portal Group Offsets 2022-12-03 23:27:01 +01:00
Ricardo Luís Vaz Silva
58a64e4f5d Remove leftover variable in CustomMessageBox 2022-11-25 00:39:35 +01:00
Boondorl
f322792783 Added animation support for OptionMenus
Adds Animated and AnimatedTransition MENUDEF instructions for OptionMenus. Added DontDim and DontBlur MENUDEF instructions for all menus.
2022-11-25 00:39:05 +01:00
Gutawer
9f0c518be9 - add remaining quaternion function implementations 2022-11-21 07:20:43 +01:00
RaveYard
540f778047 Quaternion structure and math ops 2022-11-21 07:20:43 +01:00
Boondorl
d3bcc769f5 Clearscoped getters for map data 2022-11-19 09:16:24 +01:00
Ricardo Luís Vaz Silva
0f7e7744b0 CustomMessageBox Formatting 2022-11-18 07:42:45 +01:00
Ricardo Luís Vaz Silva
724b89bb1d CustomMessageBox 2022-11-18 07:42:45 +01:00
Boondorl
ef456a4901 Added PitchTo Function 2022-11-18 07:41:04 +01:00
Boondorl
7517b64aee Updated to Interface Event
Changed SendConsoleEvent to SendInterfaceEvent to make functionality clearer. Added InterfaceProcess virtual to EventHandlers. Added CCMD for sending interface events.
2022-11-13 21:04:38 +01:00
Boondorl
b4a8b1278f SendConsoleEvent function for EventHandlers 2022-11-13 21:04:38 +01:00
UnizoneDev
a21d0c70e4 Mark the PushSound property as meta 2022-11-13 07:38:07 +01:00
UnizoneDev
9af664d117 Add PushSound property and Slide state
First Commit, hip hip hooray!
2022-11-13 07:38:07 +01:00
Major Cooke
2a9e28d949 Added PS_REPLACE flag for A_SpawnParticle(Ex).
- When used, new particles that spawn when the limit is reached will replace the oldest particle.
2022-11-12 09:13:37 +01:00
Rachael Alexanderson
d388d19793 - fix uncaught exception that rarely occurred with the intermission screen that would vm-abort out from any attempt to enter a level 2022-11-12 00:46:43 -05:00
Boondorl
fc7bb4a7e6 Exposed LevelLocals' LookupString functionality 2022-11-11 07:32:56 +01:00
Christoph Oelckers
fdeec5e0a5 - fixed bad index check in CanWipe.
This can be called with index == -1, which should check the first element of the intermission.
2022-11-06 23:23:31 +01:00
Christoph Oelckers
72aa6fe3b8 - did some cleanup on p_mobj.cpp
* deleting some unused code
* turned several class methods into static local functions in cases where they never were used outside this file.
* inlined the dangerous assignment operator in the only place where it was used.
2022-11-05 12:00:43 +01:00
Christoph Oelckers
d4df121053 - added target check to A_MaulerTorpedoWave. 2022-11-05 10:22:19 +01:00
Christoph Oelckers
435e7dddcd - fixed: P_SpawnMapThing may not call playsim code.
There was one special case allowing to let an actor die on spawn, but this could call script code on an incompletely set up map which resulted in crashes.
2022-11-05 09:43:06 +01:00
Ricardo Luís Vaz Silva
7d81417829 Particle Rolling 2022-11-01 22:30:16 +01:00
Ricardo Luís Vaz Silva
b6202ffc4c Add Textured Particles 2022-11-01 21:25:31 +01:00
Ed the Bat
9bbf65df36 Add GFF_NOEXTCHANGE to Phasing Zorcher flash
The Plasma Rifle does not light the player's sprite, so we must assume the Phasing Zorcher also should not.
2022-11-01 16:46:19 +01:00
Shiny Metagross
f7c3615d3b IQM Refactor Milestone
- Removed bone manipulation code
- Implemented an index in calculateBones to optimize multi-armature actors
- Moved the bone storage object's creation to RenderModels so that the armature array can be sized there
2022-10-31 11:34:55 +01:00
Shiny Metagross
28444d4cfd Bone manipulation start
- Bone manipulation is largely finished, but I need to figure out how to multiply quaternions
2022-10-31 11:34:55 +01:00
Christoph Oelckers
6eab875ec2 - added option to show hub and episode names on the alt HUD.
Still very much work in progress because few mods have set this up.
CVARs default to off and are not exposed to the menu.
2022-10-26 17:44:51 +02:00
Christoph Oelckers
70df444660 - Backend update from Raze
* fix for serializing vector arrays.
* a few adjustments for asan on Windows.
* NOMUSICCUTOFF flag for movie player.
* a bit of cleanup.
2022-10-20 20:12:06 +02:00
nashmuhandes
80a31b074d Disable coronas for now 2022-10-19 22:52:27 +02:00
inkoalawetrust
ea8e3da672 Updated constants.zs. 2022-10-19 22:50:50 +02:00
inkoalawetrust
05a5a4be51 Added the QF_GROUNDONLY flag.
The QF_GROUNDONLY flag makes earthquakes only shake the player while they are standing on the ground.
2022-10-19 22:50:50 +02:00
Shiny Metagross
5670e6f54c Some of the to-dos
- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
2022-10-19 22:48:57 +02:00
Christoph Oelckers
dbd6a9dea1 - fixed DrawLine commands by giving them a consistent floating point interface. 2022-10-19 20:39:41 +02:00
Rachael Alexanderson
c2373fed99 - heretic: e2m7 - missing texture 2022-10-17 15:48:50 -04:00
Christoph Oelckers
08f66585b7 - un-deprecated the integer MSTime variant.
Due to undefined downconversion rules from double to int, there is no way to safely downcast the return from MSTimef, meaning the function is completely useless for retrieving integral time stamps.
The old version is essential for these cases and must be kept around.
2022-10-09 13:42:51 +02:00
Christoph Oelckers
519005ff4d - snd_reset cannot be shared. 2022-10-02 20:22:23 +02:00
Player701
78360c1888 - Exported GetDisplayTopOffset for font characters to ZScript 2022-09-30 10:07:41 +02:00
Christoph Oelckers
1b762474f0 - added missing obituary for Strife's turret. 2022-09-28 07:56:19 +02:00
inkoalawetrust
69b9f107f0 Added support for BLOCKLANDMONSTERS in Line_SetBlocking.
This PR was written by MrRaveYard
2022-09-28 07:56:12 +02:00
ZZYZX
a4a4e4e9f9 Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
ZZYZX
f049421831 Modify to have one GetVertexZ rather than IsVertexZSet / GetVertexZ 2022-09-20 15:08:02 -04:00
ZZYZX
a58acfc625 Add vertex height manipulation functions to LevelPostProcessor 2022-09-20 15:08:02 -04:00
nashmuhandes
7ce364bf0f Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch 2022-09-15 20:41:16 -04:00
Rachael Alexanderson
ca6a2152b9 - add freezetics actor property 2022-09-03 17:58:16 -04:00
Rachael Alexanderson
8468f712e0 - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
nashmuhandes
50d16c75d9 Add corona actor 2022-08-11 20:38:24 +08:00
Christoph Oelckers
362b41be1a - use consistent index types for array function return values. 2022-08-05 21:16:20 +02:00
Marisa the Magician
931211b9db Export FindLumpFullName to ZScript. 2022-08-05 20:25:02 +02:00
Christoph Oelckers
3563c99ead - made adjustments for proper int type promotion to allow internal ZScript to compile with it on.
* Emit a warning when relational comparisons are made between signed and unsigned ints.
* Handle shift operators so that they do not fail for constant definitions.
* changed return type of Array::Size() to signed int as most code out there is using it this way and would otherwise drown in warnings.
* fixed a few deprecation warnings.
2022-08-03 10:26:29 +02:00
Alexander Kromm
46d9564507 localize "Unknown" option menu string 2022-07-30 17:54:19 +02:00
Magnus Norddahl
e2778ba442 Move TexMan.GetCanvas and GetTextureCanvas to common 2022-07-25 18:50:16 +02:00
Magnus Norddahl
bb503950df Add canvastexture definition to animdefs.
Split canvas texture rendering from camera texture rendering.
2022-07-25 18:50:16 +02:00
Magnus Norddahl
0049fea8d6 Add missing DrawText binding 2022-07-25 18:50:16 +02:00
Magnus Norddahl
4f0b02b396 Add a 2d drawer to canvas textures 2022-07-25 18:50:16 +02:00
Shiny Metagross
9ab6557822 A_ChangeModel now has generatorIndex
- To really take advantage of this function, I thought it would be useful to be able to add additional models if the user wants to. Let's say you got a player model at index 0. Your gun model has the same frames, but you don't want to duplicate the modeldef data. With generator index, you don't need to duplicate the data, just tell generator index to clone frame data from index 0.
- Implemented a little something to check if a negative skin or model index were passed, and prevent modders from pulling that off.
2022-07-22 17:11:59 +02:00
Shiny Metagross
69ee1eb0a2 Surfaceskin modification
- Made it so when rendering a model, it clones an smf to use so that data isn't overwritten
- Reimplemented the skin index property. This changes the behavior of this index if CMDL_USESURFACESKIN is activated
2022-07-22 17:11:59 +02:00
Shiny Metagross
ec3d81a34f More fixes
- Let's fill the holes of serialized data so it can properly be removed instead of leaving undefined behavior behind.
- Added CMDL_HIDEMODEL flag. This makes a model index invisible.
2022-07-22 17:11:59 +02:00
Shiny Metagross
e827e9b086 TArrays to TObjPtr
- Made the 2 TArrays into a class called DActorModelData.
- Removed the skinindex and now just uses one index
- Replaced a bunch of nullptr for modelDef checking with NAME_None
- Added some garbage cleanup to A_ChangeModel itself, as well as removing memory of modelData that is no longer needed
- Attempted serialize code, putting up for review
2022-07-22 17:11:59 +02:00
Shiny Metagross
5abadd3aab A_ChangeModeldef
-Added A_ChangeModelDef
A_ChangeModel(modeldef, modelpath, model, modelindex, skinpath, skin, skinid, flags)

This can change the modeldef, model and skins of an actor.

Currently, modelindex and skinindex accept indices from 0-15.

An actor MUST have a modeldef in order to use this function, either defined from modeldef, or given one through the modeldef parameter. You can pass "" to use the same modeldef. Likewise, passing "" for model or skin will just revert to the default model.

Available flags:
CMDL_WEAPONTOPLAYER - If used on a weapon, this instead change's the model on the player instead.

One issue I am aware of right now is that clearing a model by "" sort of works but is buggy. For now you can just manually set the model back using the names explicitly. However, I am stumped and I think getting more eyes on it would help.
2022-07-22 17:11:59 +02:00
Gutawer
937c22ff14
- add a method for filling a shape2d instead of using a texture (#1661)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:57:22 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing (#1660)
Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Gutawer
1e27fac288 - add a system for setting all of 2D drawing's transform, not just shapes 2022-07-16 14:53:07 +02:00
nashmuhandes
c6ae73d6d2 - Expose ConsoleState to scripts
- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00
Christoph Oelckers
ef8dd4d01e - fixed and consolidated artifact check in cheat code. 2022-07-15 07:56:22 +02:00
Christoph Oelckers
a952d0f36a -let A_FireProjectile pass through the second return value of SpawnPlayerMissile. 2022-07-14 07:59:52 +02:00