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- Removed bone manipulation code - Implemented an index in calculateBones to optimize multi-armature actors - Moved the bone storage object's creation to RenderModels so that the armature array can be sized there |
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.. | ||
actors | ||
engine | ||
scriptutil | ||
ui | ||
compatibility.zs | ||
constants.zs | ||
destructible.zs | ||
doombase.zs | ||
events.zs | ||
level_compatibility.zs | ||
level_postprocessor.zs | ||
mapdata.zs | ||
sounddata.zs | ||
zscript_license.txt |