gzdoom/wadsrc/static/zscript
2022-10-19 22:50:50 +02:00
..
actors Some of the to-dos 2022-10-19 22:48:57 +02:00
engine - fixed DrawLine commands by giving them a consistent floating point interface. 2022-10-19 20:39:41 +02:00
scriptutil - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
ui - removed leftover debug message 2022-05-24 00:05:44 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Updated constants.zs. 2022-10-19 22:50:50 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
doombase.zs - fix arti teleport and arti teleother not respecting useplayerstartz mapflag 2022-08-26 04:11:29 -04:00
events.zs Allow WorldUnloaded events to know the next map name (if any). 2021-10-01 20:18:36 +02:00
level_compatibility.zs - heretic: e2m7 - missing texture 2022-10-17 15:48:50 -04:00
level_postprocessor.zs Fix planeval; add direct sector slope manipulation 2022-09-20 15:08:02 -04:00
mapdata.zs Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
sounddata.zs - reorganized the ZScript content in gzdoom.pk3 and changed the files' extensions to something unique for easier syntax highlighting. 2019-02-23 12:08:27 +01:00
zscript_license.txt - moved all shareable script sources to their own folder in gzdoom.pk3. 2020-10-31 12:24:13 +01:00