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- added target check to A_MaulerTorpedoWave.
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@ -240,6 +240,7 @@ class MaulerTorpedo : Actor
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action void A_MaulerTorpedoWave()
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{
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if (target == null) return;
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readonly<Actor> wavedef = GetDefaultByType("MaulerTorpedoWave");
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double savedz = pos.z;
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angle += 180.;
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