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Add sv_noextraammo. When set to true, disables that weird hardcoded behavior from original Doom that gives extra ammo when picking up weapons in deathmatch
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4 changed files with 4 additions and 1 deletions
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@ -565,6 +565,7 @@ CVAR (Flag, sv_respawnsuper, dmflags2, DF2_RESPAWN_SUPER);
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CVAR (Flag, sv_nothingspawn, dmflags2, DF2_NO_COOP_THING_SPAWN);
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CVAR (Flag, sv_alwaysspawnmulti, dmflags2, DF2_ALWAYS_SPAWN_MULTI);
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CVAR (Flag, sv_novertspread, dmflags2, DF2_NOVERTSPREAD);
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CVAR (Flag, sv_noextraammo, dmflags2, DF2_NO_EXTRA_AMMO);
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//==========================================================================
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//
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@ -173,6 +173,7 @@ enum
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DF2_NO_COOP_THING_SPAWN = 1 << 28, // Don't spawn multiplayer things in coop games
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DF2_ALWAYS_SPAWN_MULTI = 1 << 29, // Always spawn multiplayer items
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DF2_NOVERTSPREAD = 1 << 30, // Don't allow vertical spread for hitscan weapons (excluding ssg)
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DF2_NO_EXTRA_AMMO = 1 << 31, // Don't add extra ammo when picking up weapons (like in original Doom)
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};
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// [RH] Compatibility flags.
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@ -1683,6 +1683,7 @@ OptionMenu DeathmatchOptions protected
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Option "$GMPLYMNU_LOSEFRAG", "sv_losefrag", "YesNo"
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Option "$GMPLYMNU_KEEPFRAGS", "sv_keepfrags", "YesNo"
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Option "$GMPLYMNU_NOTEAMSWITCH", "sv_noteamswitch", "YesNo"
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Option "$GMPLYMNU_NOEXTRAAMMO", "sv_noextraammo", "NoYes"
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Class "GameplayMenu"
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}
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@ -742,7 +742,7 @@ class Weapon : StateProvider
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// [BC] This behavior is from the original Doom. Give 5/2 times as much ammoitem when
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// we pick up a weapon in deathmatch.
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if (( deathmatch ) && ( gameinfo.gametype & GAME_DoomChex ))
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if (( deathmatch && !sv_noextraammo ) && ( gameinfo.gametype & GAME_DoomChex ))
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amount = amount * 5 / 2;
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// extra ammoitem in baby mode and nightmare mode
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