- fixed and consolidated artifact check in cheat code.

This commit is contained in:
Christoph Oelckers 2022-07-15 07:56:22 +02:00
parent ffd8b5ed5a
commit ef8dd4d01e

View file

@ -42,6 +42,11 @@ extend class PlayerPawn
}
native void CheatSuicide();
private bool CheckArtifact(class<Actor> type)
{
return !(type is "PuzzleItem") && !(type is "Powerup") && !(type is "Ammo") && !(type is "Armor") && !(type is "Key") && !(type is "Weapon");
}
virtual void CheatGive (String name, int amount)
{
@ -207,8 +212,7 @@ extend class PlayerPawn
if (type!= null)
{
let def = GetDefaultByType (type);
if (def.Icon.isValid() && (def.MaxAmount > 1 || def.bAutoActivate == false) &&
!(type is "PuzzleItem") && !(type is "Powerup") && !(type is "Ammo") && !(type is "Armor") && !(type is "Key"))
if (def.Icon.isValid() && (def.MaxAmount > 1 || def.bAutoActivate == false) && CheckArtifact(type))
{
// Do not give replaced items unless using "give everything"
if (giveall == ALL_YESYES || GetReplacement(type) == type)
@ -364,7 +368,7 @@ extend class PlayerPawn
for (int i = 0; i < AllActorClasses.Size(); ++i)
{
type = (class<Inventory>)(AllActorClasses[i]);
if (type!= null && !(type is "PuzzleItem") && !(type is "Powerup") && !(type is "Ammo") && !(type is "Armor") && !(type is "Key") && !(type is "Weapon"))
if (type!= null && CheckArtifact(type))
{
let pack = FindInventory(type);
if (pack) pack.Destroy();