Commit Graph

1209 Commits

Author SHA1 Message Date
Christoph Oelckers 7db035abba - undid NOGRAVITY for all floatbobbing items.
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
2015-02-12 16:27:28 +01:00
MajorCooke c93f96c303 Typo in SXF_TRANSFERSPRITEFRAME fixed. 2015-02-08 08:54:55 -06:00
alexey.lysiuk bd93ce63a9 Added menu option to customize ammo display in alternative HUD 2015-02-08 11:08:52 +02:00
MajorCooke b37a98689a - Added SXF_TRANSFERSPRITEFRAME. Now it's possible to make starting frames that start with "####" "#" 0 in Spawn.
- Fixed a compile warning with FAF_NODISTFACTOR.
2015-02-07 10:04:33 -06:00
Chris Robinson 90ed80abe5 Merge remote-tracking branch 'zdoom/master' into openal 2015-02-01 22:48:40 -08:00
MajorCooke 53fd57d6b7 - Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
- ang_offset: the extra angle to apply to the actor after calculating the maximum turn.
- pitch_offset: Just like ang_offset, with pitch instead.
- FAF_BOTTOM: Aim straight for the actor's z coordinate, not with +32 units.
- FAF_MIDDLE: Aims for the direct middle of the actor.
- FAF_TOP: Aims for the very top of the actor.
- FAF_NODISTFACTOR: Use the raw pitch offset without calculating it into the distance of the aimed actor.
2015-01-30 16:48:24 -06:00
Randy Heit 775e33ede7 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
MajorCooke 301c061ec3 - Added pointer for A_SetRoll. 2015-01-23 10:24:23 -06:00
MajorCooke 19b43d4752 - Added A_ResetHealth(ptr). Defaults to AAPTR_DEFAULT (the action caller).
- Added pointers to the following functions, all of them set to AAPTR_DEFAULT:
- A_SetAngle
- A_SetPitch
- A_SetScale
- A_SetSpeed
- A_ScaleVelocity
2015-01-23 09:26:34 -06:00
Christoph Oelckers ae282eea53 Merge branch 'sethealthredux' of https://github.com/MajorCooke/zdoom 2015-01-22 13:59:59 +01:00
MajorCooke 4fd87a1ce9 - Redid A_SetHealth.
- This function will not take the actor's health below 1, and any attempts to do so will simply set it to 1 in its place.
2015-01-20 22:54:30 -06:00
MajorCooke 105a62cc20 - Added pointer field to A_ChangeVelocity.
- Defaults to AAPTR_DEFAULT, otherwise known as the calling actor.
2015-01-19 14:54:20 -06:00
Chris Robinson a8348b13de Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	output_sdl/CMakeLists.txt
	src/namedef.h
2015-01-15 13:08:05 -08:00
alexey.lysiuk f3cc872677 Added Retina/HiDPI option to video mode menu (OS X only) 2015-01-08 12:50:23 +02:00
Randy Heit f71b1a8983 Whoops. 2015-01-06 19:34:11 -06:00
Randy Heit b2abf224b5 Save function name for error message in ParseStates()
- The error "You cannot pass parameters to..." used the most recent token,
  which was always ( and not the function name. (Note that this was
  already fixed in the scripting branch, so this is probably going to be a
  conflict. Meh.)
2015-01-06 19:31:00 -06:00
MajorCooke 643d37ab7c - Added A_SetFloatBobPhase(int). Takes a number between 0 and 63. If it's outside that range, it does nothing.
- Added A_Warp flags:
- WARPF_BOB: Gets the bob offset of actor pointer with the FLOATBOB flag.
- WARPF_MOVEPTR: The function is inversed to move the pointed actor with applied flags, but only the original caller will make the success/jump.
2015-01-06 11:55:41 -06:00
nashmuhandes 2b12db153b New functions to manipulate an actor's roll.
- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
Blue-Shadow ba3988290c Added an option to A_Check[SightOr]Range to be able to perform a 2D-based distance check. 2015-01-01 22:16:51 +03:00
Randy Heit 85a2042394 Reimplement CheckClass and IsPointerEqual functions
- The definition of FxGlobalFunctionCall_CheckClass was big and scary. I
  would say this is a big improvement, since now it gets to leverage the
  same framework that action functions use.
- The definition of FxGlobalFunctionCall_IsPointerEqual was not so big and
  scary, so this can't be called so much of an improvement as
  CheckClass was. (Which is not to say that it isn't better anyway.)
2014-12-30 23:36:56 -06:00
MajorCooke 4ddfd0f46a - Added 3 new properties and 3 functions to control them.
- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges.
- If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles.
- Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max)
- Properties: RipperLevel, RipLevelMin, and RipLevelMax.
- RipperLevel: Applicable to monsters and projectiles.
- RipLevelMin and RipLevelMax are only useful on monsters.
- By default, all are 0.
2014-12-30 19:59:31 -06:00
MajorCooke 15cd0debc1 - Fixed: Species was not defined in actor.txt. 2014-12-25 09:23:59 -06:00
MajorCooke d94be8f57b - Reverted back and set filter to "None" instead. 2014-12-24 17:15:21 -06:00
rheit bfb94f13d2 Merge pull request #198 from MajorCooke/filters
- Added name filtering to all A_Damage/Kill/Remove functions.
2014-12-23 21:42:31 -06:00
Randy Heit b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
MajorCooke 91bfe4cceb - Added pointers for A_CustomMissile and A_CustomBulletAttack. 2014-12-21 12:29:19 -06:00
MajorCooke 2c7a3f2eba - Optimized DoDamage and DoKill.
- Do a filter and species check first to save time.
- Added DMSS/KILS/RMVF_EITHER, which means if the actor is of type or species, it counts.
- A_DamageTarget(20,"Normal",DMSS_EITHER,"DoomImp","CyberdemonSpecies")
- This affects actor DoomImp, and anything that's of species CyberdemonSpecies.
- Added a little more documentation via comments.
2014-12-21 10:38:51 -06:00
MajorCooke 5a472e815b - Added species checking.
- Added two more flags for each of the functions, EXFILTER and EXSPECIES.
- Stands for "exclude filter/species" and makes the function not take them into account.
- Cleaned up the code and placed all the checking in their own subfunctions.
2014-12-21 09:31:24 -06:00
MajorCooke c168761eda - Couple additional fixes:
- The wiki said the minimum distance to teleport defaults to 0, actor.txt on the other hand said otherwise. I was wondering why it was still broken somewhat...
- Prevent stickiness from happening, a.k.a. getting stuck in ceiling or floor and letting the engine unstick the actor. This caused velocity loss.
2014-12-20 22:51:43 -06:00
Randy Heit 2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
MajorCooke e5a41a1358 - Added name filtering to all A_Damage/Kill/Remove functions.
- A_DamageChildren(20,"Normal",0,"DoomImp") for example will only target actors of DoomImp specifically.
2014-12-20 16:57:00 -06:00
Christoph Oelckers 5f8d140424 Merge branch 'menu-updates' of https://github.com/Edward850/zdoom 2014-12-20 11:38:22 +01:00
Christoph Oelckers a19f0219c5 Merge branch 'master' of https://github.com/Blue-Shadow/zdoom 2014-12-20 11:36:10 +01:00
MajorCooke 86b0065c0b - Added a multitude of flags for A_Teleport.
- TF_KEEPVELOCITY: Keep the velocity after teleporting.
- TF_KEEPANGLE: Don't use the special spot's angle.
- TF_USESPOTZ: Normally, this function
- TF_NOSRCFOG: Don't leave fog at the previous location.
- TF_NODESTFOG: Don't leave fog at the arriving location.
- TF_USEACTORFOG: Use the actor's TeleFogSourceType and TeleFogDestType properties.
- TF_NOJUMP: Don't require or cause a jump. In this case, put 0 (or "") in for the jump destination when using CustomInventory items to teleport actors around.
2014-12-19 12:37:02 -06:00
Edward Richardson 80bc95d3bc Added absent cl_capfps and cl_maxdecals entries 2014-12-19 21:57:34 +13:00
Blue-Shadow a150e0686c Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
MajorCooke c6fd4c5aaf - Added the two definitions to actor.txt. 2014-12-18 09:46:19 -06:00
MajorCooke a2bb673370 - I really need to stop coding so late at night. 2014-12-17 21:58:30 -06:00
MajorCooke 30acb72006 - Added per-actor teleport fog modifications.
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
2014-12-17 16:11:07 -06:00
MajorCooke 465d9ab89a - Added flags for A_CheckLOF:
- CLOFF_SETTARGET | CLOFF_SETMASTER | CLOFF_SETTRACER
- An actor that causes A_CheckLOF (and only an actor) to succeed will set the intercepting actor as its target, master, and/or tracer, respectively.
2014-12-15 14:50:35 -06:00
MajorCooke 94f08aa593 - Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false. 2014-11-27 15:12:33 -06:00
MajorCooke 08570ec48e - Added flags for A_Fade functions:
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
2014-11-25 13:24:35 -06:00
Christoph Oelckers 6665ac5837 - fixed: With P_ExplodeMissile now working properly it is no longer valid to terminate a looping sound in a missile's death state because it now gets called after the death sound has been started. 2014-11-25 16:49:27 +01:00
khokh2001 e9075334a3 new opl3 emulator 2014-11-23 00:36:22 +09:00
Edoardo Prezioso fd354dbe9a - Added CPF_NOTURN flag for A_CustomPunch. 2014-11-14 12:18:46 +01:00
Edward Richardson b08fcbf6b3 Added compat profile for TNT MAP31 2014-11-10 18:37:14 +13:00
Edoardo Prezioso 8b85e6d00b - Port an empty version of 'A_FaceConsolePlayer'.
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
Christoph Oelckers c28c0b8f0b Revert "Backport 'A_FaceConsolePlayer' from zandronum."
This reverts commit eab971500b.

As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Christoph Oelckers 3976de1404 Merge branch 'faceconsoleplayer' of https://github.com/edward-san/zdoom 2014-11-08 00:48:07 +01:00
Edoardo Prezioso eab971500b Backport 'A_FaceConsolePlayer' from zandronum.
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke 364d9069bd In fact, let's go ahead and ensure compatibility doesn't break since it's already in there. 2014-11-07 17:20:12 -06:00
MajorCooke 848225e9ee - Fixed typo on WARPF_ABSOLUTEPOSITION 2014-11-07 17:12:03 -06:00
MajorCooke 938b54ccb5 - Added TF_FORCED for A_Teleport. Forces the actor to move to the spot. 2014-10-31 15:51:15 -05:00
Edward Richardson c85105f552 Added cl_showsecretmessage
Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
MajorCooke 165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
Christoph Oelckers be4b253215 - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
Christoph Oelckers ef5707d73b - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
Christoph Oelckers 8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers 313245dd77 - added a Buddha powerup 2014-10-25 09:53:23 +02:00
MajorCooke a19620968d - Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
MajorCooke b980069367 - Added GOD2 and BUDDHA2 cheats.
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers 5513966165 - fixed: Strife's peasants couldn't harm the player because they were defined as friendly. 2014-10-25 01:15:39 +02:00
Christoph Oelckers e28234a8b8 - replaced pistol pickup sprite. 2014-10-24 23:19:57 +02:00
Christoph Oelckers 6824605154 - added pickup sprite and editor number for Heretic's gold wand. 2014-10-24 00:06:18 +02:00
Christoph Oelckers 952d03da7c Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-13 10:37:51 +02:00
Edward Richardson 98904039b7 Final work on prediction lerping
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
Edward Richardson 3e6ad8c1a8 Further work on prediction lerping 2014-10-13 00:29:15 +13:00
Christoph Oelckers 0f19356e24 Merge branch 'master' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers 2228dcb32f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-12 08:30:13 +02:00
MajorCooke f766a1ab38 - Added SXF_ORIGINATOR.
- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke f54a59fdf8 - Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
ChillyDoom 20dea78ce9 Merge branch 'master' of https://github.com/ChillyDoom/zdoom into scoreboardtoggle 2014-10-02 21:13:54 +01:00
ChillyDoom c6e1ea864f - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
MajorCooke 5030832df0 - Added DMSS_NOFACTOR for all A_Damage functions. 2014-10-02 11:48:07 -05:00
Christoph Oelckers cfb623d517 Merge branch 'master' of https://github.com/MajorCooke/zdoom 2014-09-29 00:42:59 +02:00
MajorCooke 43b86288c7 - Added A_Remove(int pointer, int flags).
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.

These flags now apply to the following in addition to the new function:

-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00
fdari c4f0f95ec8 Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
MajorCooke 68a5db3c8c - Added SXF_NOPOINTERS for A_SpawnItemEx.
- Added WARPF_ABSOLUTEPOSITION for A_Warp.
2014-09-27 13:22:14 -05:00
Christoph Oelckers 68c481945a - extended parameter list of A_BFGSpray. 2014-09-27 09:36:38 +02:00
MajorCooke 0735cb9550 - Updated many functions.
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.

A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.

A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).

- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
2014-09-27 00:10:31 -05:00
MajorCooke 5b71ce6dcb - Added FDARI's A_JumpIfHealthLower patch.
Now with pointer accessibility.
2014-09-26 11:48:20 -05:00
Christoph Oelckers 0f62983aee Merge branch 'master' of https://github.com/Edward850/zdoom 2014-09-26 08:31:20 +02:00
MajorCooke 422e83a1b9 - Added more A_Damage functions:
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
Edward Richardson 9e68983b44 Added standard teleports to line prediction
- Added standard teleports to line prediction
- Menudef for line special prediction
2014-09-26 15:48:45 +12:00
Edward Richardson 6cd4fd8151 Added menu options for network settings 2014-09-26 15:48:44 +12:00
Edward Richardson 97586c317e Further refinements to network balancing
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson 542b8a7171 Added network load balancing
- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
MajorCooke b1f87295b8 - Added A_DamageSelf.
- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
Chris Robinson b8e3f99ce6 Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	src/s_sound.cpp
2014-09-22 18:24:55 -07:00
MajorCooke 44683657f2 - Added jpalomo's A_SetSpeed patch. 2014-09-20 17:34:57 -05:00
MajorCooke 33f83cc7f9 Added Blue Shadow's A_SpawnItemEx changes: (2/2)
SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:17:24 -05:00
Chris Robinson cd46f95902 Merge remote-tracking branch 'zdoom/master' into openal 2014-09-13 11:52:47 -07:00
Christoph Oelckers f9741f1047 - added a compatibility option for Hexen's MAP04 to change the z-position of 4 quartz flasks that get lowered into a pool of lava but were incorrectly positioned 48 map units above the floor. 2014-09-13 12:20:06 +02:00
Chris Robinson ff6eb6df5c Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	src/s_sound.cpp
2014-09-09 14:45:53 -07:00
Christoph Oelckers 3d2646cbae Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-08 13:02:39 +02:00
Christoph Oelckers cfd24f438f - jpalomo's A_Saw flags submission. 2014-09-08 13:02:05 +02:00
Braden Obrzut 49382a2a14 - Added detection for The Adventures of Sqaure (based off MTrop's submission).
- IWADINFO no longer requires a mapinfo to be specified.
2014-09-04 19:36:08 -04:00
Christoph Oelckers 8f238f8d32 - fixed: the Revenant's frame duration in its missile state were wrong. 2014-08-27 11:06:12 +02:00
Christoph Oelckers eebd5c9d4d - fixed bad edit in linedef translation. 2014-08-21 13:38:47 +02:00
Christoph Oelckers df0d3543a8 - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
2014-08-21 13:01:12 +02:00
Christoph Oelckers a1b579e5fc - added menu entry for newly added hud_showweapons CVAR. 2014-08-03 01:20:12 +02:00
Randy Heit ea7ba9dba3 Add per-actor friction
- This is multiplied by the sector's friction.
- This is intentionally not serialized yet, while awaiting feedback.
2014-07-28 23:15:50 -05:00
Chris Robinson 7e7219a84b Merge remote-tracking branch 'zdoom/master' into openal 2014-07-27 06:59:26 -07:00
Christoph Oelckers 6d4eb7f62d - changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned. 2014-07-27 10:07:37 +02:00
Christoph Oelckers a21f01bc5f - added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags. 2014-07-26 10:15:07 +02:00
Chris Robinson e8233d7e87 Merge remote-tracking branch 'zdoom/master' into openal 2014-07-16 08:31:12 -07:00
Braden Obrzut bd5bf2a40a - Expand environment variables for autoload paths.
- Forgot to save the French translation file for the last commit, so a few more corrections there.
2014-07-15 21:26:26 -04:00
Braden Obrzut bfbea40415 - Fixed some typos with chex quest obituaries and French translation error. 2014-07-15 21:20:05 -04:00
Chris Robinson 1a40c95f84 Rename some FMOD references to be generic sound system
Since they relates to other sound backends as well, there's no need to single
out FMOD in these places.
2014-06-26 16:58:18 -07:00
Chris Robinson d761dd1ff6 Merge remote-tracking branch 'zdoom/master' into openal 2014-06-25 17:37:20 -07:00
Christoph Oelckers e56e525d0f - A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo 2014-06-22 08:55:21 +02:00
Chris Robinson b94a2949e5 Don't use air absorption for being underwater 2014-06-18 23:41:45 -07:00
Chris Robinson cd550cf9b6 Merge remote-tracking branch 'origin/master' into openal 2014-06-17 22:08:03 -07:00
Edward Richardson a3a7ee569f Multi-intermission waits for all players + changes
- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.

- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.

- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.

- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00
Chris Robinson 7ff7c151a8 Merge remote-tracking branch 'origin/master' into openal
Conflicts:
	src/CMakeLists.txt
2014-06-15 12:04:15 -07:00
Edward Richardson e8513a64ed Rebuild nodes for hellfact map04 2014-06-01 15:32:43 +12:00
Christoph Oelckers 8f5683e23d - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers 802a478766 - Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation. 2014-05-14 14:03:15 +02:00
Christoph Oelckers 51ed68dc72 - forgot to save this... 2014-05-14 13:02:04 +02:00
Christoph Oelckers 388f09f786 - fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag. 2014-05-14 12:54:03 +02:00
Christoph Oelckers 63a0e01c6a Merge branch 'interpview_optin' 2014-05-08 09:17:00 +02:00
Christoph Oelckers 67ebbe3ed4 made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic. 2014-05-08 09:15:56 +02:00
Christoph Oelckers 94c4f38c58 - added constants for sound channels 5-7. 2014-04-28 01:26:30 +02:00
Christoph Oelckers 7cb828d763 Merge branch 'slowstate' of https://github.com/Gaerzi/zdoom 2014-04-18 09:46:23 +02:00
Gaerzi 60fe07df74 Added slow states to relevant Strife monsters
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on
which states needed the slow flag was obtained with Quasar's permission
by looking at G_InitNew() in g_game.c and the info.c state tables from
Chocolate Strife.
Also added fast flag to acolyte states that needed it, based on the same
source.
2014-04-17 17:42:16 +02:00
Gaerzi 94d47efbb5 Added slow monsters to Strife's easiest skill 2014-04-15 21:02:20 +02:00
Christoph Oelckers 745b147d18 - fixed typo in xlat files (they don't use exactly C syntax.) 2014-04-15 16:40:53 +02:00
Gaerzi 580094a792 More editing flags
PSX-inspired flags to change the render styles of monsters (and other
things).
2014-04-10 12:32:23 +02:00
alexey.lysiuk a97b068ed7 Enable fighting between different types of gargoyles and golems
In vanilla Heretic:
- Gargoyles are able to fight with Fire Gargoyles
- Golems are able to fight with Nitro Golems, both regular and ghosted versions
2014-03-30 13:27:27 +03:00
alexey.lysiuk 6a958b032c Add NOBLOOD flag to Heresiarch actor
Heresiarch entity in vanilla Hexen doesn't spawn blood when hit
2014-03-18 12:29:14 +02:00
alexey.lysiuk 3c8e9b6dc0 Fix incorrect Maulotaur melee attack sound
It was STFHIT instead of STFPOW
2014-03-16 12:29:04 +02:00
Randy Heit e7f427aa60 Merge branch 'maint' 2014-02-24 19:26:50 -06:00
Randy Heit a60918f601 Add NoPushWindowCheck compatibility flag
- For maps like xtheateriii that expect non-blocking push lines to
  activate when you are standing on them and run into a completely different
  line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Christoph Oelckers 2490324652 Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-02-18 09:59:07 +01:00
Gaerzi d7478bcd68 New Freedoom names
- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
2014-02-18 00:40:14 +01:00
Braden Obrzut efa9e0c3ee Merge branch 'maint' 2014-01-18 18:10:48 -05:00
Braden Obrzut e5d7077d74 - Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Christoph Oelckers cbed4624fa - added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.) 2013-11-29 13:24:38 +01:00
Randy Heit fe67ae5e54 Merge branch 'maint' 2013-11-19 21:01:15 -06:00
Randy Heit 62ffe7e4e2 Add NOGRAVITY to every Raven actor with FLOATBOB
- Fixed: Heretic and Hexen completely skip all normal Z processing on
  mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to
  everything with that flag set.
2013-11-19 19:42:13 -06:00
Braden Obrzut 97d7b1e59e Merge branch 'origin/maint'
Conflicts:
	src/sound/fmodsound.cpp
2013-10-23 19:39:22 -04:00
Christoph Oelckers a144221174 - changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this. 2013-09-20 10:43:10 +02:00
Christoph Oelckers 251cdacf26 Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_strifeweapons.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/constants.txt
2013-09-03 09:01:28 +02:00
Christoph Oelckers 8e8f6cf5a6 - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00
Christoph Oelckers 3e4678765b Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers 62830f7927 - added separate automap color for non-counting monsters.
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers ef22bb2521 Merge branch 'maint' 2013-08-12 01:55:12 +02:00
Christoph Oelckers 3300566493 - P_DropItem's chance parameter had an incorrect default value. 2013-08-12 01:54:45 +02:00
Christoph Oelckers fabf8272e6 Merge branch 'maint' 2013-08-11 21:04:17 +02:00
Christoph Oelckers c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers 36b487fd78 Merge branch 'maint' 2013-08-11 11:32:44 +02:00
Christoph Oelckers 1acbe17876 - specte typo in language.ptb. 2013-08-10 21:15:06 +02:00
Christoph Oelckers d438c6c456 - fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre. 2013-08-10 20:42:34 +02:00
Christoph Oelckers 3bcc4078b1 Merge branch 'maint' 2013-08-10 10:19:20 +02:00
Christoph Oelckers 1c889dc9fa - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
Christoph Oelckers bba092cc0b Merge branch 'master' into scripting
Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Christoph Oelckers 21bce3b0c4 Merge branch 'maint' 2013-08-09 12:51:26 +02:00
Christoph Oelckers 5d0369d4ed - Ability to set A_VileAttack's initial attack's damage type - by BlueShadow. 2013-08-09 12:18:58 +02:00
Christoph Oelckers 34b71baad1 - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
Christoph Oelckers 9f35788164 - added custom automap overlay colors.
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Christoph Oelckers 8f45e906d4 Merge branch 'automap_colors' 2013-08-02 18:16:05 +02:00
Christoph Oelckers 42848f41dc - fixed typo in MENUDEFS. 2013-08-02 18:15:39 +02:00
Christoph Oelckers aa72857c72 - implemented automap color parser for MAPINFO (code not tested yet!) 2013-08-02 16:56:42 +02:00
Christoph Oelckers 845020c617 - ovthingcolors were not properly set.
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers e01c4e0201 Merge branch 'maint' 2013-07-30 13:18:08 +02:00
Christoph Oelckers 16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Christoph Oelckers 81334809c4 - changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default. 2013-07-30 09:32:33 +02:00
Christoph Oelckers c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
Christoph Oelckers 909ec2e35a Merge branch 'maint' into scripting 2013-07-28 10:47:17 +02:00
Christoph Oelckers 897a17309b - added menu option for sprite display on automap. 2013-07-25 17:22:45 +02:00
Christoph Oelckers cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Randy Heit 9c86f1c220 Merge branch 'master' into scripting for plugged userinfo memory leak
Conflicts:
	src/d_player.h
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Christoph Oelckers f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers 83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers 10dd75f902 - externalized "New save game" line for save screen. 2013-07-14 09:31:49 +02:00
Christoph Oelckers 453f4ace5c - added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low. 2013-07-14 09:01:00 +02:00
Randy Heit 3d61365879 Merge branch 'maint' 2013-07-02 14:51:49 -05:00
Randy Heit 5af1e6f734 - Added a compatibility option to fix Super Sonic Doom's first bonus
stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Braden Obrzut cc616a417d Merge branch 'maint' 2013-07-01 16:58:14 -04:00
Braden Obrzut 02ff428d54 - Allow generator expressions to be turned off during pk3 building with CMake.
- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Randy Heit 4deeb8d8ae Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/p_local.h
	src/p_map.cpp
	src/sdl/i_main.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-06-25 19:28:25 -05:00
Christoph Oelckers f0feee3b4e Merge branch 'maint' 2013-06-26 01:03:19 +02:00
Christoph Oelckers fb1734ba50 - fix previous commit and add compat option for Cheogh's blue key. 2013-06-26 00:57:26 +02:00
Christoph Oelckers 4622ab865b - merged the two blocks for void.wad in compatibility.txt. 2013-06-25 11:55:49 +02:00
Christoph Oelckers e4f78f225c Merge fix. 2013-06-24 02:26:23 +02:00
Christoph Oelckers 631fd69719 - fixed: GoldWandPuff2 requires the PUFFONACTORS flag. 2013-06-24 02:25:16 +02:00
Christoph Oelckers 5fd3b1cf19 - added _mental_*s compatibility fix for Ultimate Simplicity, map07 2013-06-23 17:38:51 -05:00
Christoph Oelckers 7d56311152 - added Ryan Cordell's A_CheckRange submission. 2013-06-23 18:45:17 +02:00
Christoph Oelckers 5bbb18b6dd - added _mental_*s compatibility fix for Ultimate Simplicity, map07 2013-06-23 18:39:01 +02:00
Randy Heit 459ad5abff - Updated scripting branch to latest version in trunk.
SVN r4337 (scripting)
2013-06-07 03:31:30 +00:00
Christoph Oelckers c4b7335312 - fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
- fixed: UDMF's ZDoomTranslated namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with Doom-format ZDoom maps.


SVN r4325 (trunk)
2013-06-03 07:14:42 +00:00
Randy Heit 2d13a45773 - Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Christoph Oelckers dbf68e3f2c - fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
2013-05-30 21:07:29 +00:00
Christoph Oelckers a7c2346b32 - added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00
Christoph Oelckers 567fbace22 - re-fixed r4279.
SVN r4282 (trunk)
2013-05-25 18:30:23 +00:00
Christoph Oelckers 2767f31a92 - fixed: PillarAlienPower must loop its state.
SVN r4279 (trunk)
2013-05-25 16:22:51 +00:00
Braden Obrzut 332e39d6c8 - Fixed: Typo in WaterDropOnFloor actor's active sound.
SVN r4276 (trunk)
2013-05-22 21:26:06 +00:00
Braden Obrzut 1d4fbc05a5 - Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
- Fixed: Typo from r4270.

SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit 6ada6158ef - Added a fallback for accented characters to use unaccented ones.
- Updated Portuguese strings with the version here: http://forum.zdoom.org/viewtopic.php?p=672839#p672839

SVN r4271 (trunk)
2013-05-17 02:35:35 +00:00
Randy Heit 71f42122bc - Added a definition for OB_MPMAULER1 and removed the needless reference to OB_MPMAULER2.
SVN r4270 (trunk)
2013-05-17 01:22:19 +00:00
Randy Heit ec7f433da3 - Fixed: Strife line special 200 should also be marked as repeatable.
SVN r4269 (trunk)
2013-05-17 01:06:47 +00:00
Randy Heit 4692e3f69c - Fixed: Strife line special should have been marked repeatable.
SVN r4268 (trunk)
2013-05-17 01:02:43 +00:00
Randy Heit 6922049b83 - Redo r4259, because I guess those weren't actually whitespace changes. (Although they looked like it to me.)
SVN r4266 (trunk)
2013-05-14 23:34:24 +00:00
Randy Heit 1e32e75eef - Removed the music strings from the Brazilian Portuguese translations. (And apparently some whitespace changes too?)
SVN r4260 (trunk)
2013-05-12 18:43:28 +00:00
Randy Heit cb7bc7e66c - Fixed: TAG_MINEKEY still contained the underscore character.
SVN r4259 (trunk)
2013-05-12 18:41:44 +00:00
Randy Heit 404df07629 - Fixed: The Ironlich lost its Pain state when it was converted to DECORATE.
SVN r4252 (trunk)
2013-05-07 01:57:05 +00:00
Randy Heit 8830d3a07a - Fixed: Ever since r1078, D'Sparil has been too quiet.
SVN r4249 (trunk)
2013-05-04 19:46:38 +00:00
Randy Heit e9cd2777f3 - Fixed: r4226 had bad copy-paste angles for Demon2's XDeath.
SVN r4241 (trunk)
2013-04-30 04:49:24 +00:00
Randy Heit 77b57e2f98 - Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
SVN r4226 (trunk)
2013-04-28 01:58:51 +00:00
Christoph Oelckers 9f71c7cb4e - added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00
Randy Heit d99517292b - Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
SVN r4218 (trunk)
2013-04-16 20:26:35 +00:00
Christoph Oelckers 0d89183aa7 - ignoreteleporttags compatibility setting for a few maps.
SVN r4208 (trunk)
2013-04-02 19:11:50 +00:00
Randy Heit 147da94e2f - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit f9915d7cf2 - Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit c54ea7f6b7 - Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit 53e73783e0 - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit 277d59b2bb - Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Christoph Oelckers b0203c9f1d - added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit 8410ac760a - Added A_SetDamageType.
SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Braden Obrzut 3fe31668a6 - More Visual Studio with CMake fixes.
SVN r4176 (trunk)
2013-03-08 19:23:06 +00:00
Christoph Oelckers 33f363f4c6 - added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
2013-02-27 10:35:44 +00:00
Braden Obrzut 01fed92920 - Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
2013-02-25 00:12:21 +00:00
Christoph Oelckers 81785124c5 - fixed: the ExplosiveBarrel's height was wrong.
SVN r4161 (trunk)
2013-02-22 21:18:29 +00:00
Christoph Oelckers 071002c02b - add weapon slots to key configuration menu.
SVN r4154 (trunk)
2013-02-20 12:22:04 +00:00
Randy Heit 2e7ef2e019 - Added Brazilian Portuguese translation.
SVN r4149 (trunk)
2013-02-19 02:59:40 +00:00
Randy Heit f5891dea25 - Added time display for alt hud.
SVN r4148 (trunk)
2013-02-19 02:58:03 +00:00
Randy Heit bd601a1bc8 - Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
2013-02-19 02:44:49 +00:00
Christoph Oelckers 027a99d772 - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
SVN r4125 (trunk)
2013-02-10 08:53:03 +00:00
Randy Heit 9af00a22d3 - Fixed: Strife's slow Ceiling_CrushAndRaise lines do no actual damage.
SVN r4124 (trunk)
2013-02-10 00:33:22 +00:00
Randy Heit 24edfd5c86 - Fixed translations of Heretic linetype's that perform Floor_LowerToHighest with an offset.
SVN r4123 (trunk)
2013-02-10 00:26:47 +00:00
Randy Heit 65d2d0a5e5 - Added compatibility option for Claustrophobia 1024, map 01.
SVN r4122 (trunk)
2013-02-09 23:18:34 +00:00
Randy Heit afabf7e018 - Force node building for garrison.wad from The Master Levels so that the teleporter to the
red key won't leave you in the ground.

SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit 87b8b6201c - Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.

SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit 5b97bf47de - Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit 931357358d - Reorder the althud level time map entries to match their displayed order.
SVN r4048 (trunk)
2013-01-26 03:19:27 +00:00
Christoph Oelckers 6a1f28e400 - fixed some issues in the alternate HUD menu.
SVN r4046 (trunk)
2013-01-25 14:50:09 +00:00
Randy Heit 9b5232a410 - Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
up because they no longer physically clip through the floor.

SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit 7291a56335 - Shorten text of the longest lines in the gameplay options menu.
SVN r4035 (trunk)
2013-01-23 03:54:14 +00:00
Randy Heit 5f4bcaac3d - Added A_UnSetInvulnerable() to the FireDemon (aka Afrit)'s Pain state, in case it gets pained
before entering its Chase state.

SVN r4033 (trunk)
2013-01-23 03:38:13 +00:00
Randy Heit 5cbdc3382d - Slow down the scripted marines' rocket attack and speed up the plasma attack to better reflect
the speeds of the equivalent player weapons.

SVN r4023 (trunk)
2013-01-06 04:32:27 +00:00
Randy Heit 7f74d28638 - Do not use the muzzle flash player sprites for the scripted marines' melee attacks.
SVN r4022 (trunk)
2013-01-06 04:20:37 +00:00
Randy Heit 7fb0d37d99 - Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
not continue to punch air if it starts attacking while its target is in melee range and
  then moves out of it.

SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
Randy Heit 0d47c6cbc8 - Added bright flags to the scripted marines' BFG and railgun attacks.
SVN r4020 (trunk)
2013-01-06 04:06:19 +00:00
Randy Heit dfe470e5f2 - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
  latter intentionally checks to the sides of the aimed line.

SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Christoph Oelckers b3ada01bbd - Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting.
SVN r4002 (trunk)
2012-12-22 22:37:58 +00:00
Randy Heit 92a07ab8b4 - Fixed: The Fist had the wrong Tag string.
SVN r3996 (trunk)
2012-12-22 00:21:18 +00:00
Christoph Oelckers 7aa4c55bfc - added Gez's patch to fix map checksum calculation.
SVN r3970 (trunk)
2012-11-19 00:43:45 +00:00
Randy Heit 5627a7ebd7 - Added the Java OPL3 emulator to the menu.
- Added full panning support to the Java OPL3 emulator.

SVN r3969 (trunk)
2012-11-17 05:26:03 +00:00
Randy Heit 3f02444ffe - Fixed: ArtiTeleport was missing its SpawnID.
SVN r3966 (trunk)
2012-11-13 04:59:38 +00:00
Randy Heit b0e70f8f87 - Added compatibility kludge for Khorus map08.
SVN r3965 (trunk)
2012-11-13 04:55:03 +00:00
Randy Heit 2ce1debe8d - Added FDARI's get actor height and radius patch.
SVN r3955 (trunk)
2012-11-09 23:06:40 +00:00
Randy Heit 6c64f19a7e - Enable Doom 1.1 status bar support.
SVN r3954 (trunk)
2012-11-09 23:03:53 +00:00
Randy Heit 68b3c4860f - Remove redundant redundancy in the PigPlayer definition.
SVN r3950 (trunk)
2012-11-09 05:02:05 +00:00
Randy Heit 3ec387ac32 - Renamed opl_stereo to opl_fullpan, since DOSBox's core is emulating an OPL3, which is stereo
but only supports three pan positions and not the full 127 MIDI pan positions.
- Added opl_core cvar to select emulator core. 0 is MAME and 1 is DOSBox.
- Added DOSBox's LGPL OPL core, distantly related to one adlibemu.c written by Ken Silverman
  (not to be confused with the ancient MAME-derived and GPL-licensed core also found in DOSBox).
  I believe this corresponds to their "compat" emulator, but I'm not sure.

SVN r3946 (trunk)
2012-11-08 05:45:58 +00:00
Randy Heit 12ee3271c4 - Replaced the opl_onechip cvar with opl_numchips. You can now emulate up to 8 of them for MIDI
playback. (Raw OPL playback will still clamp it to 2, since there's no use for more than that
  with any of the raw OPL formats.)

SVN r3945 (trunk)
2012-11-06 06:10:04 +00:00
Randy Heit 3b0ad55285 - Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
Full stereo panning for the MIDI player. (The raw OPL players are unaffected.) To get the
  mono output back, you can set opl_stereo to false.
- Changed SoftSynthMIDIDevice::OpenStream() to allocate the same number of samples for stereo
  and mono streams.

SVN r3929 (trunk)
2012-11-02 03:25:50 +00:00
Randy Heit bfae51ed2e - Added Gez's BFG edition patch.
SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00
Randy Heit 6e88529324 - Added a RETI instruction for returning 15-bit signed immediate values.
- Changed Actor's Damage property into an actual function. All access to the damage property
  must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
  to the former actor->Damage, for the case where actor->Damage was not an expression. (I
  suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.

SVN r3919 (scripting)
2012-10-28 04:36:52 +00:00
Randy Heit 5e184260ac - Fixed: FastProjectile's missile height needs to be initialized to 0.
SVN r3918 (scripting)
2012-10-28 01:26:10 +00:00
Randy Heit 38d7b7d203 - Fixed errors and warnings when compiling with GCC. (Unfortunately, the VC++ debug builds
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
  fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
  version of the main VM loop, because I don't relish the thought of being stuck with GDB
  for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
  names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
  DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.


SVN r3893 (scripting)
2012-10-18 03:19:27 +00:00
Randy Heit e7efa1d802 - Update to latest version in trunk.
SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit 1e234c9853 - Disable the teleports on lines 1107 and 1108 of nukemine.wad E1M2 so that the map is completable.
SVN r3871 (trunk)
2012-09-14 03:02:51 +00:00
Randy Heit 077feefb0b - Fixed one small copy-paste error in decaldef.txt for SnakeScorch22.
SVN r3870 (trunk)
2012-09-11 01:42:01 +00:00
Randy Heit 9f3a93bfd2 - Added compatibility setting for Community Chest 3, map03.
SVN r3867 (trunk)
2012-09-09 02:58:37 +00:00
Randy Heit a33b2fe2d5 - Daedalus maps 31 and 32 don't need compatibility settings.
SVN r3865 (trunk)
2012-09-09 01:50:45 +00:00
Randy Heit 7a99d28e8c - Added compatibility entries for Daedalus to fix SPAC_Push-triggered lines that aren't actually pushable.
SVN r3864 (trunk)
2012-09-08 03:41:31 +00:00
Randy Heit a77705e04e - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
I could be clever and have the beggar chase after you some after you attack him, with a
  random chance to cease pursuit. However, that didn't look much different from his normal
  wandering animation, and he usually gave up before getting anywhere near you, so it was
  kind of pointless. I kept the action functions around anyway, since they're simple things that
  somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
  Strife's Beggar trying to attack you when you're nowhere near him.

SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
Randy Heit 6a91335841 - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
  them telling P_RadiusAttack() that the target is the source.

SVN r3860 (trunk)
2012-08-30 04:01:50 +00:00
Randy Heit a94cf9d548 - Added A_SetTics.
SVN r3851 (trunk)
2012-08-24 21:02:49 +00:00
Randy Heit 6645121519 - Changed the gamma slider in the menu to bottom out at 0.75 instead of 1.0 and to move in
increments of 0.05 instead of 0.1.

SVN r3848 (trunk)
2012-08-23 01:10:28 +00:00
Randy Heit bc30b1a806 - Exported the scoreboard text to LANGUAGE.
SVN r3834 (trunk)
2012-08-22 21:53:44 +00:00
Randy Heit a505352da3 - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
SVN r3832 (trunk)
2012-08-22 21:31:48 +00:00
Randy Heit 100391507e - Added two new PlayerPawn properties:
* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
  * FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.

SVN r3829 (trunk)
2012-08-14 03:24:59 +00:00
Randy Heit d993143126 - Remove LabelOffset from menudef.txt.
SVN r3787 (trunk)
2012-07-26 05:36:43 +00:00
Randy Heit d85604da19 - Update scripting branch to latest version of trunk.
SVN r3767 (scripting)
2012-07-17 02:53:53 +00:00
Randy Heit a26cd841ae - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
super chicken. Rawr! The PlayerPawn flag CANSUPERMORPH now enables this.

SVN r3763 (trunk)
2012-07-15 03:10:00 +00:00
Randy Heit 86a7a3249f - Added compatibility options for Requiem map04 and Hell Revealed map19.
SVN r3761 (trunk)
2012-07-15 01:46:47 +00:00
Randy Heit 562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit 9b041cb431 - What I didn't have this saved? ugh
SVN r3742 (trunk)
2012-07-06 03:15:40 +00:00
Randy Heit df6f494329 - Added Hacx 2.0 detection.
SVN r3736 (trunk)
2012-07-06 02:06:51 +00:00
Randy Heit 93a480f52f - Added hud_scale and hud_althudscale to the menus.
SVN r3719 (trunk)
2012-06-30 01:18:26 +00:00
Christoph Oelckers 006a0b1641 - fixed the Programmer's last state's sprite frame (was Y, should be X.
SVN r3715 (trunk)
2012-06-28 23:11:32 +00:00
Randy Heit 70c11f7568 - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Christoph Oelckers 37d9519673 - added Xaser's submission for no impact damage from blasting.
SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Christoph Oelckers ff25785781 - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag.
SVN r3692 (trunk)
2012-06-16 08:35:51 +00:00
Randy Heit 44932a6c56 - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
  damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.

SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Christoph Oelckers af43ef8983 - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
SVN r3623 (trunk)
2012-05-05 22:53:16 +00:00
Christoph Oelckers cbcc7443c6 - added Xaser's bobbing style options submission.
SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
Christoph Oelckers 5dbf486806 - added menu entries for HUD flash options.
SVN r3614 (trunk)
2012-05-01 18:20:04 +00:00
Christoph Oelckers 8b875bc32a - added Italian translation to OB_VOODOO (thanks to Edward-san)
SVN r3584 (trunk)
2012-04-22 07:37:38 +00:00
Christoph Oelckers b8604e4bcd - added some accented characters to the small Doom font. (thanks to hfc2x)
SVN r3583 (trunk)
2012-04-22 07:35:53 +00:00
Randy Heit a157e587b5 - 私は英語が悪い。
SVN r3575 (trunk)
2012-04-22 02:00:34 +00:00
Randy Heit b94607dc7e - Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
by treating it as a real player.

SVN r3574 (trunk)
2012-04-19 04:03:42 +00:00
Christoph Oelckers 52bb3a4dbe - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
SVN r3555 (trunk)
2012-04-12 12:42:00 +00:00
Christoph Oelckers 26dbec2aae - added FDARI*s damagetype fix
SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers 4637ed53fa - added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers 235a09d92a - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers 34820aacd2 - added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers 3aa759714a - added DavidPH's A_FaceTarget with pitch submission.
SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers c3638eb338 - added FDARI's submission for A_CustomMissile options.
SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Christoph Oelckers 64f14f8d18 - changed Hacx and Harmony configs to use the arrow cursor as default instead of Doom's bunny.
SVN r3505 (trunk)
2012-04-01 10:49:40 +00:00
Randy Heit 89790ac313 - Add DMXGUS parsing, thanks to Gez.
SVN r3494 (trunk)
2012-03-30 05:23:18 +00:00
Randy Heit cfb9329c7f - Add Gez's A_RadiusGive.
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit 60e0eca047 - Add compatibility settings for Reverie map18 and Artica 3.
SVN r3489 (trunk)
2012-03-29 04:40:41 +00:00
Randy Heit 23e88c88c9 - Add 17:10 aspect ratio, for 1024x600 screens.
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit 49aaf9b451 - Added A_ClearLastHeard action function.
SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit 849d6724d8 - Moved "Go away!" text into language.enu.
SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Randy Heit 07118147d8 - Revised the fix from r3442: Make the line a nonrepeatable Door_Open instead of completely
clearing the line's special.

SVN r3447 (trunk)
2012-03-16 23:42:11 +00:00
Randy Heit 73a78caa5c - Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges.

SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Randy Heit 9f168e29e2 - Added clearlinespecial, for doom.wad e3m4 line 1069.
- Allow using the parameterized compatibility options with IWAD maps.

SVN r3442 (trunk)
2012-03-15 23:41:44 +00:00
Randy Heit 6290ea4fcb - Added setactivation command for compatibility.cpp to fix the gear boxes on hexdd.wad, map54,
which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.

SVN r3437 (trunk)
2012-03-15 20:33:33 +00:00
Christoph Oelckers e4880d162f - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit 859512bf77 - Added gather2.wad's map05 and darkside.wad's map01 (which are actually the same map) to
compatibility.txt for Arch-Vile ghost resurrection.

SVN r3421 (trunk)
2012-03-10 02:09:04 +00:00
Randy Heit e9f832460b - Added "misc/startupdone" sound to be played when the startup screen is closed and the game
is about to begin.

SVN r3420 (trunk)
2012-03-10 01:54:00 +00:00
Randy Heit 514f29a34a - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.

SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit 91ba2ec404 - Fix strife linetype 11 again, courtesy of Gez.
SVN r3376 (trunk)
2012-02-21 19:56:25 +00:00
Randy Heit 7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Braden Obrzut da974c3444 - Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
SVN r3361 (trunk)
2012-02-16 05:01:17 +00:00
Randy Heit 5a95c997d1 - Added keys on the automap for Heretic in easy mode, courtesy of Gez.
SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit 68fbd75897 - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
  4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
  to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
  FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
  out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
  DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
  first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
  FMODs, the following have been added:
  * snd_drawoutput now labels its outputs with the speakers they represent.
  * DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
    DrawText to a Unicode/non-Unicode variant.
  * The loopsound console command was added to spawn an actor at the player's location and
    have it loop a sound infinitely.
  Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
  my code, though I don't really know where to begin looking for the problem.

SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers 5d7ee4dbfd - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
SVN r3348 (trunk)
2012-02-09 19:59:32 +00:00
Christoph Oelckers 893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit 7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit 4d46655de6 - Fix: Use correct pickup flash color.
SVN r3316 (trunk)
2011-11-17 02:33:26 +00:00
Randy Heit 4816b3182b - Add compat_badangles to the menu.
SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit de956a9ab6 - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
the offset to the target height. (This is Heretic's behavior.)

SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Randy Heit 3d214602c4 - Fixed: Strife line type 11 has the same Teleport_NewMap/Exit_Normal semantics
as line type 52.

SVN r3303 (trunk)
2011-10-27 01:05:59 +00:00
Christoph Oelckers 46cedffafb Fixed floor crushers in Strife.
SVN r3302 (trunk)
2011-10-23 10:01:59 +00:00
Randy Heit f51f4866e4 - Fix mapcolor for Strife's passcard.
SVN r3299 (trunk)
2011-10-03 00:38:20 +00:00
Christoph Oelckers 3c47a30249 - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Braden Obrzut eafb9da2c1 - Backported GZDoom r1246:
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.


SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut c12b04c130 - Fixed: autosave count has a maximum of 20 not 32.
SVN r3282 (trunk)
2011-08-18 21:40:03 +00:00
Braden Obrzut f6ddad95b7 - Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.

SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut f42358ad08 - Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Christoph Oelckers f84368677a - updated OpenAL branch.
SVN r3269 (openal)
2011-07-08 22:00:23 +00:00
Christoph Oelckers ba661308d4 - added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers 24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers 4d7fcbf1b8 - added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers 6ba0689b8d - added DavidPH's A_AlertMonsters range submission.
SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers 5df9af462a - added DavidPH's A_PainAttack extension submission.
SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers 60a411c9ad - added A_GunFlash extension submission.
SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Randy Heit 59b6c5ef5c - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
  As the least likely parameter to be used, desaturation has been moved into a constant
  register to make room for the alpha parameter to live in the vertex's color value.

SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
Randy Heit 68e34e1e5c - Fixed: Wrong speed for Boom line type 175.
SVN r3206 (trunk)
2011-05-15 19:28:17 +00:00
Randy Heit 29e486495b - Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
  top of the texture. Added a compatibility flag.

SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Randy Heit 381fb8d304 - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
starts diminishing.

SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Christoph Oelckers b7fadac671 - added Gez's A_WolfAttack submission.
SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Christoph Oelckers 820554d636 - added FDARI's pointer operation submission.
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00