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https://github.com/ZDoom/gzdoom.git
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Added network load balancing
- Guests can now attempt to match latency with the arbitrator. (net_loadbalance) - Added althud feature to show arbitrator and local latency. (hud_showlag 1 is on for netgames, 2 is always on)
This commit is contained in:
parent
79d9a573bb
commit
542b8a7171
4 changed files with 86 additions and 4 deletions
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@ -117,6 +117,7 @@ int playerfornode[MAXNETNODES];
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int maketic;
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int skiptics;
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int ticdup;
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int arb_maketic; // Arbitrators maketic difference
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void D_ProcessEvents (void);
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void G_BuildTiccmd (ticcmd_t *cmd);
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@ -151,6 +152,8 @@ CUSTOM_CVAR (Bool, cl_capfps, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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}
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}
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CVAR(Bool, net_loadbalance, true, CVAR_SERVERINFO)
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// [RH] Special "ticcmds" get stored in here
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static struct TicSpecial
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{
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@ -347,6 +350,9 @@ int NetbufferSize ()
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k += netbuffer[k] + 1;
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}
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if (doomcom.remotenode == nodeforplayer[Net_Arbitrator])
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k++;
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if (netbuffer[0] & NCMD_MULTI)
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{
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count = netbuffer[k];
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@ -570,6 +576,9 @@ bool HGetPacket (void)
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if (doomcom.datalength != NetbufferSize ())
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{
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Printf("Bad packet length %i (calculated %i)\n",
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doomcom.datalength, NetbufferSize());
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if (debugfile)
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fprintf (debugfile,"---bad packet length %i (calculated %i)\n",
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doomcom.datalength, NetbufferSize());
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@ -782,6 +791,11 @@ void GetPackets (void)
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}
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}
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if (netconsole == Net_Arbitrator)
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{
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arb_maketic = netbuffer[k++];
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}
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playerbytes[0] = netconsole;
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if (netbuffer[0] & NCMD_MULTI)
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{
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@ -1190,6 +1204,12 @@ void NetUpdate (void)
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}
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}
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if (consoleplayer == Net_Arbitrator)
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{
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// The number of tics we just made should be removed from the count.
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netbuffer[k++] = ((maketic - newtics - gametic) / ticdup);
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}
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if (numtics > 0)
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{
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int l;
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@ -1298,10 +1318,16 @@ void NetUpdate (void)
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// very jerky. The way I have it written right now basically means
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// that it won't adapt. Fortunately, player prediction helps
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// alleviate the lag somewhat.
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if (NetMode != NET_PacketServer)
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int average = 0;
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if (net_loadbalance)
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average = (((maketic - newtics - gametic) / ticdup) + arb_maketic) / 2;
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if (NetMode == NET_PeerToPeer)
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{
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mastertics = nettics[nodeforplayer[Net_Arbitrator]];
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mastertics = nettics[nodeforplayer[Net_Arbitrator]] + average;
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}
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else if (NetMode == NET_PacketServer)
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{
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mastertics = mastertics + average;
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}
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if (nettics[0] <= mastertics)
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{
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@ -2713,7 +2739,7 @@ void Net_SkipCommand (int type, BYTE **stream)
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CCMD (pings)
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{
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int i;
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Printf("%d (%d ms) arbitrator buffer time\n", arb_maketic * ticdup, (arb_maketic * ticdup) * (1000 / TICRATE));
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for (i = 0; i < MAXPLAYERS; i++)
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if (playeringame[i])
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Printf ("% 4d %s\n", currrecvtime[i] - lastrecvtime[i],
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@ -143,6 +143,7 @@ extern struct ticcmd_t localcmds[LOCALCMDTICS];
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extern int maketic;
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extern int nettics[MAXNETNODES];
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extern int arb_maketic;
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extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];
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extern int ticdup;
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@ -37,6 +37,7 @@
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// copy would be.
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#include "doomtype.h"
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#include "doomdef.h"
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#include "v_video.h"
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#include "gi.h"
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#include "c_cvars.h"
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@ -48,6 +49,7 @@
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#include "p_local.h"
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#include "doomstat.h"
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#include "g_level.h"
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#include "d_net.h"
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#include <time.h>
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@ -73,6 +75,7 @@ CVAR (Bool, hud_showscore, false, CVAR_ARCHIVE); // for user maintained score
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CVAR (Bool, hud_showweapons, true, CVAR_ARCHIVE); // Show weapons collected
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CVAR (Int , hud_showtime, 0, CVAR_ARCHIVE); // Show time on HUD
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CVAR (Int , hud_timecolor, CR_GOLD,CVAR_ARCHIVE); // Color of in-game time on HUD
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CVAR (Int , hud_showlag, 0, CVAR_ARCHIVE); // Show input latency (maketic - gametic difference)
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CVAR (Int, hud_ammo_red, 25, CVAR_ARCHIVE) // ammo percent less than which status is red
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CVAR (Int, hud_ammo_yellow, 50, CVAR_ARCHIVE) // ammo percent less is yellow more green
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@ -917,6 +920,49 @@ static void DrawTime()
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DrawHudText(SmallFont, hud_timecolor, timeString, hudwidth - width, height, FRACUNIT);
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}
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//---------------------------------------------------------------------------
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//
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// Draw in-game latency
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//
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//---------------------------------------------------------------------------
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static void DrawLatency()
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{
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if (hud_showlag <= 0 ||
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(hud_showlag == 1 && !netgame) ||
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hud_showlag > 2)
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{
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return;
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}
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int localdelay = (maketic - gametic) * (1000 / TICRATE);
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int arbitratordelay = (arb_maketic * ticdup) * (1000 / TICRATE);
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int color = CR_GREEN;
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if (MAX(localdelay, arbitratordelay) > 200)
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{
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color = CR_YELLOW;
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}
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if (MAX(localdelay, arbitratordelay) > 400)
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{
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color = CR_ORANGE;
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}
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if (MAX(localdelay, arbitratordelay) >= ((BACKUPTICS / 2 - 1) * ticdup) * (1000 / TICRATE))
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{
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color = CR_RED;
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}
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char tempstr[32];
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const int millis = (level.time % TICRATE) * (1000 / TICRATE);
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mysnprintf(tempstr, sizeof(tempstr), "a:%dms - l:%dms", arbitratordelay, localdelay);
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const int characterCount = strlen(tempstr);
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const int width = SmallFont->GetCharWidth('0') * characterCount + 2; // small offset from screen's border
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const int height = SmallFont->GetHeight() * 2;
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DrawHudText(SmallFont, color, tempstr, hudwidth - width, height, FRACUNIT);
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}
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//---------------------------------------------------------------------------
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//
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@ -982,6 +1028,7 @@ void DrawHUD()
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if (idmypos) DrawCoordinates(CPlayer);
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DrawTime();
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DrawLatency();
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}
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else
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{
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@ -805,6 +805,13 @@ OptionValue "AltHUDTime"
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9, "System"
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}
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OptionValue "AltHUDLag"
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{
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0, "Off"
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1, "Netgames only"
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2, "Always"
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}
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OptionMenu "AltHUDOptions"
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{
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Title "Alternative HUD"
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@ -819,6 +826,7 @@ OptionMenu "AltHUDOptions"
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Option "Show weapons", "hud_showweapons", "OnOff"
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Option "Show time", "hud_showtime", "AltHUDTime"
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Option "Time color", "hud_timecolor", "TextColors"
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Option "Show network latency", "hud_showlag", "AltHUDLag"
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Slider "Red ammo display below %", "hud_ammo_red", 0, 100, 1, 0
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Slider "Yellow ammo display below %", "hud_ammo_yellow", 0, 100, 1, 0
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Slider "Red health display below", "hud_health_red", 0, 100, 1, 0
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