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Add NoPushWindowCheck compatibility flag
- For maps like xtheateriii that expect non-blocking push lines to activate when you are standing on them and run into a completely different line, there is now this compatiblity.txt-only flag.
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4 changed files with 9 additions and 2 deletions
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@ -106,6 +106,7 @@ static FCompatOption Options[] =
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{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
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{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
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{ "linkfrozenprops", BCOMPATF_LINKFROZENPROPS, SLOT_BCOMPAT },
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{ "disablepushwindowcheck", BCOMPATF_NOWINDOWCHECK, SLOT_BCOMPAT },
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// list copied from g_mapinfo.cpp
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{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },
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@ -351,6 +351,7 @@ enum
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BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior
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BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild
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BCOMPATF_LINKFROZENPROPS = 1 << 6, // Clearing PROP_TOTALLYFROZEN or PROP_FROZEN also clears the other
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BCOMPATF_NOWINDOWCHECK = 1 << 7, // Disable the window check in CheckForPushSpecial()
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};
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// phares 3/20/98:
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@ -1640,7 +1640,7 @@ static void CheckForPushSpecial (line_t *line, int side, AActor *mobj, bool wind
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{
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if (line->special && !(mobj->flags6 & MF6_NOTRIGGER))
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{
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if (windowcheck && line->backsector != NULL)
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if (windowcheck && !(ib_compatflags & BCOMPATF_NOWINDOWCHECK) && line->backsector != NULL)
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{ // Make sure this line actually blocks us and is not a window
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// or similar construct we are standing inside of.
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fixed_t fzt = line->frontsector->ceilingplane.ZatPoint(mobj->x, mobj->y);
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@ -375,4 +375,9 @@ D62DCA9EC226DE49108D5DD9271F7631 // Cheogsh 2 map04
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setthingz 1647 528
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setthingz 1648 528
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setthingz 1649 528
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}
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}
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B9DFF13207EACAC675C71D82624D0007 // XtheaterIII map01
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{
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DisablePushWindowCheck
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}
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