mirror of
https://github.com/ZDoom/gzdoom.git
synced 2024-11-22 12:11:25 +00:00
Merge remote-tracking branch 'zdoom/master' into openal
This commit is contained in:
commit
e8233d7e87
15 changed files with 55 additions and 26 deletions
|
@ -230,6 +230,12 @@ endif( GME_FOUND AND NOT FORCE_INTERNAL_GME )
|
|||
|
||||
set( LZMA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/lzma/C" )
|
||||
|
||||
if( NOT CMAKE_CROSSCOMPILING )
|
||||
if( NOT CROSS_EXPORTS )
|
||||
set( CROSS_EXPORTS "" )
|
||||
endif( NOT CROSS_EXPORTS )
|
||||
endif( NOT CMAKE_CROSSCOMPILING )
|
||||
|
||||
add_subdirectory( lzma )
|
||||
add_subdirectory( tools )
|
||||
add_subdirectory( dumb )
|
||||
|
|
|
@ -34,7 +34,7 @@ if( NOT MSVC AND NOT APPLE )
|
|||
DEPENDS qnan )
|
||||
|
||||
set( GEN_FP_FILES arith.h gd_qnan.h )
|
||||
set( GEN_FP_DEPS ${CMAKE_CURRENT_BINARY_DIR}/arith.h ${CMAKE_CURRENTY_BINARY_DIR}/gd_qnan.h )
|
||||
set( GEN_FP_DEPS ${CMAKE_CURRENT_BINARY_DIR}/arith.h ${CMAKE_CURRENT_BINARY_DIR}/gd_qnan.h )
|
||||
endif( NOT MSVC AND NOT APPLE )
|
||||
|
||||
add_library( gdtoa
|
||||
|
|
|
@ -631,12 +631,13 @@ else( WIN32 )
|
|||
endif( APPLE )
|
||||
endif( WIN32 )
|
||||
|
||||
if( NOT ASM_SOURCES )
|
||||
set( ASM_SOURCES "" )
|
||||
endif( NOT ASM_SOURCES )
|
||||
|
||||
if( NO_ASM )
|
||||
add_definitions( -DNOASM )
|
||||
else( NO_ASM )
|
||||
if( NOT ASM_SOURCES )
|
||||
set( ASM_SOURCES "" )
|
||||
endif( NOT ASM_SOURCES )
|
||||
if( X64 )
|
||||
ADD_ASM_FILE( asm_x86_64 tmap3 )
|
||||
else( X64 )
|
||||
|
|
|
@ -1598,7 +1598,7 @@ void D_AddConfigWads (TArray<FString> &wadfiles, const char *section)
|
|||
{
|
||||
// D_AddWildFile resets GameConfig's position, so remember it
|
||||
GameConfig->GetPosition (pos);
|
||||
D_AddWildFile (wadfiles, value);
|
||||
D_AddWildFile (wadfiles, ExpandEnvVars(value));
|
||||
// Reset GameConfig's position to get next wad
|
||||
GameConfig->SetPosition (pos);
|
||||
}
|
||||
|
|
|
@ -2163,7 +2163,8 @@ void Net_DoCommand (int type, BYTE **stream, int player)
|
|||
{
|
||||
DWORD which = ReadLong (stream);
|
||||
|
||||
if (gamestate == GS_LEVEL && !paused)
|
||||
if (gamestate == GS_LEVEL && !paused
|
||||
&& players[player].playerstate != PST_DEAD)
|
||||
{
|
||||
AInventory *item = players[player].mo->Inventory;
|
||||
while (item != NULL && item->InventoryID != which)
|
||||
|
|
|
@ -3530,8 +3530,17 @@ void FParser::SF_MapThingNumExist()
|
|||
}
|
||||
else
|
||||
{
|
||||
// Inventory items in the player's inventory have to be considered non-present.
|
||||
if (SpawnedThings[intval]->IsKindOf(RUNTIME_CLASS(AInventory)) &&
|
||||
barrier_cast<AInventory*>(SpawnedThings[intval])->Owner != NULL)
|
||||
{
|
||||
t_return.value.i = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
t_return.value.i = 1;
|
||||
}
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3770,11 +3779,14 @@ void FParser::SF_ObjType()
|
|||
mo = Script->trigger;
|
||||
}
|
||||
|
||||
for(unsigned int i=0;i<countof(ActorTypes);i++) if (mo->GetClass() == ActorTypes[i])
|
||||
if (mo != NULL)
|
||||
{
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = i;
|
||||
return;
|
||||
for (unsigned int i = 0; i < countof(ActorTypes); i++) if (mo->GetClass() == ActorTypes[i])
|
||||
{
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = i;
|
||||
return;
|
||||
}
|
||||
}
|
||||
t_return.type = svt_int;
|
||||
t_return.value.i = -1;
|
||||
|
|
|
@ -21,6 +21,8 @@
|
|||
#ifndef __HU_STUFF_H__
|
||||
#define __HU_STUFF_H__
|
||||
|
||||
#include "doomtype.h"
|
||||
|
||||
struct event_t;
|
||||
class player_t;
|
||||
|
||||
|
@ -52,7 +54,7 @@ int HU_GetRowColor(player_t *player, bool hightlight);
|
|||
|
||||
// Sorting routines
|
||||
|
||||
int comparepoints(const void *arg1, const void *arg2);
|
||||
int compareteams(const void *arg1, const void *arg2);
|
||||
int STACK_ARGS comparepoints(const void *arg1, const void *arg2);
|
||||
int STACK_ARGS compareteams(const void *arg1, const void *arg2);
|
||||
|
||||
#endif
|
||||
|
|
|
@ -226,11 +226,11 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
|
|||
if (param==0)
|
||||
{
|
||||
flags=FF_EXISTS|FF_RENDERALL|FF_SOLID|FF_INVERTSECTOR;
|
||||
alpha = 255;
|
||||
for (i=0;i<sec->linecount;i++)
|
||||
{
|
||||
line_t * l=sec->lines[i];
|
||||
|
||||
alpha=255;
|
||||
if (l->special==Sector_SetContents && l->frontsector==sec)
|
||||
{
|
||||
alpha=clamp<int>(l->args[1], 0, 100);
|
||||
|
@ -252,12 +252,10 @@ static int P_Set3DFloor(line_t * line, int param, int param2, int alpha)
|
|||
|
||||
l->frontsector->ColorMap =
|
||||
GetSpecialLights (l->frontsector->ColorMap->Color,
|
||||
(unsigned int)(vavoomcolors[l->args[0]]&VC_COLORMASK),
|
||||
vavoomcolors[l->args[0]],
|
||||
l->frontsector->ColorMap->Desaturate);
|
||||
|
||||
alpha = (int)((unsigned int)(vavoomcolors[l->args[0]]&VC_ALPHAMASK)>>24);
|
||||
}
|
||||
else alpha=(alpha*255)/100;
|
||||
alpha=(alpha*255)/100;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5105,7 +5105,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
|
|||
|
||||
while ((source = it.Next()) != NULL)
|
||||
{
|
||||
P_LineAttack(activator, angle, range, pitch, damage, damagetype, pufftype, fhflags);
|
||||
P_LineAttack(source, angle, range, pitch, damage, damagetype, pufftype, fhflags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1255,7 +1255,9 @@ int P_DamageMobj (AActor *target, AActor *inflictor, AActor *source, int damage,
|
|||
// This does not save the player if damage >= TELEFRAG_DAMAGE, still need to
|
||||
// telefrag him right? ;) (Unfortunately the damage is "absorbed" by armor,
|
||||
// but telefragging should still do enough damage to kill the player)
|
||||
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE)
|
||||
if ((player->cheats & CF_BUDDHA) && damage < TELEFRAG_DAMAGE
|
||||
// Ignore players that are already dead.
|
||||
&& player->playerstate != PST_DEAD)
|
||||
{
|
||||
// If this is a voodoo doll we need to handle the real player as well.
|
||||
player->mo->health = target->health = player->health = 1;
|
||||
|
|
|
@ -314,6 +314,10 @@ void AActor::Serialize (FArchive &arc)
|
|||
arc << PoisonDamageType << PoisonDamageTypeReceived;
|
||||
}
|
||||
arc << ConversationRoot << Conversation;
|
||||
if (SaveVersion >= 4509)
|
||||
{
|
||||
arc << FriendPlayer;
|
||||
}
|
||||
|
||||
{
|
||||
FString tagstr;
|
||||
|
|
|
@ -214,8 +214,11 @@ static const FEnumList ResamplerNames[] =
|
|||
{ "No Interpolation", FMOD_DSP_RESAMPLER_NOINTERP },
|
||||
{ "NoInterp", FMOD_DSP_RESAMPLER_NOINTERP },
|
||||
{ "Linear", FMOD_DSP_RESAMPLER_LINEAR },
|
||||
// [BL] 64-bit version of FMOD Ex 4.26 crashes with these resamplers.
|
||||
#if !(defined(_M_X64) || defined(__amd64__)) || !(FMOD_VERSION >= 0x42600 && FMOD_VERSION <= 0x426FF)
|
||||
{ "Cubic", FMOD_DSP_RESAMPLER_CUBIC },
|
||||
{ "Spline", FMOD_DSP_RESAMPLER_SPLINE },
|
||||
#endif
|
||||
{ NULL, 0 }
|
||||
};
|
||||
|
||||
|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4508
|
||||
#define SAVEVER 4509
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
|
@ -18,7 +18,7 @@ actor SuperBootspork : Chainsaw 2005
|
|||
actor MiniZorcher : Pistol
|
||||
{
|
||||
game Chex
|
||||
obituary "$OP_MPZORCH"
|
||||
obituary "$OB_MPZORCH"
|
||||
inventory.pickupmessage "$GOTMINIZORCHER"
|
||||
Tag "$TAG_MINIZORCHER"
|
||||
states
|
||||
|
@ -31,7 +31,7 @@ actor MiniZorcher : Pistol
|
|||
actor LargeZorcher : Shotgun 2001
|
||||
{
|
||||
game Chex
|
||||
obituary "$OP_MPZORCH"
|
||||
obituary "$OB_MPZORCH"
|
||||
inventory.pickupmessage "$GOTLARGEZORCHER"
|
||||
Tag "$TAG_LARGEZORCHER"
|
||||
}
|
||||
|
|
|
@ -991,9 +991,9 @@ HHUSTR_E5M9 = "L ECHEVAUX DE D'SPARIL";
|
|||
|
||||
// Keys
|
||||
|
||||
TXT_GOTBLUEKEY = "CLE BLEUE";
|
||||
TXT_GOTYELLOWKEY = "CLE JAUNE";
|
||||
TXT_GOTGREENKEY = "CLE ROUGE";
|
||||
TXT_GOTBLUEKEY = "CLÉ BLEUE";
|
||||
TXT_GOTYELLOWKEY = "CLÉ JAUNE";
|
||||
TXT_GOTGREENKEY = "CLÉ VERTE";
|
||||
|
||||
// Artifacts
|
||||
|
||||
|
|
Loading…
Reference in a new issue