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- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
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parent
75cde0b221
commit
8f5683e23d
5 changed files with 20 additions and 11 deletions
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@ -1018,7 +1018,7 @@ void AInventory::Touch (AActor *toucher)
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if (flags5 & MF5_COUNTSECRET)
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{
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P_GiveSecret(toucher, true, true);
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P_GiveSecret(toucher, true, true, -1);
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}
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//Added by MC: Check if item taken was the roam destination of any bot
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@ -42,8 +42,6 @@
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#include "v_font.h"
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#include "p_spec.h"
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EXTERN_CVAR(String, secretmessage)
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class ASecretTrigger : public AActor
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{
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DECLARE_CLASS (ASecretTrigger, AActor)
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@ -62,7 +60,7 @@ void ASecretTrigger::PostBeginPlay ()
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void ASecretTrigger::Activate (AActor *activator)
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{
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P_GiveSecret(activator, args[0] <= 1, (args[0] == 0 || args[0] == 2));
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P_GiveSecret(activator, args[0] <= 1, (args[0] == 0 || args[0] == 2), -1);
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Destroy ();
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}
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@ -61,6 +61,7 @@
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#include "a_sharedglobal.h"
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#include "farchive.h"
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#include "a_keys.h"
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#include "c_dispatch.h"
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// State.
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#include "r_state.h"
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@ -73,9 +74,6 @@ static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
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void P_SetupPortals();
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// [GrafZahl] Make this message changable by the user! ;)
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CVAR(String, secretmessage, "A Secret is revealed!", CVAR_ARCHIVE)
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IMPLEMENT_POINTY_CLASS (DScroller)
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DECLARE_POINTER (m_Interpolations[0])
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DECLARE_POINTER (m_Interpolations[1])
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@ -581,7 +579,7 @@ void P_PlayerInSpecialSector (player_t *player, sector_t * sector)
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if (sector->special & SECRET_MASK)
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{
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sector->special &= ~SECRET_MASK;
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P_GiveSecret(player->mo, true, true);
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P_GiveSecret(player->mo, true, true, int(sector - sectors));
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}
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}
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@ -672,7 +670,9 @@ void P_SectorDamage(int tag, int amount, FName type, const PClass *protectClass,
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//
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//============================================================================
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void P_GiveSecret(AActor *actor, bool printmessage, bool playsound)
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CVAR(Bool, showsecretsector, false, 0)
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void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornum)
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{
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if (actor != NULL)
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{
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@ -682,7 +682,16 @@ void P_GiveSecret(AActor *actor, bool printmessage, bool playsound)
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}
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if (actor->CheckLocalView (consoleplayer))
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{
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if (printmessage) C_MidPrint (SmallFont, secretmessage);
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if (printmessage)
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{
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if (!showsecretsector || sectornum < 0) C_MidPrint(SmallFont, GStrings["SECRETMESSAGE"]);
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else
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{
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FString s = GStrings["SECRETMESSAGE"];
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s.AppendFormat(" (Sector %d)", sectornum);
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C_MidPrint(SmallFont, s);
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}
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}
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if (playsound) S_Sound (CHAN_AUTO | CHAN_UI, "misc/secret", 1, ATTN_NORM);
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}
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}
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@ -172,7 +172,7 @@ void P_PlayerOnSpecialFlat (player_t *player, int floorType);
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void P_SectorDamage(int tag, int amount, FName type, const PClass *protectClass, int flags);
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void P_SetSectorFriction (int tag, int amount, bool alterFlag);
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void P_GiveSecret(AActor *actor, bool printmessage, bool playsound);
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void P_GiveSecret(AActor *actor, bool printmessage, bool playsound, int sectornum);
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//
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// getSide()
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@ -2,6 +2,8 @@
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[enu default]
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SECRETMESSAGE = "A secret is revealed!";
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D_DEVSTR = "Useless mode ON.\n";
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D_CDROM = "CD-ROM Version: zdoom.ini from c:\\zdoomdat\n";
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PRESSKEY = "press a key.";
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