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- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
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1 changed files with 2 additions and 2 deletions
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@ -27,8 +27,8 @@ ACTOR ExplosiveBarrel 2035
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BEXP C 5 BRIGHT
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BEXP D 5 BRIGHT A_Explode
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BEXP E 10 BRIGHT
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BEXP E 1050 BRIGHT A_BarrelDestroy
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BEXP E 5 A_Respawn
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TNT1 A 1050 BRIGHT A_BarrelDestroy
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TNT1 A 5 A_Respawn
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Wait
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}
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}
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