gzdoom-gles/src
2019-04-15 14:32:08 +02:00
..
fragglescript - fixed FS camera for real. 2018-08-14 23:48:43 +02:00
g_inventory - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
g_shared - reinstated the sector light clamping threshold from before version 3.3. 2018-11-05 01:38:45 +01:00
g_statusbar - fixed potential crash when drawing status bar log 2018-11-02 13:31:41 +01:00
gl - Fixed bad merge of "- more options for Doom 64 style gradients on walls". 2018-12-08 10:07:51 +01:00
intermission - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
math
menu - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
polyrenderer - Fixed compilation of previous commit. 2018-11-30 10:16:55 +01:00
posix - fixed compilation of POSIX targets 2018-11-23 19:41:07 +01:00
r_data - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-12 21:53:14 +01:00
scripting - implement ATAN2 and FLOP 2019-04-15 14:32:08 +02:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - Disable HRTF by default, it's slow on weak CPUs with many ambient sounds. 2019-04-15 13:30:21 +02:00
swrenderer - Fixed compilation of previous commit. 2018-11-30 10:16:55 +01:00
textures - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
win32 - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 19:41:05 +01:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
actorinlines.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
actorptrselect.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
actorptrselect.h
am_map.cpp - added forced automap style to linedef, UDMF only 2018-05-19 21:40:46 +02:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_bot.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
b_func.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_game.cpp Fixed compilation warnings reported by GCC/Clang 2017-12-03 14:57:34 +02:00
b_move.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_think.cpp Fixed megasphere item selection in bot code 2017-05-26 11:54:42 +03:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-10-05 22:24:25 +02:00
c_bind.h
c_cmds.cpp - missed one place where FBrokenLines was used. 2018-11-01 21:08:40 +01:00
c_console.cpp - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_console.h
c_consolebuffer.cpp - a few more buffers converted. 2018-11-12 21:53:12 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp - fixed: CVar.ResetToDefault was missing a check for use outside of menus. 2018-11-17 20:19:21 +01:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Fixed applying of unsafe context in waiting command 2018-03-25 22:38:38 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
c_functions.cpp - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
c_functions.h - added a 'brief' mode to linetarget and info. 2017-02-25 21:48:15 +01:00
CMakeLists.txt - embed and use asmjit to JIT ZScript VM functions 2019-04-15 14:31:22 +02:00
cmdlib.cpp - Don't use secure directory creation for mingw32. 2018-04-22 12:37:07 +02:00
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-05-10 13:56:45 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_dehacked.cpp - extended the register limit for 'param'. 2018-10-14 10:31:48 +02:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
d_main.cpp - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
d_main.h Added startup song definition for custom IWADs 2018-05-10 13:53:14 +02:00
d_net.cpp - fixed crash when actor is destroyed during spawning 2018-06-30 14:35:00 +02:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2018-12-03 20:19:46 +01:00
d_player.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_protocol.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - disabled the survey code. 2018-04-08 20:51:19 +02:00
decallib.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - serialize 'spawned' object flag, WorldThingDestroyed event relies on it 2018-05-10 21:18:21 +02:00
dobject.h Made usage of assertions in VM code consistent 2017-06-22 10:36:08 +03:00
dobjgc.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
dobjgc.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
dobjtype.cpp - allow skipping optional arguments of the parent function in a virtual override definition. 2018-07-29 19:30:30 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
doomdata.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 19:41:07 +01:00
doomstat.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomstat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
dsectoreffect.cpp Export GetSector() again, removed lightingdata assignment. 2018-03-03 09:26:11 +01:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-11-01 21:08:29 +01:00
dthinker.h - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-11-01 21:08:29 +01:00
edata.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
edata.h
empty.cpp
errors.h
events.cpp Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
events.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 11:57:05 +02:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp Export AllClasses 2018-11-02 13:07:12 +01:00
g_game.h Fixed: don't interpolate view movements if a key press didn't result in any changes. 2017-10-11 19:01:37 +02:00
g_hub.cpp - made intermission screen more scripting friendly. 2017-02-24 00:28:33 +01:00
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp Changed IsPointInMap to use P_PointOnDivlineSide. 2018-11-08 16:18:30 +01:00
g_level.h - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events. 2018-11-01 20:56:50 +01:00
g_levellocals.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
g_mapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - fixed: FSkillInfo operator "=" did not set PlayerRespawn value 2017-12-28 01:41:56 -05:00
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp expose defaultbloodcolor to ZScript. 2018-11-24 00:18:24 +01:00
gi.h - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Fixed freeze after saving game when cl_waitforsave CVAR set to false 2018-03-04 15:11:45 +02:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp - extended state caller check to work on CustomInventory items as well 2018-11-16 21:31:53 +01:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-16 21:31:53 +01:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies' 2017-07-22 07:25:58 -04:00
m_cheat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
namedef.h - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
nodebuild.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp - removed the separate SSE2 version of the node builder's ClassifyLine function and all code associated with it. 2017-02-26 12:47:16 +01:00
nodebuild_events.cpp
nodebuild_extract.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
p_3dfloors.cpp - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up. 2018-11-29 11:26:08 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 21:08:53 +01:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 11:00:05 +01:00
p_acs.h Fixed excessive growth of ACS string pool 2018-04-01 16:27:08 +03:00
p_actionfunctions.cpp P_Thing_Raise fixes & cleanup 2018-11-18 21:57:11 +01:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_destructible.cpp - added copyright header to p_destructible.cpp 2018-11-08 00:18:09 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp Applied texture offsets and scales on animated doors 2017-12-29 11:47:30 +02:00
p_effect.cpp - fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity. 2017-05-19 12:03:20 +02:00
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp - fixed parameter mixup with P_CanResurrect. 2018-11-17 20:20:03 +01:00
p_enemy.h - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
p_floor.cpp - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-12 21:53:11 +01:00
p_interaction.cpp Added DMG_NO_ENHANCE for DamageMobj. 2018-11-12 22:04:17 +01:00
p_lights.cpp Export GetSector() again, removed lightingdata assignment. 2018-03-03 09:26:11 +01:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp P_Thing_Raise fixes & cleanup 2018-11-18 21:57:11 +01:00
p_lnspec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_local.h P_Thing_Raise fixes & cleanup 2018-11-18 21:57:11 +01:00
p_map.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
p_maputl.cpp Destructible geometry - minor fixes and 3D floor support 2018-11-07 11:00:05 +01:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 11:00:05 +01:00
p_mobj.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
p_pillar.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_plats.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_pspr.cpp Fixed uninitialized members in DPSprite class 2018-03-30 16:38:51 +03:00
p_pspr.h Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pusher.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_saveg.cpp - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp - added ZScript export for side_t::SetSpecialColor. 2018-11-16 21:17:45 +01:00
p_setup.cpp - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up. 2018-11-29 11:26:08 +01:00
p_setup.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
p_sight.cpp - fixed typo in sight checking code. 2018-11-07 11:00:02 +01:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp Adds "OnGiveSecret" virtual function on Actor for customizing behavior of secret finding. 2018-06-05 20:10:12 +02:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_states.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_switch.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - fixed: smooth teleporters could fudge the player over an adjacent line, causing the player to appear on top of a cliff that is much higher than the original teleport. 2018-10-09 13:01:00 +02:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 11:27:51 +01:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp P_Thing_Raise fixes & cleanup 2018-11-18 21:57:11 +01:00
p_tick.cpp Fixed linking with GCC and Clang toolchains 2017-08-12 14:41:23 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
p_user.cpp - Exported PickNewWeapon function from PlayerPawn to ZScript. 2018-10-14 10:31:46 +02:00
p_xlat.cpp - fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values. 2017-05-04 23:52:16 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp Fixed flags when demoting interactive portals 2017-10-03 08:15:14 +02:00
portal.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
r_defs.h - more options for Doom 64 style gradients on walls: 2018-11-16 21:16:15 +01:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp Don't let DEarthquake depend on r_viewpoint. 2018-08-22 00:51:59 +02:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - fixed: use 'setsizeneeded' more often in the scaling code. recalculating screen geometry for 2D elements when it changes never really hurts. 2018-10-15 11:32:34 +02:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
s_environment.cpp Disabled reverb editor's test environment by default 2018-02-24 17:46:04 +02:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - fixed default values for S_ChangeMusic 2018-10-22 10:28:22 +02:00
s_sound.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
sc_man.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-12 21:53:14 +01:00
sc_man_scanner.re -protected critical portal data from getting written to by user code. 2018-05-09 11:45:20 +02:00
sc_man_tokens.h -protected critical portal data from getting written to by user code. 2018-05-09 11:45:20 +02:00
serializer.cpp - fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them. 2018-11-26 11:28:31 +01:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Save item statistics 2018-06-18 10:12:23 +02:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp - the fourth. 2017-03-08 18:55:54 +01:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - Fixed TArray::Reset(). 2018-11-16 20:39:52 +01:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_blend.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
v_font.cpp - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
v_font.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - made DBrokenLines serializable. 2018-11-02 13:07:28 +01:00
v_text.h - made DBrokenLines serializable. 2018-11-02 13:07:28 +01:00
v_video.cpp - Make 160x100 scaling actually work, not that it's really useful. 2018-10-15 11:58:09 +02:00
v_video.h - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
version.h - Bumped version number for a new beta. 2018-12-04 18:54:17 +01:00
w_wad.cpp - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - fixed typo in error message 2018-05-25 13:05:07 +02:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Fixed Infinity and NaN floating point values formatting as string 2017-08-29 11:39:50 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-26 13:51:30 +02:00
zzautozend.cpp