.. |
fragglescript
|
Fixed camera rotation from FraggleScript
|
2017-08-13 12:22:48 +03:00 |
g_inventory
|
The fallback path in DepleteAmmo was calling the wrong function
|
2018-02-12 21:06:38 +01:00 |
g_shared
|
- made DHUDMessageBase non-abstract.
|
2018-03-03 09:52:34 +01:00 |
g_statusbar
|
Added default values for BaseStatusBar.AttachMessage() arguments
|
2018-03-07 16:00:08 +02:00 |
gl
|
Merge remote-tracking branch 'remotes/origin/materials'
|
2018-03-03 08:54:04 +01:00 |
intermission
|
- UMAPINFO parser, including some convenience additions to FScanner.
|
2017-11-19 23:04:15 +01:00 |
math
|
|
|
menu
|
- use FileRdr in the PNG code, in particular to sanitize the savepic handling.
|
2018-03-10 19:22:26 +01:00 |
polyrenderer
|
- additional check for tween-tic particle rendering, prevents jitter with timefreeze powerup
|
2018-02-24 16:04:20 -05:00 |
posix
|
Removed last remnants of PowerPC Mac support
|
2018-02-11 16:35:34 +02:00 |
r_data
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
rapidjson
|
|
|
resourcefiles
|
Move function out of header due to compile errors on macOS
|
2018-02-22 13:46:29 +01:00 |
scripting
|
Added support for default values of arguments with uint type
|
2018-03-07 15:58:06 +02:00 |
sfmt
|
|
|
sound
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
swrenderer
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
textures
|
- use FileRdr in the PNG code, in particular to sanitize the savepic handling.
|
2018-03-10 19:22:26 +01:00 |
win32
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
xlat
|
Fixed uninitialized variable in XLAT parser
|
2017-07-13 18:05:58 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
|
|
actor.h
|
Added Distance(2/3)DSquared functions.
|
2018-02-28 09:28:11 +01:00 |
actorinlines.h
|
|
|
actorptrselect.cpp
|
|
|
actorptrselect.h
|
|
|
am_map.cpp
|
Better angle selection for rotated automap sprites
|
2017-12-30 12:08:32 +02:00 |
am_map.h
|
|
|
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
|
|
b_bot.h
|
|
|
b_func.cpp
|
|
|
b_game.cpp
|
Fixed compilation warnings reported by GCC/Clang
|
2017-12-03 14:57:34 +02:00 |
b_move.cpp
|
|
|
b_think.cpp
|
Fixed megasphere item selection in bot code
|
2017-05-26 11:54:42 +03:00 |
basictypes.h
|
- Removed power-of-two limitation from span drawers, except for slopes
|
2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
|
|
|
c_bind.cpp
|
- marked a few more CCMDs unsafe.
|
2018-01-20 09:11:28 +01:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
c_console.cpp
|
Marked a few commands as unsafe
|
2018-01-07 15:03:49 +02:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
- removed some unused static variables
|
2017-04-26 14:48:33 +02:00 |
c_consolebuffer.h
|
|
|
c_cvars.cpp
|
Fixed archiving of CVARs with default values
|
2018-03-06 22:46:18 +02:00 |
c_cvars.h
|
Allowed CVARs to be set in unsafe context
|
2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
|
Marked internal menu commands as safe
|
2018-01-30 16:02:30 +02:00 |
c_dispatch.h
|
Made unsafe execution context check for CVARs more strict
|
2018-01-29 15:20:35 +02:00 |
c_expr.cpp
|
|
|
c_functions.cpp
|
|
|
c_functions.h
|
|
|
CMakeLists.txt
|
Added ability to build without thread_local support
|
2018-03-09 12:53:41 +02:00 |
cmdlib.cpp
|
Framework for context independent sounffont management
|
2018-02-22 12:51:45 +01:00 |
cmdlib.h
|
Framework for context independent sounffont management
|
2018-02-22 12:51:45 +01:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- added a compatibility setting for Perdition's Gate MAP31 which was having render issues with an unsupported vanilla effect.
|
2018-02-27 09:53:15 +01:00 |
compatibility.h
|
|
|
configfile.cpp
|
|
|
configfile.h
|
|
|
critsec.h
|
|
|
ct_chat.cpp
|
|
|
cycler.cpp
|
|
|
cycler.h
|
|
|
d_dehacked.cpp
|
- silence all error messages in the state map parser for DEHSUPP when re-reading the data.
|
2018-02-27 11:34:44 +01:00 |
d_dehacked.h
|
|
|
d_event.h
|
|
|
d_gui.h
|
|
|
d_iwad.cpp
|
Fixed detection of the first entry from internal IWADINFO
|
2017-11-18 14:37:12 +02:00 |
d_main.cpp
|
- Start of soundfont refactoring. This does not compile yet!
|
2018-02-22 07:21:19 +01:00 |
d_main.h
|
- fixed compilation in debug mode.
|
2017-11-12 09:06:40 +01:00 |
d_net.cpp
|
Fixed string format issues reported by GCC/Clang
|
2017-11-26 09:59:28 +02:00 |
d_net.h
|
|
|
d_netinf.h
|
|
|
d_netinfo.cpp
|
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
|
2017-10-23 12:16:02 -04:00 |
d_player.h
|
Fixed crash on finishgame CCMD before starting new game
|
2018-01-08 17:16:03 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
Send player FOV across the network as floatig point.
|
2017-09-02 09:57:48 +02:00 |
decallib.cpp
|
- print a warning if a decal definition cannot find an animator.
|
2017-08-12 12:30:42 +02:00 |
decallib.h
|
|
|
dobject.cpp
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
dobject.h
|
Made usage of assertions in VM code consistent
|
2017-06-22 10:36:08 +03:00 |
dobjgc.cpp
|
|
|
dobjgc.h
|
|
|
dobjtype.cpp
|
Fixed crash on exit caused by undefined class
|
2018-01-31 18:40:48 +02:00 |
dobjtype.h
|
- fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not.
|
2017-04-27 10:52:00 +02:00 |
doomdata.h
|
- Use FName instead of FString to store arg0str in FMapThing.
|
2018-01-21 09:10:04 +01:00 |
doomdef.h
|
- fixed compilation in debug mode.
|
2017-11-12 09:06:40 +01:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
|
|
doomstat.h
|
|
|
doomtype.h
|
|
|
dsectoreffect.cpp
|
Export GetSector() again, removed lightingdata assignment.
|
2018-03-03 09:26:11 +01:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
Extended profilethinkers CVAR with sorting ability
|
2018-03-09 18:13:16 +02:00 |
dthinker.h
|
- added per-class think time profiling tool.
|
2017-07-17 10:21:58 +02:00 |
edata.cpp
|
|
|
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
- remove redundant vm.h include in events.cpp
|
2018-01-21 01:02:00 -05:00 |
events.h
|
|
|
f_wipe.cpp
|
|
|
f_wipe.h
|
|
|
files.cpp
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
files.h
|
- use FileRdr in the PNG code, in particular to sanitize the savepic handling.
|
2018-03-10 19:22:26 +01:00 |
g_doomedmap.cpp
|
- added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable:
|
2017-05-01 21:25:54 +02:00 |
g_game.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
g_game.h
|
Fixed: don't interpolate view movements if a key press didn't result in any changes.
|
2017-10-11 19:01:37 +02:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_input.h
|
|
|
g_level.cpp
|
Made PlayerRespawn skill definition consistent
|
2018-02-03 16:26:49 +02:00 |
g_level.h
|
- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
|
2017-12-28 00:53:30 -05:00 |
g_levellocals.h
|
Exposed pixel stretch to ZScript as member variable instead of function
|
2017-12-29 09:42:03 +02:00 |
g_mapinfo.cpp
|
Fixed spelling of MissileShootersActivateImpactLines MAPINFO property
|
2018-03-05 15:02:39 +02:00 |
g_pch.h
|
|
|
g_pch2.h
|
|
|
g_skill.cpp
|
- fixed: FSkillInfo operator "=" did not set PlayerRespawn value
|
2017-12-28 01:41:56 -05:00 |
gameconfigfile.cpp
|
Fixed initialization of search paths on macOS
|
2018-03-04 11:06:11 +02:00 |
gameconfigfile.h
|
|
|
gametype.h
|
|
|
gi.cpp
|
- fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one
|
2017-10-14 17:44:17 -04:00 |
gi.h
|
- added ability to change slider color using mapinfo's gameinfo
|
2017-10-14 13:05:15 -04:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
|
|
hu_stuff.h
|
|
|
i_cd.h
|
|
|
i_module.cpp
|
|
|
i_module.h
|
|
|
i_net.cpp
|
|
|
i_net.h
|
|
|
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
|
|
info.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
|
2017-11-05 15:20:25 +02:00 |
info.h
|
Fixed potential crash during state validation
|
2018-03-01 11:08:38 +02:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
|
|
m_argv.h
|
|
|
m_bbox.cpp
|
|
|
m_bbox.h
|
|
|
m_cheat.cpp
|
- 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies'
|
2017-07-22 07:25:58 -04:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
|
|
m_joy.h
|
|
|
m_misc.cpp
|
Marked a few more CCMDs as unsafe
|
2018-01-29 13:30:36 +02:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- use FileRdr in the PNG code, in particular to sanitize the savepic handling.
|
2018-03-10 19:22:26 +01:00 |
m_png.h
|
- use FileRdr in the PNG code, in particular to sanitize the savepic handling.
|
2018-03-10 19:22:26 +01:00 |
m_random.cpp
|
|
|
m_random.h
|
|
|
m_swap.h
|
Added overloaded Little...() functions for big endian targets
|
2018-01-25 13:35:34 +02:00 |
md5.cpp
|
- handled all other uses of fopen that could reasonably converted to FileReader or FileWriter.
|
2017-12-02 14:24:28 +01:00 |
md5.h
|
|
|
memarena.cpp
|
|
|
memarena.h
|
|
|
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
|
|
name.h
|
|
|
namedef.h
|
Added 'TeleportSpecial' as an alias for 'Teleport' in ZScript to deconflict from the Actor.Teleport function.
|
2018-02-27 12:44:00 +01:00 |
nodebuild.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
|
|
nodebuild_gl.cpp
|
|
|
nodebuild_utility.cpp
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
p_3dfloors.cpp
|
- removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug.
|
2017-08-12 09:15:59 +02:00 |
p_3dfloors.h
|
|
|
p_3dmidtex.cpp
|
|
|
p_3dmidtex.h
|
|
|
p_acs.cpp
|
Make the ACS string pool reserve more strings
|
2018-02-10 20:18:26 +01:00 |
p_acs.h
|
Uniform way to guard ACS stack and variables
|
2018-02-03 14:39:01 +02:00 |
p_actionfunctions.cpp
|
- remove A_IsPlayingSound
|
2018-01-20 19:01:47 +01:00 |
p_blockmap.h
|
|
|
p_ceiling.cpp
|
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
|
2017-05-25 10:41:06 +03:00 |
p_checkposition.h
|
- fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag.
|
2017-08-27 10:36:34 +02:00 |
p_conversation.cpp
|
Do not output empty conversation replies to console
|
2018-01-05 16:26:31 +02:00 |
p_conversation.h
|
|
|
p_doors.cpp
|
Applied texture offsets and scales on animated doors
|
2017-12-29 11:47:30 +02:00 |
p_effect.cpp
|
- fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity.
|
2017-05-19 12:03:20 +02:00 |
p_effect.h
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
|
2017-12-07 01:54:30 -05:00 |
p_enemy.cpp
|
- add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies.
|
2018-01-09 12:34:12 -05:00 |
p_enemy.h
|
- added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters
|
2017-07-19 15:03:27 -04:00 |
p_floor.cpp
|
Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials
|
2017-05-25 10:41:06 +03:00 |
p_glnodes.cpp
|
Marked two more CCMDs as unsafe
|
2018-01-30 15:42:03 +02:00 |
p_interaction.cpp
|
- Added DMG_NO_PAIN for DamageMobj.
|
2017-12-16 12:17:55 -05:00 |
p_lights.cpp
|
Export GetSector() again, removed lightingdata assignment.
|
2018-03-03 09:26:11 +01:00 |
p_linetracedata.h
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_linkedsectors.cpp
|
|
|
p_lnspec.cpp
|
- removed all instances of CF_POWERBUDDHA
|
2017-05-16 09:52:50 +02:00 |
p_lnspec.h
|
|
|
p_local.h
|
A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though.
|
2018-01-21 10:54:02 +01:00 |
p_map.cpp
|
Fix accidentally removed SectorPlane assignment. Added missing HitVector support.
|
2018-03-03 09:30:06 +01:00 |
p_maputl.cpp
|
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
|
2018-01-29 18:00:55 +01:00 |
p_maputl.h
|
- iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group.
|
2018-01-29 18:00:55 +01:00 |
p_mobj.cpp
|
Added Distance(2/3)DSquared functions.
|
2018-02-28 09:28:11 +01:00 |
p_pillar.cpp
|
|
|
p_plats.cpp
|
|
|
p_pspr.cpp
|
Added PSPF_MIRROR.
|
2017-05-25 19:46:36 -05:00 |
p_pspr.h
|
Added PSPF_MIRROR.
|
2017-05-25 19:46:36 -05:00 |
p_pusher.cpp
|
|
|
p_saveg.cpp
|
|
|
p_saveg.h
|
|
|
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
|
|
p_sectors.cpp
|
Removed some garbage changes
|
2018-03-03 09:26:11 +01:00 |
p_setup.cpp
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
p_setup.h
|
|
|
p_sight.cpp
|
- fixed: a destination-less line portal should be ignored by the sight checking code.
|
2017-08-12 12:51:45 +02:00 |
p_slopes.cpp
|
|
|
p_spec.cpp
|
Fixed VM abort with null activator for SecretTrigger object
|
2017-08-19 11:19:29 +03:00 |
p_spec.h
|
|
|
p_states.cpp
|
Removed unused parameter from several functions in FStateDefinitions class
|
2017-11-05 15:20:25 +02:00 |
p_switch.cpp
|
|
|
p_tags.cpp
|
|
|
p_tags.h
|
|
|
p_teleport.cpp
|
|
|
p_terrain.cpp
|
|
|
p_terrain.h
|
|
|
p_things.cpp
|
- exported P_Thing_Warp to ZScript.
|
2017-11-13 21:00:17 +01:00 |
p_tick.cpp
|
Fixed linking with GCC and Clang toolchains
|
2017-08-12 14:41:23 +03:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_trace.h
|
- renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods.
|
2018-01-27 09:32:26 +01:00 |
p_udmf.cpp
|
- reworked spot lights to receive all relevant information through the args.
|
2018-01-20 22:41:28 +01:00 |
p_udmf.h
|
|
|
p_usdf.cpp
|
|
|
p_user.cpp
|
- added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying
|
2017-10-23 12:16:02 -04:00 |
p_xlat.cpp
|
- fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values.
|
2017-05-04 23:52:16 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
|
|
parsecontext.h
|
|
|
po_man.cpp
|
|
|
po_man.h
|
|
|
portal.cpp
|
Fixed flags when demoting interactive portals
|
2017-10-03 08:15:14 +02:00 |
portal.h
|
|
|
r_defs.h
|
Fixed const correctness for secplane structure
|
2018-01-18 15:34:56 +02:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
|
|
r_utility.cpp
|
- rename I_FPSTime function.
|
2017-11-13 00:54:32 +01:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- fixed possible erroneous comparison, also fixed a couple compiler warnings in the process
|
2017-10-10 07:23:05 -04:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
Rect.h
|
|
|
s_advsound.cpp
|
Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript.
|
2018-01-20 19:01:47 +01:00 |
s_environment.cpp
|
Disabled reverb editor's test environment by default
|
2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
s_playlist.h
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
s_sndseq.cpp
|
|
|
s_sndseq.h
|
|
|
s_sound.cpp
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
s_sound.h
|
- avoid double loading sound data for monoization.
|
2017-04-26 20:51:06 +02:00 |
sc_man.cpp
|
- do not abort if FScanner cannot open a file.
|
2018-02-22 14:10:25 +01:00 |
sc_man.h
|
- got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
|
2017-12-02 13:09:59 +01:00 |
sc_man_scanner.re
|
|
|
sc_man_tokens.h
|
Added string representation of 'static const' token
|
2017-11-02 14:45:35 +02:00 |
serializer.cpp
|
|
|
serializer.h
|
|
|
skins.cpp
|
|
|
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
|
|
st_stuff.cpp
|
|
|
st_stuff.h
|
|
|
statistics.cpp
|
- fixed crash when entering 'finishgame' in the console outside of a level.
|
2018-01-09 20:24:25 +01:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
|
|
stringtable.cpp
|
|
|
stringtable.h
|
|
|
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
Better STL compatibility for array iterator
|
2017-11-05 15:20:25 +02:00 |
teaminfo.cpp
|
|
|
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
|
|
umapinfo.cpp
|
- load translator from gameinfo instead of Doom for UMAPINFO
|
2017-12-30 16:36:29 -05:00 |
v_blend.cpp
|
|
|
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
- added Screen.getViewWindow function
|
2018-01-20 21:56:34 +01:00 |
v_font.cpp
|
- sound code and most of texture code converted to FileRdr.
|
2018-03-10 18:45:11 +01:00 |
v_font.h
|
Added four text colors: ice, fire, sapphire, teal
|
2017-09-23 11:56:16 +02:00 |
v_palette.cpp
|
|
|
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- use iswspace to classify whitespace in V_BreakLines.
|
2018-02-27 11:10:47 +01:00 |
v_text.h
|
- let the 3 relevant text functions handle UTF-8 strings
|
2017-12-02 21:21:57 +01:00 |
v_video.cpp
|
Fixed overbright screenshots with hardware gamma off
|
2017-12-06 11:24:10 +02:00 |
v_video.h
|
Fixed overbright screenshots with hardware gamma off
|
2017-12-06 11:24:10 +02:00 |
vectors.h
|
- fixed a few of the more obvious logic errors
|
2017-11-21 04:06:24 -05:00 |
version.h
|
Added explicit fallback to default soundfont
|
2018-03-03 15:17:30 +02:00 |
w_wad.cpp
|
- added an abstract FileReader wrapper.
|
2018-03-10 13:46:35 +01:00 |
w_wad.h
|
- added an abstract FileReader wrapper.
|
2018-03-10 13:46:35 +01:00 |
w_zip.h
|
|
|
weightedlist.h
|
|
|
wi_stuff.cpp
|
|
|
wi_stuff.h
|
|
|
x86.cpp
|
|
|
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
Fixed Infinity and NaN floating point values formatting as string
|
2017-08-29 11:39:50 +03:00 |
zstring.cpp
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zstring.h
|
Added ability to split FString on tokens
|
2017-10-28 11:44:12 +03:00 |
zzautozend.cpp
|
|
|