gzdoom-gles/src
alexey.lysiuk af7648a151 Made PlayerRespawn skill definition consistent
Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
..
fragglescript Fixed camera rotation from FraggleScript 2017-08-13 12:22:48 +03:00
g_inventory Fix typo that made DepleteAmmo always use Secondary Ammo 2018-01-30 23:52:48 -05:00
g_shared - Add dynamic spot lights 2018-01-04 17:58:11 +01:00
g_statusbar Adjust FNF enum to fix FILLZEROS 2018-01-07 23:44:03 +01:00
gl - use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on. 2018-01-28 20:46:16 +01:00
intermission - UMAPINFO parser, including some convenience additions to FScanner. 2017-11-19 23:04:15 +01:00
math
menu Marked internal menu commands as safe 2018-01-30 16:02:30 +02:00
polyrenderer Fix culling bug 2017-12-28 11:43:52 -05:00
posix Added simple fatal error window for Linux 2018-01-28 17:03:10 +02:00
r_data Added bounds checks for color translation indices 2017-12-17 15:13:41 +02:00
rapidjson
resourcefiles Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
scripting - allow retrieving the length of a string constant. 2018-01-21 18:49:46 +01:00
sfmt
sound - let fluid_reverb and fluid_chorus default to 'off'. 2018-01-29 18:54:06 +01:00
swrenderer - interpolate particles 2017-12-28 11:36:36 -05:00
textures - let TexMan.GetName return the actual name for a texture that was created from a full path name. 2018-01-28 11:54:24 +01:00
win32 Merge branch 'master' into reverbedit 2018-01-20 11:44:42 +01:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
actor.h - add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. 2018-01-09 12:34:12 -05:00
actorinlines.h
actorptrselect.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
actorptrselect.h
am_map.cpp Better angle selection for rotated automap sprites 2017-12-30 12:08:32 +02:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
b_bot.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_bot.h
b_func.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_game.cpp Fixed compilation warnings reported by GCC/Clang 2017-12-03 14:57:34 +02:00
b_move.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
b_think.cpp Fixed megasphere item selection in bot code 2017-05-26 11:54:42 +03:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp
c_bind.cpp - marked a few more CCMDs unsafe. 2018-01-20 09:11:28 +01:00
c_bind.h
c_cmds.cpp Marked a few more CCMDs as unsafe 2018-01-29 13:30:36 +02:00
c_console.cpp Marked a few commands as unsafe 2018-01-07 15:03:49 +02:00
c_console.h
c_consolebuffer.cpp - removed some unused static variables 2017-04-26 14:48:33 +02:00
c_consolebuffer.h
c_cvars.cpp Fixed resetting CVARs via internal menu CCMDs 2018-01-30 16:32:16 +02:00
c_cvars.h
c_dispatch.cpp Marked internal menu commands as safe 2018-01-30 16:02:30 +02:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt Added simple fatal error window for Linux 2018-01-28 17:03:10 +02:00
cmdlib.cpp Fixed directory creation for POSIX targets 2017-12-03 14:57:35 +02:00
cmdlib.h - consolidation of 'stat' calls. 2017-12-02 16:07:09 +01:00
colormatcher.cpp
colormatcher.h
compatibility.cpp Fixed applying of compatibility settings for IWADs 2017-10-21 10:47:13 +03:00
compatibility.h
configfile.cpp
configfile.h
critsec.h
ct_chat.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
cycler.cpp
cycler.h
d_dehacked.cpp Fixed loading of external DeHackEd patches 2017-12-09 11:37:25 +02:00
d_dehacked.h
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp Fixed detection of the first entry from internal IWADINFO 2017-11-18 14:37:12 +02:00
d_main.cpp Fix failure to write under ~/ in confinement 2018-01-21 10:52:42 +01:00
d_main.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
d_net.cpp Fixed string format issues reported by GCC/Clang 2017-11-26 09:59:28 +02:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h
d_netinfo.cpp - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
d_player.h Fixed crash on finishgame CCMD before starting new game 2018-01-08 17:16:03 +02:00
d_protocol.cpp
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
decallib.cpp - print a warning if a decal definition cannot find an animator. 2017-08-12 12:30:42 +02:00
decallib.h
dobject.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
dobject.h Made usage of assertions in VM code consistent 2017-06-22 10:36:08 +03:00
dobjgc.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
dobjgc.h - took PTypeBase and all its subclasses out of the DObject hierarchy. 2017-04-13 17:47:17 +02:00
dobjtype.cpp Fixed crash on exit caused by undefined class 2018-01-31 18:40:48 +02:00
dobjtype.h - fixed initialization of classes so that AllActorClasses only gets initialized when the game knows what is an actor and what is not. 2017-04-27 10:52:00 +02:00
doomdata.h - Use FName instead of FString to store arg0str in FMapThing. 2018-01-21 09:10:04 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h
doomstat.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomstat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomtype.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
dsectoreffect.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - added per-class think time profiling tool. 2017-07-17 10:21:58 +02:00
dthinker.h - added per-class think time profiling tool. 2017-07-17 10:21:58 +02:00
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp - remove redundant vm.h include in events.cpp 2018-01-21 01:02:00 -05:00
events.h
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
files.cpp Update LZMA SDK to version 17.01 2018-01-21 10:53:40 +01:00
files.h - handled all other uses of fopen that could reasonably converted to FileReader or FileWriter. 2017-12-02 14:24:28 +01:00
g_doomedmap.cpp - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
g_game.cpp Marked a few more CCMDs as unsafe 2018-01-29 13:30:36 +02:00
g_game.h Fixed: don't interpolate view movements if a key press didn't result in any changes. 2017-10-11 19:01:37 +02:00
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp Made PlayerRespawn skill definition consistent 2018-02-03 16:26:49 +02:00
g_level.h - add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps 2017-12-28 00:53:30 -05:00
g_levellocals.h Exposed pixel stretch to ZScript as member variable instead of function 2017-12-29 09:42:03 +02:00
g_mapinfo.cpp - load Doom translations when parsing UMAPINFO in order to activate the correct boss specials 2017-12-30 16:21:02 -05:00
g_pch.h
g_pch2.h
g_skill.cpp - fixed: FSkillInfo operator "=" did not set PlayerRespawn value 2017-12-28 01:41:56 -05:00
gameconfigfile.cpp Fix failure to write under ~/ in confinement 2018-01-21 10:52:42 +01:00
gameconfigfile.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
gametype.h
gi.cpp - fixed: removed erroneous 'defaultrespawntime' macro double so that there's only one 2017-10-14 17:44:17 -04:00
gi.h - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp
i_module.h
i_net.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp - fixed: if the level is started before the first timer call, pass an earlier timestamp to screen->FrameTime 2017-12-09 06:09:48 -05:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
info.h - added rudimentary support for SVE.wad from the Strife Veteran edition so that the extended single player campaign is usable: 2017-05-01 21:25:54 +02:00
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - 'kill baddies' cheat now describes what it is killing. This is mostly for multiplayer purposes when other players see the feedback when the cheat is used, allowing players to see if it was 'kill monsters' or 'kill baddies' 2017-07-22 07:25:58 -04:00
m_cheat.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h
m_misc.cpp Marked a few more CCMDs as unsafe 2018-01-29 13:30:36 +02:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp Fixed overbright screenshots with hardware gamma off 2017-12-06 11:24:10 +02:00
m_png.h Fixed overbright screenshots with hardware gamma off 2017-12-06 11:24:10 +02:00
m_random.cpp
m_random.h
m_swap.h Added overloaded Little...() functions for big endian targets 2018-01-25 13:35:34 +02:00
md5.cpp - handled all other uses of fopen that could reasonably converted to FileReader or FileWriter. 2017-12-02 14:24:28 +01:00
md5.h
memarena.cpp Fixed crash caused by failure to allocate memory block of very special size 2017-04-19 17:52:43 +03:00
memarena.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - reworked spot lights to receive all relevant information through the args. 2018-01-20 22:41:28 +01:00
nodebuild.cpp
nodebuild.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp - removed tag 0 check for 3D floors because as seems to be par for course in Doom modding, some people actually exploited this bug. 2017-08-12 09:15:59 +02:00
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp Uniform way to guard ACS stack and variables 2018-02-03 14:39:01 +02:00
p_acs.h Uniform way to guard ACS stack and variables 2018-02-03 14:39:01 +02:00
p_actionfunctions.cpp - remove A_IsPlayingSound 2018-01-20 19:01:47 +01:00
p_blockmap.h
p_ceiling.cpp Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials 2017-05-25 10:41:06 +03:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp Do not output empty conversation replies to console 2018-01-05 16:26:31 +02:00
p_conversation.h
p_doors.cpp Applied texture offsets and scales on animated doors 2017-12-29 11:47:30 +02:00
p_effect.cpp - fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity. 2017-05-19 12:03:20 +02:00
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp - add 'FriendlySeeBlocks' actor property that allows a modder to expand the maximum radius that a friendly monster can see enemies. 2018-01-09 12:34:12 -05:00
p_enemy.h - added 'kill baddies' cheat - does the same thing as 'kill monsters' only it ignores friendly monsters 2017-07-19 15:03:27 -04:00
p_floor.cpp Fixed sector iteration with Floor_Stop and Ceiling_Stop action specials 2017-05-25 10:41:06 +03:00
p_glnodes.cpp Marked two more CCMDs as unsafe 2018-01-30 15:42:03 +02:00
p_interaction.cpp - Added DMG_NO_PAIN for DamageMobj. 2017-12-16 12:17:55 -05:00
p_lights.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_linetracedata.h A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - removed all instances of CF_POWERBUDDHA 2017-05-16 09:52:50 +02:00
p_lnspec.h
p_local.h A more "general purpose" line trace function. Far from a complete ZScript interface with Trace(), though. 2018-01-21 10:54:02 +01:00
p_map.cpp Fixed compilation warnings reported by MSVC 2018-01-22 12:29:16 +02:00
p_maputl.cpp - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
p_maputl.h - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
p_mobj.cpp - fixed: Upon resurrection, a monster must check if the current setting of the link flags (NOBLOCKMAP and NOSECTOR) match the defaults. 2018-01-29 18:18:31 +01:00
p_pillar.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_plats.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_pspr.cpp Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pspr.h Added PSPF_MIRROR. 2017-05-25 19:46:36 -05:00
p_pusher.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_saveg.cpp - fixed: During hub travel, static thinkers may not be deserialized. 2017-04-14 22:06:29 +02:00
p_saveg.h
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp Fixed Sector.SetYScale() function in ZScript 2018-01-26 10:29:37 +02:00
p_setup.cpp - print out FriendlySeeBlocks on 'info' ccmd 2018-01-09 15:48:19 -05:00
p_setup.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sight.cpp - fixed: a destination-less line portal should be ignored by the sight checking code. 2017-08-12 12:51:45 +02:00
p_slopes.cpp
p_spec.cpp Fixed VM abort with null activator for SecretTrigger object 2017-08-19 11:19:29 +03:00
p_spec.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_states.cpp Removed unused parameter from several functions in FStateDefinitions class 2017-11-05 15:20:25 +02:00
p_switch.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.h
p_teleport.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_terrain.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_terrain.h
p_things.cpp - exported P_Thing_Warp to ZScript. 2017-11-13 21:00:17 +01:00
p_tick.cpp Fixed linking with GCC and Clang toolchains 2017-08-12 14:41:23 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
p_trace.h - renamed 'Tracer' class to 'LineTracer', because 'Tracer' is a too common name that had been used by some mods. 2018-01-27 09:32:26 +01:00
p_udmf.cpp - reworked spot lights to receive all relevant information through the args. 2018-01-20 22:41:28 +01:00
p_udmf.h
p_usdf.cpp
p_user.cpp - added 'classicflight' user cvar which allows players to move forward and backward without pitch when flying 2017-10-23 12:16:02 -04:00
p_xlat.cpp - fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values. 2017-05-04 23:52:16 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp Use FString::Back() when possible 2017-10-23 11:55:20 +03:00
pathexpander.h
po_man.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
po_man.h
portal.cpp Fixed flags when demoting interactive portals 2017-10-03 08:15:14 +02:00
portal.h
r_defs.h Fixed const correctness for secplane structure 2018-01-18 15:34:56 +02:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp - rename I_FPSTime function. 2017-11-13 00:54:32 +01:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - fixed possible erroneous comparison, also fixed a couple compiler warnings in the process 2017-10-10 07:23:05 -04:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp Exported S_IsActorPlayingSomething and S_GetMSLength to ZScript. 2018-01-20 19:01:47 +01:00
s_environment.cpp Fixed compilation warnings reported by GCC/Clang 2018-01-20 14:59:29 +02:00
s_playlist.cpp - use FileReader for reading the play list. 2017-12-02 12:02:36 +01:00
s_playlist.h - use FileReader for reading the play list. 2017-12-02 12:02:36 +01:00
s_sndseq.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
s_sndseq.h
s_sound.cpp Marked two more CCMDs as unsafe 2018-01-30 15:42:03 +02:00
s_sound.h - avoid double loading sound data for monoization. 2017-04-26 20:51:06 +02:00
sc_man.cpp - got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore. 2017-12-02 13:09:59 +01:00
sc_man.h - got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore. 2017-12-02 13:09:59 +01:00
sc_man_scanner.re - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
sc_man_tokens.h Added string representation of 'static const' token 2017-11-02 14:45:35 +02:00
serializer.cpp
serializer.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp - fixed crash when entering 'finishgame' in the console outside of a level. 2018-01-09 20:24:25 +01:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h Better STL compatibility for array iterator 2017-11-05 15:20:25 +02:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h
tmpfileplus.cpp Restored handling of tmpfileplus() keep argument for POSIX targets 2017-12-03 14:57:35 +02:00
tmpfileplus.h - sanitization of temporary file stuff for Timidity++. 2017-12-02 17:33:43 +01:00
umapinfo.cpp - load translator from gameinfo instead of Doom for UMAPINFO 2017-12-30 16:36:29 -05:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp - added Screen.getViewWindow function 2018-01-20 21:56:34 +01:00
v_font.cpp - let the 3 relevant text functions handle UTF-8 strings 2017-12-02 21:21:57 +01:00
v_font.h Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
v_palette.cpp - now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on. 2017-04-23 11:54:08 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - let the 3 relevant text functions handle UTF-8 strings 2017-12-02 21:21:57 +01:00
v_text.h - let the 3 relevant text functions handle UTF-8 strings 2017-12-02 21:21:57 +01:00
v_video.cpp Fixed overbright screenshots with hardware gamma off 2017-12-06 11:24:10 +02:00
v_video.h Fixed overbright screenshots with hardware gamma off 2017-12-06 11:24:10 +02:00
vectors.h - fixed a few of the more obvious logic errors 2017-11-21 04:06:24 -05:00
version.h - bump for 3.3pre 2017-10-07 19:36:42 -04:00
w_wad.cpp - consolidation of 'stat' calls. 2017-12-02 16:07:09 +01:00
w_wad.h - fixed: Changed IWAD_FILENUM to a dynamic lookup. 2017-09-13 04:19:03 -04:00
w_zip.h
weightedlist.h
wi_stuff.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp - delete the MMX function, too. 2017-04-23 12:12:49 +02:00
x86.h
xs_Float.h
zstrformat.cpp Fixed Infinity and NaN floating point values formatting as string 2017-08-29 11:39:50 +03:00
zstring.cpp Added ability to split FString on tokens 2017-10-28 11:44:12 +03:00
zstring.h Added ability to split FString on tokens 2017-10-28 11:44:12 +03:00
zzautozend.cpp