gzdoom-gles/src
Christoph Oelckers 67fc35e738 - some cleanup of wall processing code.
* removed SplitWall function
 * split PutWall into PutWall and PutPortal because none of the portal cases needs the overhead for normal walls.
2016-02-01 01:49:49 +01:00
..
asm_ia32
asm_x86_64
fragglescript Merge the boolean args to EV/P_Teleport into a single flags arg 2016-01-30 21:27:34 -06:00
g_doom - missed a '!'. 2016-01-26 10:50:31 +01:00
g_heretic - restored the velocity threshold checks in A_MaceBallImpact2 and A_DeathBallImpact to their original Heretic form, minus the check for floorz, to account for potential positioning issues with slopes. 2016-01-29 12:44:38 +01:00
g_hexen Merge the boolean args to EV/P_Teleport into a single flags arg 2016-01-30 21:27:34 -06:00
g_raven Merge the boolean args to EV/P_Teleport into a single flags arg 2016-01-30 21:27:34 -06:00
g_shared - fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic. 2016-01-30 22:06:04 +01:00
g_strife - keep evaluation order of Random() calls defined. 2016-01-20 09:25:30 +01:00
gl - some cleanup of wall processing code. 2016-02-01 01:49:49 +01:00
intermission - use scaling, render style and alpha when drawing the cast call. 2016-01-30 11:33:55 +01:00
menu - changed autoaim menu option to a slider which allows a more precise control of the property. 2016-01-30 13:43:39 +01:00
oplsynth - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
posix Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-31 21:11:21 +01:00
r_data Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-25 21:13:04 +01:00
resourcefiles Updated LZMA SDK to version 15.14 2015-12-31 17:25:49 +02:00
sfmt
sound - Fixed: Crash when automatically switching sound backends due to failure. 2016-01-29 23:10:10 -05:00
textures Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-26 11:40:32 +01:00
thingdef - Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs. 2016-01-31 09:45:41 -06:00
timidity Fix Timidity's DLS instrument loading: 2016-01-13 17:25:24 -06:00
wildmidi Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
win32 Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-30 23:01:36 +01:00
xlat
__autostart.cpp
actionspecials.h fixed parameter count for Sector_SetDamage. 2016-01-25 18:58:23 +01:00
actor.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-25 21:13:04 +01:00
actorptrselect.cpp - fixed inverted NULL pointer check in A_SetAngle. 2016-01-24 11:50:21 +01:00
actorptrselect.h
am_map.cpp - replaced access to AActor's coordinate members with access functions 2016-01-17 13:48:16 +01:00
am_map.h
announcer.h
autosegs.h
b_bot.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
b_bot.h - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined. 2014-12-21 19:21:51 +00:00
b_func.cpp - removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile. 2016-01-23 20:44:33 +01:00
b_game.cpp Added level transition spawning for missing starts 2016-01-30 22:02:27 +13:00
b_move.cpp - more refactoring of AActor coordinate access. 2016-01-17 18:36:14 +01:00
b_think.cpp - replaced access to AActor's coordinate members with access functions 2016-01-17 13:48:16 +01:00
basicinlines.h
basictypes.h
bbannouncer.cpp
c_bind.cpp Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_bind.h Externalized default key bindings 2015-04-05 21:40:53 -05:00
c_cmds.cpp - Improved DrawSwitchableImage keyslot condition to include key species. 2016-01-23 22:24:12 -05:00
c_console.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
c_cvars.h Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
c_dispatch.cpp Add support for alias parameter substitution in quoted strings 2015-06-30 13:01:48 -05:00
c_dispatch.h Try to sanitize the exec+pullin mess 2015-04-07 12:55:50 -05:00
c_expr.cpp
CMakeLists.txt Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-25 21:13:04 +01:00
cmdlib.cpp - Fixed a wrong linux macro in an ifdef. 2015-04-02 13:18:37 +02:00
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
compatibility.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
configfile.cpp - fixed: ConfigSections were not properly deallocated 2015-11-25 13:40:18 +01:00
configfile.h - allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned. 2015-04-06 11:21:28 +02:00
ct_chat.cpp Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
d_dehacked.cpp - let's make some use of AActor::Pos and get rid of some of those X() and Y() calls... 2016-01-18 21:01:52 +01:00
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp Added support for GOG paths 2015-08-28 19:14:25 +02:00
d_main.cpp Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
d_main.h - automatically create autoload section based on IWADINFO. 2015-04-06 13:52:08 +02:00
d_net.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
d_net.h - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp - changed autoaim menu option to a slider which allows a more precise control of the property. 2016-01-30 13:43:39 +01:00
d_player.h - fixed: Uncrouching a player also needs to reset the viewheight to its default. 2016-01-30 12:51:15 +01:00
d_protocol.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
d_protocol.h Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
d_ticcmd.h
decallib.cpp - added missing sc.MustGetString() to 'optional' case of decal parser. 2015-11-30 09:21:45 +01:00
decallib.h
dobject.cpp - turned sector_t::FloorSkyBox and CeilingSkyBox into an array. 2016-01-12 21:34:41 +01:00
dobject.h - fixed some garbage collection issues with interpolations: 2016-01-21 11:36:37 +01:00
dobjgc.cpp - fixed some garbage collection issues with interpolations: 2016-01-21 11:36:37 +01:00
dobjtype.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dobjtype.h Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
doomdata.h - allow setting the FloatbobPhase through UDMF. 2015-11-29 11:28:26 +01:00
doomdef.cpp
doomdef.h Added compatibility flag for point-on-line algorithm 2015-09-15 16:45:20 +03:00
doomerrors.h
doomstat.cpp - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomstat.h - redid autoload handler and resource file filtering to use the newly defined method with multi-part names. 2015-04-06 11:57:12 +02:00
doomtype.h - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
dscript.h
dsectoreffect.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
edata.h - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
empty.cpp
errors.h
f_wipe.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
farchive.h - added TFlags 2015-04-04 19:19:17 +03:00
files.cpp Merge branch 'master' into openal 2015-03-24 17:59:08 +01:00
files.h
g_doomedmap.cpp - more work on EDF handling. Vaporware demo is now loading. 2016-01-10 10:05:06 +01:00
g_game.cpp Scale of player's skin is now preserved on corpses after reborn 2016-01-30 18:30:20 +02:00
g_game.h
g_hub.cpp
g_hub.h
g_level.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-30 23:01:36 +01:00
g_level.h - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
g_mapinfo.cpp - fixed: Texture precaching from MAPINFO was broken 2015-12-02 22:31:27 +01:00
g_skill.cpp Fix incomplete assignment operator of FSkillInfo 2015-12-01 14:30:57 +02:00
gameconfigfile.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gameconfigfile.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
gametype.h
gccinlines.h
gi.cpp - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gi.h - print proper information about non-actor mapthings. 2015-04-03 22:23:42 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
GuillotineBinPack.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
hu_scores.cpp
hu_stuff.h
i_cd.h
i_movie.h
i_net.cpp Don't spam Dropped packet messages for disconnected players 2015-04-22 22:35:38 -05:00
i_net.h
i_video.h
info.cpp - move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences. 2015-04-05 00:31:15 +02:00
info.h - more work on EDF handling. Vaporware demo is now loading. 2016-01-10 10:05:06 +01:00
keysections.cpp - Fixed a KEYCONF parser issue with empty lines. 2015-07-16 19:43:30 +02:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp Undo most of ZzZombo's changes 2015-02-08 20:44:18 -06:00
m_argv.h
m_bbox.cpp - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_bbox.h - fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range. 2015-03-14 09:34:55 +01:00
m_cheat.cpp - fixed: When changing 'noclip2' some minor lateral velocity should be set to ensure that all internal variables contain proper values. 2016-01-29 11:11:10 +01:00
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_misc.h - Moved autoload initialization to a separate function so that the rest of the ini can be loaded as before. Some platforms do indeed place zdoom.pk3 elsewhere. 2015-04-27 14:15:03 -04:00
m_png.cpp - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
m_random.h Fixed division by zero in RNG 2016-01-04 12:16:09 +02:00
m_specialpaths.cpp - Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.) 2015-05-07 23:52:58 -04:00
m_swap.h
md5.cpp
md5.h
memarena.cpp
memarena.h
mscinlines.h
mus2midi.cpp
mus2midi.h
name.cpp
name.h
namedef.h - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
nodebuild.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp Restore nodebuilder files to their previous versions 2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp - Fixed: Undefined negative double to unsigned int conversion in FNodeBuilder::PointToAngle. 2016-01-18 16:03:37 -05:00
p_3dfloors.cpp - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
p_3dfloors.h - fixed handling of FF_FADEWALLS on 3D floors. The problems with the old method became quite obvious in the demo map after the light list bug got fixed. 2016-01-29 17:13:14 +01:00
p_3dmidtex.cpp - replaced access to AActor's coordinate members with access functions 2016-01-17 13:48:16 +01:00
p_3dmidtex.h
p_acs.cpp - removed debug output from previous commit. 2016-01-28 12:04:47 +01:00
p_acs.h - fixed: The ACS String garbage collector only looked at the active script's stack but never considered a recursive call from another script. 2016-01-28 11:56:47 +01:00
p_buildmap.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_ceiling.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_conversation.cpp - fixed: line spacing was taken from a different variable in conversation display and mouse coordinate code. 2016-01-27 11:19:30 +01:00
p_conversation.h
p_doors.cpp - removed FraggleScript's 'sectortype' function. This was GZDoom exclusive and never documented so it got no public exposure. Since this is incompatible with the damage related changes, it has no more use. 2016-01-06 12:12:47 +01:00
p_effect.cpp Clamped r_maxparticles to the internal limit 2016-01-30 22:04:09 +13:00
p_effect.h Particles can now scale up to 65535. 2016-01-25 15:44:11 -06:00
p_enemy.cpp - fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two. 2016-01-28 20:44:10 +01:00
p_enemy.h - fixed: A_Face* mixed angle and distance values in the same parameter. Fixed by separating these into two. 2016-01-28 20:44:10 +01:00
p_floor.cpp - fixed: plane heighr calculations for Floor_Lower/RaiseByValue should be done at a point that's actually near the affected sector, not at (0,0), otherwise there's a risk of fixed point overflow. 2016-01-27 11:01:38 +01:00
p_glnodes.cpp - fixed crash when trying to cache nodes for a map that has no two-sided walls and no minisegs. 2016-01-31 01:05:31 +01:00
p_interaction.cpp - replaced access to AActor's coordinate members with access functions 2016-01-17 13:48:16 +01:00
p_lights.cpp - made sector_t::damageamount an int so that it can hold TELEFRAG_DAMAGE. 2016-01-06 12:56:35 +01:00
p_linkedsectors.cpp - uncouple sector tag storage from the sector data to allow multiple tags per sector. 2015-04-19 12:33:27 +02:00
p_lnspec.cpp Merge the boolean args to EV/P_Teleport into a single flags arg 2016-01-30 21:27:34 -06:00
p_lnspec.h - at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported. 2016-01-12 09:13:55 +01:00
p_local.h - fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic. 2016-01-30 22:06:04 +01:00
p_map.cpp - fixed: Change FCheckPosition::LastRipped to a TMap so that it can track multiple overlapping actors being ripped during the same tic. 2016-01-30 22:06:04 +01:00
p_maputl.cpp - p_maputl.cpp done. 2016-01-20 14:04:47 +01:00
p_mobj.cpp Do not respawn on damaging floors when sv_samespawnspot is enabled 2016-01-30 12:50:19 +02:00
p_pillar.cpp - added a SECF_SILENTMOVE flag. 2016-01-06 02:16:33 +01:00
p_plats.cpp - handle intermediate special values in thinkers. They also need to take care of the related damage variables and flags. 2016-01-06 13:30:28 +01:00
p_portals.cpp - empty gl_portals.cpp file. 2016-01-12 21:36:33 +01:00
p_pspr.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
p_pspr.h Revert "Merge pull request #359 from Leonard2/master" 2015-09-18 17:41:16 +02:00
p_saveg.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-29 16:36:24 +01:00
p_saveg.h
p_sectors.cpp - fixed: 3D lights should override the sidedef's regular light completely, that includes relative light added by UDMF's 'light' property. 2016-01-29 14:55:31 +01:00
p_setup.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-21 12:09:12 +01:00
p_setup.h - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
p_sight.cpp - p_sight.cpp, p_spec.cpp and p_switch.cpp refactored. 2016-01-20 14:20:14 +01:00
p_slopes.cpp - ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic: 2016-01-15 12:56:27 +01:00
p_spec.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-26 11:40:32 +01:00
p_spec.h Merge the boolean args to EV/P_Teleport into a single flags arg 2016-01-30 21:27:34 -06:00
p_states.cpp
p_switch.cpp - p_sight.cpp, p_spec.cpp and p_switch.cpp refactored. 2016-01-20 14:20:14 +01:00
p_tags.cpp - removed unused RemoveLineIDs function. 2016-01-10 10:08:06 +01:00
p_tags.h - removed unused RemoveLineIDs function. 2016-01-10 10:08:06 +01:00
p_teleport.cpp Merge the boolean args to EV/P_Teleport into a single flags arg 2016-01-30 21:27:34 -06:00
p_terrain.cpp - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_terrain.h - let's save the terrain properties as names so that they survive a change in the definition files. 2016-01-09 12:28:42 +01:00
p_things.cpp - removed the implicit fixedvec -> TVector conversions because they caused too many problems. Also reviewed all uses of these and made the necessary adjustments. Problems were present in P_SpawnMissileXYZ and P_Thing_Projectile. 2016-01-23 20:44:33 +01:00
p_tick.cpp
p_tick.h
p_trace.cpp - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
p_trace.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
p_udmf.cpp - added 'floorterrain' and 'ceilingterrain' sector properties for UDMF. These will take precedence over texture based terrain if used. 2016-01-09 12:10:36 +01:00
p_udmf.h
p_usdf.cpp - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
p_user.cpp - refactoring complete. The source compiles again with the renamed position variable. 2016-01-20 15:12:51 +01:00
p_writemap.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
p_xlat.cpp - allow multiple line IDs as well using the same method as for sector tags. 2015-04-19 17:51:34 +02:00
parsecontext.cpp
parsecontext.h
pathexpander.cpp Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
pathexpander.h Merge branch conflicts fix 2016-01-21 10:49:57 +13:00
po_man.cpp - refactored p_mobj.cpp and the first half of p_map.cpp. 2016-01-20 01:48:57 +01:00
po_man.h - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them. 2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
r_3dfloors.h
r_bsp.cpp Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-31 10:09:57 +01:00
r_bsp.h
r_defs.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-19 10:51:42 +01:00
r_draw.cpp Fix R_DrawFogBoundary for right-edge exclusivity 2016-01-31 06:51:11 -06:00
r_draw.h
r_drawt.cpp Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32] 2015-03-08 18:05:02 -05:00
r_local.h
r_main.cpp Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_main.h
r_plane.cpp Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_plane.h Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_renderer.h
r_segs.cpp Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_segs.h
r_sky.cpp
r_sky.h - cleaned up the skybox type detection logic. 2016-01-11 20:29:24 +01:00
r_state.h
r_swrenderer.cpp - fixed: Software renderer's colormap variables should not be accessed from common renderer interface code. 2015-06-04 09:20:55 +02:00
r_swrenderer.h
r_things.cpp Use consistant right-edge rules in the renderer. 2016-01-30 21:27:35 -06:00
r_things.h
r_utility.cpp - Strife game code refactored for coordinates. 2016-01-19 11:50:07 +01:00
r_utility.h
Rect.h Use a better packing algorithm for the texture atlases 2016-01-08 22:37:06 -06:00
s_advsound.cpp - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
s_environment.cpp
s_playlist.cpp
s_playlist.h
s_sndseq.cpp
s_sndseq.h
s_sound.cpp - removed unneeded check for 'listenactor' in S_UpdateSounds. 2016-01-27 09:56:40 +01:00
s_sound.h - extended $mididevice to add an optional parameter, which has the following meaning for the different MIDI devices: 2015-12-31 23:03:53 +01:00
sc_man.cpp Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man.h Add OpenString to FScanner class 2015-04-22 17:34:36 -05:00
sc_man_scanner.re Add FRandomPick 2015-02-20 17:52:52 -06:00
sc_man_tokens.h Add FRandomPick 2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
SkylineBinPack.cpp *BinPack fixes -- disjointRects only defined #ifdef _DEBUG 2016-01-18 14:45:23 -06:00
SkylineBinPack.h Switch to the bottom-left picker for the Skyline Bin Packer 2016-01-10 21:54:28 -06:00
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp Make finishgame CCMD net-aware 2016-01-27 13:19:15 -06:00
statnums.h - Changed TThinkerIterator loops back to MAXPLAYERS loops. 2014-11-15 08:58:29 +00:00
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
tables.cpp
tables.h Remove warnings warned by Clang 2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
teaminfo.cpp
teaminfo.h
tempfiles.cpp
tempfiles.h Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
templates.h
tflags.h - Improve the TFlags code and fix the new errors. 2015-10-13 00:30:06 +02:00
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
v_font.cpp - Removed what appears to be a debug breakpoint. 2016-01-23 19:36:13 -05:00
v_font.h
v_palette.cpp
v_palette.h
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
v_text.h
v_video.cpp - Some resolutions between 320x200 and 640x400 had non-square clean scaling factors. Maybe there was a reason for this in the past, but I can't think of a case where it'd actually look better to have 1:2 scaling in the menus and someone reported it. 2016-01-29 23:37:38 -05:00
v_video.h Use a different var to track unset DTA_FillColor instead of a default value 2015-04-22 22:18:44 -05:00
valgrind.inc
vectors.h
version.h Merge branch 'master' of https://github.com/rheit/zdoom 2016-01-27 21:27:26 +01:00
w_wad.cpp Added support for Hexen Mac beta 2016-01-31 12:53:22 +02:00
w_wad.h Fix incorrect small font rendering with Hexen Mac IWAD 2015-12-14 11:47:46 +02:00
w_zip.h
weightedlist.h
wi_stuff.cpp - Removed duplicate autoskip code. 2016-01-24 14:44:47 +00:00
wi_stuff.h - Fixed an incorrect memset parameter in wi_stuff.cpp. 2016-01-19 13:20:32 +00:00
x86.cpp
x86.h
xs_Float.h - Fixed a dangerous typo in xs_Float code. 2015-07-16 19:54:27 +02:00
zstrformat.cpp
zstring.cpp - fixed: FString's 'Strip...' functions could crash on empty strings. 2015-08-27 12:48:43 +02:00
zstring.h - Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called). 2015-01-16 19:13:51 -05:00
zzautozend.cpp