..
asm_ia32
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
2011-05-08 04:28:45 +00:00
asm_x86_64
fragglescript
- removed incorrect multiplication from FraggleScript's PointToDist function. The problem was introduced by replacing a (fixed_t) type cast with FLOATTOFIXED without removing the value range adjustment.
2015-03-31 15:21:15 +02:00
g_doom
- beautification of A_BFGSpray.
2015-03-27 09:25:26 +01:00
g_heretic
- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
2015-02-10 23:09:57 +01:00
g_hexen
Add flies (doomed #112 ) from the Hexen retail beta
2015-04-02 17:52:54 -05:00
g_raven
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
2013-04-28 02:04:53 +00:00
g_shared
Fix old warning on VC 2005
2015-03-12 13:41:38 -05:00
g_strife
Fix missing 'victim' replace in ALoreShot code.
2015-01-24 14:17:47 +01:00
gl
- calculate weapon positions fully in floating point to avoid roundoff errors.
2015-04-04 12:35:10 +02:00
intermission
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
2014-05-13 12:44:17 +02:00
menu
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
oplsynth
Update nukedopl3.cpp
2015-02-14 00:01:54 +09:00
posix
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-03 09:45:04 +02:00
r_data
Merge branch 'master' of https://github.com/rheit/zdoom
2015-03-15 11:42:59 +01:00
resourcefiles
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
sfmt
sound
Clean up some int32/long confusion
2015-03-08 16:35:49 -05:00
textures
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-01 11:59:20 +02:00
thingdef
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
timidity
Fixed incorrect volume levels of Timidity instruments
2014-12-31 12:48:18 +02:00
win32
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-03 09:45:04 +02:00
xlat
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
2012-01-23 04:18:37 +00:00
__autostart.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00
actionspecials.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
actor.h
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-03 09:45:04 +02:00
actorptrselect.cpp
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
actorptrselect.h
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
2014-09-28 15:06:52 +02:00
am_map.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
am_map.h
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
2010-12-12 17:54:10 +00:00
announcer.h
autosegs.h
b_bot.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
b_bot.h
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
2014-12-21 19:21:51 +00:00
b_func.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
b_game.cpp
- Fixed: FCajunMaster::End() was missing a bot check.
2014-12-24 19:41:49 +00:00
b_move.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
b_think.cpp
- Moved bot specific functions into DBot.
2014-11-29 17:03:58 +00:00
basicinlines.h
- Fixes to compile with GCC 4.5.0.
2010-09-01 03:30:18 +00:00
basictypes.h
bbannouncer.cpp
- Switched to a genericly extensible representation for userinfo.
2013-05-12 18:27:03 +00:00
c_bind.cpp
- Fixed: Default movedown bind was set to "insert" and not "ins".
2015-03-23 21:51:33 -04:00
c_bind.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
c_cmds.cpp
- Make the 'crashout' CCMD available in non-win32.
2015-04-02 20:14:33 +02:00
c_console.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
c_console.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.cpp
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_consolebuffer.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
c_cvars.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
c_cvars.h
Destroy mod-created CVars when 'restart' is invoked
2014-12-01 21:04:50 -06:00
c_dispatch.cpp
Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
2015-02-07 16:45:44 +01:00
c_dispatch.h
Retry setting unknown cvars after CVARINFOs are processed.
2014-12-26 17:21:57 -06:00
c_expr.cpp
CMakeLists.txt
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-04 10:32:23 +02:00
cmdlib.cpp
- Fixed a wrong linux macro in an ifdef.
2015-04-02 13:18:37 +02:00
cmdlib.h
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp
Add wad name to mapchecksum output
2015-03-26 22:01:57 -05:00
compatibility.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
configfile.h
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
2013-06-04 02:06:40 +00:00
ct_chat.cpp
Use a null check instead of strlen in ShoveChatStr
2014-12-23 21:33:47 -06:00
d_dehacked.cpp
- fixed: Dehacked text patching needs to alter all occurences of the source string.
2015-02-09 10:15:11 +01:00
d_dehacked.h
d_event.h
Added recordmap for recording demos from console
2014-11-01 17:47:29 +13:00
d_gui.h
Added support for Command/Meta key
2014-08-03 12:18:15 +03:00
d_iwad.cpp
Consolidate archive sorting into FResourceFile base class
2015-04-03 20:22:18 -05:00
d_main.cpp
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
d_main.h
- add Group feature to handle Autoload-groups
2015-03-04 17:07:19 -06:00
d_net.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
d_net.h
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
2015-02-09 20:16:57 +00:00
d_netinf.h
d_netinfo.cpp
- Removed unnecessary 'id' variable from AActor.
2014-10-13 08:45:36 +01:00
d_player.h
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
d_protocol.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
d_protocol.h
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
2014-10-25 16:50:17 +02:00
d_ticcmd.h
decallib.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
decallib.h
- rename src/resources to src/r_data.
2011-07-06 07:35:36 +00:00
dobject.cpp
- Fixed: FinalGC() needs to run before the type system is shut down.
2012-06-16 03:10:38 +00:00
dobject.h
Improve NoDelay reliability.
2013-09-17 20:44:13 -05:00
dobjgc.cpp
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
2013-04-21 02:22:37 +00:00
dobjtype.cpp
- Fix spelling errors spotted by Gez in a few comments.
2012-11-09 23:13:50 +00:00
dobjtype.h
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
doomdata.h
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
doomdef.cpp
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
doomdef.h
- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
2015-02-12 18:57:06 +01:00
doomerrors.h
doomstat.cpp
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
doomstat.h
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
doomtype.h
Disable warning C4200 on VC++
2014-04-03 16:50:20 -05:00
dscript.h
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
2006-02-24 04:48:15 +00:00
dsectoreffect.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
dsectoreffect.h
dthinker.cpp
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
dthinker.h
empty.cpp
errors.h
f_wipe.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
f_wipe.h
farchive.cpp
- Bah, you, GCC.
2012-06-16 04:28:23 +00:00
farchive.h
- Added the CCMD listsnapshots to show which maps have savedata stored.
2012-06-16 04:05:31 +00:00
files.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
files.h
fixed compilation with latest LZMA SDK on Windows.
2014-06-26 09:43:51 +02:00
g_doomedmap.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
g_game.cpp
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
g_game.h
Remove disconnecting players safely
2014-10-05 18:04:11 +13:00
g_hub.cpp
- changed some data init code to delete the data it wants to initialize first.
2010-12-13 10:02:45 +00:00
g_hub.h
g_level.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2015-03-31 18:25:31 +02:00
g_level.h
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
g_mapinfo.cpp
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
g_skill.cpp
Added slow monsters, the inverse of fast monsters
2014-04-15 21:01:49 +02:00
gameconfigfile.cpp
Improve default IWAD search paths for Unix
2015-03-23 17:01:49 -05:00
gameconfigfile.h
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
2013-05-25 16:34:23 +00:00
gametype.h
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
2010-10-11 22:10:15 +00:00
gccinlines.h
Fixed GNU inline assembly for Clang
2014-08-03 12:19:07 +03:00
gi.cpp
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gi.h
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
gitinfo.cpp
- Use gitinfo.h instead of svnrevision.h for versioning.
2013-06-22 21:49:51 -05:00
gstrings.h
- removed obsolete quit message #defines.
2013-08-11 13:36:48 +02:00
hu_scores.cpp
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
hu_stuff.h
- Added scoreboard toggling.
2014-10-02 21:03:15 +01:00
i_cd.h
i_movie.h
i_net.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
i_net.h
i_video.h
info.cpp
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
info.h
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
keysections.cpp
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
2010-12-15 00:09:31 +00:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h
m_argv.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
m_argv.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
m_bbox.cpp
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_bbox.h
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
2015-03-14 09:34:55 +01:00
m_cheat.cpp
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
2015-02-10 23:40:53 +01:00
m_cheat.h
- Renamed player_s to player_t globally to get rid of the duplicate names for this class.
2008-06-01 07:52:33 +00:00
m_crc32.h
m_fixed.h
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
2013-08-27 20:28:38 -04:00
m_joy.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
m_joy.h
- merged menu branch back into trunk.
2010-09-14 17:28:18 +00:00
m_misc.cpp
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_misc.h
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
2014-11-25 17:00:17 +01:00
m_png.cpp
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
2015-02-07 23:35:23 +08:00
m_png.h
m_random.cpp
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_random.h
Added static RNGseed control
2014-05-03 03:01:40 +12:00
m_specialpaths.cpp
- Import GAMENAMELOWERCASE macro from Zandronum.
2015-04-02 13:27:52 +02:00
m_swap.h
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
2014-06-28 10:59:56 +03:00
md5.cpp
md5.h
memarena.cpp
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
memarena.h
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
2011-01-12 00:17:13 +00:00
mscinlines.h
mus2midi.cpp
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
mus2midi.h
- Cleaned up the ugly MIDI song creating code a little.
2010-09-03 05:08:05 +00:00
name.cpp
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
name.h
- Make FName::NameManager::Inited a static member variable.
2013-03-24 02:35:29 +00:00
namedef.h
- Renamed RClamp to Pick.
2014-12-13 15:59:27 -06:00
nodebuild.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild.h
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
nodebuild_classify_nosse2.cpp
nodebuild_classify_sse2.cpp
nodebuild_events.cpp
- Added support for loading ZGL3/XGL3 nodes.
2012-12-07 06:16:07 +00:00
nodebuild_extract.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_gl.cpp
Restore nodebuilder files to their previous versions
2015-02-08 19:49:08 -06:00
nodebuild_utility.cpp
Added work-around for vectorization issue in Apple's GCC 4.x
2014-08-03 12:21:00 +03:00
p_3dfloors.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2015-02-10 23:02:27 +01:00
p_3dfloors.h
- fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is.
2015-02-10 21:52:19 +01:00
p_3dmidtex.cpp
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
2015-02-10 21:30:52 +01:00
p_3dmidtex.h
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
2012-04-10 03:18:04 +00:00
p_acs.cpp
Changed the behavior of SetActorTeleFog.
2015-03-30 21:54:58 -04:00
p_acs.h
Check ACS module size in saved games
2014-11-21 17:49:57 +13:00
p_buildmap.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
p_ceiling.cpp
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
2014-08-21 13:01:12 +02:00
p_conversation.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
p_conversation.h
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
2011-07-05 10:02:38 +00:00
p_doors.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_effect.cpp
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_effect.h
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
2012-06-22 03:56:08 +00:00
p_enemy.cpp
- fixed: CheckForResurrection should check whether the active translation is actually a blood translation before resetting it, not assuming that GenericCrush is a single state with infinite duration.
2015-03-27 18:29:57 +01:00
p_enemy.h
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
2015-01-30 16:48:24 -06:00
p_floor.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
p_glnodes.cpp
- fixed: cached GL nodes should use ZGL3 format for maximum precision.
2015-02-26 12:08:52 +01:00
p_interaction.cpp
- Fixed: Buddha never took forced damage into account.
2015-04-02 20:52:51 -05:00
p_lights.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_linkedsectors.cpp
p_lnspec.cpp
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
2015-02-10 23:40:53 +01:00
p_lnspec.h
- Added support for using named scripts with UDMF maps. On lines with ACS specials
2012-02-18 02:39:01 +00:00
p_local.h
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
p_map.cpp
- fixed: The assignment to the 'player' variable in P_DamageMobj occured too late, skipping a few cases.
2015-04-02 10:05:32 +02:00
p_maputl.cpp
fixed: R_PointOnSideSlow had precision issues with very short lines.
2014-08-11 12:27:04 +02:00
p_mobj.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
p_pillar.cpp
- Added zero tag handling for Pillar actions.
2015-01-08 19:52:23 +01:00
p_plats.cpp
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
p_pspr.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_pspr.h
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
2013-02-22 02:42:42 +00:00
p_saveg.cpp
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-25 22:50:15 +01:00
p_saveg.h
p_sectors.cpp
- Nash's force fake contrast submission.
2014-12-26 13:43:49 +01:00
p_setup.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
p_setup.h
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
p_sight.cpp
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
2012-03-28 04:20:23 +00:00
p_slopes.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
p_spec.cpp
Added cl_showsecretmessage
2014-10-31 22:50:23 +13:00
p_spec.h
Use sub-tic accuracy for smooth sine quakes
2015-03-02 19:23:24 -06:00
p_states.cpp
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
2014-10-25 12:33:08 +02:00
p_switch.cpp
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
2012-04-27 03:17:56 +00:00
p_teleport.cpp
Undo most of ZzZombo's changes
2015-02-08 20:44:18 -06:00
p_terrain.cpp
- Remove a duplicate of a custom offsetof macro.
2014-07-19 00:53:18 +02:00
p_terrain.h
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
2014-12-25 20:43:40 +01:00
p_things.cpp
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
p_tick.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
p_tick.h
p_trace.cpp
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
2014-10-25 10:44:00 +02:00
p_trace.h
- Added an enum for the values a Trace callback function can return.
2013-03-23 02:54:13 +00:00
p_udmf.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
p_udmf.h
p_usdf.cpp
- Part 2 of the sanity crusade.
2015-02-08 17:03:49 +08:00
p_user.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
p_writemap.cpp
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
2011-03-29 05:20:33 +00:00
p_xlat.cpp
More editing flags
2014-04-10 12:32:23 +02:00
parsecontext.cpp
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
parsecontext.h
- Added modulus to FParseContext/xlat.
2012-01-23 02:47:51 +00:00
po_man.cpp
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
2015-04-04 10:25:01 +02:00
po_man.h
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
2014-12-25 18:46:50 +01:00
r_3dfloors.cpp
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
2013-03-02 01:54:40 +00:00
r_3dfloors.h
- Fix brokenness of preceding commit.
2011-04-14 04:24:07 +00:00
r_bsp.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_bsp.h
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_defs.h
Merge branch 'master' into v2.x
2014-08-03 10:58:41 +02:00
r_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_draw.h
- Added additive blending for floors and ceilings.
2012-08-09 04:31:31 +00:00
r_drawt.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
r_local.h
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
2011-07-05 13:33:02 +00:00
r_main.cpp
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_main.h
Remove extra magnitude from magic texture mapping values
2014-08-07 22:43:23 -05:00
r_plane.cpp
Don't use finesine table when offseting for plane rotation
2015-02-20 22:52:30 -06:00
r_plane.h
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
r_renderer.h
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
2012-02-16 22:58:17 +00:00
r_segs.cpp
Remove DepthScale and DepthOrg from FWallTmapVals
2014-08-07 22:58:11 -05:00
r_segs.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_sky.cpp
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
2012-11-30 23:36:02 +00:00
r_sky.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_state.h
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
2011-07-06 14:20:54 +00:00
r_swrenderer.cpp
- made the texture precaching code a bit more self-descriptive after finding a discrepancy in handling between ZDoom and GZDoom's versions.
2015-04-01 11:48:47 +02:00
r_swrenderer.h
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
2011-07-07 15:37:47 +00:00
r_things.cpp
Don't accelerate BOOM colormaped player sprites
2015-03-26 21:46:14 -05:00
r_things.h
Q&D port of decal code to draw generic wall sprites
2014-08-02 22:35:57 -05:00
r_utility.cpp
Added QF_SINE
2015-03-01 18:53:34 -06:00
r_utility.h
Added silent line teleport prediction
2014-09-26 15:48:45 +12:00
s_advsound.cpp
Fixed: MUSINFO was not multiplayer-aware
2015-03-26 23:19:05 -05:00
s_environment.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
s_playlist.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
s_playlist.h
s_sndseq.cpp
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sndseq.h
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
2012-08-23 00:15:41 +00:00
s_sound.cpp
- added 'listsoundchannels' CCMD for debugging.
2015-02-07 16:44:24 +01:00
s_sound.h
Correctly assign the sample rate for all Blood SFX formats
2014-07-29 21:09:29 -05:00
sc_man.cpp
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
sc_man.h
sc_man_scanner.re
Add FRandomPick
2015-02-20 17:52:52 -06:00
sc_man_tokens.h
Add FRandomPick
2015-02-20 17:52:52 -06:00
skins.cpp
skins.h
st_start.h
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
2010-12-15 11:45:39 +00:00
st_stuff.cpp
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
st_stuff.h
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
statistics.cpp
fixed time printing.
2014-08-11 09:39:38 +02:00
statnums.h
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
2014-11-15 08:58:29 +00:00
stats.cpp
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
2013-02-27 03:10:25 +00:00
stats.h
- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
2014-08-30 14:33:06 +02:00
stringtable.cpp
Use flexible array members for structs that end with var-sized arrays
2014-04-03 16:33:33 -05:00
stringtable.h
strnatcmp.c
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
strnatcmp.h
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
2010-09-18 16:08:10 +00:00
tables.cpp
tables.h
Remove warnings warned by Clang
2015-03-08 17:21:15 -05:00
tagitem.h
tarray.h
- reverted a few of Zzombo's changes.
2015-02-07 17:02:46 +01:00
teaminfo.cpp
- GCC warning fixes (GCC stupidity for the most part.)
2011-02-19 08:59:43 +00:00
teaminfo.h
- made all references to the GameNames array an inline function call to allow easier modification later
2010-10-12 07:14:31 +00:00
tempfiles.cpp
tempfiles.h
Removed unnecessary SDL #include's
2014-12-16 22:56:09 +02:00
templates.h
v_blend.cpp
- Fixed: Pain flashes were not inheritable.
2012-07-21 02:58:52 +00:00
v_collection.cpp
v_collection.h
v_draw.cpp
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
v_font.cpp
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
2014-05-13 20:51:16 +02:00
v_font.h
- Backported SPACEWIDTH for fontdefs from ECWolf.
2012-08-07 08:11:56 +00:00
v_palette.cpp
- Fixed: Memory error when loading BMF palettes.
2012-08-06 09:49:15 +00:00
v_palette.h
- added menu entries for HUD flash options.
2012-05-01 18:20:04 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
v_text.cpp
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
2014-12-25 21:08:31 +01:00
v_text.h
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
2014-05-24 21:05:00 +02:00
v_video.cpp
- forgot to save this...
2015-04-01 11:57:10 +02:00
v_video.h
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
2015-03-08 18:05:02 -05:00
valgrind.inc
vectors.h
- ...now where did that 'F' come from...?
2013-02-16 10:48:03 +00:00
version.h
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-03 09:45:04 +02:00
w_wad.cpp
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
w_wad.h
Add lump filtering for archive resources
2015-04-03 22:42:22 -05:00
w_zip.h
weightedlist.h
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
2012-06-22 03:30:57 +00:00
wi_stuff.cpp
- Renamed FBot to DBot and made it inherit from DThinker.
2014-10-14 19:57:11 +01:00
wi_stuff.h
x86.cpp
- fixed: _M_X64 macro was misnamed _M_IX64.
2014-05-14 13:04:47 +02:00
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
zstring.h
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
2015-01-16 19:13:51 -05:00
zzautozend.cpp
- Fixed: All clang 5.0 warnings.
2014-01-05 19:50:09 -05:00