This commit is contained in:
Christoph Oelckers 2015-02-10 23:02:27 +01:00
commit a3c2e76223

View file

@ -490,7 +490,7 @@ void P_Recalculate3DFloors(sector_t * sector)
// by the clipping code below.
ffloors.Push(pick);
}
else if (pick->flags&(FF_SWIMMABLE|FF_TRANSLUCENT) && pick->flags&FF_EXISTS)
else if ((pick->flags&(FF_SWIMMABLE|FF_TRANSLUCENT) || (!(pick->flags&(FF_ALLSIDES|FF_BOTHPLANES)))) && pick->flags&FF_EXISTS)
{
// We must check if this nonsolid segment gets clipped from the top by another 3D floor
if (solid != NULL && solid_bottom < height)