- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.

This commit is contained in:
Christoph Oelckers 2015-04-04 00:39:09 +02:00
parent 4f7ec3ad89
commit 2ec8e2c2ac
147 changed files with 423 additions and 1165 deletions

View file

@ -2441,6 +2441,7 @@ void D_DoomMain (void)
FinishDehPatch();
InitActorNumsFromMapinfo();
InitSpawnablesFromMapinfo();
FActorInfo::StaticSetActorNums ();
//Added by MC:

View file

@ -105,6 +105,7 @@ struct FMapInfoParser
void ParseIntermissionAction(FIntermissionDescriptor *Desc);
void ParseIntermission();
void ParseDoomEdNums();
void ParseSpawnNums();
void ParseAMColors(bool);
FName CheckEndSequence();
FName ParseEndGame();

View file

@ -1888,6 +1888,18 @@ void FMapInfoParser::ParseMapInfo (int lump, level_info_t &gamedefaults, level_i
sc.ScriptError("doomednums definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("spawnnums"))
{
if (format_type != FMT_Old)
{
format_type = FMT_New;
ParseSpawnNums();
}
else
{
sc.ScriptError("spawnnums definitions not supported with old MAPINFO syntax");
}
}
else if (sc.Compare("automap") || sc.Compare("automap_overlay"))
{
if (format_type != FMT_Old)

View file

@ -141,8 +141,6 @@ void FActorInfo::StaticInit ()
void FActorInfo::StaticSetActorNums ()
{
SpawnableThings.Clear();
for (unsigned int i = 0; i < PClass::m_RuntimeActors.Size(); ++i)
{
PClass::m_RuntimeActors[i]->ActorInfo->RegisterIDs ();

View file

@ -174,6 +174,7 @@ void P_RemoveThing(AActor * actor);
bool P_Thing_Raise(AActor *thing, AActor *raiser);
bool P_Thing_CanRaise(AActor *thing);
const PClass *P_GetSpawnableType(int spawnnum);
void InitSpawnablesFromMapinfo();
//
// P_MAPUTL

View file

@ -45,10 +45,23 @@
#include "gi.h"
#include "templates.h"
#include "g_level.h"
#include "v_text.h"
#include "i_system.h"
// Set of spawnable things for the Thing_Spawn and Thing_Projectile specials.
TMap<int, const PClass *> SpawnableThings;
struct MapinfoSpawnItem
{
FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
FString filename;
int linenum;
};
typedef TMap<int, MapinfoSpawnItem> SpawnMap;
static SpawnMap SpawnablesFromMapinfo;
static FRandom pr_leadtarget ("LeadTarget");
bool P_Thing_Spawn (int tid, AActor *source, int type, angle_t angle, bool fog, int newtid)
@ -559,3 +572,77 @@ CCMD (dumpspawnables)
delete[] allpairs;
}
void FMapInfoParser::ParseSpawnNums()
{
TMap<int, bool> defined;
int error = 0;
MapinfoSpawnItem editem;
editem.filename = sc.ScriptName;
ParseOpenBrace();
while (true)
{
if (sc.CheckString("}")) return;
else if (sc.CheckNumber())
{
int ednum = sc.Number;
sc.MustGetStringName("=");
sc.MustGetString();
bool *def = defined.CheckKey(ednum);
if (def != NULL)
{
sc.ScriptMessage("Spawn Number %d defined more than once", ednum);
error++;
}
else if (ednum < 0)
{
sc.ScriptMessage("Spawn Number must be positive, got %d", ednum);
error++;
}
defined[ednum] = true;
editem.classname = sc.String;
SpawnablesFromMapinfo.Insert(ednum, editem);
}
else
{
sc.ScriptError("Number expected");
}
}
if (error > 0)
{
sc.ScriptError("%d errors encountered in SpawnNum definition");
}
}
void InitSpawnablesFromMapinfo()
{
SpawnableThings.Clear();
SpawnMap::Iterator it(SpawnablesFromMapinfo);
SpawnMap::Pair *pair;
int error = 0;
while (it.NextPair(pair))
{
const PClass *cls = NULL;
if (pair->Value.classname != NAME_None)
{
cls = PClass::FindClass(pair->Value.classname);
if (cls == NULL)
{
Printf(TEXTCOLOR_RED "Script error, \"%s\" line %d:\nUnknown actor class %s\n",
pair->Value.filename.GetChars(), pair->Value.linenum, pair->Value.classname.GetChars());
error++;
}
}
SpawnableThings.Insert(pair->Key, cls);
}
if (error > 0)
{
I_Error("%d unknown actor classes found", error);
}
SpawnablesFromMapinfo.Clear(); // we do not need this any longer
}

View file

@ -976,7 +976,7 @@ DEFINE_PROPERTY(translation, L, Actor)
if (type == 0)
{
PROP_INT_PARM(trans, 1);
int max = (gameinfo.gametype==GAME_Strife || (info->GameFilter&GAME_Strife)) ? 6:2;
int max = 6;// (gameinfo.gametype == GAME_Strife || (info->GameFilter&GAME_Strife)) ? 6 : 2;
if (trans < 0 || trans > max)
{
I_Error ("Translation must be in the range [0,%d]", max);

View file

@ -4,13 +4,11 @@
actor MiniZorchRecharge : Clip
{
Game Chex
inventory.pickupmessage "$GOTZORCHRECHARGE"
}
actor MiniZorchPack : Clip
{
Game Chex
Inventory.PickupMessage "$GOTMINIZORCHPACK"
Inventory.Amount 50
States
@ -25,13 +23,11 @@ actor MiniZorchPack : Clip
actor LargeZorchRecharge : Shell
{
Game Chex
inventory.pickupmessage "$GOTLARGEZORCHERRECHARGE"
}
actor LargeZorchPack : Shell
{
Game Chex
Inventory.PickupMessage "$GOTLARGEZORCHERPACK"
Inventory.Amount 20
States
@ -46,13 +42,11 @@ actor LargeZorchPack : Shell
actor PropulsorZorch : RocketAmmo
{
Game Chex
inventory.pickupmessage "$GOTPROPULSORRECHARGE"
}
actor PropulsorZorchPack : RocketAmmo
{
Game Chex
Inventory.PickupMessage "$GOTPROPULSORPACK"
Inventory.Amount 5
States
@ -67,14 +61,11 @@ actor PropulsorZorchPack : RocketAmmo
actor PhasingZorch : Cell
{
Game Chex
inventory.pickupmessage "$GOTPHASINGZORCHERRECHARGE"
}
actor PhasingZorchPack : Cell
{
Game Chex
SpawnID 142
Inventory.PickupMessage "$GOTPHASINGZORCHERPACK"
Inventory.Amount 100
States

View file

@ -4,19 +4,16 @@
actor ChexCivilian1 : GreenTorch
{
game Chex
height 54
}
actor ChexCivilian2 : ShortGreenTorch
{
game Chex
height 54
}
actor ChexCivilian3 : ShortRedTorch
{
game Chex
height 48
}
@ -24,13 +21,11 @@ actor ChexCivilian3 : ShortRedTorch
actor ChexLandingLight : Column
{
game Chex
height 35
}
actor ChexSpaceship : TechPillar
{
game Chex
height 52
}
@ -38,37 +33,31 @@ actor ChexSpaceship : TechPillar
actor ChexAppleTree : Stalagtite
{
game Chex
height 92
}
actor ChexBananaTree : BigTree
{
game Chex
height 108
}
actor ChexOrangeTree : TorchTree
{
game Chex
height 92
}
actor ChexSubmergedPlant : ShortGreenColumn
{
game Chex
height 42
}
actor ChexTallFlower : HeadsOnAStick
{
game Chex
height 25
}
actor ChexTallFlower2 : DeadStick
{
game Chex
height 25
}
@ -76,7 +65,6 @@ actor ChexTallFlower2 : DeadStick
actor ChexSlimeFountain : BlueTorch
{
game Chex
height 48
States
{
@ -90,13 +78,11 @@ actor ChexSlimeFountain : BlueTorch
actor ChexCavernColumn : TallRedColumn
{
game Chex
height 128
}
actor ChexCavernStalagmite : TallGreenColumn
{
game Chex
height 60
}
@ -104,37 +90,31 @@ actor ChexCavernStalagmite : TallGreenColumn
actor ChexChemicalBurner : EvilEye
{
game Chex
height 25
}
actor ChexChemicalFlask : Candlestick
{
game Chex
renderstyle translucent
alpha 0.75
}
actor ChexFlagOnPole : SkullColumn
{
game Chex
height 128
}
actor ChexGasTank : Candelabra
{
game Chex
height 36
}
actor ChexLightColumn : ShortBlueTorch
{
game Chex
height 86
}
actor ChexMineCart : ShortRedColumn
{
game Chex
height 30
}

View file

@ -5,26 +5,22 @@
actor GlassOfWater : HealthBonus
{
game Chex
inventory.pickupmessage "$GOTWATER"
}
actor BowlOfFruit : Stimpack
{
game Chex
inventory.pickupmessage "$GOTFRUIT"
}
actor BowlOfVegetables : Medikit
{
game Chex
inventory.pickupmessage "$GOTVEGETABLES"
health.lowmessage 25, "$GOTVEGETABLESNEED"
}
actor SuperchargeBreakfast : Soulsphere
{
game Chex
inventory.pickupmessage "$GOTBREAKFAST"
}
@ -32,19 +28,16 @@ actor SuperchargeBreakfast : Soulsphere
actor SlimeRepellent : ArmorBonus
{
game Chex
inventory.pickupmessage "$GOTREPELLENT"
}
actor ChexArmor : GreenArmor
{
game Chex
inventory.pickupmessage "$GOTCHEXARMOR"
}
actor SuperChexArmor : BlueArmor
{
game Chex
inventory.pickupmessage "$GOTSUPERCHEXARMOR"
}
@ -52,18 +45,15 @@ actor SuperChexArmor : BlueArmor
actor ComputerAreaMap : Allmap
{
game Chex
inventory.pickupmessage "$GOTCHEXMAP"
}
actor SlimeProofSuit : RadSuit
{
game Chex
inventory.pickupmessage "$GOTSLIMESUIT"
}
actor Zorchpack : Backpack
{
game Chex
inventory.pickupmessage "$GOTZORCHPACK"
}

View file

@ -2,18 +2,15 @@
actor ChexBlueCard : BlueCard
{
Game Chex
inventory.pickupmessage "$GOTCBLUEKEY"
}
actor ChexYellowCard : YellowCard
{
Game Chex
inventory.pickupmessage "$GOTCYELLOWKEY"
}
actor ChexRedCard : RedCard
{
Game Chex
inventory.pickupmessage "$GOTCREDKEY"
}

View file

@ -7,7 +7,6 @@
actor FlemoidusCommonus : ZombieMan
{
Game Chex
DropItem ""
Obituary "$OB_COMMONUS"
States
@ -27,7 +26,6 @@ actor FlemoidusCommonus : ZombieMan
actor FlemoidusBipedicus : ShotgunGuy
{
Game Chex
DropItem ""
Obituary "$OB_BIPEDICUS"
States
@ -47,7 +45,6 @@ actor FlemoidusBipedicus : ShotgunGuy
actor ArmoredFlemoidusBipedicus : DoomImp
{
Game Chex
Obituary "$OB_BIPEDICUS2"
HitObituary "$OB_BIPEDICUS2"
}
@ -60,7 +57,6 @@ actor ArmoredFlemoidusBipedicus : DoomImp
actor FlemoidusCycloptisCommonus : Demon
{
Game Chex
Obituary "$OB_CYCLOPTIS"
}
@ -72,7 +68,6 @@ actor FlemoidusCycloptisCommonus : Demon
actor Flembrane : BaronOfHell
{
Game Chex
radius 44
height 100
speed 0
@ -90,6 +85,5 @@ actor Flembrane : BaronOfHell
actor ChexSoul : LostSoul
{
Game Chex
height 0
}

View file

@ -2,14 +2,12 @@
actor Bootspoon : Fist
{
game Chex
obituary "$OB_MPSPOON"
Tag "$TAG_SPOON"
}
actor SuperBootspork : Chainsaw
{
game Chex
obituary "$OB_MPBOOTSPORK"
Inventory.PickupMessage "$GOTSUPERBOOTSPORK"
Tag "$TAG_SPORK"
@ -17,7 +15,6 @@ actor SuperBootspork : Chainsaw
actor MiniZorcher : Pistol
{
game Chex
obituary "$OB_MPZORCH"
inventory.pickupmessage "$GOTMINIZORCHER"
Tag "$TAG_MINIZORCHER"
@ -30,7 +27,6 @@ actor MiniZorcher : Pistol
actor LargeZorcher : Shotgun
{
game Chex
obituary "$OB_MPZORCH"
inventory.pickupmessage "$GOTLARGEZORCHER"
Tag "$TAG_LARGEZORCHER"
@ -38,7 +34,6 @@ actor LargeZorcher : Shotgun
actor SuperLargeZorcher : SuperShotgun
{
game Chex
obituary "$OB_MPMEGAZORCH"
inventory.pickupmessage "$GOTSUPERLARGEZORCHER"
Tag "$TAG_SUPERLARGEZORCHER"
@ -46,7 +41,6 @@ actor SuperLargeZorcher : SuperShotgun
actor RapidZorcher : Chaingun
{
game Chex
obituary "$OB_MPRAPIDZORCH"
inventory.pickupmessage "$GOTRAPIDZORCHER"
Tag "$TAG_RAPIDZORCHER"
@ -54,7 +48,6 @@ actor RapidZorcher : Chaingun
actor ZorchPropulsor : RocketLauncher
{
game Chex
obituary ""
inventory.pickupmessage "$GOTZORCHPROPULSOR"
Tag "$TAG_ZORCHPROPULSOR"
@ -79,7 +72,6 @@ actor PropulsorMissile : Rocket
actor PhasingZorcher : PlasmaRifle
{
game Chex
obituary ""
inventory.pickupmessage "$GOTPHASINGZORCHER"
Tag "$TAG_PHASINGZORCHER"
@ -109,7 +101,6 @@ actor PhaseZorchMissile : PlasmaBall
actor LAZDevice : BFG9000
{
game Chex
obituary ""
inventory.pickupmessage "$GOTLAZDEVICE"
Tag "$TAG_LAZDEVICE"

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR Arachnotron
{
Game Doom
SpawnID 6
Health 500
Radius 64
Height 64
@ -63,8 +61,6 @@ ACTOR Arachnotron
//===========================================================================
ACTOR ArachnotronPlasma
{
Game Doom
SpawnID 129
Radius 13
Height 8
Speed 25

View file

@ -6,8 +6,6 @@
ACTOR Archvile
{
Game Doom
SpawnID 111
Health 700
Radius 20
Height 56
@ -67,8 +65,6 @@ ACTOR Archvile
ACTOR ArchvileFire
{
Game Doom
SpawnID 98
+NOBLOCKMAP +NOGRAVITY
RenderStyle Add
Alpha 1

View file

@ -7,7 +7,6 @@
ACTOR BossBrain
{
Game Doom
Health 250
Mass 10000000
PainChance 255
@ -45,7 +44,6 @@ ACTOR BossBrain
ACTOR BossEye
{
Game Doom
Height 32
+NOBLOCKMAP
+NOSECTOR
@ -69,7 +67,6 @@ ACTOR BossEye
ACTOR BossTarget : SpecialSpot
{
Game Doom
Height 32
+NOBLOCKMAP
+NOSECTOR

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR BaronOfHell
{
Game Doom
SpawnID 3
Health 1000
Radius 24
Height 64
@ -61,8 +59,6 @@ ACTOR BaronOfHell
//===========================================================================
ACTOR HellKnight : BaronOfHell
{
Game Doom
SpawnID 113
Health 500
-BOSSDEATH
SeeSound "knight/sight"
@ -110,8 +106,6 @@ ACTOR HellKnight : BaronOfHell
//===========================================================================
ACTOR BaronBall
{
Game Doom
SpawnID 154
Radius 6
Height 16
Speed 15

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR Cacodemon
{
Game Doom
SpawnID 19
Health 400
Radius 31
Height 56
@ -61,8 +59,6 @@ ACTOR Cacodemon
//===========================================================================
ACTOR CacodemonBall
{
Game Doom
SpawnID 126
Radius 6
Height 8
Speed 10

View file

@ -6,8 +6,6 @@
//===========================================================================
ACTOR Cyberdemon
{
Game Doom
SpawnID 114
Health 4000
Radius 40
Height 110

View file

@ -2,8 +2,6 @@
actor GibbedMarine
{
Game Doom
SpawnID 145
States
{
Spawn:
@ -16,14 +14,12 @@ actor GibbedMarine
actor GibbedMarineExtra : GibbedMarine
{
Game Doom
}
// Dead marine -------------------------------------------------------------
actor DeadMarine
{
Game Doom
States
{
Spawn:
@ -42,7 +38,6 @@ actor DeadMarine
actor DeadZombieMan : ZombieMan
{
Skip_Super
Game Doom
DropItem None
States
{
@ -56,7 +51,6 @@ actor DeadZombieMan : ZombieMan
actor DeadShotgunGuy : ShotgunGuy
{
Skip_Super
Game Doom
DropItem None
States
{
@ -70,7 +64,6 @@ actor DeadShotgunGuy : ShotgunGuy
actor DeadDoomImp : DoomImp
{
Skip_Super
Game Doom
States
{
Spawn:
@ -83,7 +76,6 @@ actor DeadDoomImp : DoomImp
actor DeadDemon : Demon
{
Skip_Super
Game Doom
States
{
Spawn:
@ -96,7 +88,6 @@ actor DeadDemon : Demon
actor DeadCacodemon : Cacodemon
{
Skip_Super
Game Doom
States
{
Spawn:
@ -115,7 +106,6 @@ actor DeadCacodemon : Cacodemon
actor DeadLostSoul : LostSoul
{
Skip_Super
Game Doom
States
{
Spawn:

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR Demon
{
Game Doom
SpawnID 8
Health 150
PainChance 180
Speed 10
@ -59,8 +57,6 @@ ACTOR Demon
//===========================================================================
ACTOR Spectre : Demon
{
Game Doom
SpawnID 9
+SHADOW
RenderStyle OptFuzzy
Alpha 0.5

View file

@ -2,8 +2,6 @@
ACTOR Clip : Ammo
{
Game Doom
SpawnID 11
Inventory.PickupMessage "$GOTCLIP"
Inventory.Amount 10
Inventory.MaxAmount 200
@ -22,8 +20,6 @@ ACTOR Clip : Ammo
ACTOR ClipBox : Clip
{
Game Doom
SpawnID 139
Inventory.PickupMessage "$GOTCLIPBOX"
Inventory.Amount 50
States
@ -38,8 +34,6 @@ ACTOR ClipBox : Clip
ACTOR RocketAmmo : Ammo
{
Game Doom
SpawnID 140
Inventory.PickupMessage "$GOTROCKET"
Inventory.Amount 1
Inventory.MaxAmount 50
@ -58,8 +52,6 @@ ACTOR RocketAmmo : Ammo
ACTOR RocketBox : RocketAmmo
{
Game Doom
SpawnID 141
Inventory.PickupMessage "$GOTROCKBOX"
Inventory.Amount 5
States
@ -74,8 +66,6 @@ ACTOR RocketBox : RocketAmmo
ACTOR Cell : Ammo
{
Game Doom
SpawnID 75
Inventory.PickupMessage "$GOTCELL"
Inventory.Amount 20
Inventory.MaxAmount 300
@ -94,8 +84,6 @@ ACTOR Cell : Ammo
ACTOR CellPack : Cell
{
Game Doom
SpawnID 142
Inventory.PickupMessage "$GOTCELLBOX"
Inventory.Amount 100
States
@ -110,8 +98,6 @@ ACTOR CellPack : Cell
ACTOR Shell : Ammo
{
Game Doom
SpawnID 12
Inventory.PickupMessage "$GOTSHELLS"
Inventory.Amount 4
Inventory.MaxAmount 50
@ -130,8 +116,6 @@ ACTOR Shell : Ammo
ACTOR ShellBox : Shell
{
Game Doom
SpawnID 143
Inventory.PickupMessage "$GOTSHELLBOX"
Inventory.Amount 20
States
@ -146,8 +130,6 @@ ACTOR ShellBox : Shell
ACTOR Backpack : BackpackItem
{
Game Doom
SpawnID 144
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States

View file

@ -3,8 +3,6 @@
Actor ArmorBonus : BasicArmorBonus
{
Game Doom
SpawnID 22
Radius 20
Height 16
Inventory.Pickupmessage "$GOTARMBONUS"
@ -26,8 +24,6 @@ Actor ArmorBonus : BasicArmorBonus
Actor GreenArmor : BasicArmorPickup
{
Game Doom
SpawnID 68
Radius 20
Height 16
Inventory.Pickupmessage "$GOTARMOR"
@ -47,8 +43,6 @@ Actor GreenArmor : BasicArmorPickup
Actor BlueArmor : BasicArmorPickup
{
Game Doom
SpawnID 69
Radius 20
Height 16
Inventory.Pickupmessage "$GOTMEGA"

View file

@ -2,8 +2,6 @@
ACTOR InvulnerabilitySphere : PowerupGiver
{
Game Doom
SpawnID 133
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
@ -24,8 +22,6 @@ ACTOR InvulnerabilitySphere : PowerupGiver
ACTOR Soulsphere : Health
{
Game Doom
SpawnID 25
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
@ -60,8 +56,6 @@ actor BlueArmorForMegasphere : BlueArmor
ACTOR Megasphere : CustomInventory
{
Game Doom
SpawnID 132
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.PickupMessage "$GOTMSPHERE"
@ -82,8 +76,6 @@ ACTOR Megasphere : CustomInventory
ACTOR BlurSphere : PowerupGiver
{
Game Doom
SpawnID 135
+COUNTITEM
+VISIBILITYPULSE
+INVENTORY.AUTOACTIVATE
@ -105,8 +97,6 @@ ACTOR BlurSphere : PowerupGiver
ACTOR RadSuit : PowerupGiver
{
Game Doom
SpawnID 136
Height 46
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
@ -125,8 +115,6 @@ ACTOR RadSuit : PowerupGiver
ACTOR Infrared : PowerupGiver
{
Game Doom
SpawnID 138
+COUNTITEM
+INVENTORY.AUTOACTIVATE
+INVENTORY.ALWAYSPICKUP
@ -146,8 +134,6 @@ ACTOR Infrared : PowerupGiver
ACTOR Allmap : MapRevealer
{
Game Doom
SpawnID 137
+COUNTITEM
+INVENTORY.FANCYPICKUPSOUND
+INVENTORY.ALWAYSPICKUP
@ -166,8 +152,6 @@ ACTOR Allmap : MapRevealer
ACTOR Berserk : CustomInventory
{
Game Doom
SpawnID 134
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.PickupMessage "$GOTBERSERK"

View file

@ -3,7 +3,6 @@
ACTOR TechLamp
{
Game Doom
Radius 16
Height 80
ProjectilePassHeight -16
@ -20,7 +19,6 @@ ACTOR TechLamp
ACTOR TechLamp2
{
Game Doom
Radius 16
Height 60
ProjectilePassHeight -16
@ -37,7 +35,6 @@ ACTOR TechLamp2
ACTOR Column
{
Game Doom
Radius 16
Height 48
ProjectilePassHeight -16
@ -54,7 +51,6 @@ ACTOR Column
ACTOR TallGreenColumn
{
Game Doom
Radius 16
Height 52
ProjectilePassHeight -16
@ -71,7 +67,6 @@ ACTOR TallGreenColumn
ACTOR ShortGreenColumn
{
Game Doom
Radius 16
Height 40
ProjectilePassHeight -16
@ -88,7 +83,6 @@ ACTOR ShortGreenColumn
ACTOR TallRedColumn
{
Game Doom
Radius 16
Height 52
ProjectilePassHeight -16
@ -105,7 +99,6 @@ ACTOR TallRedColumn
ACTOR ShortRedColumn
{
Game Doom
Radius 16
Height 40
ProjectilePassHeight -16
@ -122,7 +115,6 @@ ACTOR ShortRedColumn
ACTOR SkullColumn
{
Game Doom
Radius 16
Height 40
ProjectilePassHeight -16
@ -139,7 +131,6 @@ ACTOR SkullColumn
ACTOR HeartColumn
{
Game Doom
Radius 16
Height 40
ProjectilePassHeight -16
@ -156,7 +147,6 @@ ACTOR HeartColumn
ACTOR EvilEye
{
Game Doom
Radius 16
Height 54
ProjectilePassHeight -16
@ -173,7 +163,6 @@ ACTOR EvilEye
ACTOR FloatingSkull
{
Game Doom
Radius 16
Height 26
ProjectilePassHeight -16
@ -190,7 +179,6 @@ ACTOR FloatingSkull
ACTOR TorchTree
{
Game Doom
Radius 16
Height 56
ProjectilePassHeight -16
@ -207,7 +195,6 @@ ACTOR TorchTree
ACTOR BlueTorch
{
Game Doom
Radius 16
Height 68
ProjectilePassHeight -16
@ -224,7 +211,6 @@ ACTOR BlueTorch
ACTOR GreenTorch
{
Game Doom
Radius 16
Height 68
ProjectilePassHeight -16
@ -241,7 +227,6 @@ ACTOR GreenTorch
ACTOR RedTorch
{
Game Doom
Radius 16
Height 68
ProjectilePassHeight -16
@ -258,7 +243,6 @@ ACTOR RedTorch
ACTOR ShortBlueTorch
{
Game Doom
Radius 16
Height 37
ProjectilePassHeight -16
@ -275,7 +259,6 @@ ACTOR ShortBlueTorch
ACTOR ShortGreenTorch
{
Game Doom
Radius 16
Height 37
ProjectilePassHeight -16
@ -292,7 +275,6 @@ ACTOR ShortGreenTorch
ACTOR ShortRedTorch
{
Game Doom
Radius 16
Height 37
ProjectilePassHeight -16
@ -309,7 +291,6 @@ ACTOR ShortRedTorch
ACTOR Stalagtite
{
Game Doom
Radius 16
Height 40
ProjectilePassHeight -16
@ -326,7 +307,6 @@ ACTOR Stalagtite
ACTOR TechPillar
{
Game Doom
Radius 16
Height 128
ProjectilePassHeight -16
@ -343,7 +323,6 @@ ACTOR TechPillar
ACTOR Candlestick
{
Game Doom
Radius 20
Height 14
ProjectilePassHeight -16
@ -359,7 +338,6 @@ ACTOR Candlestick
ACTOR Candelabra
{
Game Doom
Radius 16
Height 60
ProjectilePassHeight -16
@ -376,7 +354,6 @@ ACTOR Candelabra
ACTOR BloodyTwitch
{
Game Doom
Radius 16
Height 68
+SOLID
@ -397,7 +374,6 @@ ACTOR BloodyTwitch
ACTOR Meat2
{
Game Doom
Radius 16
Height 84
+SOLID
@ -415,7 +391,6 @@ ACTOR Meat2
ACTOR Meat3
{
Game Doom
Radius 16
Height 84
+SOLID
@ -433,7 +408,6 @@ ACTOR Meat3
ACTOR Meat4
{
Game Doom
Radius 16
Height 68
+SOLID
@ -451,7 +425,6 @@ ACTOR Meat4
ACTOR Meat5
{
Game Doom
Radius 16
Height 52
+SOLID
@ -469,28 +442,24 @@ ACTOR Meat5
ACTOR NonsolidMeat2 : Meat2
{
Game Doom
-SOLID
Radius 20
}
ACTOR NonsolidMeat3 : Meat3
{
Game Doom
-SOLID
Radius 20
}
ACTOR NonsolidMeat4 : Meat4
{
Game Doom
-SOLID
Radius 20
}
ACTOR NonsolidMeat5 : Meat5
{
Game Doom
-SOLID
Radius 20
}
@ -499,7 +468,6 @@ ACTOR NonsolidMeat5 : Meat5
ACTOR NonsolidTwitch : BloodyTwitch
{
Game Doom
-SOLID
Radius 20
}
@ -508,7 +476,6 @@ ACTOR NonsolidTwitch : BloodyTwitch
ACTOR HeadOnAStick
{
Game Doom
Radius 16
Height 56
ProjectilePassHeight -16
@ -525,7 +492,6 @@ ACTOR HeadOnAStick
ACTOR HeadsOnAStick
{
Game Doom
Radius 16
Height 64
ProjectilePassHeight -16
@ -542,7 +508,6 @@ ACTOR HeadsOnAStick
ACTOR HeadCandles
{
Game Doom
Radius 16
Height 42
ProjectilePassHeight -16
@ -559,7 +524,6 @@ ACTOR HeadCandles
ACTOR DeadStick
{
Game Doom
Radius 16
Height 64
ProjectilePassHeight -16
@ -576,7 +540,6 @@ ACTOR DeadStick
ACTOR LiveStick
{
Game Doom
Radius 16
Height 64
ProjectilePassHeight -16
@ -594,7 +557,6 @@ ACTOR LiveStick
ACTOR BigTree
{
Game Doom
Radius 32
Height 108
ProjectilePassHeight -16
@ -611,8 +573,6 @@ ACTOR BigTree
ACTOR BurningBarrel
{
Game Doom
SpawnID 149
Radius 16
Height 32
ProjectilePassHeight -16
@ -629,7 +589,6 @@ ACTOR BurningBarrel
ACTOR HangNoGuts
{
Game Doom
Radius 16
Height 88
+SOLID
@ -647,7 +606,6 @@ ACTOR HangNoGuts
ACTOR HangBNoBrain
{
Game Doom
Radius 16
Height 88
+SOLID
@ -665,7 +623,6 @@ ACTOR HangBNoBrain
ACTOR HangTLookingDown
{
Game Doom
Radius 16
Height 64
+SOLID
@ -683,7 +640,6 @@ ACTOR HangTLookingDown
ACTOR HangTLookingUp
{
Game Doom
Radius 16
Height 64
+SOLID
@ -701,7 +657,6 @@ ACTOR HangTLookingUp
ACTOR HangTSkull
{
Game Doom
Radius 16
Height 64
+SOLID
@ -719,7 +674,6 @@ ACTOR HangTSkull
ACTOR HangTNoBrain
{
Game Doom
Radius 16
Height 64
+SOLID
@ -737,8 +691,6 @@ ACTOR HangTNoBrain
ACTOR ColonGibs
{
Game Doom
SpawnID 147
Radius 20
Height 4
+NOBLOCKMAP
@ -755,8 +707,6 @@ ACTOR ColonGibs
ACTOR SmallBloodPool
{
Game Doom
SpawnID 148
Radius 20
Height 1
+NOBLOCKMAP
@ -773,8 +723,6 @@ ACTOR SmallBloodPool
ACTOR BrainStem
{
Game Doom
SpawnID 150
Radius 20
Height 4
+NOBLOCKMAP
@ -792,7 +740,6 @@ ACTOR BrainStem
ACTOR Stalagmite
{
Game Doom
Radius 16
Height 48
+SOLID

View file

@ -2,8 +2,6 @@
ACTOR HealthBonus : Health
{
Game Doom
SpawnID 152
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
Inventory.Amount 1
@ -21,8 +19,6 @@ ACTOR HealthBonus : Health
ACTOR Stimpack : Health
{
Game Doom
SpawnID 23
Inventory.Amount 10
Inventory.PickupMessage "$GOTSTIM"
States
@ -37,8 +33,6 @@ ACTOR Stimpack : Health
ACTOR Medikit : Health
{
Game Doom
SpawnID 24
Inventory.Amount 25
Inventory.PickupMessage "$GOTMEDIKIT"
Health.LowMessage 25, "$GOTMEDINEED"

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR DoomImp
{
Game Doom
SpawnID 5
Health 60
Radius 20
Height 56
@ -66,8 +64,6 @@ ACTOR DoomImp
//===========================================================================
ACTOR DoomImpBall
{
Game Doom
SpawnID 10
Radius 6
Height 8
Speed 10

View file

@ -10,8 +10,6 @@ Actor DoomKey : Key
Actor BlueCard : DoomKey
{
Game Doom
SpawnID 85
Inventory.Pickupmessage "$GOTBLUECARD"
Inventory.Icon "STKEYS0"
States
@ -27,8 +25,6 @@ Actor BlueCard : DoomKey
Actor YellowCard : DoomKey
{
Game Doom
SpawnID 87
Inventory.Pickupmessage "$GOTYELWCARD"
Inventory.Icon "STKEYS1"
States
@ -44,8 +40,6 @@ Actor YellowCard : DoomKey
Actor RedCard : DoomKey
{
Game Doom
SpawnID 86
Inventory.Pickupmessage "$GOTREDCARD"
Inventory.Icon "STKEYS2"
States
@ -61,8 +55,6 @@ Actor RedCard : DoomKey
Actor BlueSkull : DoomKey
{
Game Doom
SpawnID 90
Inventory.Pickupmessage "$GOTBLUESKUL"
Inventory.Icon "STKEYS3"
States
@ -78,8 +70,6 @@ Actor BlueSkull : DoomKey
Actor YellowSkull : DoomKey
{
Game Doom
SpawnID 88
Inventory.Pickupmessage "$GOTYELWSKUL"
Inventory.Icon "STKEYS4"
States
@ -95,8 +85,6 @@ Actor YellowSkull : DoomKey
Actor RedSkull : DoomKey
{
Game Doom
SpawnID 89
Inventory.Pickupmessage "$GOTREDSKUL"
Inventory.Icon "STKEYS5"
States

View file

@ -2,8 +2,6 @@
ACTOR ExplosiveBarrel
{
Game Doom
SpawnID 125
Health 20
Radius 10
Height 42
@ -37,8 +35,6 @@ ACTOR ExplosiveBarrel
ACTOR BulletPuff
{
Game Doom
SpawnID 131
+NOBLOCKMAP
+NOGRAVITY
+ALLOWPARTICLES
@ -87,7 +83,6 @@ ACTOR DoomUnusedStates
Actor EvilSceptre : ScoreItem
{
Game Doom
Inventory.PickupMessage "$BETA_BONUS3"
States
{
@ -99,7 +94,6 @@ Actor EvilSceptre : ScoreItem
Actor UnholyBible : ScoreItem
{
Game Doom
Inventory.PickupMessage "$BETA_BONUS4"
States
{

View file

@ -17,7 +17,6 @@ ACTOR DoomWeapon : Weapon
ACTOR Fist : Weapon
{
Game Doom
Weapon.SelectionOrder 3700
Weapon.Kickback 100
Obituary "$OB_MPFIST"
@ -54,7 +53,6 @@ ACTOR Fist : Weapon
ACTOR Pistol : DoomWeapon
{
Game Doom
Weapon.SelectionOrder 1900
Weapon.AmmoUse 1
Weapon.AmmoGive 20
@ -99,8 +97,6 @@ ACTOR Pistol : DoomWeapon
ACTOR Chainsaw : Weapon
{
Game Doom
SpawnID 32
Weapon.Kickback 0
Weapon.SelectionOrder 2200
Weapon.UpSound "weapons/sawup"
@ -139,8 +135,6 @@ ACTOR Chainsaw : Weapon
ACTOR Shotgun : DoomWeapon
{
Game Doom
SpawnID 27
Weapon.SelectionOrder 1300
Weapon.AmmoUse 1
Weapon.AmmoGive 8
@ -186,8 +180,6 @@ ACTOR Shotgun : DoomWeapon
ACTOR SuperShotgun : DoomWeapon
{
Game Doom
SpawnID 33
Weapon.SelectionOrder 400
Weapon.AmmoUse 2
Weapon.AmmoGive 8
@ -240,8 +232,6 @@ ACTOR SuperShotgun : DoomWeapon
ACTOR Chaingun : DoomWeapon
{
Game Doom
SpawnID 28
Weapon.SelectionOrder 700
Weapon.AmmoUse 1
Weapon.AmmoGive 20
@ -283,8 +273,6 @@ ACTOR Chaingun : DoomWeapon
ACTOR RocketLauncher : DoomWeapon
{
Game Doom
SpawnID 29
Weapon.SelectionOrder 2500
Weapon.AmmoUse 1
Weapon.AmmoGive 2
@ -321,8 +309,6 @@ ACTOR RocketLauncher : DoomWeapon
ACTOR Rocket
{
Game Doom
SpawnID 127
Radius 11
Height 8
Speed 20
@ -355,8 +341,6 @@ ACTOR Rocket
ACTOR Grenade
{
Game Doom
SpawnID 216
Radius 8
Height 8
Speed 25
@ -406,8 +390,6 @@ ACTOR Grenade
ACTOR PlasmaRifle : DoomWeapon
{
Game Doom
SpawnID 30
Weapon.SelectionOrder 100
Weapon.AmmoUse 1
Weapon.AmmoGive 40
@ -442,8 +424,6 @@ ACTOR PlasmaRifle : DoomWeapon
ACTOR PlasmaBall
{
Game Doom
SpawnID 51
Radius 13
Height 8
Speed 25
@ -510,9 +490,7 @@ ACTOR PlasmaBall2 : PlasmaBall1
ACTOR BFG9000 : DoomWeapon
{
Game Doom
Height 20
SpawnID 31
Weapon.SelectionOrder 2800
Weapon.AmmoUse 40
Weapon.AmmoGive 40
@ -556,8 +534,6 @@ ACTOR BFG9000 : DoomWeapon
ACTOR BFGBall
{
Game Doom
SpawnID 128
Radius 13
Height 8
Speed 25

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR Fatso
{
Game Doom
SpawnID 112
Health 600
Radius 48
Height 64
@ -65,8 +63,6 @@ ACTOR Fatso
//===========================================================================
ACTOR FatShot
{
Game Doom
SpawnID 153
Radius 6
Height 8
Speed 20

View file

@ -5,7 +5,6 @@
//===========================================================================
ACTOR CommanderKeen
{
Game Doom
Health 100
Radius 16
Height 72

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR LostSoul
{
Game Doom
SpawnID 110
Health 100
Radius 16
Height 56

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR PainElemental
{
Game Doom
SpawnID 115
Health 400
Radius 31
Height 56

View file

@ -6,8 +6,6 @@
//===========================================================================
ACTOR ZombieMan
{
Game Doom
SpawnID 4
Health 20
Radius 20
Height 56
@ -67,8 +65,6 @@ ACTOR ZombieMan
//===========================================================================
ACTOR ShotgunGuy
{
Game Doom
SpawnID 1
Health 30
Radius 20
Height 56
@ -129,8 +125,6 @@ ACTOR ShotgunGuy
//===========================================================================
ACTOR ChaingunGuy
{
Game Doom
SpawnID 2
Health 70
Radius 20
Height 56
@ -191,8 +185,6 @@ ACTOR ChaingunGuy
//===========================================================================
ACTOR WolfensteinSS
{
Game Doom
SpawnID 116
Health 50
Radius 20
Height 56

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR Revenant
{
Game Doom
SpawnID 20
Health 300
Radius 20
Height 56
@ -70,8 +68,6 @@ ACTOR Revenant
//===========================================================================
ACTOR RevenantTracer
{
Game Doom
SpawnID 53
Radius 11
Height 8
Speed 10

View file

@ -3,8 +3,6 @@
ACTOR ScriptedMarine native
{
Game Doom
SpawnID 151
Health 100
Radius 16
Height 56
@ -174,7 +172,6 @@ ACTOR ScriptedMarine native
ACTOR MarineFist : ScriptedMarine
{
Game Doom
States
{
Melee:
@ -189,7 +186,6 @@ ACTOR MarineFist : ScriptedMarine
ACTOR MarineBerserk : MarineFist
{
Game Doom
States
{
Melee:
@ -202,7 +198,6 @@ ACTOR MarineBerserk : MarineFist
ACTOR MarineChainsaw : ScriptedMarine
{
Game Doom
States
{
Melee:
@ -218,7 +213,6 @@ ACTOR MarineChainsaw : ScriptedMarine
ACTOR MarinePistol : ScriptedMarine
{
Game Doom
States
{
Missile:
@ -231,7 +225,6 @@ ACTOR MarinePistol : ScriptedMarine
ACTOR MarineShotgun : ScriptedMarine
{
Game Doom
States
{
Missile:
@ -246,7 +239,6 @@ ACTOR MarineShotgun : ScriptedMarine
ACTOR MarineSSG : ScriptedMarine
{
Game Doom
States
{
Missile:
@ -258,7 +250,6 @@ ACTOR MarineSSG : ScriptedMarine
ACTOR MarineChaingun : ScriptedMarine
{
Game Doom
States
{
Missile:
@ -271,7 +262,6 @@ ACTOR MarineChaingun : ScriptedMarine
ACTOR MarineRocket : MarineFist
{
Game Doom
States
{
Missile:
@ -284,7 +274,6 @@ ACTOR MarineRocket : MarineFist
ACTOR MarinePlasma : ScriptedMarine
{
Game Doom
States
{
Missile:
@ -297,7 +286,6 @@ ACTOR MarinePlasma : ScriptedMarine
ACTOR MarineRailgun : ScriptedMarine
{
Game Doom
States
{
Missile:
@ -310,7 +298,6 @@ ACTOR MarineRailgun : ScriptedMarine
ACTOR MarineBFG : ScriptedMarine
{
Game Doom
States
{
Missile:

View file

@ -5,8 +5,6 @@
//===========================================================================
ACTOR SpiderMastermind
{
Game Doom
SpawnID 7
Health 3000
Radius 100
Height 100

View file

@ -1,8 +1,6 @@
ACTOR StealthArachnotron : Arachnotron
{
Game Doom
SpawnID 117
+STEALTH
RenderStyle Translucent
Alpha 0
@ -11,8 +9,6 @@ ACTOR StealthArachnotron : Arachnotron
ACTOR StealthArchvile : Archvile
{
Game Doom
SpawnID 118
+STEALTH
RenderStyle Translucent
Alpha 0
@ -21,8 +17,6 @@ ACTOR StealthArchvile : Archvile
ACTOR StealthBaron : BaronOfHell
{
Game Doom
SpawnID 100
+STEALTH
RenderStyle Translucent
Alpha 0
@ -32,8 +26,6 @@ ACTOR StealthBaron : BaronOfHell
ACTOR StealthCacodemon : Cacodemon
{
Game Doom
SpawnID 119
+STEALTH
RenderStyle Translucent
Alpha 0
@ -43,8 +35,6 @@ ACTOR StealthCacodemon : Cacodemon
ACTOR StealthChaingunGuy : ChaingunGuy
{
Game Doom
SpawnID 120
+STEALTH
RenderStyle Translucent
Alpha 0
@ -53,8 +43,6 @@ ACTOR StealthChaingunGuy : ChaingunGuy
ACTOR StealthDemon : Demon
{
Game Doom
SpawnID 121
+STEALTH
RenderStyle Translucent
Alpha 0
@ -64,8 +52,6 @@ ACTOR StealthDemon : Demon
ACTOR StealthHellKnight : HellKnight
{
Game Doom
SpawnID 101
+STEALTH
RenderStyle Translucent
Alpha 0
@ -75,8 +61,6 @@ ACTOR StealthHellKnight : HellKnight
ACTOR StealthDoomImp : DoomImp
{
Game Doom
SpawnID 122
+STEALTH
RenderStyle Translucent
Alpha 0
@ -86,8 +70,6 @@ ACTOR StealthDoomImp : DoomImp
ACTOR StealthFatso : Fatso
{
Game Doom
SpawnID 123
+STEALTH
RenderStyle Translucent
Alpha 0
@ -96,8 +78,6 @@ ACTOR StealthFatso : Fatso
ACTOR StealthRevenant : Revenant
{
Game Doom
SpawnID 124
+STEALTH
RenderStyle Translucent
Alpha 0
@ -107,8 +87,6 @@ ACTOR StealthRevenant : Revenant
ACTOR StealthShotgunGuy : ShotgunGuy
{
Game Doom
SpawnID 103
+STEALTH
RenderStyle Translucent
Alpha 0
@ -117,8 +95,6 @@ ACTOR StealthShotgunGuy : ShotgunGuy
ACTOR StealthZombieMan : ZombieMan
{
Game Doom
SpawnID 102
+STEALTH
RenderStyle Translucent
Alpha 0

View file

@ -3,8 +3,6 @@
ACTOR Beast
{
Game Heretic
SpawnID 3
Health 220
Radius 32
Height 74
@ -61,8 +59,6 @@ ACTOR Beast
ACTOR BeastBall
{
Game Heretic
SpawnID 120
Radius 9
Height 8
Speed 12

View file

@ -113,8 +113,6 @@ ACTOR ChickenPlayer : PlayerPawn native
ACTOR Chicken : MorphedMonster
{
Game Heretic
SpawnID 122
Health 10
Radius 9
Height 22
@ -164,8 +162,6 @@ ACTOR Chicken : MorphedMonster
ACTOR Feather
{
Game Heretic
SpawnID 121
Radius 2
Height 4
+MISSILE +DROPOFF

View file

@ -1,8 +1,6 @@
ACTOR Clink
{
Game Heretic
SpawnID 1
Health 150
Radius 20
Height 64

View file

@ -3,8 +3,6 @@
ACTOR BossSpot : SpecialSpot
{
Game Heretic
SpawnID 141
+INVISIBLE
}
@ -12,8 +10,6 @@ ACTOR BossSpot : SpecialSpot
ACTOR Sorcerer1
{
Game Heretic
SpawnID 142
Health 2000
Radius 28
Height 100
@ -84,8 +80,6 @@ ACTOR Sorcerer1
ACTOR SorcererFX1
{
Game Heretic
SpawnID 144
Radius 10
Height 10
Speed 20
@ -112,8 +106,6 @@ ACTOR SorcererFX1
ACTOR Sorcerer2
{
Game Heretic
SpawnID 143
Health 3500
Radius 16
Height 70
@ -192,8 +184,6 @@ ACTOR Sorcerer2
ACTOR Sorcerer2FX1
{
Game Heretic
SpawnID 145
Radius 10
Height 6
Speed 20
@ -241,8 +231,6 @@ ACTOR Sorcerer2FXSpark
ACTOR Sorcerer2FX2
{
Game Heretic
SpawnID 146
Radius 10
Height 6
Speed 6

View file

@ -3,8 +3,6 @@
ACTOR GoldWandAmmo : Ammo
{
Game Heretic
SpawnID 11
Inventory.PickupMessage "$TXT_AMMOGOLDWAND1"
Inventory.Amount 10
Inventory.MaxAmount 100
@ -23,8 +21,6 @@ ACTOR GoldWandAmmo : Ammo
ACTOR GoldWandHefty : GoldWandAmmo
{
Game Heretic
SpawnID 12
Inventory.PickupMessage "$TXT_AMMOGOLDWAND2"
Inventory.Amount 50
States
@ -38,8 +34,6 @@ ACTOR GoldWandHefty : GoldWandAmmo
ACTOR CrossbowAmmo : Ammo
{
Game Heretic
SpawnID 33
Inventory.PickupMessage "$TXT_AMMOCROSSBOW1"
Inventory.Amount 5
Inventory.MaxAmount 50
@ -58,8 +52,6 @@ ACTOR CrossbowAmmo : Ammo
ACTOR CrossbowHefty : CrossbowAmmo
{
Game Heretic
SpawnID 34
Inventory.PickupMessage "$TXT_AMMOCROSSBOW2"
Inventory.Amount 20
States
@ -73,8 +65,6 @@ ACTOR CrossbowHefty : CrossbowAmmo
ACTOR MaceAmmo : Ammo
{
Game Heretic
SpawnID 35
Inventory.PickupMessage "$TXT_AMMOMACE1"
Inventory.Amount 20
Inventory.MaxAmount 150
@ -93,8 +83,6 @@ ACTOR MaceAmmo : Ammo
ACTOR MaceHefty : MaceAmmo
{
Game Heretic
SpawnID 36
Inventory.PickupMessage "$TXT_AMMOMACE2"
Inventory.Amount 100
States
@ -109,8 +97,6 @@ ACTOR MaceHefty : MaceAmmo
ACTOR BlasterAmmo : Ammo
{
Game Heretic
SpawnID 37
Inventory.PickupMessage "$TXT_AMMOBLASTER1"
Inventory.Amount 10
Inventory.MaxAmount 200
@ -129,8 +115,6 @@ ACTOR BlasterAmmo : Ammo
ACTOR BlasterHefty : BlasterAmmo
{
Game Heretic
SpawnID 38
Inventory.PickupMessage "$TXT_AMMOBLASTER2"
Inventory.Amount 25
States
@ -145,8 +129,6 @@ ACTOR BlasterHefty : BlasterAmmo
ACTOR SkullRodAmmo : Ammo
{
Game Heretic
SpawnID 158
Inventory.PickupMessage "$TXT_AMMOSKULLROD1"
Inventory.Amount 20
Inventory.MaxAmount 200
@ -165,8 +147,6 @@ ACTOR SkullRodAmmo : Ammo
ACTOR SkullRodHefty : SkullRodAmmo
{
Game Heretic
SpawnID 159
Inventory.PickupMessage "$TXT_AMMOSKULLROD2"
Inventory.Amount 100
States
@ -181,8 +161,6 @@ ACTOR SkullRodHefty : SkullRodAmmo
ACTOR PhoenixRodAmmo : Ammo
{
Game Heretic
SpawnID 161
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD1"
Inventory.Amount 1
Inventory.MaxAmount 20
@ -200,8 +178,6 @@ ACTOR PhoenixRodAmmo : Ammo
ACTOR PhoenixRodHefty : PhoenixRodAmmo
{
Game Heretic
SpawnID 162
Inventory.PickupMessage "$TXT_AMMOPHOENIXROD2"
Inventory.Amount 10
States
@ -216,8 +192,6 @@ ACTOR PhoenixRodHefty : PhoenixRodAmmo
ACTOR BagOfHolding : BackpackItem
{
Game Heretic
SpawnID 136
Inventory.PickupMessage "$TXT_ITEMBAGOFHOLDING"
+COUNTITEM
+FLOATBOB

View file

@ -3,8 +3,6 @@
Actor SilverShield : BasicArmorPickup
{
Game Heretic
SpawnID 68
+FLOATBOB
Inventory.Pickupmessage "$TXT_ITEMSHIELD1"
Inventory.Icon "SHLDA0"
@ -22,8 +20,6 @@ Actor SilverShield : BasicArmorPickup
Actor EnchantedShield : BasicArmorPickup
{
Game Heretic
SpawnID 69
+FLOATBOB
Inventory.Pickupmessage "$TXT_ITEMSHIELD2"
Inventory.Icon "SHD2A0"

View file

@ -2,8 +2,6 @@
ACTOR SuperMap : MapRevealer
{
Game Heretic
SpawnID 137
+COUNTITEM
+INVENTORY.ALWAYSPICKUP
+FLOATBOB
@ -22,8 +20,6 @@ ACTOR SuperMap : MapRevealer
ACTOR ArtiInvisibility : PowerupGiver
{
Game Heretic
SpawnID 135
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
@ -47,8 +43,6 @@ ACTOR ArtiInvisibility : PowerupGiver
ACTOR ArtiTomeOfPower : PowerupGiver native
{
Game Heretic
SpawnID 134
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH
@ -90,8 +84,6 @@ ACTOR ActivatedTimeBomb
ACTOR ArtiTimeBomb : Inventory native
{
Game Heretic
SpawnID 72
+COUNTITEM
+FLOATBOB
+INVENTORY.PICKUPFLASH

View file

@ -1,6 +1,5 @@
ACTOR SkullHang70
{
Game Heretic
Radius 20
Height 70
+SPAWNCEILING
@ -15,7 +14,6 @@ ACTOR SkullHang70
ACTOR SkullHang60
{
Game Heretic
Radius 20
Height 60
+SPAWNCEILING
@ -30,7 +28,6 @@ ACTOR SkullHang60
ACTOR SkullHang45
{
Game Heretic
Radius 20
Height 45
+SPAWNCEILING
@ -45,7 +42,6 @@ ACTOR SkullHang45
ACTOR SkullHang35
{
Game Heretic
Radius 20
Height 35
+SPAWNCEILING
@ -60,7 +56,6 @@ ACTOR SkullHang35
ACTOR Chandelier
{
Game Heretic
Radius 20
Height 60
+SPAWNCEILING
@ -75,7 +70,6 @@ ACTOR Chandelier
ACTOR SerpentTorch
{
Game Heretic
Radius 12
Height 54
+SOLID
@ -89,7 +83,6 @@ ACTOR SerpentTorch
ACTOR SmallPillar
{
Game Heretic
Radius 16
Height 34
+SOLID
@ -103,7 +96,6 @@ ACTOR SmallPillar
ACTOR StalagmiteSmall
{
Game Heretic
Radius 8
Height 32
+SOLID
@ -117,7 +109,6 @@ ACTOR StalagmiteSmall
ACTOR StalagmiteLarge
{
Game Heretic
Radius 12
Height 64
+SOLID
@ -131,7 +122,6 @@ ACTOR StalagmiteLarge
ACTOR StalactiteSmall
{
Game Heretic
Radius 8
Height 36
+SOLID
@ -147,7 +137,6 @@ ACTOR StalactiteSmall
ACTOR StalactiteLarge
{
Game Heretic
Radius 12
Height 68
+SOLID
@ -163,7 +152,6 @@ ACTOR StalactiteLarge
ACTOR FireBrazier
{
Game Heretic
Radius 16
Height 44
+SOLID
@ -177,7 +165,6 @@ ACTOR FireBrazier
ACTOR Barrel
{
Game Heretic
Radius 12
Height 32
+SOLID
@ -191,7 +178,6 @@ ACTOR Barrel
ACTOR BrownPillar
{
Game Heretic
Radius 14
Height 128
+SOLID
@ -205,7 +191,6 @@ ACTOR BrownPillar
ACTOR Moss1
{
Game Heretic
Radius 20
Height 23
+SPAWNCEILING
@ -220,7 +205,6 @@ ACTOR Moss1
ACTOR Moss2
{
Game Heretic
Radius 20
Height 27
+SPAWNCEILING
@ -235,7 +219,6 @@ ACTOR Moss2
ACTOR WallTorch
{
Game Heretic
Radius 6
Height 16
+NOGRAVITY
@ -250,7 +233,6 @@ ACTOR WallTorch
ACTOR HangingCorpse
{
Game Heretic
Radius 8
Height 104
+SOLID

View file

@ -3,8 +3,6 @@
ACTOR HereticImp
{
Game Heretic
SpawnID 5
Health 40
Radius 16
Height 36
@ -80,8 +78,6 @@ ACTOR HereticImp
ACTOR HereticImpLeader : HereticImp
{
Game Heretic
SpawnID 7
Species "HereticImpLeader"
Health 80
-MISSILEMORE
@ -135,8 +131,6 @@ ACTOR HereticImpChunk2
ACTOR HereticImpBall
{
Game Heretic
SpawnID 10
Radius 8
Height 8
Speed 10

View file

@ -10,8 +10,6 @@ ACTOR HereticKey : Key
ACTOR KeyGreen : HereticKey
{
Game Heretic
SpawnID 86
Inventory.PickupMessage "$TXT_GOTGREENKEY"
Inventory.Icon "GKEYICON"
States
@ -26,8 +24,6 @@ ACTOR KeyGreen : HereticKey
ACTOR KeyBlue : HereticKey
{
Game Heretic
SpawnID 85
Inventory.PickupMessage "$TXT_GOTBLUEKEY"
Inventory.Icon "BKEYICON"
States
@ -42,8 +38,6 @@ ACTOR KeyBlue : HereticKey
ACTOR KeyYellow : HereticKey
{
Game Heretic
SpawnID 87
Inventory.PickupMessage "$TXT_GOTYELLOWKEY"
Inventory.Icon "YKEYICON"
States
@ -59,7 +53,6 @@ ACTOR KeyYellow : HereticKey
ACTOR KeyGizmoBlue
{
Game Heretic
Radius 16
Height 50
+SOLID
@ -91,7 +84,6 @@ ACTOR KeyGizmoFloatBlue
ACTOR KeyGizmoGreen
{
Game Heretic
Radius 16
Height 50
+SOLID
@ -123,7 +115,6 @@ ACTOR KeyGizmoFloatGreen
ACTOR KeyGizmoYellow
{
Game Heretic
Radius 16
Height 50
+SOLID

View file

@ -3,8 +3,6 @@
ACTOR Pod
{
Game Heretic
SpawnID 125
Health 45
Radius 16
Height 54
@ -64,8 +62,6 @@ ACTOR PodGoo
ACTOR PodGenerator
{
Game Heretic
SpawnID 126
+NOBLOCKMAP
+NOSECTOR
+DONTSPLASH
@ -86,8 +82,6 @@ ACTOR PodGenerator
ACTOR TeleGlitterGenerator1
{
Game Heretic
SpawnID 166
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
@ -104,8 +98,6 @@ ACTOR TeleGlitterGenerator1
ACTOR TeleGlitterGenerator2
{
Game Heretic
SpawnID 167
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
@ -162,8 +154,6 @@ ACTOR TeleGlitter2 : TeleGlitter1
ACTOR Volcano
{
Game Heretic
SpawnID 150
Radius 12
Height 20
+SOLID
@ -187,8 +177,6 @@ ACTOR Volcano
ACTOR VolcanoBlast
{
Game Heretic
SpawnID 123
Radius 8
Height 8
Speed 2
@ -219,8 +207,6 @@ ACTOR VolcanoBlast
ACTOR VolcanoTBlast
{
Game Heretic
SpawnID 124
Radius 8
Height 6
Speed 2

View file

@ -9,7 +9,6 @@ ACTOR HereticWeapon : Weapon
ACTOR Staff : HereticWeapon
{
Game Heretic
Weapon.SelectionOrder 3800
+THRUGHOST
+WIMPY_WEAPON
@ -41,7 +40,6 @@ ACTOR Staff : HereticWeapon
ACTOR StaffPowered : Staff
{
Game Heretic
Weapon.sisterweapon "Staff"
Weapon.ReadySound "weapons/staffcrackle"
+WEAPON.POWERED_UP
@ -112,7 +110,6 @@ ACTOR StaffPuff2
ACTOR GoldWand : HereticWeapon
{
Game Heretic
+BLOODSPLATTER
Weapon.SelectionOrder 2000
Weapon.AmmoGive 25
@ -151,7 +148,6 @@ ACTOR GoldWand : HereticWeapon
ACTOR GoldWandPowered : GoldWand
{
Game Heretic
+WEAPON.POWERED_UP
Weapon.AmmoGive 0
Weapon.SisterWeapon "GoldWand"
@ -176,8 +172,6 @@ ACTOR GoldWandPowered : GoldWand
ACTOR GoldWandFX1
{
Game Heretic
SpawnID 151
Radius 10
Height 6
Speed 22
@ -201,8 +195,6 @@ ACTOR GoldWandFX1
ACTOR GoldWandFX2 : GoldWandFX1
{
Game Heretic
SpawnID 152
Speed 18
Damage 1
DeathSound ""
@ -250,8 +242,6 @@ ACTOR GoldWandPuff2 : GoldWandFX1
ACTOR Crossbow : HereticWeapon
{
Game Heretic
SpawnID 27
Weapon.SelectionOrder 800
Weapon.AmmoUse 1
Weapon.AmmoGive 10
@ -289,7 +279,6 @@ ACTOR Crossbow : HereticWeapon
ACTOR CrossbowPowered : Crossbow
{
Game Heretic
+WEAPON.POWERED_UP
Weapon.AmmoGive 0
Weapon.SisterWeapon "Crossbow"
@ -317,8 +306,6 @@ ACTOR CrossbowPowered : Crossbow
ACTOR CrossbowFX1
{
Game Heretic
SpawnID 147
Radius 11
Height 8
Speed 30
@ -344,8 +331,6 @@ ACTOR CrossbowFX1
ACTOR CrossbowFX2 : CrossbowFX1
{
Game Heretic
SpawnID 148
Speed 32
Damage 6
Obituary "$OB_MPPCROSSBOW"
@ -361,8 +346,6 @@ ACTOR CrossbowFX2 : CrossbowFX1
ACTOR CrossbowFX3 : CrossbowFX1
{
Game Heretic
SpawnID 149
Speed 20
Damage 2
SeeSound ""
@ -402,8 +385,6 @@ ACTOR CrossbowFX4
ACTOR Gauntlets : Weapon
{
Game Heretic
SpawnID 32
+BLOODSPLATTER
Weapon.SelectionOrder 2300
+WEAPON.WIMPY_WEAPON
@ -446,7 +427,6 @@ ACTOR Gauntlets : Weapon
ACTOR GauntletsPowered : Gauntlets
{
Game Heretic
+POWERED_UP
Tag "$TAG_GAUNTLETSP"
Obituary "$OB_MPPGAUNTLETS"
@ -509,8 +489,6 @@ ACTOR GauntletPuff2 : GauntletPuff1
ACTOR Mace : HereticWeapon
{
Game Heretic
SpawnID 31
Weapon.SelectionOrder 1400
Weapon.AmmoUse 1
Weapon.AmmoGive1 50
@ -548,7 +526,6 @@ ACTOR Mace : HereticWeapon
ACTOR MacePowered : Mace
{
Game Heretic
+WEAPON.POWERED_UP
Weapon.AmmoUse 5
Weapon.AmmoGive 0
@ -573,8 +550,6 @@ ACTOR MacePowered : Mace
ACTOR MaceFX1
{
Game Heretic
SpawnID 154
Radius 8
Height 6
Speed 20
@ -604,8 +579,6 @@ ACTOR MaceFX1
ACTOR MaceFX2 : MaceFX1
{
Game Heretic
SpawnID 156
Speed 10
Damage 6
Gravity 0.125
@ -629,8 +602,6 @@ ACTOR MaceFX2 : MaceFX1
ACTOR MaceFX3 : MaceFX1
{
Game Heretic
SpawnID 155
Speed 7
Damage 4
-NOGRAVITY
@ -648,8 +619,6 @@ ACTOR MaceFX3 : MaceFX1
ACTOR MaceFX4 native
{
Game Heretic
SpawnID 153
Radius 8
Height 6
Speed 7
@ -683,7 +652,6 @@ ACTOR MaceFX4 native
ACTOR MaceSpawner : SpecialSpot
{
Game Heretic
+NOSECTOR
+NOBLOCKMAP
States
@ -700,8 +668,6 @@ ACTOR MaceSpawner : SpecialSpot
ACTOR Blaster : HereticWeapon
{
Game Heretic
SpawnID 28
+BLOODSPLATTER
Weapon.SelectionOrder 500
Weapon.AmmoUse 1
@ -741,7 +707,6 @@ ACTOR Blaster : HereticWeapon
ACTOR BlasterPowered : Blaster
{
Game Heretic
+WEAPON.POWERED_UP
Weapon.AmmoUse 5
Weapon.AmmoGive 0
@ -809,8 +774,6 @@ ACTOR BlasterSmoke
ACTOR Ripper native
{
Game Heretic
SpawnID 157
Radius 8
Height 6
Speed 14
@ -856,8 +819,6 @@ ACTOR BlasterPuff
ACTOR SkullRod : HereticWeapon
{
Game Heretic
SpawnID 30
Weapon.SelectionOrder 200
Weapon.AmmoUse1 1
Weapon.AmmoGive1 50
@ -892,7 +853,6 @@ ACTOR SkullRod : HereticWeapon
ACTOR SkullRodPowered : SkullRod
{
Game Heretic
+WEAPON.POWERED_UP
Weapon.AmmoUse1 5
Weapon.AmmoGive1 0
@ -921,8 +881,6 @@ ACTOR SkullRodPowered : SkullRod
ACTOR HornRodFX1
{
Game Heretic
SpawnID 160
Radius 12
Height 8
Speed 22
@ -1030,8 +988,6 @@ ACTOR RainTracker : Inventory native
ACTOR PhoenixRod : Weapon native
{
Game Heretic
SpawnID 29
+WEAPON.NOAUTOFIRE
Weapon.SelectionOrder 2600
Weapon.Kickback 150
@ -1070,7 +1026,6 @@ ACTOR PhoenixRod : Weapon native
ACTOR PhoenixRodPowered : PhoenixRod native
{
Game Heretic
+WEAPON.POWERED_UP
+WEAPON.MELEEWEAPON
Weapon.SisterWeapon "PhoenixRod"
@ -1098,8 +1053,6 @@ ACTOR PhoenixRodPowered : PhoenixRod native
ACTOR PhoenixFX1 native
{
Game Heretic
SpawnID 163
Radius 11
Height 8
Speed 20

View file

@ -3,8 +3,6 @@
ACTOR Ironlich
{
Game Heretic
SpawnID 20
Health 700
Radius 40
Height 72
@ -59,8 +57,6 @@ ACTOR Ironlich
ACTOR HeadFX1
{
Game Heretic
SpawnID 164
Radius 12
Height 6
Speed 13
@ -147,8 +143,6 @@ ACTOR HeadFX3
ACTOR Whirlwind native
{
Game Heretic
SpawnID 165
Radius 16
Height 74
Speed 10

View file

@ -3,8 +3,6 @@
ACTOR Knight
{
Game Heretic
SpawnID 6
Health 200
Radius 24
Height 78
@ -62,8 +60,6 @@ ACTOR Knight
ACTOR KnightGhost : Knight
{
Game Heretic
SpawnID 129
+SHADOW
+GHOST
RenderStyle Translucent
@ -74,8 +70,6 @@ ACTOR KnightGhost : Knight
ACTOR KnightAxe
{
Game Heretic
SpawnID 127
Radius 10
Height 8
Speed 9
@ -105,8 +99,6 @@ ACTOR KnightAxe
ACTOR RedAxe : KnightAxe
{
Game Heretic
SpawnID 128
+NOBLOCKMAP
-WINDTHRUST
Damage 7

View file

@ -3,8 +3,6 @@
ACTOR Mummy
{
Game Heretic
SpawnID 4
Health 80
Radius 22
Height 62
@ -53,8 +51,6 @@ ACTOR Mummy
ACTOR MummyLeader : Mummy
{
Game Heretic
SpawnID 2
Species "MummyLeader"
Health 100
Painchance 64
@ -76,8 +72,6 @@ ACTOR MummyLeader : Mummy
ACTOR MummyGhost : Mummy
{
Game Heretic
SpawnID 8
+SHADOW
+GHOST
RenderStyle Translucent
@ -88,8 +82,6 @@ ACTOR MummyGhost : Mummy
ACTOR MummyLeaderGhost : MummyLeader
{
Game Heretic
SpawnID 9
Species "MummyLeaderGhost"
+SHADOW
+GHOST
@ -116,8 +108,6 @@ ACTOR MummySoul
ACTOR MummyFX1
{
Game Heretic
SpawnID 131
Radius 8
Height 14
Speed 9

View file

@ -1,8 +1,6 @@
ACTOR Snake
{
Game Heretic
SpawnID 132
Health 280
Radius 22
Height 70
@ -50,8 +48,6 @@ ACTOR Snake
ACTOR SnakeProjA
{
Game Heretic
SpawnID 138
Radius 12
Height 8
Speed 14
@ -82,8 +78,6 @@ ACTOR SnakeProjA
ACTOR SnakeProjB : SnakeProjA
{
Game Heretic
SpawnID 139
Damage 3
+NOBLOCKMAP
-WINDTHRUST

View file

@ -3,8 +3,6 @@
ACTOR Wizard
{
Game Heretic
SpawnID 19
Health 180
Radius 16
Height 68
@ -75,8 +73,6 @@ ACTOR Wizard
ACTOR WizardFX1
{
Game Heretic
SpawnID 140
Radius 10
Height 6
Speed 18

View file

@ -3,7 +3,6 @@
ACTOR BatSpawner : SwitchableDecoration
{
Game Hexen
+NOBLOCKMAP +NOSECTOR +NOGRAVITY
RenderStyle None

View file

@ -3,8 +3,6 @@
ACTOR Bishop
{
Game Hexen
SpawnID 19
Health 130
Radius 22
Height 65
@ -81,7 +79,6 @@ ACTOR Bishop
ACTOR BishopPuff
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
RenderStyle Translucent
Alpha 0.6
@ -99,7 +96,6 @@ ACTOR BishopPuff
ACTOR BishopPainBlur
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
RenderStyle Translucent
Alpha 0.6
@ -115,7 +111,6 @@ ACTOR BishopPainBlur
ACTOR BishopFX
{
Game Hexen
Radius 10
Height 6
Speed 10

View file

@ -1,8 +1,6 @@
ACTOR ArtiBlastRadius : CustomInventory
{
Game Hexen
SpawnID 74
+FLOATBOB
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"

View file

@ -3,8 +3,6 @@
ACTOR ArtiBoostArmor : Inventory native
{
Game Hexen
SpawnID 22
+COUNTITEM
+FLOATBOB
Inventory.DefMaxAmount

View file

@ -2,8 +2,6 @@
ACTOR Centaur
{
Game Hexen
SpawnID 1
Health 200
Painchance 135
Speed 13
@ -80,8 +78,6 @@ ACTOR Centaur
ACTOR CentaurLeader : Centaur
{
Game Hexen
SpawnID 2
Health 250
PainChance 96
Speed 10
@ -105,8 +101,6 @@ ACTOR CentaurLeader : Centaur
ACTOR CentaurMash : Centaur
{
Game Hexen
SpawnID 103
+NOBLOOD
+BLASTED
-TELESTOMP

View file

@ -3,7 +3,6 @@
ACTOR ClericBoss
{
Game Hexen
Health 800
PainChance 50
Speed 25

View file

@ -3,7 +3,6 @@
ACTOR CWeapFlame : ClericWeapon
{
Game Hexen
+NOGRAVITY
Weapon.SelectionOrder 1000
Weapon.AmmoUse 4

View file

@ -14,8 +14,6 @@ ACTOR ClericWeaponPiece : WeaponPiece
ACTOR CWeaponPiece1 : ClericWeaponPiece
{
Game Hexen
SpawnID 33
WeaponPiece.Number 1
States
{
@ -29,8 +27,6 @@ ACTOR CWeaponPiece1 : ClericWeaponPiece
ACTOR CWeaponPiece2 : ClericWeaponPiece
{
Game Hexen
SpawnID 34
WeaponPiece.Number 2
States
{
@ -44,8 +40,6 @@ ACTOR CWeaponPiece2 : ClericWeaponPiece
ACTOR CWeaponPiece3 : ClericWeaponPiece
{
Game Hexen
SpawnID 35
WeaponPiece.Number 3
States
{
@ -72,7 +66,6 @@ ACTOR WraithvergeDrop
ACTOR CWeapWraithverge : ClericWeapon native
{
Game Hexen
Health 3
Weapon.SelectionOrder 3000
+WEAPON.PRIMARY_USES_BOTH

View file

@ -3,7 +3,6 @@
ACTOR CWeapMace : ClericWeapon
{
Game Hexen
Weapon.SelectionOrder 3500
Weapon.KickBack 150
Weapon.YAdjust -8

View file

@ -3,8 +3,6 @@
ACTOR CWeapStaff : ClericWeapon
{
Game Hexen
SpawnID 32
Weapon.SelectionOrder 1600
Weapon.AmmoUse1 1
Weapon.AmmoGive1 25

View file

@ -3,8 +3,6 @@
ACTOR Demon1
{
Game Hexen
SpawnID 3
Health 250
Painchance 50
Speed 13
@ -70,8 +68,6 @@ ACTOR Demon1
ACTOR Demon1Mash : Demon1
{
Game Hexen
SpawnID 100
+NOBLOOD
+BLASTED
-TELESTOMP
@ -214,7 +210,6 @@ ACTOR Demon1FX1
ACTOR Demon2 : Demon1
{
Game Hexen
Obituary "$OB_DEMON2"
Species "Demon2"
States
@ -262,8 +257,6 @@ ACTOR Demon2 : Demon1
ACTOR Demon2Mash : Demon2
{
Game Hexen
SpawnID 101
+NOBLOOD
+BLASTED
-TELESTOMP

View file

@ -3,7 +3,6 @@
ACTOR Dragon
{
Game Hexen
Health 640
PainChance 128
Speed 10

View file

@ -3,8 +3,6 @@
ACTOR Ettin
{
Game Hexen
SpawnID 4
Health 175
Radius 25
Height 68
@ -91,8 +89,6 @@ ACTOR EttinMace
ACTOR EttinMash : Ettin
{
Game Hexen
SpawnID 102
+NOBLOOD
+NOICEDEATH
RenderStyle Translucent

View file

@ -3,8 +3,6 @@
ACTOR FWeapAxe : FighterWeapon native
{
Game Hexen
SpawnID 27
Weapon.SelectionOrder 1500
+WEAPON.AXEBLOOD +WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON
Weapon.AmmoUse1 2

View file

@ -3,7 +3,6 @@
ACTOR FighterBoss
{
Game Hexen
health 800
PainChance 50
Speed 25

View file

@ -3,7 +3,6 @@
ACTOR FWeapFist : FighterWeapon
{
Game Hexen
+BLOODSPLATTER
Weapon.SelectionOrder 3400
+WEAPON.MELEEWEAPON

View file

@ -3,8 +3,6 @@
ACTOR FWeapHammer : FighterWeapon
{
Game Hexen
SpawnID 28
+BLOODSPLATTER
Weapon.SelectionOrder 900
+WEAPON.AMMO_OPTIONAL +WEAPON.MELEEWEAPON

View file

@ -104,7 +104,6 @@ ACTOR FighterPlayer : PlayerPawn
Actor BloodyFighterSkull : PlayerChunk
{
Game Hexen
Radius 4
Height 4
+NOBLOCKMAP

View file

@ -14,8 +14,6 @@ ACTOR FighterWeaponPiece : WeaponPiece
ACTOR FWeaponPiece1 : FighterWeaponPiece
{
Game Hexen
SpawnID 29
WeaponPiece.Number 1
States
{
@ -29,8 +27,6 @@ ACTOR FWeaponPiece1 : FighterWeaponPiece
ACTOR FWeaponPiece2 : FighterWeaponPiece
{
Game Hexen
SpawnID 30
WeaponPiece.Number 2
States
{
@ -44,8 +40,6 @@ ACTOR FWeaponPiece2 : FighterWeaponPiece
ACTOR FWeaponPiece3 : FighterWeaponPiece
{
Game Hexen
SpawnID 31
WeaponPiece.Number 3
States
{
@ -72,7 +66,6 @@ ACTOR QuietusDrop
ACTOR FWeapQuietus : FighterWeapon
{
Game Hexen
Health 3
Weapon.SelectionOrder 2900
+WEAPON.PRIMARY_USES_BOTH

View file

@ -3,8 +3,6 @@
ACTOR FireDemon
{
Game Hexen
SpawnID 5
Health 80
ReactionTime 8
PainChance 1
@ -76,7 +74,6 @@ ACTOR FireDemon
ACTOR FireDemonSplotch1
{
Game Hexen
Health 1000
ReactionTime 8
Radius 3
@ -112,7 +109,6 @@ ACTOR FireDemonSplotch2 : FireDemonSplotch1
ACTOR FireDemonRock1
{
Game Hexen
Health 1000
ReactionTime 8
Radius 3
@ -140,7 +136,6 @@ ACTOR FireDemonRock1
ACTOR FireDemonRock2 : FireDemonRock1
{
Game Hexen
States
{
Spawn:
@ -158,7 +153,6 @@ ACTOR FireDemonRock2 : FireDemonRock1
ACTOR FireDemonRock3 : FireDemonRock1
{
Game Hexen
States
{
Spawn:
@ -176,7 +170,6 @@ ACTOR FireDemonRock3 : FireDemonRock1
ACTOR FireDemonRock4 : FireDemonRock1
{
Game Hexen
States
{
Spawn:
@ -194,7 +187,6 @@ ACTOR FireDemonRock4 : FireDemonRock1
ACTOR FireDemonRock5 : FireDemonRock1
{
Game Hexen
States
{
Spawn:

View file

@ -2,8 +2,6 @@
ACTOR FlameSmallTemp
{
Game Hexen
SpawnID 96
+NOTELEPORT
RenderStyle Add
States
@ -23,8 +21,6 @@ ACTOR FlameSmallTemp
ACTOR FlameLargeTemp
{
Game Hexen
SpawnID 98
+NOTELEPORT
RenderStyle Add
States
@ -54,8 +50,6 @@ ACTOR FlameLargeTemp
ACTOR FlameSmall : SwitchableDecoration
{
Game Hexen
SpawnID 97
+NOTELEPORT
+INVISIBLE
Radius 15
@ -79,16 +73,12 @@ ACTOR FlameSmall : SwitchableDecoration
ACTOR FlameSmall2 : FlameSmall
{
Game Hexen
SpawnID 66
}
// Large Flame --------------------------------------------------------------
ACTOR FlameLarge : SwitchableDecoration
{
Game Hexen
SpawnID 99
+NOTELEPORT
+INVISIBLE
Radius 15
@ -112,7 +102,5 @@ ACTOR FlameLarge : SwitchableDecoration
ACTOR FlameLarge2 : FlameLarge
{
Game Hexen
SpawnID 67
}

View file

@ -3,7 +3,6 @@
ACTOR PoisonBag
{
Game Hexen
Radius 5
Height 5
+NOBLOCKMAP +NOGRAVITY
@ -51,7 +50,6 @@ ACTOR FireBomb
ACTOR ThrowingBomb
{
Game Hexen
Health 48
Speed 12
Radius 8
@ -96,8 +94,6 @@ ACTOR ThrowingBomb
ACTOR ArtiPoisonBag : Inventory native
{
Game Hexen
SpawnID 72
+FLOATBOB
Inventory.DefMaxAmount
Inventory.PickupFlash "PickupFlash"
@ -191,7 +187,6 @@ ACTOR PoisonCloud native
ACTOR ZPoisonShroom : PoisonBag
{
Game Hexen
Radius 6
Height 20
PainChance 255

View file

@ -3,7 +3,6 @@
ACTOR LittleFly
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
+CANPASS

View file

@ -3,7 +3,6 @@
ACTOR FogSpawner
{
Game Hexen
+NOSECTOR +NOBLOCKMAP
+FLOATBOB
+NOGRAVITY
@ -23,7 +22,6 @@ ACTOR FogSpawner
ACTOR FogPatchSmall
{
Game Hexen
Speed 1
+NOBLOCKMAP +NOGRAVITY +NOCLIP +FLOAT
+NOTELEPORT
@ -47,7 +45,6 @@ ACTOR FogPatchSmall
ACTOR FogPatchMedium : FogPatchSmall
{
Game Hexen
States
{
Spawn:
@ -63,7 +60,6 @@ ACTOR FogPatchMedium : FogPatchSmall
ACTOR FogPatchLarge : FogPatchMedium
{
Game Hexen
States
{
Spawn:

View file

@ -3,7 +3,6 @@
ACTOR ArtiHealingRadius : Inventory native
{
Game Hexen
+COUNTITEM
+FLOATBOB
Inventory.DefMaxAmount

View file

@ -3,7 +3,6 @@
ACTOR Heresiarch native
{
Game Hexen
Health 5000
Painchance 10
Speed 16

View file

@ -3,8 +3,6 @@
ACTOR MeshArmor : HexenArmor
{
Game Hexen
SpawnID 68
+NOGRAVITY
Health 0 // Armor class
Inventory.Amount 0
@ -21,8 +19,6 @@ ACTOR MeshArmor : HexenArmor
ACTOR FalconShield : HexenArmor
{
Game Hexen
SpawnID 69
+NOGRAVITY
Health 1 // Armor class
Inventory.Amount 0
@ -39,8 +35,6 @@ ACTOR FalconShield : HexenArmor
ACTOR PlatinumHelm : HexenArmor
{
Game Hexen
SpawnID 70
+NOGRAVITY
Health 2 // Armor class
Inventory.Amount 0
@ -57,8 +51,6 @@ ACTOR PlatinumHelm : HexenArmor
ACTOR AmuletOfWarding : HexenArmor
{
Game Hexen
SpawnID 71
+NOGRAVITY
Health 3 // Armor class
Inventory.Amount 0

View file

@ -1,6 +1,5 @@
ACTOR ZWingedStatue
{
Game Hexen
Radius 10
Height 62
+SOLID
@ -14,7 +13,6 @@ ACTOR ZWingedStatue
ACTOR ZRock1
{
Game Hexen
Radius 20
Height 16
States
@ -27,7 +25,6 @@ ACTOR ZRock1
ACTOR ZRock2
{
Game Hexen
Radius 20
Height 16
States
@ -40,7 +37,6 @@ ACTOR ZRock2
ACTOR ZRock3
{
Game Hexen
Radius 20
Height 16
States
@ -53,7 +49,6 @@ ACTOR ZRock3
ACTOR ZRock4
{
Game Hexen
Radius 20
Height 16
States
@ -66,7 +61,6 @@ ACTOR ZRock4
ACTOR ZChandelier
{
Game Hexen
Radius 20
Height 60
+SPAWNCEILING
@ -81,7 +75,6 @@ ACTOR ZChandelier
ACTOR ZChandelierUnlit
{
Game Hexen
Radius 20
Height 60
+SPAWNCEILING
@ -96,7 +89,6 @@ ACTOR ZChandelierUnlit
ACTOR ZTreeDead
{
Game Hexen
Radius 10
Height 96
+SOLID
@ -110,7 +102,6 @@ ACTOR ZTreeDead
ACTOR ZTree
{
Game Hexen
Radius 15
Height 128
+SOLID
@ -124,7 +115,6 @@ ACTOR ZTree
ACTOR ZTreeSwamp150
{
Game Hexen
Radius 10
Height 150
+SOLID
@ -138,7 +128,6 @@ ACTOR ZTreeSwamp150
ACTOR ZTreeSwamp120
{
Game Hexen
Radius 10
Height 120
+SOLID
@ -152,7 +141,6 @@ ACTOR ZTreeSwamp120
ACTOR ZStumpBurned
{
Game Hexen
Radius 12
Height 20
+SOLID
@ -166,7 +154,6 @@ ACTOR ZStumpBurned
ACTOR ZStumpBare
{
Game Hexen
Radius 12
Height 20
+SOLID
@ -180,7 +167,6 @@ ACTOR ZStumpBare
ACTOR ZStumpSwamp1
{
Game Hexen
Radius 20
Height 16
States
@ -193,7 +179,6 @@ ACTOR ZStumpSwamp1
ACTOR ZStumpSwamp2
{
Game Hexen
Radius 20
Height 16
States
@ -206,7 +191,6 @@ ACTOR ZStumpSwamp2
ACTOR ZShroomLarge1
{
Game Hexen
Radius 20
Height 16
States
@ -219,7 +203,6 @@ ACTOR ZShroomLarge1
ACTOR ZShroomLarge2
{
Game Hexen
Radius 20
Height 16
States
@ -232,7 +215,6 @@ ACTOR ZShroomLarge2
ACTOR ZShroomLarge3
{
Game Hexen
Radius 20
Height 16
States
@ -245,7 +227,6 @@ ACTOR ZShroomLarge3
ACTOR ZShroomSmall1
{
Game Hexen
Radius 20
Height 16
States
@ -258,7 +239,6 @@ ACTOR ZShroomSmall1
ACTOR ZShroomSmall2
{
Game Hexen
Radius 20
Height 16
States
@ -271,7 +251,6 @@ ACTOR ZShroomSmall2
ACTOR ZShroomSmall3
{
Game Hexen
Radius 20
Height 16
States
@ -284,7 +263,6 @@ ACTOR ZShroomSmall3
ACTOR ZShroomSmall4
{
Game Hexen
Radius 20
Height 16
States
@ -297,7 +275,6 @@ ACTOR ZShroomSmall4
ACTOR ZShroomSmall5
{
Game Hexen
Radius 20
Height 16
States
@ -310,7 +287,6 @@ ACTOR ZShroomSmall5
ACTOR ZStalagmitePillar
{
Game Hexen
Radius 8
Height 138
+SOLID
@ -324,7 +300,6 @@ ACTOR ZStalagmitePillar
ACTOR ZStalagmiteLarge
{
Game Hexen
Radius 8
Height 48
+SOLID
@ -338,7 +313,6 @@ ACTOR ZStalagmiteLarge
ACTOR ZStalagmiteMedium
{
Game Hexen
Radius 6
Height 40
+SOLID
@ -352,7 +326,6 @@ ACTOR ZStalagmiteMedium
ACTOR ZStalagmiteSmall
{
Game Hexen
Radius 8
Height 36
+SOLID
@ -366,7 +339,6 @@ ACTOR ZStalagmiteSmall
ACTOR ZStalactiteLarge
{
Game Hexen
Radius 8
Height 66
+SOLID
@ -382,7 +354,6 @@ ACTOR ZStalactiteLarge
ACTOR ZStalactiteMedium
{
Game Hexen
Radius 6
Height 50
+SOLID
@ -398,7 +369,6 @@ ACTOR ZStalactiteMedium
ACTOR ZStalactiteSmall
{
Game Hexen
Radius 8
Height 40
+SOLID
@ -414,7 +384,6 @@ ACTOR ZStalactiteSmall
ACTOR ZMossCeiling1
{
Game Hexen
Radius 20
Height 20
+SPAWNCEILING
@ -429,7 +398,6 @@ ACTOR ZMossCeiling1
ACTOR ZMossCeiling2
{
Game Hexen
Radius 20
Height 24
+SPAWNCEILING
@ -444,7 +412,6 @@ ACTOR ZMossCeiling2
ACTOR ZSwampVine
{
Game Hexen
Radius 8
Height 52
+SOLID
@ -458,7 +425,6 @@ ACTOR ZSwampVine
ACTOR ZCorpseKabob
{
Game Hexen
Radius 10
Height 92
+SOLID
@ -472,7 +438,6 @@ ACTOR ZCorpseKabob
ACTOR ZCorpseSleeping
{
Game Hexen
Radius 20
Height 16
States
@ -485,7 +450,6 @@ ACTOR ZCorpseSleeping
ACTOR ZTombstoneRIP
{
Game Hexen
Radius 10
Height 46
+SOLID
@ -499,7 +463,6 @@ ACTOR ZTombstoneRIP
ACTOR ZTombstoneShane
{
Game Hexen
Radius 10
Height 46
+SOLID
@ -513,7 +476,6 @@ ACTOR ZTombstoneShane
ACTOR ZTombstoneBigCross
{
Game Hexen
Radius 10
Height 46
+SOLID
@ -527,7 +489,6 @@ ACTOR ZTombstoneBigCross
ACTOR ZTombstoneBrianR
{
Game Hexen
Radius 10
Height 52
+SOLID
@ -541,7 +502,6 @@ ACTOR ZTombstoneBrianR
ACTOR ZTombstoneCrossCircle
{
Game Hexen
Radius 10
Height 52
+SOLID
@ -555,7 +515,6 @@ ACTOR ZTombstoneCrossCircle
ACTOR ZTombstoneSmallCross
{
Game Hexen
Radius 8
Height 46
+SOLID
@ -569,7 +528,6 @@ ACTOR ZTombstoneSmallCross
ACTOR ZTombstoneBrianP
{
Game Hexen
Radius 8
Height 46
+SOLID
@ -583,7 +541,6 @@ ACTOR ZTombstoneBrianP
ACTOR ZCorpseHanging
{
Game Hexen
Radius 6
Height 75
+SOLID
@ -599,7 +556,6 @@ ACTOR ZCorpseHanging
ACTOR ZStatueGargoyleGreenTall
{
Game Hexen
Radius 14
Height 108
+SOLID
@ -613,7 +569,6 @@ ACTOR ZStatueGargoyleGreenTall
ACTOR ZStatueGargoyleBlueTall
{
Game Hexen
Radius 14
Height 108
+SOLID
@ -627,7 +582,6 @@ ACTOR ZStatueGargoyleBlueTall
ACTOR ZStatueGargoyleGreenShort
{
Game Hexen
Radius 14
Height 62
+SOLID
@ -641,7 +595,6 @@ ACTOR ZStatueGargoyleGreenShort
ACTOR ZStatueGargoyleBlueShort
{
Game Hexen
Radius 14
Height 62
+SOLID
@ -655,7 +608,6 @@ ACTOR ZStatueGargoyleBlueShort
ACTOR ZStatueGargoyleStripeTall
{
Game Hexen
Radius 14
Height 108
+SOLID
@ -669,7 +621,6 @@ ACTOR ZStatueGargoyleStripeTall
ACTOR ZStatueGargoyleDarkRedTall
{
Game Hexen
Radius 14
Height 108
+SOLID
@ -683,7 +634,6 @@ ACTOR ZStatueGargoyleDarkRedTall
ACTOR ZStatueGargoyleRedTall
{
Game Hexen
Radius 14
Height 108
+SOLID
@ -697,7 +647,6 @@ ACTOR ZStatueGargoyleRedTall
ACTOR ZStatueGargoyleTanTall
{
Game Hexen
Radius 14
Height 108
+SOLID
@ -711,7 +660,6 @@ ACTOR ZStatueGargoyleTanTall
ACTOR ZStatueGargoyleRustTall
{
Game Hexen
Radius 14
Height 108
+SOLID
@ -725,7 +673,6 @@ ACTOR ZStatueGargoyleRustTall
ACTOR ZStatueGargoyleDarkRedShort
{
Game Hexen
Radius 14
Height 62
+SOLID
@ -739,7 +686,6 @@ ACTOR ZStatueGargoyleDarkRedShort
ACTOR ZStatueGargoyleRedShort
{
Game Hexen
Radius 14
Height 62
+SOLID
@ -753,7 +699,6 @@ ACTOR ZStatueGargoyleRedShort
ACTOR ZStatueGargoyleTanShort
{
Game Hexen
Radius 14
Height 62
+SOLID
@ -767,7 +712,6 @@ ACTOR ZStatueGargoyleTanShort
ACTOR ZStatueGargoyleRustShort
{
Game Hexen
Radius 14
Height 62
+SOLID
@ -781,7 +725,6 @@ ACTOR ZStatueGargoyleRustShort
ACTOR ZBannerTattered
{
Game Hexen
Radius 8
Height 120
+SOLID
@ -795,7 +738,6 @@ ACTOR ZBannerTattered
ACTOR ZTreeLarge1
{
Game Hexen
Radius 15
Height 180
+SOLID
@ -809,7 +751,6 @@ ACTOR ZTreeLarge1
ACTOR ZTreeLarge2
{
Game Hexen
Radius 15
Height 180
+SOLID
@ -823,7 +764,6 @@ ACTOR ZTreeLarge2
ACTOR ZTreeGnarled1
{
Game Hexen
Radius 22
Height 100
+SOLID
@ -837,7 +777,6 @@ ACTOR ZTreeGnarled1
ACTOR ZTreeGnarled2
{
Game Hexen
Radius 22
Height 100
+SOLID
@ -851,7 +790,6 @@ ACTOR ZTreeGnarled2
ACTOR ZLog
{
Game Hexen
Radius 20
Height 25
+SOLID
@ -865,7 +803,6 @@ ACTOR ZLog
ACTOR ZStalactiteIceLarge
{
Game Hexen
Radius 8
Height 66
+SOLID
@ -881,7 +818,6 @@ ACTOR ZStalactiteIceLarge
ACTOR ZStalactiteIceMedium
{
Game Hexen
Radius 5
Height 50
+SOLID
@ -897,7 +833,6 @@ ACTOR ZStalactiteIceMedium
ACTOR ZStalactiteIceSmall
{
Game Hexen
Radius 4
Height 32
+SOLID
@ -913,7 +848,6 @@ ACTOR ZStalactiteIceSmall
ACTOR ZStalactiteIceTiny
{
Game Hexen
Radius 4
Height 8
+SOLID
@ -929,7 +863,6 @@ ACTOR ZStalactiteIceTiny
ACTOR ZStalagmiteIceLarge
{
Game Hexen
Radius 8
Height 66
+SOLID
@ -943,7 +876,6 @@ ACTOR ZStalagmiteIceLarge
ACTOR ZStalagmiteIceMedium
{
Game Hexen
Radius 5
Height 50
+SOLID
@ -957,7 +889,6 @@ ACTOR ZStalagmiteIceMedium
ACTOR ZStalagmiteIceSmall
{
Game Hexen
Radius 4
Height 32
+SOLID
@ -971,7 +902,6 @@ ACTOR ZStalagmiteIceSmall
ACTOR ZStalagmiteIceTiny
{
Game Hexen
Radius 4
Height 8
+SOLID
@ -985,7 +915,6 @@ ACTOR ZStalagmiteIceTiny
ACTOR ZRockBrown1
{
Game Hexen
Radius 17
Height 72
+SOLID
@ -999,7 +928,6 @@ ACTOR ZRockBrown1
ACTOR ZRockBrown2
{
Game Hexen
Radius 15
Height 50
+SOLID
@ -1013,7 +941,6 @@ ACTOR ZRockBrown2
ACTOR ZRockBlack
{
Game Hexen
Radius 20
Height 40
+SOLID
@ -1027,7 +954,6 @@ ACTOR ZRockBlack
ACTOR ZRubble1
{
Game Hexen
Radius 20
Height 16
States
@ -1040,7 +966,6 @@ ACTOR ZRubble1
ACTOR ZRubble2
{
Game Hexen
Radius 20
Height 16
States
@ -1053,7 +978,6 @@ ACTOR ZRubble2
ACTOR ZRubble3
{
Game Hexen
Radius 20
Height 16
States
@ -1066,7 +990,6 @@ ACTOR ZRubble3
ACTOR ZVasePillar
{
Game Hexen
Radius 12
Height 54
+SOLID
@ -1080,7 +1003,6 @@ ACTOR ZVasePillar
ACTOR ZCorpseLynched
{
Game Hexen
Radius 11
Height 95
+SOLID
@ -1096,7 +1018,6 @@ ACTOR ZCorpseLynched
ACTOR ZCandle
{
Game Hexen
Radius 20
Height 16
+NOGRAVITY
@ -1111,7 +1032,6 @@ ACTOR ZCandle
ACTOR ZBarrel
{
Game Hexen
Radius 15
Height 32
+SOLID
@ -1125,7 +1045,6 @@ ACTOR ZBarrel
ACTOR ZBucket
{
Game Hexen
Radius 8
Height 72
+SOLID
@ -1141,7 +1060,6 @@ ACTOR ZBucket
ACTOR FireThing
{
Game Hexen
Radius 5
Height 10
+SOLID
@ -1163,7 +1081,6 @@ ACTOR FireThing
ACTOR BrassTorch
{
Game Hexen
Radius 6
Height 35
+SOLID
@ -1177,7 +1094,6 @@ ACTOR BrassTorch
ACTOR ZBlueCandle
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1191,7 +1107,6 @@ ACTOR ZBlueCandle
ACTOR ZIronMaiden
{
Game Hexen
Radius 12
Height 60
+SOLID
@ -1205,7 +1120,6 @@ ACTOR ZIronMaiden
ACTOR ZChainBit32
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
@ -1221,7 +1135,6 @@ ACTOR ZChainBit32
ACTOR ZChainBit64
{
Game Hexen
Radius 4
Height 64
+SPAWNCEILING
@ -1237,7 +1150,6 @@ ACTOR ZChainBit64
ACTOR ZChainEndHeart
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
@ -1253,7 +1165,6 @@ ACTOR ZChainEndHeart
ACTOR ZChainEndHook1
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
@ -1269,7 +1180,6 @@ ACTOR ZChainEndHook1
ACTOR ZChainEndHook2
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
@ -1285,7 +1195,6 @@ ACTOR ZChainEndHook2
ACTOR ZChainEndSpike
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
@ -1301,7 +1210,6 @@ ACTOR ZChainEndSpike
ACTOR ZChainEndSkull
{
Game Hexen
Radius 4
Height 32
+SPAWNCEILING
@ -1317,7 +1225,6 @@ ACTOR ZChainEndSkull
ACTOR TableShit1
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1331,7 +1238,6 @@ ACTOR TableShit1
ACTOR TableShit2
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1345,7 +1251,6 @@ ACTOR TableShit2
ACTOR TableShit3
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1359,7 +1264,6 @@ ACTOR TableShit3
ACTOR TableShit4
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1373,7 +1277,6 @@ ACTOR TableShit4
ACTOR TableShit5
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1387,7 +1290,6 @@ ACTOR TableShit5
ACTOR TableShit6
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1401,7 +1303,6 @@ ACTOR TableShit6
ACTOR TableShit7
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1415,7 +1316,6 @@ ACTOR TableShit7
ACTOR TableShit8
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1429,7 +1329,6 @@ ACTOR TableShit8
ACTOR TableShit9
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1443,7 +1342,6 @@ ACTOR TableShit9
ACTOR TableShit10
{
Game Hexen
Radius 20
Height 16
+NOBLOCKMAP
@ -1457,7 +1355,6 @@ ACTOR TableShit10
ACTOR TeleSmoke
{
Game Hexen
Radius 20
Height 16
+NOGRAVITY

View file

@ -7,8 +7,6 @@ ACTOR HexenKey : Key
ACTOR KeySteel : HexenKey
{
Game Hexen
SpawnID 85
Inventory.Icon KEYSLOT1
Inventory.PickupMessage "$TXT_KEY_STEEL"
States
@ -21,8 +19,6 @@ ACTOR KeySteel : HexenKey
ACTOR KeyCave : HexenKey
{
Game Hexen
SpawnID 86
Inventory.Icon KEYSLOT2
Inventory.PickupMessage "$TXT_KEY_CAVE"
States
@ -35,8 +31,6 @@ ACTOR KeyCave : HexenKey
ACTOR KeyAxe : HexenKey
{
Game Hexen
SpawnID 87
Inventory.Icon KEYSLOT3
Inventory.PickupMessage "$TXT_KEY_AXE"
States
@ -49,8 +43,6 @@ ACTOR KeyAxe : HexenKey
ACTOR KeyFire : HexenKey
{
Game Hexen
SpawnID 88
Inventory.Icon KEYSLOT4
Inventory.PickupMessage "$TXT_KEY_FIRE"
States
@ -63,8 +55,6 @@ ACTOR KeyFire : HexenKey
ACTOR KeyEmerald : HexenKey
{
Game Hexen
SpawnID 89
Inventory.Icon KEYSLOT5
Inventory.PickupMessage "$TXT_KEY_EMERALD"
States
@ -77,8 +67,6 @@ ACTOR KeyEmerald : HexenKey
ACTOR KeyDungeon : HexenKey
{
Game Hexen
SpawnID 90
Inventory.Icon KEYSLOT6
Inventory.PickupMessage "$TXT_KEY_DUNGEON"
States
@ -91,8 +79,6 @@ ACTOR KeyDungeon : HexenKey
ACTOR KeySilver : HexenKey
{
Game Hexen
SpawnID 91
Inventory.Icon KEYSLOT7
Inventory.PickupMessage "$TXT_KEY_SILVER"
States
@ -105,8 +91,6 @@ ACTOR KeySilver : HexenKey
ACTOR KeyRusted : HexenKey
{
Game Hexen
SpawnID 92
Inventory.Icon KEYSLOT8
Inventory.PickupMessage "$TXT_KEY_RUSTED"
States
@ -119,8 +103,6 @@ ACTOR KeyRusted : HexenKey
ACTOR KeyHorn : HexenKey
{
Game Hexen
SpawnID 93
Inventory.Icon KEYSLOT9
Inventory.PickupMessage "$TXT_KEY_HORN"
States
@ -133,8 +115,6 @@ ACTOR KeyHorn : HexenKey
ACTOR KeySwamp : HexenKey
{
Game Hexen
SpawnID 94
Inventory.Icon KEYSLOTA
Inventory.PickupMessage "$TXT_KEY_SWAMP"
States
@ -147,7 +127,6 @@ ACTOR KeySwamp : HexenKey
ACTOR KeyCastle : HexenKey
{
Game Hexen
Inventory.Icon KEYSLOTB
Inventory.PickupMessage "$TXT_KEY_CASTLE"
States

View file

@ -3,7 +3,6 @@
ACTOR ZWingedStatueNoSkull : SwitchingDecoration
{
Game Hexen
Radius 10
Height 62
+SOLID
@ -23,7 +22,6 @@ ACTOR ZWingedStatueNoSkull : SwitchingDecoration
ACTOR ZGemPedestal : SwitchingDecoration
{
Game Hexen
Radius 10
Height 40
+SOLID
@ -43,7 +41,6 @@ ACTOR ZGemPedestal : SwitchingDecoration
ACTOR TreeDestructible
{
Game Hexen
Health 70
Radius 15
Height 180
@ -79,7 +76,6 @@ ACTOR TreeDestructible
ACTOR Pottery1 native
{
Game Hexen
Health 15
Speed 10
Height 32
@ -104,7 +100,6 @@ ACTOR Pottery1 native
ACTOR Pottery2 : Pottery1
{
Game Hexen
Height 25
States
{
@ -118,7 +113,6 @@ ACTOR Pottery2 : Pottery1
ACTOR Pottery3 : Pottery1
{
Game Hexen
Height 25
States
{
@ -177,7 +171,6 @@ ACTOR PotteryBit
ACTOR BloodPool
{
Game Hexen
States
{
Spawn:
@ -191,7 +184,6 @@ ACTOR BloodPool
ACTOR ZCorpseLynchedNoHeart native
{
Game Hexen
Radius 10
Height 100
+SOLID +SPAWNCEILING +NOGRAVITY
@ -257,7 +249,6 @@ ACTOR CorpseBit
ACTOR ZCorpseSitting
{
Game Hexen
Health 30
Radius 15
Height 35
@ -283,7 +274,6 @@ ACTOR ZCorpseSitting
ACTOR LeafSpawner
{
Game Hexen
+NOBLOCKMAP +NOSECTOR
+INVISIBLE
@ -359,7 +349,6 @@ ACTOR Leaf2 : Leaf1
ACTOR ZTwinedTorch : SwitchableDecoration
{
Game Hexen
Radius 10
Height 64
+SOLID
@ -378,7 +367,6 @@ ACTOR ZTwinedTorch : SwitchableDecoration
ACTOR ZTwinedTorchUnlit : ZTwinedTorch
{
Game Hexen
States
{
Spawn:
@ -391,7 +379,6 @@ ACTOR ZTwinedTorchUnlit : ZTwinedTorch
ACTOR ZWallTorch : SwitchableDecoration
{
Game Hexen
+NOBLOCKMAP
+NOGRAVITY
+FIXMAPTHINGPOS
@ -411,7 +398,6 @@ ACTOR ZWallTorch : SwitchableDecoration
ACTOR ZWallTorchUnlit : ZWallTorch
{
Game Hexen
States
{
Spawn:
@ -424,7 +410,6 @@ ACTOR ZWallTorchUnlit : ZWallTorch
ACTOR ZShrub1
{
Game Hexen
Radius 8
Height 24
Health 20
@ -449,7 +434,6 @@ ACTOR ZShrub1
ACTOR ZShrub2
{
Game Hexen
Radius 16
Height 40
Health 20
@ -475,7 +459,6 @@ ACTOR ZShrub2
ACTOR ZFireBull : SwitchableDecoration
{
Game Hexen
Radius 20
Height 80
+SOLID
@ -496,7 +479,6 @@ ACTOR ZFireBull : SwitchableDecoration
ACTOR ZFireBullUnlit : ZFireBull
{
Game Hexen
States
{
Spawn:
@ -509,7 +491,6 @@ ACTOR ZFireBullUnlit : ZFireBull
ACTOR ZSuitOfArmor
{
Game Hexen
Health 60
Radius 16
Height 72
@ -569,7 +550,6 @@ ACTOR ZArmorChunk
ACTOR ZBell native
{
Game Hexen
Health 5
Radius 56
Height 120
@ -629,7 +609,6 @@ ACTOR ZBell native
ACTOR ZXmasTree
{
Game Hexen
Radius 11
Height 130
Health 20
@ -660,7 +639,6 @@ ACTOR ZXmasTree
ACTOR ZCauldron : SwitchableDecoration
{
Game Hexen
Radius 12
Height 26
+SOLID
@ -679,7 +657,6 @@ ACTOR ZCauldron : SwitchableDecoration
ACTOR ZCauldronUnlit : ZCauldron
{
Game Hexen
States
{
Spawn:
@ -692,8 +669,6 @@ ACTOR ZCauldronUnlit : ZCauldron
ACTOR HWaterDrip
{
Game Hexen
SpawnID 95
+MISSILE
+LOWGRAVITY
+NOTELEPORT

View file

@ -3,8 +3,6 @@
ACTOR IceGuy
{
Game Hexen
SpawnID 20
Health 120
PainChance 144
Speed 14

View file

@ -1,6 +1,5 @@
ACTOR Korax
{
Game Hexen
Health 5000
Painchance 20
Speed 10

View file

@ -3,7 +3,6 @@
ACTOR MageBoss
{
Game Hexen
Health 800
PainChance 50
Speed 25

View file

@ -3,8 +3,6 @@
ACTOR MWeapFrost : MageWeapon
{
Game Hexen
SpawnID 36
+BLOODSPLATTER
Weapon.SelectionOrder 1700
Weapon.AmmoUse1 3
@ -79,8 +77,6 @@ ACTOR FrostMissile native
ACTOR IceShard : FrostMissile
{
Game Hexen
SpawnID 65
DamageType "Ice"
-ACTIVATEIMPACT
-ACTIVATEPCROSS

View file

@ -3,7 +3,6 @@
ACTOR MWeapLightning : MageWeapon
{
Game Hexen
+NOGRAVITY
Weapon.SelectionOrder 1100
Weapon.AmmoUse1 5

View file

@ -14,8 +14,6 @@ ACTOR MageWeaponPiece : WeaponPiece
ACTOR MWeaponPiece1 : MageWeaponPiece
{
Game Hexen
SpawnID 37
WeaponPiece.Number 1
States
{
@ -29,8 +27,6 @@ ACTOR MWeaponPiece1 : MageWeaponPiece
ACTOR MWeaponPiece2 : MageWeaponPiece
{
Game Hexen
SpawnID 38
WeaponPiece.Number 2
States
{
@ -44,8 +40,6 @@ ACTOR MWeaponPiece2 : MageWeaponPiece
ACTOR MWeaponPiece3 : MageWeaponPiece
{
Game Hexen
SpawnID 39
WeaponPiece.Number 3
States
{
@ -72,7 +66,6 @@ ACTOR BloodscourgeDrop
ACTOR MWeapBloodscourge : MageWeapon native
{
Game Hexen
Health 3
Weapon.SelectionOrder 3100
Weapon.AmmoUse1 15

View file

@ -3,7 +3,6 @@
ACTOR MWeapWand : MageWeapon
{
Game Hexen
Weapon.SelectionOrder 3600
Weapon.KickBack 0
Weapon.YAdjust 9

View file

@ -2,8 +2,6 @@
ACTOR Mana1 : Ammo
{
Game Hexen
SpawnID 11
Inventory.Amount 15
Inventory.MaxAmount 200
Ammo.BackpackAmount 15
@ -25,8 +23,6 @@ ACTOR Mana1 : Ammo
ACTOR Mana2 : Ammo
{
Game Hexen
SpawnID 12
Inventory.Amount 15
Inventory.MaxAmount 200
Ammo.BackpackAmount 15
@ -48,8 +44,6 @@ ACTOR Mana2 : Ammo
ACTOR Mana3 : CustomInventory
{
Game Hexen
SpawnID 75
Radius 8
Height 8
+FLOATBOB
@ -70,8 +64,6 @@ ACTOR Mana3 : CustomInventory
ACTOR ArtiBoostMana : CustomInventory
{
Game Hexen
SpawnID 26
+FLOATBOB
+COUNTITEM
+INVENTORY.INVBAR

View file

@ -3,8 +3,6 @@
ACTOR PuzzSkull : PuzzleItem
{
Game Hexen
SpawnID 76
PuzzleItem.Number 0
Inventory.Icon ARTISKLL
Inventory.PickupMessage "$TXT_ARTIPUZZSKULL"
@ -22,8 +20,6 @@ ACTOR PuzzSkull : PuzzleItem
ACTOR PuzzGemBig : PuzzleItem
{
Game Hexen
SpawnID 77
PuzzleItem.Number 1
Inventory.Icon ARTIBGEM
Inventory.PickupMessage "$TXT_ARTIPUZZGEMBIG"
@ -40,8 +36,6 @@ ACTOR PuzzGemBig : PuzzleItem
ACTOR PuzzGemRed : PuzzleItem
{
Game Hexen
SpawnID 78
PuzzleItem.Number 2
Inventory.Icon ARTIGEMR
Inventory.PickupMessage "$TXT_ARTIPUZZGEMRED"
@ -59,8 +53,6 @@ ACTOR PuzzGemRed : PuzzleItem
ACTOR PuzzGemGreen1 : PuzzleItem
{
Game Hexen
SpawnID 79
PuzzleItem.Number 3
Inventory.Icon ARTIGEMG
Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN1"
@ -78,8 +70,6 @@ ACTOR PuzzGemGreen1 : PuzzleItem
ACTOR PuzzGemGreen2 : PuzzleItem
{
Game Hexen
SpawnID 80
PuzzleItem.Number 4
Inventory.Icon ARTIGMG2
Inventory.PickupMessage "$TXT_ARTIPUZZGEMGREEN2"
@ -97,8 +87,6 @@ ACTOR PuzzGemGreen2 : PuzzleItem
ACTOR PuzzGemBlue1 : PuzzleItem
{
Game Hexen
SpawnID 81
PuzzleItem.Number 5
Inventory.Icon ARTIGEMB
Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE1"
@ -116,8 +104,6 @@ ACTOR PuzzGemBlue1 : PuzzleItem
ACTOR PuzzGemBlue2 : PuzzleItem
{
Game Hexen
SpawnID 82
PuzzleItem.Number 6
Inventory.Icon ARTIGMB2
Inventory.PickupMessage "$TXT_ARTIPUZZGEMBLUE2"
@ -135,8 +121,6 @@ ACTOR PuzzGemBlue2 : PuzzleItem
ACTOR PuzzBook1 : PuzzleItem
{
Game Hexen
SpawnID 83
PuzzleItem.Number 7
Inventory.Icon ARTIBOK1
Inventory.PickupMessage "$TXT_ARTIPUZZBOOK1"
@ -154,8 +138,6 @@ ACTOR PuzzBook1 : PuzzleItem
ACTOR PuzzBook2 : PuzzleItem
{
Game Hexen
SpawnID 84
PuzzleItem.Number 8
Inventory.Icon ARTIBOK2
Inventory.PickupMessage "$TXT_ARTIPUZZBOOK2"
@ -174,7 +156,6 @@ ACTOR PuzzBook2 : PuzzleItem
ACTOR PuzzFlameMask : PuzzleItem
{
Game Hexen
PuzzleItem.Number 9
Inventory.Icon ARTISKL2
Inventory.PickupMessage "$TXT_ARTIPUZZSKULL2"
@ -191,7 +172,6 @@ ACTOR PuzzFlameMask : PuzzleItem
ACTOR PuzzFWeapon : PuzzleItem
{
Game Hexen
PuzzleItem.Number 10
Inventory.Icon ARTIFWEP
Inventory.PickupMessage "$TXT_ARTIPUZZFWEAPON"
@ -209,7 +189,6 @@ ACTOR PuzzFWeapon : PuzzleItem
ACTOR PuzzCWeapon : PuzzleItem
{
Game Hexen
PuzzleItem.Number 11
Inventory.Icon ARTICWEP
Inventory.PickupMessage "$TXT_ARTIPUZZCWEAPON"
@ -227,7 +206,6 @@ ACTOR PuzzCWeapon : PuzzleItem
ACTOR PuzzMWeapon : PuzzleItem
{
Game Hexen
PuzzleItem.Number 12
Inventory.Icon ARTIMWEP
Inventory.PickupMessage "$TXT_ARTIPUZZMWEAPON"
@ -244,7 +222,6 @@ ACTOR PuzzMWeapon : PuzzleItem
ACTOR PuzzGear1 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 13
Inventory.Icon ARTIGEAR
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"
@ -262,7 +239,6 @@ ACTOR PuzzGear1 : PuzzleItem
ACTOR PuzzGear2 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 14
Inventory.Icon ARTIGER2
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"
@ -280,7 +256,6 @@ ACTOR PuzzGear2 : PuzzleItem
ACTOR PuzzGear3 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 15
Inventory.Icon ARTIGER3
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"
@ -298,7 +273,6 @@ ACTOR PuzzGear3 : PuzzleItem
ACTOR PuzzGear4 : PuzzleItem
{
Game Hexen
PuzzleItem.Number 16
Inventory.Icon ARTIGER4
Inventory.PickupMessage "$TXT_ARTIPUZZGEAR"

View file

@ -2,8 +2,6 @@
ACTOR FireBall
{
Game Hexen
SpawnID 10
Speed 2
Radius 8
Height 8
@ -28,8 +26,6 @@ ACTOR FireBall
ACTOR Arrow
{
Game Hexen
SpawnID 50
Speed 6
Radius 8
Height 4
@ -51,8 +47,6 @@ ACTOR Arrow
ACTOR Dart
{
Game Hexen
SpawnID 51
Speed 6
Radius 8
Height 4
@ -74,8 +68,6 @@ ACTOR Dart
ACTOR PoisonDart : Dart
{
Game Hexen
SpawnID 52
PoisonDamage 20
}
@ -83,8 +75,6 @@ ACTOR PoisonDart : Dart
ACTOR RipperBall
{
Game Hexen
SpawnID 53
Speed 6
Radius 8
Damage 2
@ -114,8 +104,6 @@ ACTOR RipperBall
ACTOR ProjectileBlade
{
Game Hexen
SpawnID 64
Speed 6
Radius 6
Height 6

View file

@ -3,8 +3,6 @@
ACTOR Serpent
{
Game Hexen
SpawnID 6
Health 90
PainChance 96
Speed 12
@ -104,8 +102,6 @@ ACTOR Serpent
ACTOR SerpentLeader : Serpent
{
Game Hexen
SpawnID 7
Mass 200
Obituary "$OB_SERPENT"
States

View file

@ -2,8 +2,6 @@
ACTOR ArtiSpeedBoots : PowerupGiver
{
Game Hexen
SpawnID 13
+FLOATBOB
+COUNTITEM
+INVENTORY.PICKUPFLASH

View file

@ -81,8 +81,6 @@ ACTOR ThrustFloor native
ACTOR ThrustFloorUp : ThrustFloor
{
Game Hexen
SpawnID 104
+SOLID
+NOTELEPORT +FLOORCLIP
States
@ -96,10 +94,8 @@ ACTOR ThrustFloorUp : ThrustFloor
ACTOR ThrustFloorDown : ThrustFloor
{
Game Hexen
+NOTELEPORT +FLOORCLIP
+INVISIBLE
SpawnID 105
States
{
Spawn:

View file

@ -3,8 +3,6 @@
ACTOR ArtiDarkServant : Inventory native
{
Game Hexen
SpawnID 16
+COUNTITEM
+FLOATBOB
Inventory.RespawnTics 4230
@ -27,7 +25,6 @@ ACTOR ArtiDarkServant : Inventory native
ACTOR SummoningDoll
{
Game Hexen
Speed 20
+NOBLOCKMAP +DROPOFF +MISSILE
+NOTELEPORT
@ -50,7 +47,6 @@ ACTOR SummoningDoll
ACTOR MinotaurSmoke
{
Game Hexen
+NOBLOCKMAP +NOGRAVITY
+NOTELEPORT
RenderStyle Translucent

Some files were not shown because too many files have changed in this diff Show more