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- added 'listsoundchannels' CCMD for debugging.
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@ -2993,3 +2993,23 @@ CCMD (cachesound)
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}
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}
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}
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CCMD(listsoundchannels)
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{
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FSoundChan *chan;
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int count = 0;
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for (chan = Channels; chan != NULL; chan = chan->NextChan)
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{
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if (!(chan->ChanFlags & CHAN_EVICTED))
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{
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FVector3 chanorigin;
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CalcPosVel(chan, &chanorigin, NULL);
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Printf("%s at (%1.5f, %1.5f, %1.5f)\n", (const char*)chan->SoundID, chanorigin.X, chanorigin.Y, chanorigin.Z);
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count++;
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}
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}
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Printf("%d sounds playing\n", count);
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}
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