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- Remove a duplicate of a custom offsetof macro.
It's already defined in cmdlib.h .
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484eb347ca
commit
ae2f7b8707
1 changed files with 22 additions and 25 deletions
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@ -189,41 +189,38 @@ static const char *TerrainKeywords[] =
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NULL
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};
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// Alternate offsetof macro to shut GCC up
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#define theoffsetof(type,field) ((size_t)&((type*)1)->field - 1)
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static FGenericParse SplashParser[] =
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{
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{ GEN_End, {0} },
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{ GEN_Sound, {theoffsetof(FSplashDef, SmallSplashSound)} },
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{ GEN_Fixed, {theoffsetof(FSplashDef, SmallSplashClip)} },
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{ GEN_Sound, {theoffsetof(FSplashDef, NormalSplashSound)} },
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{ GEN_Class, {theoffsetof(FSplashDef, SmallSplash)} },
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{ GEN_Class, {theoffsetof(FSplashDef, SplashBase)} },
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{ GEN_Class, {theoffsetof(FSplashDef, SplashChunk)} },
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{ GEN_Byte, {theoffsetof(FSplashDef, ChunkXVelShift)} },
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{ GEN_Byte, {theoffsetof(FSplashDef, ChunkYVelShift)} },
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{ GEN_Byte, {theoffsetof(FSplashDef, ChunkZVelShift)} },
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{ GEN_Fixed, {theoffsetof(FSplashDef, ChunkBaseZVel)} },
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{ GEN_Bool, {theoffsetof(FSplashDef, NoAlert)} }
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{ GEN_Sound, {myoffsetof(FSplashDef, SmallSplashSound)} },
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{ GEN_Fixed, {myoffsetof(FSplashDef, SmallSplashClip)} },
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{ GEN_Sound, {myoffsetof(FSplashDef, NormalSplashSound)} },
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{ GEN_Class, {myoffsetof(FSplashDef, SmallSplash)} },
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{ GEN_Class, {myoffsetof(FSplashDef, SplashBase)} },
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{ GEN_Class, {myoffsetof(FSplashDef, SplashChunk)} },
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{ GEN_Byte, {myoffsetof(FSplashDef, ChunkXVelShift)} },
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{ GEN_Byte, {myoffsetof(FSplashDef, ChunkYVelShift)} },
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{ GEN_Byte, {myoffsetof(FSplashDef, ChunkZVelShift)} },
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{ GEN_Fixed, {myoffsetof(FSplashDef, ChunkBaseZVel)} },
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{ GEN_Bool, {myoffsetof(FSplashDef, NoAlert)} }
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};
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static FGenericParse TerrainParser[] =
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{
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{ GEN_End, {0} },
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{ GEN_Splash, {theoffsetof(FTerrainDef, Splash)} },
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{ GEN_Int, {theoffsetof(FTerrainDef, DamageAmount)} },
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{ GEN_Splash, {myoffsetof(FTerrainDef, Splash)} },
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{ GEN_Int, {myoffsetof(FTerrainDef, DamageAmount)} },
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{ GEN_Custom, {(size_t)ParseDamage} },
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{ GEN_Int, {theoffsetof(FTerrainDef, DamageTimeMask)} },
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{ GEN_Fixed, {theoffsetof(FTerrainDef, FootClip)} },
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{ GEN_Float, {theoffsetof(FTerrainDef, StepVolume)} },
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{ GEN_Time, {theoffsetof(FTerrainDef, WalkStepTics)} },
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{ GEN_Time, {theoffsetof(FTerrainDef, RunStepTics)} },
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{ GEN_Sound, {theoffsetof(FTerrainDef, LeftStepSound)} },
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{ GEN_Sound, {theoffsetof(FTerrainDef, RightStepSound)} },
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{ GEN_Bool, {theoffsetof(FTerrainDef, IsLiquid)} },
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{ GEN_Int, {myoffsetof(FTerrainDef, DamageTimeMask)} },
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{ GEN_Fixed, {myoffsetof(FTerrainDef, FootClip)} },
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{ GEN_Float, {myoffsetof(FTerrainDef, StepVolume)} },
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{ GEN_Time, {myoffsetof(FTerrainDef, WalkStepTics)} },
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{ GEN_Time, {myoffsetof(FTerrainDef, RunStepTics)} },
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{ GEN_Sound, {myoffsetof(FTerrainDef, LeftStepSound)} },
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{ GEN_Sound, {myoffsetof(FTerrainDef, RightStepSound)} },
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{ GEN_Bool, {myoffsetof(FTerrainDef, IsLiquid)} },
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{ GEN_Custom, {(size_t)ParseFriction} },
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{ GEN_Bool, {theoffsetof(FTerrainDef, AllowProtection)} },
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{ GEN_Bool, {myoffsetof(FTerrainDef, AllowProtection)} },
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};
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