.. |
fragglescript
|
- split off all music code from s_sound.cpp
|
2019-09-28 14:20:21 +02:00 |
g_inventory
|
- fixed: Retriving a key's color did not work.
|
2019-04-27 13:37:41 +02:00 |
g_shared
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
g_statusbar
|
- fixed wrong display of Hexen AC for SBARINFO
|
2019-12-01 10:59:12 +01:00 |
gl
|
- Replaced the useless 160x200 scale preset with widescreen 356x200.
|
2019-12-12 12:57:35 +01:00 |
intermission
|
- split off all music code from s_sound.cpp
|
2019-09-28 14:20:21 +02:00 |
math
|
Cephes code is released under BSD license
|
2019-06-05 12:46:59 +02:00 |
menu
|
- Add option to reset controls to defaults.
|
2019-12-07 22:23:02 +01:00 |
polyrenderer
|
- Missed some things regarding software threads.
|
2019-05-10 11:27:12 +02:00 |
posix
|
do not expect user input if stdin is redirected
|
2019-12-12 11:44:06 +01:00 |
r_data
|
- add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972)
|
2019-11-26 14:53:19 +01:00 |
rapidjson
|
|
|
resourcefiles
|
- fixed bad variable name for lump filter
|
2019-11-06 17:50:54 +01:00 |
scripting
|
Fixed the JIT's OP_VTBL check not checking if it's already at the start of the code.
|
2019-12-07 00:42:41 +01:00 |
sfmt
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
sound
|
- first state of music configuration refactor.
|
2020-01-05 12:56:28 +01:00 |
swrenderer
|
- Fixed compilation on non Windows platforms.
|
2019-10-13 12:54:16 +02:00 |
textures
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
win32
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2020-01-05 01:53:45 +01:00 |
xlat
|
Fixed uninitialized variable in XLAT parser
|
2017-07-13 18:05:58 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-11-01 21:02:25 +01:00 |
actor.h
|
- removed the playernum parameter from CheckLocalView
|
2019-09-02 21:17:19 +02:00 |
actorinlines.h
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
actorptrselect.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- fixed automap marks placement with custom fonts
|
2019-04-28 15:13:01 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
atterm.cpp
|
- consolidated the 3 atterm implementations.
|
2019-06-10 20:52:02 +02:00 |
atterm.h
|
- consolidated the 3 atterm implementations.
|
2019-06-10 20:52:02 +02:00 |
autosegs.h
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
b_bot.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_bot.h
|
Removed more literal references to AInventory.
|
2019-04-16 23:57:07 +02:00 |
b_func.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
b_game.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_move.cpp
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
b_think.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
basictypes.h
|
- fixed compilation with Apple Clang as well
|
2020-01-05 01:53:50 +01:00 |
bbannouncer.cpp
|
- removed the playernum parameter from CheckLocalView
|
2019-09-02 21:17:19 +02:00 |
c_bind.cpp
|
- Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels.
|
2019-08-21 14:06:29 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- Change how the 'randi' cheat works.
|
2019-10-23 11:52:49 +02:00 |
c_console.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
c_console.h
|
- Consolidated C_MidPrint and C_MidPrintBold.
|
2019-08-20 13:06:48 +02:00 |
c_consolebuffer.cpp
|
- reset internal console state on clear CCMD
|
2019-06-03 12:47:29 +02:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-11-01 21:08:17 +01:00 |
c_cvars.cpp
|
- moved MIDI format detection and source creation into zmusic project.
|
2020-01-05 12:33:48 +01:00 |
c_cvars.h
|
- moved MIDI format detection and source creation into zmusic project.
|
2020-01-05 12:33:48 +01:00 |
c_dispatch.cpp
|
- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
|
2019-05-14 18:31:02 +02:00 |
c_dispatch.h
|
- took the delayed console command execution out of the thinker management.
|
2019-04-27 13:18:04 +02:00 |
c_expr.cpp
|
- for some reason the change to c_expr.cpp got lost.
|
2017-03-08 21:14:21 +01:00 |
c_functions.cpp
|
Removed all remaining references to AInventory
|
2019-04-16 23:57:12 +02:00 |
c_functions.h
|
|
|
CMakeLists.txt
|
- moved the stream sources to zmusic project.
|
2020-01-05 12:32:47 +01:00 |
cmdlib.cpp
|
- made Windows backend parts of the console Unicode capable.
|
2019-05-14 17:05:40 +02:00 |
cmdlib.h
|
removed the unused DefaultExtension variant taking a char *.
|
2019-04-18 14:59:34 +02:00 |
colormatcher.cpp
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
colormatcher.h
|
- most WORD and SWORD are gone.
|
2017-03-08 18:55:55 +01:00 |
compatibility.cpp
|
- add native FlipLineSideRefs(line)
|
2019-11-16 14:01:47 +01:00 |
compatibility.h
|
- added generic level post-processing script class
|
2019-11-13 19:33:49 +01:00 |
configfile.cpp
|
- fixed the player name display.
|
2019-05-14 17:19:34 +02:00 |
configfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
ct_chat.cpp
|
Allow custom status bars to override notifications, centered prints and chat prompt.
|
2019-08-20 13:06:52 +02:00 |
cycler.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
cycler.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
d_dehacked.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
|
2019-05-01 00:58:45 +02:00 |
d_gui.h
|
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
|
2019-10-31 17:05:33 +01:00 |
d_iwad.cpp
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 19:34:44 +01:00 |
d_main.cpp
|
- add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972)
|
2019-11-26 14:53:19 +01:00 |
d_main.h
|
Added 'NoKeyboardCheats' option to IWADINFO
|
2019-11-13 19:34:44 +01:00 |
d_net.cpp
|
- split off all music code from s_sound.cpp
|
2019-09-28 14:20:21 +02:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
d_netinfo.cpp
|
- reimplemented new player setup menu as an OptionsMenu.
|
2019-07-15 20:37:36 +02:00 |
d_player.h
|
- added ability to specify display duration of subtitles
|
2019-07-26 21:59:43 +02:00 |
d_protocol.cpp
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
d_protocol.h
|
Send player FOV across the network as floatig point.
|
2017-09-02 09:57:48 +02:00 |
d_stats.cpp
|
- Unicode fix.
|
2019-08-09 13:16:24 +02:00 |
decallib.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
decallib.h
|
- did a bit of header cleanup to reduce the dependency on dobject.h.
|
2017-03-09 23:30:42 +01:00 |
dobject.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
dobject.h
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-04-26 00:19:03 +02:00 |
dobjgc.cpp
|
- removed incorrect assert.
|
2019-04-27 12:37:51 +02:00 |
dobjgc.h
|
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
|
2019-05-22 19:57:24 +02:00 |
dobjtype.cpp
|
- consolidated the 3 atterm implementations.
|
2019-06-10 20:52:02 +02:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
doomdata.h
|
- defaulted a few empty constructors.
|
2019-06-21 17:51:39 +02:00 |
doomdef.h
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2020-01-05 01:53:45 +01:00 |
doomerrors.h
|
- Added I_Error prototypes to doomerrors.h.
|
2020-01-04 21:44:07 +01:00 |
doomstat.cpp
|
- set language cvar to global config, it should not be game-specific
|
2019-07-18 00:10:23 +02:00 |
doomstat.h
|
Added a master volume setting.
|
2019-04-28 22:25:50 +02:00 |
doomtype.h
|
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
|
2020-01-05 01:53:45 +01:00 |
dsectoreffect.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- added explicit clearing of global VM stask
|
2019-10-22 10:59:25 +02:00 |
dthinker.h
|
- defaulted a few empty constructors.
|
2019-06-21 17:51:39 +02:00 |
edata.cpp
|
- another batch of direct native functions.
|
2019-04-16 12:40:43 +02:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
Normalize mouse events received by the modder through EventHandlers
|
2019-11-30 15:15:28 +01:00 |
events.h
|
Added RenderUnderlay.
|
2019-07-03 21:48:01 +02:00 |
f_wipe.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
f_wipe.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
filereadermusicinterface.h
|
- moved the sound decoding code to the zmusic project.
|
2020-01-05 12:29:15 +01:00 |
files.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
files.h
|
- moved the sound decoding code to the zmusic project.
|
2020-01-05 12:29:15 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
fontinternals.h
|
- Greek Sigma character fallback
|
2019-05-22 19:57:19 +02:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 18:06:59 +02:00 |
g_game.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_game.h
|
- Now the quicksave slot must be selected explicitly like in original Doom.
|
2019-08-16 17:28:34 +02:00 |
g_hub.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_hub.h
|
|
|
g_input.h
|
- finally managed to get rid of the DWORD type.
|
2017-03-10 19:46:22 +01:00 |
g_level.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_level.h
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_levellocals.h
|
- split off all music code from s_sound.cpp
|
2019-09-28 14:20:21 +02:00 |
g_mapinfo.cpp
|
Revert "- allow the language table to supersede the title patches, if appropriate"
|
2019-10-25 16:23:42 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- remove '... is already the default skill' error
|
2019-08-17 13:29:37 +02:00 |
gameconfigfile.cpp
|
- uncoupled the stream sources from the low level implementation. The entire setup had the stream sources depend on the SoundStream class, severely limiting reusability. This was changed that there is one SoundStream class that uses the StreamSources as mere data source that has no knowledge and no connection to the underlying system, similar to how the MIDI system works. With this there are only 3 top level music classes left - MIDIStreamer, StreamSong and CDSong.
|
2020-01-05 11:46:24 +01:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- added ability to set custom alternative HUD
|
2019-11-26 16:47:54 +01:00 |
gi.h
|
- added ability to set custom alternative HUD
|
2019-11-26 16:47:54 +01:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- exported all native components of APlayerPawn.
|
2019-04-25 17:42:11 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.cpp
|
- consolidated the 3 atterm implementations.
|
2019-06-10 20:52:02 +02:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
- do not allow summon CCMD to spawn abstract classes
|
2019-12-12 20:35:42 +01:00 |
info.h
|
- defaulted a few empty constructors.
|
2019-06-21 17:51:39 +02:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-04-29 18:53:22 +02:00 |
m_cheat.h
|
- previous fix attempts done right
|
2019-04-16 17:43:23 +02:00 |
m_crc32.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_misc.cpp
|
- removed hardcoded width limit for screenshots
|
2019-10-24 13:25:19 +02:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- removed hardcoded width limit for screenshots
|
2019-10-24 13:25:19 +02:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
- the fourth.
|
2017-03-08 18:55:54 +01:00 |
m_random.h
|
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
|
2017-03-09 19:54:41 +01:00 |
m_swap.h
|
Remove bad BigLong variants
|
2019-05-01 00:43:11 +02:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
name.cpp
|
|
|
name.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
namedef.h
|
- added ability to set custom alternative HUD
|
2019-11-26 16:47:54 +01:00 |
nodebuild.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_gl.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_utility.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
p_3dfloors.cpp
|
- fixed bad default alpha for 3D floors.
|
2019-08-19 00:24:51 +02:00 |
p_3dfloors.h
|
- fixed 3D floor initialization for actor spawning.
|
2019-04-18 19:57:09 +02:00 |
p_3dmidtex.cpp
|
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
|
2018-11-17 20:43:52 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
p_acs.h
|
- allow localization of Hexen's original ACS strings.
|
2019-04-27 13:47:40 +02:00 |
p_actionfunctions.cpp
|
- fixed crash with DMSS_INFLICTORDMGTYPE flag and no inflictor
|
2019-10-14 12:18:11 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_checkposition.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_conversation.cpp
|
- sorted sound backend code into subdirectories.
|
2020-01-04 21:32:02 +01:00 |
p_conversation.h
|
Made several classes trivially copyable,
|
2020-01-04 21:32:10 +01:00 |
p_destructible.cpp
|
- this "genuine hack" was totally redundant...
|
2019-04-17 17:44:07 +02:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 11:00:08 +01:00 |
p_doors.cpp
|
Fixes for Door_AnimatedClose (#838)
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2019-05-12 20:23:06 +02:00 |
p_effect.cpp
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- fixed attached dynamic light setup.
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2019-08-18 21:33:42 +02:00 |
p_effect.h
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- fixed attached dynamic light setup.
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2019-08-18 21:33:42 +02:00 |
p_enemy.cpp
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Made several classes trivially copyable,
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2020-01-04 21:32:10 +01:00 |
p_enemy.h
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- more direct native entry points.
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2019-04-17 17:27:39 +02:00 |
p_floor.cpp
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- fixed many compilation errors with GCC and Clang
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2019-04-26 17:14:12 +02:00 |
p_glnodes.cpp
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- made GL nodes loader more resilient to broken data
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2019-10-13 11:44:43 +02:00 |
p_interaction.cpp
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- give P_ExplodeMissile a damage type when being called from P_DamageMobj
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2019-09-09 16:49:22 +02:00 |
p_lights.cpp
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Added direct native functions to the remaining content of vmthunks.cpp
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2019-04-16 15:12:47 +02:00 |
p_linetracedata.h
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- more direct native entry points.
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2019-04-17 17:27:39 +02:00 |
p_linkedsectors.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
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- removed the playernum parameter from CheckLocalView
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2019-09-02 21:17:19 +02:00 |
p_lnspec.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
p_local.h
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- give P_ExplodeMissile a damage type when being called from P_DamageMobj
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2019-09-09 16:49:22 +02:00 |
p_map.cpp
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- adjusted collision detection for item pickups
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2019-10-31 17:40:03 +01:00 |
p_maputl.cpp
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- fixed radius use in dynamic light traversal for models.
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2019-05-02 18:00:43 +02:00 |
p_maputl.h
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- fixed dropoff checks for portals and 3D floors in the same sector.
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2019-04-28 11:46:54 +02:00 |
p_mobj.cpp
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- added 'damageonland' property to terrain definition
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2019-12-12 20:35:44 +01:00 |
p_openmap.cpp
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- moved P_OpenMapData and related content out of p_setup.cpp.
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2019-04-18 14:52:24 +02:00 |
p_pillar.cpp
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- replaced some NULLs with nullptr.
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2019-04-26 01:33:07 +02:00 |
p_plats.cpp
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- more direct native functions for sector utilities.
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2019-04-16 15:12:45 +02:00 |
p_pspr.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
p_pspr.h
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Removed more literal references to AInventory.
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2019-04-16 23:57:07 +02:00 |
p_pusher.cpp
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- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
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2019-04-29 18:52:57 +02:00 |
p_saveg.cpp
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- split off all music code from s_sound.cpp
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2019-09-28 14:20:21 +02:00 |
p_saveg.h
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- moved the Zones array into FLevelLocals.
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2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
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- major optimization on carry scroller code.
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2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
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- more direct native stuff, this is a week old but was almost forgotten.
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2019-04-17 17:42:24 +02:00 |
p_setup.cpp
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- added generic level post-processing script class
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2019-11-13 19:33:49 +01:00 |
p_setup.h
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- use TArrays for all local allocations in the map loader.
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2019-04-25 12:44:28 +02:00 |
p_sight.cpp
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- removed useless assertions
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2019-05-13 14:34:35 +02:00 |
p_slopes.cpp
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-28 13:43:51 +02:00 |
p_spec.cpp
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- removed the playernum parameter from CheckLocalView
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2019-09-02 21:17:19 +02:00 |
p_spec.h
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- use value initialization for secspecial_t
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2018-10-23 21:31:26 +02:00 |
p_states.cpp
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- removed the default parameter handling from all native script functions because it is no longer needed.
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2019-04-15 14:59:00 +02:00 |
p_switch.cpp
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- added compatibility flag for buggy CheckSwitchRange behavior
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2019-04-28 12:03:52 +02:00 |
p_tags.cpp
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- allow assignment of line IDs through LevelCompatibility.
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2019-04-27 11:38:41 +02:00 |
p_tags.h
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- allow assignment of line IDs through LevelCompatibility.
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2019-04-27 11:38:41 +02:00 |
p_teleport.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
p_terrain.cpp
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Made several classes trivially copyable,
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2020-01-04 21:32:10 +01:00 |
p_terrain.h
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- added 'damageonland' property to terrain definition
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2019-12-12 20:35:44 +01:00 |
p_things.cpp
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- made setting actor TID more explicit
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2019-05-10 12:41:29 +02:00 |
p_tick.cpp
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- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
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2019-10-22 10:59:09 +02:00 |
p_tick.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
p_trace.cpp
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Squashed commit of the following:
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2019-09-11 14:18:28 +02:00 |
p_trace.h
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Extend SKYEXPLODE flag for LineAttack
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2018-11-03 21:52:25 +01:00 |
p_udmf.cpp
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- fix typo
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2019-08-16 12:25:36 +02:00 |
p_udmf.h
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- got rid of FNameNoInit and made the default constructor of FName non-initializing.
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2018-08-19 10:36:10 +02:00 |
p_usdf.cpp
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- fixed conversation links with pages referenced by name
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2019-05-27 11:58:19 +02:00 |
p_user.cpp
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- split off all music code from s_sound.cpp
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2019-09-28 14:20:21 +02:00 |
p_xlat.cpp
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- made setting actor TID more explicit
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2019-05-10 12:41:29 +02:00 |
parallel_for.h
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Moved parallel_for() function template to own header file
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2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
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- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
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2018-11-12 21:53:10 +01:00 |
parsecontext.h
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po_man.cpp
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- Exported AActor::Grind to ZScript.
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2018-11-30 10:18:43 +01:00 |
po_man.h
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- untangled r_defs.h from actor.h
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2017-03-10 02:22:42 +01:00 |
portal.cpp
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- changed license of portal.cpp to GPLv3
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2019-08-26 00:38:13 +02:00 |
portal.h
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- replaced the homegrown integer types in all p* sources and headers.
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2017-03-08 18:55:52 +01:00 |
r_defs.h
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Expand UDMF and ZScript API for side's own additive colors
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2019-06-23 14:11:08 +02:00 |
r_renderer.h
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- more timer cleanup
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2017-11-13 00:28:43 +01:00 |
r_sky.cpp
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- Fixed stretching for 256 and 240 pixels tall skies in software.
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2019-11-02 21:13:15 +01:00 |
r_sky.h
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- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
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2017-11-15 20:33:08 -05:00 |
r_state.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
r_utility.cpp
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- consolidated the 3 atterm implementations.
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2019-06-10 20:52:02 +02:00 |
r_utility.h
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- more timer cleanup
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2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
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- Replaced the useless 160x200 scale preset with widescreen 356x200.
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2019-12-12 12:57:35 +01:00 |
r_videoscale.h
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- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
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2017-10-07 20:18:37 -04:00 |
Rect.h
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s_playlist.cpp
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
s_playlist.h
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- renamed FileRdr back to FileReader.
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2018-03-11 19:29:37 +01:00 |
sc_man.cpp
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Made several classes trivially copyable,
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2020-01-04 21:32:10 +01:00 |
sc_man.h
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Made several classes trivially copyable,
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2020-01-04 21:32:10 +01:00 |
sc_man_scanner.re
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Added mixins for classes.
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2019-11-02 10:48:05 +01:00 |
sc_man_tokens.h
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Added mixins for classes.
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2019-11-02 10:48:05 +01:00 |
scriptutil.cpp
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- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
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2019-04-16 21:52:56 +02:00 |
scriptutil.h
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- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
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2019-04-16 21:52:56 +02:00 |
serializer.cpp
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- made the menu's text input handler Unicode capable.
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2019-05-14 17:19:19 +02:00 |
serializer.h
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- made the menu's text input handler Unicode capable.
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2019-05-14 17:19:19 +02:00 |
skins.cpp
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Add "neutral" gender option and better obit formatting
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2018-10-31 11:24:01 +01:00 |
skins.h
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SkylineBinPack.cpp
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SkylineBinPack.h
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st_start.h
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- separated the software-renderer-specific parts of colormap processing from the common parts.
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2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
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Added 'NoKeyboardCheats' option to IWADINFO
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2019-11-13 19:34:44 +01:00 |
st_stuff.h
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- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
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2017-04-17 13:33:19 +02:00 |
statistics.cpp
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Add current, max and average velocity as stat (#912)
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2019-08-28 21:51:55 +02:00 |
statnums.h
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- added a user reserved range of statnums from 70-90
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2017-08-12 13:08:11 +02:00 |
stats.cpp
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- Fix stat output to use the console scale
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2017-06-03 16:58:09 +02:00 |
stats.h
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- defaulted constructors and assignment operators of several trivial types.
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2018-08-28 13:43:51 +02:00 |
stringtable.cpp
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- added printlocalized CCMD to check strings in-game.
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2019-07-18 00:10:25 +02:00 |
stringtable.h
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- allow the language table to supersede the title patches, if appropriate
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2019-08-06 17:13:21 +02:00 |
strnatcmp.c
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strnatcmp.h
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tagitem.h
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tarray.h
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- added Visual Studio debugger visualization for several types
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2019-10-24 13:25:22 +02:00 |
teaminfo.cpp
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- moved the VM types into their own file and only include it where really needed.
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2017-04-13 01:12:04 +02:00 |
teaminfo.h
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templates.h
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tflags.h
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- properly handle passing of the light flags.
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2019-04-26 00:42:05 +02:00 |
umapinfo.cpp
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- fixed UMAPINFO episode parsing
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2019-07-17 18:15:09 +02:00 |
utf8.cpp
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- fixed utf8_decode.
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2019-05-14 18:01:46 +02:00 |
utf8.h
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- made the menu's text input handler Unicode capable.
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2019-05-14 17:19:19 +02:00 |
v_blend.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
v_collection.cpp
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_collection.h
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- renamed FTexture's UseType flags and gave them a dedicated type.
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2018-03-25 20:26:16 +02:00 |
v_draw.cpp
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Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
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2019-10-26 23:09:25 +02:00 |
v_font.cpp
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- Missed this.
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2019-09-08 10:06:31 +02:00 |
v_font.h
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- made adjustments to the text placement on the summary screen.
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2019-08-05 13:28:43 +02:00 |
v_palette.cpp
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- Restored DoBlending_MMX for non SSE2 cpus.
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2018-04-28 20:36:54 +02:00 |
v_palette.h
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- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
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2017-03-14 12:16:42 +01:00 |
v_pfx.cpp
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
v_pfx.h
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- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
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2017-03-11 11:31:09 +01:00 |
v_text.cpp
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- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
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2019-07-25 00:06:14 +02:00 |
v_text.h
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- made DBrokenLines serializable.
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2018-11-02 13:07:28 +01:00 |
v_video.cpp
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Revert "- changed calculation of the scaling value for the option menu."
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2019-07-15 23:23:53 +02:00 |
v_video.h
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Revert "- make the clean scaling system more consistent."
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2019-07-15 23:23:52 +02:00 |
vectors.h
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- Extended fake Shape2D.
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2019-06-10 20:07:47 +02:00 |
version.h
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- Version 3.84.
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2019-12-16 12:18:17 +01:00 |
w_wad.cpp
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- handle mirroring in MNTR sprite renaming
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2019-12-07 19:47:32 +01:00 |
w_wad.h
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- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
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2019-09-20 22:18:33 +02:00 |
w_zip.h
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- transition to new FileReader interface complete, but untested.
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2018-03-11 12:33:46 +01:00 |
weightedlist.h
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
wi_stuff.cpp
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Revert "- allow the language table to supersede the title patches, if appropriate"
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2019-10-25 16:23:42 +02:00 |
wi_stuff.h
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Revert "- allow the language table to supersede the title patches, if appropriate"
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2019-10-25 16:23:42 +02:00 |
x86.cpp
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- Give an error message instead of just crashing on non SSE2 cpus.
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2018-05-12 14:48:52 +02:00 |
x86.h
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- most stat stuff done.
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2018-03-12 19:33:48 +01:00 |
xs_Float.h
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zstrformat.cpp
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- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
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2019-05-14 17:38:45 +02:00 |
zstring.cpp
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- Changes to the language table.
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2019-07-18 00:04:31 +02:00 |
zstring.h
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- Added "const" qualifiers to the new UTF-8-aware string methods
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2019-05-14 19:39:09 +02:00 |
zzautozend.cpp
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