- Extended fake Shape2D.

This commit is contained in:
drfrag 2019-06-10 20:07:47 +02:00
parent 9df4683056
commit 4e3f294453
4 changed files with 95 additions and 0 deletions

View file

@ -131,8 +131,51 @@ DEFINE_ACTION_FUNCTION(_Screen, PaletteColor)
}
// Dummy ZScript arbitrary textured shape drawing
IMPLEMENT_CLASS(DShape2DTransform, false, false)
DEFINE_ACTION_FUNCTION(DShape2DTransform, Clear)
{
PARAM_SELF_PROLOGUE(DShape2DTransform);
return 0;
}
DEFINE_ACTION_FUNCTION(DShape2DTransform, Rotate)
{
PARAM_SELF_PROLOGUE(DShape2DTransform);
PARAM_FLOAT(angle);
return 0;
}
DEFINE_ACTION_FUNCTION(DShape2DTransform, Scale)
{
PARAM_SELF_PROLOGUE(DShape2DTransform);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
return 0;
}
DEFINE_ACTION_FUNCTION(DShape2DTransform, Translate)
{
PARAM_SELF_PROLOGUE(DShape2DTransform);
PARAM_FLOAT(x);
PARAM_FLOAT(y);
return 0;
}
IMPLEMENT_CLASS(DShape2D, false, false)
DEFINE_ACTION_FUNCTION(DShape2D, SetTransform)
{
PARAM_SELF_PROLOGUE(DShape2D);
PARAM_OBJECT(transform, DShape2DTransform);
return 0;
}
DEFINE_ACTION_FUNCTION(DShape2D, Clear)
{
PARAM_SELF_PROLOGUE(DShape2D);

View file

@ -209,6 +209,14 @@ struct VMVa_List
const uint8_t *reginfo;
};
class DShape2DTransform : public DObject
{
DECLARE_CLASS(DShape2DTransform, DObject)
public:
DMatrix3x3 transform;
};
// intermediate struct for fake shape drawing
enum EClearWhich
@ -226,6 +234,11 @@ public:
TArray<int> mIndices;
TArray<DVector2> mVertices;
TArray<DVector2> mCoords;
DMatrix3x3 transform;
bool dirty = true;
TArray<DVector2> mTransformedVertices;
};
//

View file

@ -979,6 +979,35 @@ Outside comments: A faster version with only 10 (not 24) multiplies.
TMatrix3x3(const Vector3 &axis, TAngle<vec_t> degrees);
static TMatrix3x3 Rotate2D(double radians)
{
double c = g_cos(radians);
double s = g_sin(radians);
TMatrix3x3 ret;
ret.Cells[0][0] = c; ret.Cells[0][1] = -s; ret.Cells[0][2] = 0;
ret.Cells[1][0] = s; ret.Cells[1][1] = c; ret.Cells[1][2] = 0;
ret.Cells[2][0] = 0; ret.Cells[2][1] = 0; ret.Cells[2][2] = 1;
return ret;
}
static TMatrix3x3 Scale2D(TVector2<vec_t> scaleVec)
{
TMatrix3x3 ret;
ret.Cells[0][0] = scaleVec.X; ret.Cells[0][1] = 0; ret.Cells[0][2] = 0;
ret.Cells[1][0] = 0; ret.Cells[1][1] = scaleVec.Y; ret.Cells[1][2] = 0;
ret.Cells[2][0] = 0; ret.Cells[2][1] = 0; ret.Cells[2][2] = 1;
return ret;
}
static TMatrix3x3 Translate2D(TVector2<vec_t> translateVec)
{
TMatrix3x3 ret;
ret.Cells[0][0] = 1; ret.Cells[0][1] = 0; ret.Cells[0][2] = translateVec.X;
ret.Cells[1][0] = 0; ret.Cells[1][1] = 1; ret.Cells[1][2] = translateVec.Y;
ret.Cells[2][0] = 0; ret.Cells[2][1] = 0; ret.Cells[2][2] = 1;
return ret;
}
void Zero()
{
memset (this, 0, sizeof *this);

View file

@ -172,6 +172,14 @@ enum DrawTextureTags
DTA_Monospace, // Strings only: Use a fixed distance between characters.
};
class Shape2DTransform : Object native
{
native void Clear();
native void Rotate(double angle);
native void Scale(Vector2 scaleVec);
native void Translate(Vector2 translateVec);
}
class Shape2D : Object native
{
enum EClearWhich
@ -181,6 +189,8 @@ class Shape2D : Object native
C_Indices = 4,
};
native void SetTransform(Shape2DTransform transform);
native void Clear( int which = C_Verts|C_Coords|C_Indices );
native void PushVertex( Vector2 v );
native void PushCoord( Vector2 c );