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- Fixed compilation on non Windows platforms.
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2 changed files with 7 additions and 7 deletions
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@ -69,7 +69,7 @@ CUSTOM_CVAR (Int, r_skymode, 2, CVAR_ARCHIVE)
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int freelookviewheight;
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int skyoffset;
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int sskyoffset;
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//==========================================================================
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//
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@ -124,7 +124,7 @@ void R_InitSkyMap ()
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&& skyheight >= 128 && skyheight < 310
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&& level.IsFreelookAllowed()
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&& !(level.flags & LEVEL_FORCETILEDSKY)) ? 1 : 0;
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skyoffset = cl_oldfreelooklimit? 0 : skyheight >= 200? 110 : 138;
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sskyoffset = cl_oldfreelooklimit? 0 : skyheight >= 200? 110 : 138;
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skytexturemid = 0;
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if (skyheight >= 128 && skyheight < 200)
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{
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@ -146,9 +146,9 @@ void R_InitSkyMap ()
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if (skystretch)
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{
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skyscale *= (double)(SKYSTRETCH_HEIGHT + skyoffset) / skyheight;
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skyiscale *= skyheight / (float)(SKYSTRETCH_HEIGHT + skyoffset);
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skytexturemid *= skyheight / (double)(SKYSTRETCH_HEIGHT + skyoffset);
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skyscale *= (double)(SKYSTRETCH_HEIGHT + sskyoffset) / skyheight;
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skyiscale *= skyheight / (float)(SKYSTRETCH_HEIGHT + sskyoffset);
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skytexturemid *= skyheight / (double)(SKYSTRETCH_HEIGHT + sskyoffset);
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}
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// The standard Doom sky texture is 256 pixels wide, repeated 4 times over 360 degrees,
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@ -54,7 +54,7 @@
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#include "swrenderer/r_renderthread.h"
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#include "g_levellocals.h"
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extern int skyoffset;
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extern int sskyoffset;
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CVAR(Bool, r_linearsky, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG);
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EXTERN_CVAR(Int, r_skymode)
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@ -154,7 +154,7 @@ namespace swrenderer
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frontcyl = MAX(frontskytex->GetWidth(), frontxscale);
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if (skystretch)
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{
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skymid = skymid * frontskytex->GetScaledHeightDouble() / (SKYSTRETCH_HEIGHT + skyoffset);
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skymid = skymid * frontskytex->GetScaledHeightDouble() / (SKYSTRETCH_HEIGHT + sskyoffset);
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}
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}
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}
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