gzdoom-gles/src/textures
Christoph Oelckers c05e3ebf31 Made several classes trivially copyable,
Many had leftover non-default constructors/ assignment operators, and some were initialized, even though the initialized data was never used.

In case of FCycler this even caused a default setting to be overwritten when used inside FDynamicLight.

# Conflicts:
#	src/g_shared/a_dynlight.cpp
#	src/sound/s_sndseq.cpp
2020-01-04 21:32:10 +01:00
..
anim_switches.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
animations.cpp Fixing crash when loaded module, using proper function liberate them. 2019-05-27 11:57:32 +02:00
automaptexture.cpp
bitmap.cpp
bitmap.h
buildtexture.cpp
canvastexture.cpp
ddstexture.cpp
emptytexture.cpp
flattexture.cpp
imgztexture.cpp
jpegtexture.cpp
md5check.cpp
multipatchtexture.cpp - improved error reporting for badly defined translations. 2019-04-18 13:07:39 +02:00
patchtexture.cpp
pcxtexture.cpp
pngtexture.cpp
rawpagetexture.cpp
shadertexture.cpp
skyboxtexture.cpp - moved all GLDEFS parsing into a dedicated source file. 2018-08-19 20:56:49 +02:00
skyboxtexture.h - moved all GLDEFS parsing into a dedicated source file. 2018-08-19 20:56:49 +02:00
texture.cpp - Fixed crash with dummy texture inside FTexture::FillBuffer in software mode. 2019-05-15 18:41:11 +02:00
texturemanager.cpp - replaced the procedural backdrop texture with some warped noise texture. 2019-07-15 19:55:51 +02:00
textures.h - Fixed loading of folder based fonts and added a config lump per font. 2019-05-26 21:38:08 +02:00
tgatexture.cpp
warpbuffer.h
warptexture.cpp
worldtexture.cpp