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c05e3ebf31
Many had leftover non-default constructors/ assignment operators, and some were initialized, even though the initialized data was never used. In case of FCycler this even caused a default setting to be overwritten when used inside FDynamicLight. # Conflicts: # src/g_shared/a_dynlight.cpp # src/sound/s_sndseq.cpp |
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anim_switches.cpp | ||
animations.cpp | ||
automaptexture.cpp | ||
bitmap.cpp | ||
bitmap.h | ||
buildtexture.cpp | ||
canvastexture.cpp | ||
ddstexture.cpp | ||
emptytexture.cpp | ||
flattexture.cpp | ||
imgztexture.cpp | ||
jpegtexture.cpp | ||
md5check.cpp | ||
multipatchtexture.cpp | ||
patchtexture.cpp | ||
pcxtexture.cpp | ||
pngtexture.cpp | ||
rawpagetexture.cpp | ||
shadertexture.cpp | ||
skyboxtexture.cpp | ||
skyboxtexture.h | ||
texture.cpp | ||
texturemanager.cpp | ||
textures.h | ||
tgatexture.cpp | ||
warpbuffer.h | ||
warptexture.cpp | ||
worldtexture.cpp |