.. |
asm_ia32
|
- Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
|
2011-05-08 04:28:45 +00:00 |
asm_x86_64
|
- Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
|
2010-08-01 04:31:18 +00:00 |
fragglescript
|
- removed incorrect multiplication from FraggleScript's PointToDist function. The problem was introduced by replacing a (fixed_t) type cast with FLOATTOFIXED without removing the value range adjustment.
|
2015-03-31 15:21:15 +02:00 |
g_doom
|
- beautification of A_BFGSpray.
|
2015-03-27 09:25:26 +01:00 |
g_heretic
|
- fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly.
|
2015-02-10 23:09:57 +01:00 |
g_hexen
|
- added NULL pointer checks to A_CheckStaff.
|
2015-03-24 09:22:51 +01:00 |
g_raven
|
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
|
2013-04-28 02:04:53 +00:00 |
g_shared
|
Fix old warning on VC 2005
|
2015-03-12 13:41:38 -05:00 |
g_strife
|
Fix missing 'victim' replace in ALoreShot code.
|
2015-01-24 14:17:47 +01:00 |
gl
|
- consider MBF sky transfers when checking for skybox precaching.
|
2015-04-01 12:08:42 +02:00 |
intermission
|
- changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.)
|
2014-05-13 12:44:17 +02:00 |
menu
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
oplsynth
|
Update nukedopl3.cpp
|
2015-02-14 00:01:54 +09:00 |
posix
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-03-15 11:42:59 +01:00 |
r_data
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-03-15 11:42:59 +01:00 |
resourcefiles
|
Ignored "compressed" lumps when running demo/shareware IWADs.
|
2015-03-08 17:40:58 -05:00 |
sfmt
|
|
|
sound
|
Clean up some int32/long confusion
|
2015-03-08 16:35:49 -05:00 |
textures
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-04-01 11:59:20 +02:00 |
thingdef
|
- redit commit 5f56fb5a16 without altering the line endings throughout thingdef_codeptr.cpp.
|
2015-03-31 09:24:16 +02:00 |
timidity
|
Fixed incorrect volume levels of Timidity instruments
|
2014-12-31 12:48:18 +02:00 |
win32
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-03-31 18:25:31 +02:00 |
xlat
|
- Remove all restrictions on what you can do with tags as line special arguments in xlat.
|
2012-01-23 04:18:37 +00:00 |
__autostart.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |
actionspecials.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
actor.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-03-15 11:42:59 +01:00 |
actorptrselect.cpp
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
|
2014-09-28 15:06:52 +02:00 |
actorptrselect.h
|
Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET
|
2014-09-28 15:06:52 +02:00 |
am_map.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
am_map.h
|
- changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
|
2010-12-12 17:54:10 +00:00 |
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
b_bot.h
|
- Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
|
2014-12-21 19:21:51 +00:00 |
b_func.cpp
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
b_game.cpp
|
- Fixed: FCajunMaster::End() was missing a bot check.
|
2014-12-24 19:41:49 +00:00 |
b_move.cpp
|
- Moved bot specific functions into DBot.
|
2014-11-29 17:03:58 +00:00 |
b_think.cpp
|
- Moved bot specific functions into DBot.
|
2014-11-29 17:03:58 +00:00 |
basicinlines.h
|
- Fixes to compile with GCC 4.5.0.
|
2010-09-01 03:30:18 +00:00 |
basictypes.h
|
|
|
bbannouncer.cpp
|
- Switched to a genericly extensible representation for userinfo.
|
2013-05-12 18:27:03 +00:00 |
c_bind.cpp
|
- Fixed: Default movedown bind was set to "insert" and not "ins".
|
2015-03-23 21:51:33 -04:00 |
c_bind.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
c_cmds.cpp
|
- Improvements to some of the actor debug CCMDs.
|
2015-03-25 22:25:00 +01:00 |
c_console.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
c_console.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.cpp
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_consolebuffer.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
c_cvars.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
c_cvars.h
|
Destroy mod-created CVars when 'restart' is invoked
|
2014-12-01 21:04:50 -06:00 |
c_dispatch.cpp
|
Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified
|
2015-02-07 16:45:44 +01:00 |
c_dispatch.h
|
Retry setting unknown cvars after CVARINFOs are processed.
|
2014-12-26 17:21:57 -06:00 |
c_expr.cpp
|
|
|
CMakeLists.txt
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-03-31 18:25:31 +02:00 |
cmdlib.cpp
|
- fix c++11's compile problems.
|
2013-08-28 08:33:11 +02:00 |
cmdlib.h
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
Add wad name to mapchecksum output
|
2015-03-26 22:01:57 -05:00 |
compatibility.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
configfile.h
|
- Addded support for multi-line values in INI files, so you can't maliciously inject stray
|
2013-06-04 02:06:40 +00:00 |
ct_chat.cpp
|
Use a null check instead of strlen in ShoveChatStr
|
2014-12-23 21:33:47 -06:00 |
d_dehacked.cpp
|
- fixed: Dehacked text patching needs to alter all occurences of the source string.
|
2015-02-09 10:15:11 +01:00 |
d_dehacked.h
|
|
|
d_event.h
|
Added recordmap for recording demos from console
|
2014-11-01 17:47:29 +13:00 |
d_gui.h
|
Added support for Command/Meta key
|
2014-08-03 12:18:15 +03:00 |
d_iwad.cpp
|
- add Group feature to handle Autoload-groups
|
2015-03-04 17:07:19 -06:00 |
d_main.cpp
|
Change hashfiles filename string to a cstr
|
2015-03-26 23:38:09 +13:00 |
d_main.h
|
- add Group feature to handle Autoload-groups
|
2015-03-04 17:07:19 -06:00 |
d_net.cpp
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
d_net.h
|
- Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number.
|
2015-02-09 20:16:57 +00:00 |
d_netinf.h
|
- Added support for the original games' player translations, including Hexen's table-based ones.
|
2010-03-06 02:51:23 +00:00 |
d_netinfo.cpp
|
- Removed unnecessary 'id' variable from AActor.
|
2014-10-13 08:45:36 +01:00 |
d_player.h
|
Fixed: MUSINFO was not multiplayer-aware
|
2015-03-26 23:19:05 -05:00 |
d_protocol.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
d_protocol.h
|
Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom
|
2014-10-25 16:50:17 +02:00 |
d_ticcmd.h
|
|
|
decallib.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
decallib.h
|
- rename src/resources to src/r_data.
|
2011-07-06 07:35:36 +00:00 |
dobject.cpp
|
- Fixed: FinalGC() needs to run before the type system is shut down.
|
2012-06-16 03:10:38 +00:00 |
dobject.h
|
Improve NoDelay reliability.
|
2013-09-17 20:44:13 -05:00 |
dobjgc.cpp
|
- Instead of setting the default skybox in every sector without an explicit skybox set, set it
|
2013-04-21 02:22:37 +00:00 |
dobjtype.cpp
|
- Fix spelling errors spotted by Gez in a few comments.
|
2012-11-09 23:13:50 +00:00 |
dobjtype.h
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
doomdata.h
|
- added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it.
|
2014-09-28 17:17:19 +03:00 |
doomdef.cpp
|
|
|
doomdef.h
|
- addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
|
2015-02-12 18:57:06 +01:00 |
doomerrors.h
|
|
|
doomstat.cpp
|
- moved render style and border drawing code out of r_draw.cpp.
|
2011-07-05 20:41:53 +00:00 |
doomstat.h
|
Added -hashfiles command
|
2015-03-17 18:07:50 +13:00 |
doomtype.h
|
Disable warning C4200 on VC++
|
2014-04-03 16:50:20 -05:00 |
dscript.h
|
|
|
dsectoreffect.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
dsectoreffect.h
|
|
|
dthinker.cpp
|
Merge branch 'maint'
|
2013-10-08 21:51:51 -05:00 |
dthinker.h
|
- My ActorMover fix from earlier today was causing problems with moving sectors
|
2009-12-30 18:53:14 +00:00 |
empty.cpp
|
|
|
errors.h
|
|
|
f_wipe.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
f_wipe.h
|
|
|
farchive.cpp
|
- Bah, you, GCC.
|
2012-06-16 04:28:23 +00:00 |
farchive.h
|
- Added the CCMD listsnapshots to show which maps have savedata stored.
|
2012-06-16 04:05:31 +00:00 |
files.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
files.h
|
fixed compilation with latest LZMA SDK on Windows.
|
2014-06-26 09:43:51 +02:00 |
g_game.cpp
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
g_game.h
|
Remove disconnecting players safely
|
2014-10-05 18:04:11 +13:00 |
g_hub.cpp
|
- changed some data init code to delete the data it wants to initialize first.
|
2010-12-13 10:02:45 +00:00 |
g_hub.h
|
|
|
g_level.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-03-31 18:25:31 +02:00 |
g_level.h
|
- added precaching of textures via MAPINFO.
|
2015-03-29 13:02:45 +02:00 |
g_mapinfo.cpp
|
- added precaching of textures via MAPINFO.
|
2015-03-29 13:02:45 +02:00 |
g_skill.cpp
|
Added slow monsters, the inverse of fast monsters
|
2014-04-15 21:01:49 +02:00 |
gameconfigfile.cpp
|
Improve default IWAD search paths for Unix
|
2015-03-23 17:01:49 -05:00 |
gameconfigfile.h
|
- Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
|
2013-05-25 16:34:23 +00:00 |
gametype.h
|
- removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
|
2010-10-11 22:10:15 +00:00 |
gccinlines.h
|
Fixed GNU inline assembly for Clang
|
2014-08-03 12:19:07 +03:00 |
gi.cpp
|
- removed accidental line duplication.
|
2014-10-25 17:37:45 +02:00 |
gi.h
|
- made CheatKey and EasyKey vector graphics configurable through MAPINFO.
|
2014-10-25 10:19:14 +02:00 |
gitinfo.cpp
|
- Use gitinfo.h instead of svnrevision.h for versioning.
|
2013-06-22 21:49:51 -05:00 |
gstrings.h
|
- removed obsolete quit message #defines.
|
2013-08-11 13:36:48 +02:00 |
hu_scores.cpp
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
hu_stuff.h
|
- Added scoreboard toggling.
|
2014-10-02 21:03:15 +01:00 |
i_cd.h
|
|
|
i_movie.h
|
|
|
i_net.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
i_net.h
|
|
|
i_video.h
|
|
|
info.cpp
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
info.h
|
- Fixed the sanity commit.
|
2015-02-08 14:35:45 +08:00 |
keysections.cpp
|
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
|
2010-12-15 00:09:31 +00:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
m_argv.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
m_bbox.cpp
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_bbox.h
|
- fixed: The FBoundingBox constructor taking a point and a radius needs to restrict the resulting values to the fixed point range.
|
2015-03-14 09:34:55 +01:00 |
m_cheat.cpp
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
m_cheat.h
|
|
|
m_crc32.h
|
|
|
m_fixed.h
|
- Fixed: clang 32-bit compile (I hear it still doesn't run though).
|
2013-08-27 20:28:38 -04:00 |
m_joy.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
m_joy.h
|
- merged menu branch back into trunk.
|
2010-09-14 17:28:18 +00:00 |
m_misc.cpp
|
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
|
2014-11-25 17:00:17 +01:00 |
m_misc.h
|
- fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things.
|
2014-11-25 17:00:17 +01:00 |
m_png.cpp
|
- Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck.
|
2015-02-07 23:35:23 +08:00 |
m_png.h
|
|
|
m_random.cpp
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_random.h
|
Added static RNGseed control
|
2014-05-03 03:01:40 +12:00 |
m_specialpaths.cpp
|
Fix crash on attempt to save cached OpenGL nodes on OS X
|
2014-06-01 15:12:41 +03:00 |
m_swap.h
|
Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
|
2014-06-28 10:59:56 +03:00 |
md5.cpp
|
|
|
md5.h
|
|
|
memarena.cpp
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
memarena.h
|
- use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
|
2011-01-12 00:17:13 +00:00 |
mscinlines.h
|
|
|
mus2midi.cpp
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
mus2midi.h
|
- Cleaned up the ugly MIDI song creating code a little.
|
2010-09-03 05:08:05 +00:00 |
name.cpp
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
name.h
|
- Make FName::NameManager::Inited a static member variable.
|
2013-03-24 02:35:29 +00:00 |
namedef.h
|
- Renamed RClamp to Pick.
|
2014-12-13 15:59:27 -06:00 |
nodebuild.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild.h
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
nodebuild_classify_nosse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_classify_sse2.cpp
|
- Merge BSP-able polyobjects back into the trunk.
|
2010-08-01 02:41:56 +00:00 |
nodebuild_events.cpp
|
- Added support for loading ZGL3/XGL3 nodes.
|
2012-12-07 06:16:07 +00:00 |
nodebuild_extract.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_gl.cpp
|
Restore nodebuilder files to their previous versions
|
2015-02-08 19:49:08 -06:00 |
nodebuild_utility.cpp
|
Added work-around for vectorization issue in Apple's GCC 4.x
|
2014-08-03 12:21:00 +03:00 |
p_3dfloors.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-02-10 23:02:27 +01:00 |
p_3dfloors.h
|
- fixed: The flat drawing code assumed that the first element of the light list originated from the sector itself. This had been true formerly but in some situations it no longer is.
|
2015-02-10 21:52:19 +01:00 |
p_3dmidtex.cpp
|
- fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account.
|
2015-02-10 21:30:52 +01:00 |
p_3dmidtex.h
|
- Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
|
2012-04-10 03:18:04 +00:00 |
p_acs.cpp
|
Changed the behavior of SetActorTeleFog.
|
2015-03-30 21:54:58 -04:00 |
p_acs.h
|
Check ACS module size in saved games
|
2014-11-21 17:49:57 +13:00 |
p_buildmap.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_ceiling.cpp
|
- fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
|
2014-08-21 13:01:12 +02:00 |
p_conversation.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_conversation.h
|
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
|
2011-07-05 10:02:38 +00:00 |
p_doors.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_effect.cpp
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_effect.h
|
- Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
|
2012-06-22 03:56:08 +00:00 |
p_enemy.cpp
|
- fixed: CheckForResurrection should check whether the active translation is actually a blood translation before resetting it, not assuming that GenericCrush is a single state with infinite duration.
|
2015-03-27 18:29:57 +01:00 |
p_enemy.h
|
- Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
|
2015-01-30 16:48:24 -06:00 |
p_floor.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_glnodes.cpp
|
- fixed: cached GL nodes should use ZGL3 format for maximum precision.
|
2015-02-26 12:08:52 +01:00 |
p_interaction.cpp
|
- Removed the check for this flag from P_RadiusAttack because MF7_CAUSEPAIN cannot be used for radius attacks. Their logic is too different from regular attacks.
|
2015-04-01 10:01:48 +02:00 |
p_lights.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_linkedsectors.cpp
|
- Added Gez's submission for Eternity-style skybox definitions.
|
2010-02-06 15:31:26 +00:00 |
p_lnspec.cpp
|
- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
|
2015-02-10 23:40:53 +01:00 |
p_lnspec.h
|
- Added support for using named scripts with UDMF maps. On lines with ACS specials
|
2012-02-18 02:39:01 +00:00 |
p_local.h
|
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
|
2014-12-27 14:15:54 -06:00 |
p_map.cpp
|
- Removed the check for this flag from P_RadiusAttack because MF7_CAUSEPAIN cannot be used for radius attacks. Their logic is too different from regular attacks.
|
2015-04-01 10:01:48 +02:00 |
p_maputl.cpp
|
fixed: R_PointOnSideSlow had precision issues with very short lines.
|
2014-08-11 12:27:04 +02:00 |
p_mobj.cpp
|
- fixed: With the recent changes to the damage code, the check for MF5_NODAMAGE was too early. Putting it into AActor::TakeSpecialDamage is also not the best idea because that limits that function's potential.
|
2015-03-31 23:15:43 +02:00 |
p_pillar.cpp
|
- Added zero tag handling for Pillar actions.
|
2015-01-08 19:52:23 +01:00 |
p_plats.cpp
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
p_pspr.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_pspr.h
|
- Fixed: r4067 completely disabled weapon switching via A_ReFire.
|
2013-02-22 02:42:42 +00:00 |
p_saveg.cpp
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2014-12-25 22:50:15 +01:00 |
p_saveg.h
|
- merged automap branch into trunk.
|
2010-08-27 15:20:05 +00:00 |
p_sectors.cpp
|
- Nash's force fake contrast submission.
|
2014-12-26 13:43:49 +01:00 |
p_setup.cpp
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
p_setup.h
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
p_sight.cpp
|
- Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
|
2012-03-28 04:20:23 +00:00 |
p_slopes.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_spec.cpp
|
Added cl_showsecretmessage
|
2014-10-31 22:50:23 +13:00 |
p_spec.h
|
Use sub-tic accuracy for smooth sine quakes
|
2015-03-02 19:23:24 -06:00 |
p_states.cpp
|
- print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows
|
2014-10-25 12:33:08 +02:00 |
p_switch.cpp
|
- Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
|
2012-04-27 03:17:56 +00:00 |
p_teleport.cpp
|
Undo most of ZzZombo's changes
|
2015-02-08 20:44:18 -06:00 |
p_terrain.cpp
|
- Remove a duplicate of a custom offsetof macro.
|
2014-07-19 00:53:18 +02:00 |
p_terrain.h
|
- fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this.
|
2014-12-25 20:43:40 +01:00 |
p_things.cpp
|
- Added per-actor teleport fog modifications.
|
2014-12-17 16:11:07 -06:00 |
p_tick.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
p_tick.h
|
|
|
p_trace.cpp
|
- fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit.
|
2014-10-25 10:44:00 +02:00 |
p_trace.h
|
- Added an enum for the values a Trace callback function can return.
|
2013-03-23 02:54:13 +00:00 |
p_udmf.cpp
|
Fixed: UDMF loader did not set the index for sides
|
2015-02-20 21:51:14 -06:00 |
p_udmf.h
|
- merge USDF branch into trunk.
|
2010-08-20 12:20:51 +00:00 |
p_usdf.cpp
|
- Part 2 of the sanity crusade.
|
2015-02-08 17:03:49 +08:00 |
p_user.cpp
|
Fixed: MUSINFO was not multiplayer-aware
|
2015-03-26 23:19:05 -05:00 |
p_writemap.cpp
|
- Fix errors/warnings from MinGW 4.5.0 (tdm-1).
|
2011-03-29 05:20:33 +00:00 |
p_xlat.cpp
|
More editing flags
|
2014-04-10 12:32:23 +02:00 |
parsecontext.cpp
|
- Work around GCC 4.8 bug 54570
|
2014-01-02 19:41:53 -05:00 |
parsecontext.h
|
- Added modulus to FParseContext/xlat.
|
2012-01-23 02:47:51 +00:00 |
po_man.cpp
|
Remove redundant code in polydoor swing code.
|
2015-02-07 15:03:16 +01:00 |
po_man.h
|
- fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
|
2014-12-25 18:46:50 +01:00 |
r_3dfloors.cpp
|
- Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
|
2013-03-02 01:54:40 +00:00 |
r_3dfloors.h
|
- Fix brokenness of preceding commit.
|
2011-04-14 04:24:07 +00:00 |
r_bsp.cpp
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_bsp.h
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_defs.h
|
Merge branch 'master' into v2.x
|
2014-08-03 10:58:41 +02:00 |
r_draw.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_draw.h
|
- Added additive blending for floors and ceilings.
|
2012-08-09 04:31:31 +00:00 |
r_drawt.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
r_local.h
|
- moved R_AlignFlat out of renderer into main game code (r_ to p_.)
|
2011-07-05 13:33:02 +00:00 |
r_main.cpp
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_main.h
|
Remove extra magnitude from magic texture mapping values
|
2014-08-07 22:43:23 -05:00 |
r_plane.cpp
|
Don't use finesine table when offseting for plane rotation
|
2015-02-20 22:52:30 -06:00 |
r_plane.h
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
r_renderer.h
|
- Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
|
2012-02-16 22:58:17 +00:00 |
r_segs.cpp
|
Remove DepthScale and DepthOrg from FWallTmapVals
|
2014-08-07 22:58:11 -05:00 |
r_segs.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_sky.cpp
|
- Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
|
2012-11-30 23:36:02 +00:00 |
r_sky.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_state.h
|
- took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
|
2011-07-06 14:20:54 +00:00 |
r_swrenderer.cpp
|
- made the texture precaching code a bit more self-descriptive after finding a discrepancy in handling between ZDoom and GZDoom's versions.
|
2015-04-01 11:48:47 +02:00 |
r_swrenderer.h
|
- separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
|
2011-07-07 15:37:47 +00:00 |
r_things.cpp
|
Don't accelerate BOOM colormaped player sprites
|
2015-03-26 21:46:14 -05:00 |
r_things.h
|
Q&D port of decal code to draw generic wall sprites
|
2014-08-02 22:35:57 -05:00 |
r_utility.cpp
|
Added QF_SINE
|
2015-03-01 18:53:34 -06:00 |
r_utility.h
|
Added silent line teleport prediction
|
2014-09-26 15:48:45 +12:00 |
s_advsound.cpp
|
Fixed: MUSINFO was not multiplayer-aware
|
2015-03-26 23:19:05 -05:00 |
s_environment.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
s_playlist.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
s_playlist.h
|
|
|
s_sndseq.cpp
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sndseq.h
|
- Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
|
2012-08-23 00:15:41 +00:00 |
s_sound.cpp
|
- added 'listsoundchannels' CCMD for debugging.
|
2015-02-07 16:44:24 +01:00 |
s_sound.h
|
Correctly assign the sample rate for all Blood SFX formats
|
2014-07-29 21:09:29 -05:00 |
sc_man.cpp
|
- Fix c++11 literal suffix warnings / patch by Edward-san.
|
2013-07-22 22:25:44 +02:00 |
sc_man.h
|
- fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
|
2010-07-06 20:32:24 +00:00 |
sc_man_scanner.re
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
sc_man_tokens.h
|
Add FRandomPick
|
2015-02-20 17:52:52 -06:00 |
skins.cpp
|
|
|
skins.h
|
|
|
st_start.h
|
- added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
|
2010-12-15 11:45:39 +00:00 |
st_stuff.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
st_stuff.h
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
statistics.cpp
|
fixed time printing.
|
2014-08-11 09:39:38 +02:00 |
statnums.h
|
- Changed TThinkerIterator loops back to MAXPLAYERS loops.
|
2014-11-15 08:58:29 +00:00 |
stats.cpp
|
- Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
|
2013-02-27 03:10:25 +00:00 |
stats.h
|
- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
|
2014-08-30 14:33:06 +02:00 |
stringtable.cpp
|
Use flexible array members for structs that end with var-sized arrays
|
2014-04-03 16:33:33 -05:00 |
stringtable.h
|
|
|
strnatcmp.c
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
strnatcmp.h
|
- resurrected some old statistics code I had and made some minor enhancements to be of more use.
|
2010-09-18 16:08:10 +00:00 |
tables.cpp
|
|
|
tables.h
|
Remove warnings warned by Clang
|
2015-03-08 17:21:15 -05:00 |
tagitem.h
|
|
|
tarray.h
|
- reverted a few of Zzombo's changes.
|
2015-02-07 17:02:46 +01:00 |
teaminfo.cpp
|
- GCC warning fixes (GCC stupidity for the most part.)
|
2011-02-19 08:59:43 +00:00 |
teaminfo.h
|
- made all references to the GameNames array an inline function call to allow easier modification later
|
2010-10-12 07:14:31 +00:00 |
tempfiles.cpp
|
|
|
tempfiles.h
|
Removed unnecessary SDL #include's
|
2014-12-16 22:56:09 +02:00 |
templates.h
|
- added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
|
2010-07-23 21:19:59 +00:00 |
v_blend.cpp
|
- Fixed: Pain flashes were not inheritable.
|
2012-07-21 02:58:52 +00:00 |
v_collection.cpp
|
|
|
v_collection.h
|
|
|
v_draw.cpp
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
v_font.cpp
|
- allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name.
|
2014-05-13 20:51:16 +02:00 |
v_font.h
|
- Backported SPACEWIDTH for fontdefs from ECWolf.
|
2012-08-07 08:11:56 +00:00 |
v_palette.cpp
|
- Fixed: Memory error when loading BMF palettes.
|
2012-08-06 09:49:15 +00:00 |
v_palette.h
|
- added menu entries for HUD flash options.
|
2012-05-01 18:20:04 +00:00 |
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error.
|
2014-12-25 21:08:31 +01:00 |
v_text.h
|
- replaced console buffer with a significantly more efficient new version that also can hold a lot more data.
|
2014-05-24 21:05:00 +02:00 |
v_video.cpp
|
- forgot to save this...
|
2015-04-01 11:57:10 +02:00 |
v_video.h
|
Change RGB32k to a union of BYTE[32][32][32] and BYTE[32*32*32]
|
2015-03-08 18:05:02 -05:00 |
valgrind.inc
|
|
|
vectors.h
|
- ...now where did that 'F' come from...?
|
2013-02-16 10:48:03 +00:00 |
version.h
|
Merge branch 'master' of https://github.com/rheit/zdoom
|
2015-03-31 18:25:31 +02:00 |
w_wad.cpp
|
Added -hashfiles command
|
2015-03-17 18:07:50 +13:00 |
w_wad.h
|
- Fixed compiler errors in latest TEXTURES code.
|
2014-05-25 01:12:16 +02:00 |
w_zip.h
|
- Added Blzut3's Solaris patch.
|
2010-01-01 09:21:04 +00:00 |
weightedlist.h
|
- Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
|
2012-06-22 03:30:57 +00:00 |
wi_stuff.cpp
|
- Renamed FBot to DBot and made it inherit from DThinker.
|
2014-10-14 19:57:11 +01:00 |
wi_stuff.h
|
|
|
x86.cpp
|
- fixed: _M_X64 macro was misnamed _M_IX64.
|
2014-05-14 13:04:47 +02:00 |
x86.h
|
|
|
xs_Float.h
|
|
|
zstrformat.cpp
|
|
|
zstring.cpp
|
- removed 8 character limit for map names.
|
2014-05-14 00:52:16 +02:00 |
zstring.h
|
- Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called).
|
2015-01-16 19:13:51 -05:00 |
zzautozend.cpp
|
- Fixed: All clang 5.0 warnings.
|
2014-01-05 19:50:09 -05:00 |