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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 07:22:07 +00:00
- fix c++11's compile problems.
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parent
4d3f6cae2e
commit
737708b635
7 changed files with 10 additions and 10 deletions
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@ -957,7 +957,7 @@ void ScanDirectory(TArray<FFileList> &list, const char *dirpath)
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}
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}
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#elif defined(__sun) || defined(linux)
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#elif defined(__sun) || defined(__linux__)
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//==========================================================================
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//
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@ -223,7 +223,7 @@ struct FCoverageBuilder
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{
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FCoverageVertex *v1 = &shape[i];
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FCoverageVertex *v2 = &shape[(i+1) % shape.Size()];
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FCoverageLine vl = { *v1, *v2 };
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FCoverageLine vl = {{*v1, *v2}};
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double dist_v1 = PartitionDistance(v1, bsp);
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double dist_v2 = PartitionDistance(v2, bsp);
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@ -130,7 +130,7 @@ static int MergeMapSections(int num)
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cvertex_t vt;
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// first step: Set mapsection for all vertex positions.
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for(DWORD i=0;i<numsegs;i++)
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for(DWORD i=0;i<(DWORD)numsegs;i++)
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{
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seg_t * seg = &segs[i];
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int section = seg->Subsector->mapsection;
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@ -142,7 +142,7 @@ static int MergeMapSections(int num)
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}
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// second step: Check if any seg references more than one mapsection, either by subsector or by vertex
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for(DWORD i=0;i<numsegs;i++)
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for(DWORD i=0;i<(DWORD)numsegs;i++)
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{
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seg_t * seg = &segs[i];
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int section = seg->Subsector->mapsection;
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@ -733,4 +733,4 @@ CCMD(listmapsections)
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}
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}
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}
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}
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}
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@ -781,7 +781,7 @@ void GLPlaneMirrorPortal::DrawContents()
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gl.Enable(GL_CLIP_PLANE0+renderdepth);
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// This only works properly for non-sloped planes so don't bother with the math.
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//double d[4]={origin->a/65536., origin->c/65536., origin->b/65536., FIXED2FLOAT(origin->d)};
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double d[4]={0, PlaneMirrorMode, 0, FIXED2FLOAT(origin->d)};
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double d[4]={0, static_cast<double>(PlaneMirrorMode), 0, FIXED2FLOAT(origin->d)};
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gl.ClipPlane(GL_CLIP_PLANE0+renderdepth, d);
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GLRenderer->DrawScene();
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@ -44,7 +44,7 @@
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#include "i_system.h"
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#include "gl/system/gl_cvars.h"
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#if defined (unix) || defined (__APPLE__)
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#if defined (__unix__) || defined (__APPLE__)
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#include <SDL.h>
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#define wglGetProcAddress(x) (*SDL_GL_GetProcAddress)(x)
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#endif
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@ -210,7 +210,7 @@ void gl_LoadExtensions()
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// Don't even start if it's lower than 1.4
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if (strcmp(version, "1.4") < 0)
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{
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I_FatalError("Unsupported OpenGL version.\nAt least GL 1.4 is required to run "GAMENAME".\n");
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I_FatalError("Unsupported OpenGL version.\nAt least GL 1.4 is required to run " GAMENAME ".\n");
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}
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// This loads any function pointers and flags that require a vaild render context to
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@ -430,7 +430,7 @@ const FHardwareTexture *FGLTexture::Bind(int texunit, int cm, int clampmode, int
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if (!hwtex->Bind(texunit, cm, translation))
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{
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int w, h;
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int w=0, h=0;
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// Create this texture
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unsigned char * buffer = NULL;
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@ -56,7 +56,7 @@ EXTERN_CVAR (Int, vid_renderer)
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CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
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{
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Printf("This won't take effect until "GAMENAME" is restarted.\n");
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Printf("This won't take effect until " GAMENAME " is restarted.\n");
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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