gzdoom-gles/src
Christoph Oelckers fa2e2e78b4 - removed all direct access to AInventory's members.
We are getting closer to make class Inventory fully scripted.
2019-04-16 22:01:04 +02:00
..
fragglescript - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
g_inventory - started replacing direct references to class AInventory. 2019-04-16 21:34:23 +02:00
g_shared - started replacing direct references to class AInventory. 2019-04-16 21:34:23 +02:00
g_statusbar - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
gl - disable alpha test on models if the renderstyle isn't STYLE_Normal 2019-04-16 21:51:19 +02:00
intermission - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
math
menu - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
polyrenderer - started replacing direct references to class AInventory. 2019-04-16 21:34:23 +02:00
posix - removed the no longer needed exception prevention hack. 2019-04-16 18:18:16 +02:00
r_data - let FOBJModel::ParseVector actually use its templated size parameter 2019-04-16 17:28:31 +02:00
rapidjson
resourcefiles - fixed compilation on POSIX-like platforms 2018-11-12 21:53:14 +01:00
scripting - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
sfmt - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
sound - Changed a few allocations into usin TArrays 2019-04-16 17:28:30 +02:00
swrenderer - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2019-04-15 22:07:45 +02:00
textures - fixed: the direct native GetTextureSize used the wrong calling convention. 2019-04-16 17:28:35 +02:00
win32 - removed test and debug code. 2019-04-15 21:50:57 +02:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h - consolidated the check for "is actor an owned inventory item" into a subfunction. 2019-04-16 21:28:26 +02:00
actorinlines.h - Added a flag to make bouncing objects disappear when hitting sky surfaces 2019-04-16 17:28:33 +02:00
actorptrselect.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
actorptrselect.h
am_map.cpp - added forced automap style to linedef, UDMF only 2018-05-19 21:40:46 +02:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
b_bot.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_bot.h - removed all remaining native components of the weapon class. 2019-04-15 22:29:52 +02:00
b_func.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_game.cpp Fixed compilation warnings reported by GCC/Clang 2017-12-03 14:57:34 +02:00
b_move.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_think.cpp - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
basictypes.h - Removed power-of-two limitation from span drawers, except for slopes 2017-06-21 03:08:11 +02:00
bbannouncer.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
c_bind.cpp - be more thorough with 'in menu' checks for certain protected functions. 2018-10-05 22:24:25 +02:00
c_bind.h
c_cmds.cpp - started replacing direct references to class AInventory. 2019-04-16 21:34:23 +02:00
c_console.cpp - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
c_console.h
c_consolebuffer.cpp - a few more buffers converted. 2018-11-12 21:53:12 +01:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
c_cvars.h Allowed CVARs to be set in unsafe context 2018-03-03 10:26:28 +01:00
c_dispatch.cpp Fixed applying of unsafe context in waiting command 2018-03-25 22:38:38 +03:00
c_dispatch.h Made unsafe execution context check for CVARs more strict 2018-01-29 15:20:35 +02:00
c_expr.cpp - for some reason the change to c_expr.cpp got lost. 2017-03-08 21:14:21 +01:00
c_functions.cpp - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
c_functions.h
CMakeLists.txt - move the jit runtime to its own file 2019-04-16 14:58:27 +02:00
cmdlib.cpp - Don't use secure directory creation for mingw32. 2018-04-22 12:37:07 +02:00
cmdlib.h Framework for context independent sounffont management 2018-02-22 12:51:45 +01:00
colormatcher.cpp - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
colormatcher.h - most WORD and SWORD are gone. 2017-03-08 18:55:55 +01:00
compatibility.cpp Fixed walkthrough blocker in Sin City 2 via compatibility entry 2018-05-10 13:56:45 +02:00
compatibility.h - some improvements to compatibility scripts: 2018-04-09 22:09:28 +02:00
configfile.cpp Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
critsec.h -added missing file. 2017-03-10 22:19:36 +01:00
ct_chat.cpp - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
cycler.cpp - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
cycler.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00
d_dehacked.cpp - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_gui.h
d_iwad.cpp - use TArray and FString in resource file management. 2018-11-12 21:53:13 +01:00
d_main.cpp - properly hook up the alt HUD with the status bar. 2019-04-16 19:09:14 +02:00
d_main.h Added startup song definition for custom IWADs 2018-05-10 13:53:14 +02:00
d_net.cpp - scriptified the decision making of the invuseall CCMD. 2019-04-16 21:28:32 +02:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - Default gender for sound classes should be male and not other since it could be undefined in SNDINFO. 2018-12-03 20:19:46 +01:00
d_player.h - made the BUddha checks readable again. 2019-04-16 21:34:55 +02:00
d_protocol.cpp - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - disabled the survey code. 2018-04-08 20:51:19 +02:00
decallib.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
decallib.h - did a bit of header cleanup to reduce the dependency on dobject.h. 2017-03-09 23:30:42 +01:00
dobject.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobject.h - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
dobjgc.cpp - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobjgc.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
dobjtype.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
doomdata.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
doomdef.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
doomerrors.h - fixed compilation of POSIX targets 2018-11-23 19:41:07 +01:00
doomstat.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
doomstat.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
dsectoreffect.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - implemented missing 'exact' parameter for ThinkerIterator.Next. 2019-04-16 21:34:49 +02:00
dthinker.h - fixed: An exception inside DestroyAllThinkers could send the engine into an endless loop of failed destructions. 2018-11-01 21:08:29 +01:00
edata.cpp - another batch of direct native functions. 2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp Made all virtual base functions for the event handler scripted 2019-04-16 15:26:14 +02:00
events.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
files.cpp - fixed seeking end of file in memory reader 2018-05-17 11:57:05 +02:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
g_game.h - fixed some issues with the bodyque and moved this variable into FLevelLocals 2019-04-15 16:08:18 +02:00
g_hub.cpp
g_hub.h
g_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
g_level.cpp - scriptified G_PlayerFinishLevel. 2019-04-16 21:28:24 +02:00
g_level.h - Static NewGame events now fire before loading a map, and normal NewGame events fire after registering per-map handlers and before all other events. 2018-11-01 20:56:50 +01:00
g_levellocals.h - Added a flag to make bouncing objects disappear when hitting sky surfaces 2019-04-16 17:28:33 +02:00
g_mapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - fixed: FSkillInfo operator "=" did not set PlayerRespawn value 2017-12-28 01:41:56 -05:00
gameconfigfile.cpp Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp - scriptified P_DropItem. 2019-04-16 21:28:30 +02:00
gi.h - scriptified the last components of the alternative HUD. 2019-04-16 19:03:43 +02:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - implemented proper scaling for the status bar itself. 2017-03-29 19:23:40 +02:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_cd.h
i_module.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_module.h
i_net.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Fixed freeze after saving game when cl_waitforsave CVAR set to false 2018-03-04 15:11:45 +02:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
info.h - extended state caller check to work on CustomInventory items as well 2018-11-16 21:31:53 +01:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - scriptified DropInventory. 2019-04-16 18:45:38 +02:00
m_cheat.h - previous fix attempts done right 2019-04-16 17:43:23 +02:00
m_crc32.h - the fourth. 2017-03-08 18:55:54 +01:00
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h - the fourth. 2017-03-08 18:55:54 +01:00
m_misc.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp - the fourth. 2017-03-08 18:55:54 +01:00
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h - fixed some issues with m_swap's design. 2018-03-11 14:35:36 +01:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
mus2midi.cpp - the fourth. 2017-03-08 18:55:54 +01:00
mus2midi.h - more of the same. 2017-03-08 18:55:53 +01:00
name.cpp
name.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
namedef.h - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
nodebuild.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - moved nodes into FLevelLocals. 2017-03-17 01:42:37 +01:00
nodebuild_gl.cpp - the fourth. 2017-03-08 18:55:54 +01:00
nodebuild_utility.cpp Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
p_3dfloors.cpp - fixed: P_Recalculate3DFloors may not be called before the vertex buffer has been set up. 2018-11-29 11:26:08 +01:00
p_3dfloors.h Fixed sector floor/ceiling actions not triggering in P_XYMovement 2018-11-01 21:08:53 +01:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp - removed all direct access to AInventory's members. 2019-04-16 22:01:04 +02:00
p_acs.h - started with a ScriptUtil class which will allow moving function implementations for ACS and FraggleScript to zscript.txt 2019-04-15 21:58:26 +02:00
p_actionfunctions.cpp - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_checkposition.h - fixed: When stepping through a sector portal and touching a two sided line on the opposite side, its opening must be used, regardless of the FFCF_NOFLOOR flag. 2017-08-27 10:36:34 +02:00
p_conversation.cpp - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
p_conversation.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_destructible.cpp - added copyright header to p_destructible.cpp 2018-11-08 00:18:09 +01:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_effect.cpp - fixed: The rail trail should use r_trail_sparsity, not r_spiral_sparsity. 2017-05-19 12:03:20 +02:00
p_effect.h - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
p_enemy.cpp - scriptified P_DropItem. 2019-04-16 21:28:30 +02:00
p_enemy.h - re-fixed the massacre fix for Dehacked-modified inventory items. 2019-04-16 18:45:43 +02:00
p_floor.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_glnodes.cpp - use TArray for most buffers in p_glnodes.cpp. 2018-11-12 21:53:11 +01:00
p_interaction.cpp - made the BUddha checks readable again. 2019-04-16 21:34:55 +02:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_linetracedata.h Fix accidentally removed SectorPlane assignment. Added missing HitVector support. 2018-03-03 09:30:06 +01:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - another batch of direct native functions. 2019-04-16 12:40:43 +02:00
p_lnspec.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_local.h - moved the 'Finalize' methods back into a single function in the parser code. 2019-04-15 22:29:39 +02:00
p_map.cpp - fixed compile warning 2019-04-16 21:34:53 +02:00
p_maputl.cpp - added a few more direct native entry points. 2019-04-16 15:12:41 +02:00
p_maputl.h Destructible geometry - minor fixes and 3D floor support 2018-11-07 11:00:05 +01:00
p_mobj.cpp - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
p_pillar.cpp - more direct native functions for sector utilities. 2019-04-16 15:12:45 +02:00
p_plats.cpp - more direct native functions for sector utilities. 2019-04-16 15:12:45 +02:00
p_pspr.cpp - removed all remaining native components of the weapon class. 2019-04-15 22:29:52 +02:00
p_pspr.h - consolidated the 3 nearly identical code fragments handling the weapon's YAdjust for the different renderers into a utility function in DPSprite. 2019-04-15 22:07:45 +02:00
p_pusher.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_saveg.cpp - scriptified APlayerPawn::Die and fixed a few things I encountered while doing it. 2019-04-15 21:58:56 +02:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_setup.cpp - hardened the seg integrity checks against extremely broken mods. 2019-04-16 21:52:58 +02:00
p_setup.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
p_sight.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_switch.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
p_tags.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_tags.h - added SectorTagIterator and LineIDIterator script classes. 2017-03-09 17:05:51 +01:00
p_teleport.cpp - change teleport freeze handling to a player property plus virtual override on PlayerPawn for increased configurability. 2019-04-15 21:59:03 +02:00
p_terrain.cpp Fix null pointer access in p_terrain.cpp 2018-11-24 11:27:51 +01:00
p_terrain.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
p_things.cpp - consolidated the check for "is actor an owned inventory item" into a subfunction. 2019-04-16 21:28:26 +02:00
p_tick.cpp Fixed linking with GCC and Clang toolchains 2017-08-12 14:41:23 +03:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp - fixed the mapping of additive translucency to color-based translucency. 2018-11-28 14:39:54 +01:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - started replacing direct references to class AInventory. 2019-04-16 21:34:23 +02:00
p_user.cpp - made the BUddha checks readable again. 2019-04-16 21:34:55 +02:00
p_xlat.cpp - fixed: P_TranslateLinedef should not do any byte swapping but require passing of properly ordered values. 2017-05-04 23:52:16 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
po_man.h - untangled r_defs.h from actor.h 2017-03-10 02:22:42 +01:00
portal.cpp Fixed flags when demoting interactive portals 2017-10-03 08:15:14 +02:00
portal.h - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
r_defs.h - Added a flag to make bouncing objects disappear when hitting sky surfaces 2019-04-16 17:28:33 +02:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp Add direct native calls to TexMan's native methods. 2019-04-16 16:37:37 +02:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - always apply vid_scalefactor now, even when vid_scalemode is not 0 or 1. 2019-04-16 21:57:07 +02:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rect.h
s_advsound.cpp - moved MarkPrecacheSounds completely to the script side and added native support to make this a usable feature. 2019-04-15 22:29:35 +02:00
s_environment.cpp Disabled reverb editor's test environment by default 2018-02-24 17:46:04 +02:00
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_sndseq.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
s_sndseq.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
s_sound.cpp - Changed a few allocations into usin TArrays 2019-04-16 17:28:30 +02:00
s_sound.h - Changed a few allocations into usin TArrays 2019-04-16 17:28:30 +02:00
sc_man.cpp - Changed a few allocations into usin TArrays 2019-04-16 17:28:30 +02:00
sc_man.h - fixed compilation on POSIX-like platforms 2018-11-12 21:53:14 +01:00
sc_man_scanner.re - allow defining flags in the script declaration of a class and do that for Weapon. 2019-04-15 22:29:47 +02:00
sc_man_tokens.h - allow defining flags in the script declaration of a class and do that for Weapon. 2019-04-15 22:29:47 +02:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
serializer.cpp - fixed: The serializer must treat object that were already destroyed or are declared transient like a null pointer and not ignore them. 2018-11-26 11:28:31 +01:00
serializer.h - converted FInterBackground into a class so that the scripts can use it. 2017-03-18 13:25:22 +01:00
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Save item statistics 2018-06-18 10:12:23 +02:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp - the fourth. 2017-03-08 18:55:54 +01:00
stringtable.h - the fourth. 2017-03-08 18:55:54 +01:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - fix compile errors 2019-04-16 17:14:26 +02:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - replaced homegrown SWORD, SBYTE and uint32_t types. 2017-03-09 19:31:45 +01:00
umapinfo.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_blend.cpp - the fourth. 2017-03-08 18:55:54 +01:00
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp - fixed the reginfo checks for the Draw... functions. 2019-04-15 16:03:51 +02:00
v_font.cpp - moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints. 2019-04-16 18:14:09 +02:00
v_font.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp - removed the no longer needed exception prevention hack. 2019-04-16 18:18:16 +02:00
v_text.h - made DBrokenLines serializable. 2018-11-02 13:07:28 +01:00
v_video.cpp - Make 160x100 scaling actually work, not that it's really useful. 2018-10-15 11:58:09 +02:00
v_video.h - moved the type infomation entirely out of VMValue. 2019-04-15 16:02:17 +02:00
vectors.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
version.h - removed all remaining native components of the weapon class. 2019-04-15 22:29:52 +02:00
w_wad.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
w_wad.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
wi_stuff.cpp - fixed typo in error message 2018-05-25 13:05:07 +02:00
wi_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp Fixed Infinity and NaN floating point values formatting as string 2017-08-29 11:39:50 +03:00
zstring.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
zstring.h - removed most of the old LastIndexOf methods in FString, only leaving one for ZScript and clearly giving it a name that says it all. RIndexOf has been made the proper version of LastIndexOf internally now. 2018-08-26 13:51:30 +02:00
zzautozend.cpp