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- removed test and debug code.
# Conflicts: # src/gl/scene/gl_scenedrawer.h
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@ -1349,7 +1349,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE nothing, LPSTR cmdline, int n
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_CrtSetDbgFlag (_CrtSetDbgFlag(0) | _CRTDBG_LEAK_CHECK_DF);
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// Use this to break at a specific allocation number.
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_crtBreakAlloc = 177312;
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//_crtBreakAlloc = 177312;
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#endif
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DoMain (hInstance);
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