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https://github.com/ZDoom/gzdoom-gles.git
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fa2e2e78b4
We are getting closer to make class Inventory fully scripted.
84 lines
2.9 KiB
C++
84 lines
2.9 KiB
C++
/*
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** c_functions.cpp
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** Miscellaneous console command helper functions.
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**
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**---------------------------------------------------------------------------
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** Copyright 2016 Rachael Alexanderson
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** Copyright 2003-2016 Christoph Oelckers
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** Copyright 1998-2016 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "d_player.h"
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#include "p_local.h"
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#include "c_functions.h"
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void C_PrintInfo(AActor *target, bool verbose)
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{
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if (target->player)
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Printf("Player=%s, ", target->player->userinfo.GetName());
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Printf("Class=%s, Health=%d, Spawnhealth=%d\n",
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target->GetClass()->TypeName.GetChars(),
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target->health,
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target->SpawnHealth());
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if (verbose) PrintMiscActorInfo(target);
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}
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void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
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{
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P_AimLineAttack(players[consoleplayer].mo,players[consoleplayer].mo->Angles.Yaw, MISSILERANGE, t, 0.,
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(nonshootable) ? ALF_CHECKNONSHOOTABLE|ALF_FORCENOSMART : 0);
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}
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void C_PrintInv(AActor *target)
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{
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AInventory *item;
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int count = 0;
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if (target == NULL)
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{
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Printf("No target found!\n");
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return;
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}
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if (target->player)
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Printf("Inventory for Player '%s':\n", target->player->userinfo.GetName());
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else
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Printf("Inventory for Target '%s':\n", target->GetClass()->TypeName.GetChars());
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for (item = target->Inventory; item != NULL; item = item->Inventory)
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{
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Printf (" %s #%u (%d/%d)\n", item->GetClass()->TypeName.GetChars(),
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item->InventoryID,
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item->IntVar(NAME_Amount), item->IntVar(NAME_MaxAmount));
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count++;
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}
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Printf (" List count: %d\n", count);
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}
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