gzdoom-gles/src
Christoph Oelckers 00048ddf7e - started cleanup work on WildMidi code.
# Conflicts:
#	src/sound/mididevices/music_wildmidi_mididevice.cpp

# Conflicts:
#	src/sound/mididevices/music_wildmidi_mididevice.cpp
2020-01-05 01:38:19 +01:00
..
fragglescript - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
g_inventory - fixed: Retriving a key's color did not work. 2019-04-27 13:37:41 +02:00
g_shared Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
g_statusbar - fixed wrong display of Hexen AC for SBARINFO 2019-12-01 10:59:12 +01:00
gl - Replaced the useless 160x200 scale preset with widescreen 356x200. 2019-12-12 12:57:35 +01:00
intermission - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
math Cephes code is released under BSD license 2019-06-05 12:46:59 +02:00
menu - Add option to reset controls to defaults. 2019-12-07 22:23:02 +01:00
polyrenderer - Missed some things regarding software threads. 2019-05-10 11:27:12 +02:00
posix do not expect user input if stdin is redirected 2019-12-12 11:44:06 +01:00
r_data - add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972) 2019-11-26 14:53:19 +01:00
rapidjson
resourcefiles - fixed bad variable name for lump filter 2019-11-06 17:50:54 +01:00
scripting Fixed the JIT's OP_VTBL check not checking if it's already at the start of the code. 2019-12-07 00:42:41 +01:00
sfmt
sound - started cleanup work on WildMidi code. 2020-01-05 01:38:19 +01:00
swrenderer - Fixed compilation on non Windows platforms. 2019-10-13 12:54:16 +02:00
textures Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
win32 - sorted sound backend code into subdirectories. 2020-01-04 21:32:02 +01:00
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h Single commit - destructible geometry feature 2018-11-01 21:02:25 +01:00
actor.h - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
actorinlines.h - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
actorptrselect.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp - fixed automap marks placement with custom fonts 2019-04-28 15:13:01 +02:00
am_map.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
announcer.h
atterm.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
atterm.h - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
autosegs.h
b_bot.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_bot.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
b_func.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
b_game.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_move.cpp - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
b_think.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
basictypes.h - removed a few obsolete definitions from basictypes.h 2019-07-17 17:54:30 +02:00
bbannouncer.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
c_bind.cpp - Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels. 2019-08-21 14:06:29 +02:00
c_bind.h
c_cmds.cpp - Change how the 'randi' cheat works. 2019-10-23 11:52:49 +02:00
c_console.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
c_console.h - Consolidated C_MidPrint and C_MidPrintBold. 2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp - reset internal console state on clear CCMD 2019-06-03 12:47:29 +02:00
c_consolebuffer.h - use a saner data structure to store the BrokenLines. 2018-11-01 21:08:17 +01:00
c_cvars.cpp - sort CVAR output in config alphabetically instead of randomly dumping them in their internal order. 2019-10-27 14:07:04 +01:00
c_cvars.h - eliminated dependency of CVar code on AActor. 2019-07-17 17:54:28 +02:00
c_dispatch.cpp - fixed: The command line parser of the console was incapable of handling non-ASCII characters. 2019-05-14 18:31:02 +02:00
c_dispatch.h - took the delayed console command execution out of the thinker management. 2019-04-27 13:18:04 +02:00
c_expr.cpp
c_functions.cpp Removed all remaining references to AInventory 2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt - made the Timidity(GUS) device a separate library. 2020-01-05 01:22:14 +01:00
cmdlib.cpp - made Windows backend parts of the console Unicode capable. 2019-05-14 17:05:40 +02:00
cmdlib.h removed the unused DefaultExtension variant taking a char *. 2019-04-18 14:59:34 +02:00
colormatcher.cpp
colormatcher.h
compatibility.cpp - add native FlipLineSideRefs(line) 2019-11-16 14:01:47 +01:00
compatibility.h - added generic level post-processing script class 2019-11-13 19:33:49 +01:00
configfile.cpp - fixed the player name display. 2019-05-14 17:19:34 +02:00
configfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
ct_chat.cpp Allow custom status bars to override notifications, centered prints and chat prompt. 2019-08-20 13:06:52 +02:00
cycler.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
cycler.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
d_dehacked.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
d_dehacked.h DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files 2017-04-04 12:20:12 +03:00
d_event.h - the resuming of the conversation interrupted by a slideshow must be performed by the game action handler 2019-05-01 00:58:45 +02:00
d_gui.h - Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key. 2019-10-31 17:05:33 +01:00
d_iwad.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 19:34:44 +01:00
d_main.cpp - add cvar 'cl_customizeinvulmap' - changes the invulnerability… (#972) 2019-11-26 14:53:19 +01:00
d_main.h Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 19:34:44 +01:00
d_net.cpp - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
d_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
d_netinf.h Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
d_netinfo.cpp - reimplemented new player setup menu as an OptionsMenu. 2019-07-15 20:37:36 +02:00
d_player.h - added ability to specify display duration of subtitles 2019-07-26 21:59:43 +02:00
d_protocol.cpp
d_protocol.h Send player FOV across the network as floatig point. 2017-09-02 09:57:48 +02:00
d_stats.cpp - Unicode fix. 2019-08-09 13:16:24 +02:00
decallib.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
decallib.h
dobject.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
dobject.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
dobjgc.cpp - removed incorrect assert. 2019-04-27 12:37:51 +02:00
dobjgc.h - do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments 2019-05-22 19:57:24 +02:00
dobjtype.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
dobjtype.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
doomdata.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
doomdef.h - removed some ZDoomd dependencies from Timidity(GUS) backend 2020-01-05 01:22:06 +01:00
doomerrors.h - Added I_Error prototypes to doomerrors.h. 2020-01-04 21:44:07 +01:00
doomstat.cpp - set language cvar to global config, it should not be game-specific 2019-07-18 00:10:23 +02:00
doomstat.h Added a master volume setting. 2019-04-28 22:25:50 +02:00
doomtype.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
dsectoreffect.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
dsectoreffect.h - separated class descriptors from VM types. 2017-04-12 22:46:49 +02:00
dthinker.cpp - added explicit clearing of global VM stask 2019-10-22 10:59:25 +02:00
dthinker.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
edata.cpp - another batch of direct native functions. 2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp Normalize mouse events received by the modder through EventHandlers 2019-11-30 15:15:28 +01:00
events.h Added RenderUnderlay. 2019-07-03 21:48:01 +02:00
f_wipe.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
f_wipe.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
files.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
files.h - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
files_decompress.cpp - added missing return to translation code. 2018-03-12 21:18:11 +01:00
fontinternals.h - Greek Sigma character fallback 2019-05-22 19:57:19 +02:00
g_doomedmap.cpp - fixed wrong line number in error message 2018-05-14 18:06:59 +02:00
g_game.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_game.h - Now the quicksave slot must be selected explicitly like in original Doom. 2019-08-16 17:28:34 +02:00
g_hub.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_hub.h
g_input.h
g_level.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_level.h Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_levellocals.h - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
g_mapinfo.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
g_pch.h - added missing return to translation code. 2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp - remove '... is already the default skill' error 2019-08-17 13:29:37 +02:00
gameconfigfile.cpp - fixed potential resetting of bindings 2019-09-25 11:58:03 +02:00
gameconfigfile.h Moved FConfigFile over to FileReader/FileWriter 2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp - added ability to set custom alternative HUD 2019-11-26 16:47:54 +01:00
gi.h - added ability to set custom alternative HUD 2019-11-26 16:47:54 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
hu_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_module.cpp - switched the Windows backend to use the Windows Unicode API. 2019-05-14 16:17:05 +02:00
i_module.h
i_net.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
i_net.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
i_time.cpp Fixed freeze after saving game when cl_waitforsave CVAR set to false 2018-03-04 15:11:45 +02:00
i_time.h - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp - do not allow summon CCMD to spawn abstract classes 2019-12-12 20:35:42 +01:00
info.h - defaulted a few empty constructors. 2019-06-21 17:51:39 +02:00
keysections.cpp - removed an unchecked fixed size buffer in the KEYCONF parser. 2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp Fixed non-portable usage of __solaris__ preprocessor definition 2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_argv.h - block direct use of 'new' for DObjects. 2017-04-14 13:31:58 +02:00
m_bbox.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_bbox.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_cheat.cpp - localized some user-facing texts that were still string literals. 2019-04-29 18:53:22 +02:00
m_cheat.h - previous fix attempts done right 2019-04-16 17:43:23 +02:00
m_crc32.h
m_fixed.h Enabled position independent executable for generic GCC/Clang 2017-12-29 09:39:01 +02:00
m_joy.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
m_joy.h
m_misc.cpp - removed hardcoded width limit for screenshots 2019-10-24 13:25:19 +02:00
m_misc.h - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
m_png.cpp - removed hardcoded width limit for screenshots 2019-10-24 13:25:19 +02:00
m_png.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
m_random.cpp
m_random.h
m_swap.h Remove bad BigLong variants 2019-05-01 00:43:11 +02:00
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
memarena.cpp - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
memarena.h - fixed FMemArena to always return 16 byte aligned pointers. 2018-06-05 00:04:31 +02:00
name.cpp
name.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
namedef.h - added ability to set custom alternative HUD 2019-11-26 16:47:54 +01:00
nodebuild.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild.h Use 64-bit fixed point for node builder's vertex map 2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp - replaced DWORD_MAX with UINT_MAX globally. 2019-04-27 13:28:22 +02:00
p_3dfloors.cpp - fixed bad default alpha for 3D floors. 2019-08-19 00:24:51 +02:00
p_3dfloors.h - fixed 3D floor initialization for actor spawning. 2019-04-18 19:57:09 +02:00
p_3dmidtex.cpp - use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used. 2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
p_acs.h - allow localization of Hexen's original ACS strings. 2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp - fixed crash with DMSS_INFLICTORDMGTYPE flag and no inflictor 2019-10-14 12:18:11 +02:00
p_blockmap.h Fixed compilation with GCC/Clang 2017-03-17 17:42:28 +02:00
p_ceiling.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_checkposition.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_conversation.cpp - sorted sound backend code into subdirectories. 2020-01-04 21:32:02 +01:00
p_conversation.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
p_destructible.cpp - this "genuine hack" was totally redundant... 2019-04-17 17:44:07 +02:00
p_destructible.h Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
p_doors.cpp Fixes for Door_AnimatedClose (#838) 2019-05-12 20:23:06 +02:00
p_effect.cpp - fixed attached dynamic light setup. 2019-08-18 21:33:42 +02:00
p_effect.h - fixed attached dynamic light setup. 2019-08-18 21:33:42 +02:00
p_enemy.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
p_enemy.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_floor.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
p_glnodes.cpp - made GL nodes loader more resilient to broken data 2019-10-13 11:44:43 +02:00
p_interaction.cpp - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 16:49:22 +02:00
p_lights.cpp Added direct native functions to the remaining content of vmthunks.cpp 2019-04-16 15:12:47 +02:00
p_linetracedata.h - more direct native entry points. 2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
p_lnspec.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
p_lnspec.h
p_local.h - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 16:49:22 +02:00
p_map.cpp - adjusted collision detection for item pickups 2019-10-31 17:40:03 +01:00
p_maputl.cpp - fixed radius use in dynamic light traversal for models. 2019-05-02 18:00:43 +02:00
p_maputl.h - fixed dropoff checks for portals and 3D floors in the same sector. 2019-04-28 11:46:54 +02:00
p_mobj.cpp - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
p_openmap.cpp - moved P_OpenMapData and related content out of p_setup.cpp. 2019-04-18 14:52:24 +02:00
p_pillar.cpp - replaced some NULLs with nullptr. 2019-04-26 01:33:07 +02:00
p_plats.cpp - more direct native functions for sector utilities. 2019-04-16 15:12:45 +02:00
p_pspr.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
p_pspr.h Removed more literal references to AInventory. 2019-04-16 23:57:07 +02:00
p_pusher.cpp - fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone. 2019-04-29 18:52:57 +02:00
p_saveg.cpp - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
p_saveg.h - moved the Zones array into FLevelLocals. 2017-03-17 12:11:37 +01:00
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_sectors.cpp - more direct native stuff, this is a week old but was almost forgotten. 2019-04-17 17:42:24 +02:00
p_setup.cpp - added generic level post-processing script class 2019-11-13 19:33:49 +01:00
p_setup.h - use TArrays for all local allocations in the map loader. 2019-04-25 12:44:28 +02:00
p_sight.cpp - removed useless assertions 2019-05-13 14:34:35 +02:00
p_slopes.cpp - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
p_spec.cpp - removed the playernum parameter from CheckLocalView 2019-09-02 21:17:19 +02:00
p_spec.h - use value initialization for secspecial_t 2018-10-23 21:31:26 +02:00
p_states.cpp - removed the default parameter handling from all native script functions because it is no longer needed. 2019-04-15 14:59:00 +02:00
p_switch.cpp - added compatibility flag for buggy CheckSwitchRange behavior 2019-04-28 12:03:52 +02:00
p_tags.cpp - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_tags.h - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_teleport.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
p_terrain.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
p_terrain.h - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
p_things.cpp - made setting actor TID more explicit 2019-05-10 12:41:29 +02:00
p_tick.cpp - fixed: MF8_RECREATELIGHTS must be processed in pause mode as well. 2019-10-22 10:59:09 +02:00
p_tick.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
p_trace.cpp Squashed commit of the following: 2019-09-11 14:18:28 +02:00
p_trace.h Extend SKYEXPLODE flag for LineAttack 2018-11-03 21:52:25 +01:00
p_udmf.cpp - fix typo 2019-08-16 12:25:36 +02:00
p_udmf.h - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
p_usdf.cpp - fixed conversation links with pages referenced by name 2019-05-27 11:58:19 +02:00
p_user.cpp - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
p_xlat.cpp - made setting actor TID more explicit 2019-05-10 12:41:29 +02:00
parallel_for.h Moved parallel_for() function template to own header file 2017-07-15 12:16:06 +03:00
parsecontext.cpp - replaced a few temporary allocations with TArray and added a few convenience loader functions for this. 2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp - Exported AActor::Grind to ZScript. 2018-11-30 10:18:43 +01:00
po_man.h
portal.cpp - changed license of portal.cpp to GPLv3 2019-08-26 00:38:13 +02:00
portal.h
r_defs.h Expand UDMF and ZScript API for side's own additive colors 2019-06-23 14:11:08 +02:00
r_renderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_sky.cpp - Fixed stretching for 256 and 240 pixels tall skies in software. 2019-11-02 21:13:15 +01:00
r_sky.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00
r_state.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
r_utility.cpp - consolidated the 3 atterm implementations. 2019-06-10 20:52:02 +02:00
r_utility.h - more timer cleanup 2017-11-13 00:28:43 +01:00
r_videoscale.cpp - Replaced the useless 160x200 scale preset with widescreen 356x200. 2019-12-12 12:57:35 +01:00
r_videoscale.h - added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work. 2017-10-07 20:18:37 -04:00
Rect.h
s_playlist.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
s_playlist.h - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
sc_man.cpp Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
sc_man.h Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
sc_man_scanner.re Added mixins for classes. 2019-11-02 10:48:05 +01:00
sc_man_tokens.h Added mixins for classes. 2019-11-02 10:48:05 +01:00
scriptutil.cpp - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
serializer.cpp - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
serializer.h - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
skins.cpp Add "neutral" gender option and better obit formatting 2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h - separated the software-renderer-specific parts of colormap processing from the common parts. 2017-03-15 22:04:59 +01:00
st_stuff.cpp Added 'NoKeyboardCheats' option to IWADINFO 2019-11-13 19:34:44 +01:00
st_stuff.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
statistics.cpp Add current, max and average velocity as stat (#912) 2019-08-28 21:51:55 +02:00
statnums.h - added a user reserved range of statnums from 70-90 2017-08-12 13:08:11 +02:00
stats.cpp - Fix stat output to use the console scale 2017-06-03 16:58:09 +02:00
stats.h - defaulted constructors and assignment operators of several trivial types. 2018-08-28 13:43:51 +02:00
stringtable.cpp - added printlocalized CCMD to check strings in-game. 2019-07-18 00:10:25 +02:00
stringtable.h - allow the language table to supersede the title patches, if appropriate 2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
tagitem.h
tarray.h - added Visual Studio debugger visualization for several types 2019-10-24 13:25:22 +02:00
teaminfo.cpp - moved the VM types into their own file and only include it where really needed. 2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h - properly handle passing of the light flags. 2019-04-26 00:42:05 +02:00
umapinfo.cpp - fixed UMAPINFO episode parsing 2019-07-17 18:15:09 +02:00
utf8.cpp - fixed utf8_decode. 2019-05-14 18:01:46 +02:00
utf8.h - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
v_blend.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
v_collection.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_collection.h - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
v_draw.cpp Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black. 2019-10-26 23:09:25 +02:00
v_font.cpp - Missed this. 2019-09-08 10:06:31 +02:00
v_font.h - made adjustments to the text placement on the summary screen. 2019-08-05 13:28:43 +02:00
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h - added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though. 2017-03-14 12:16:42 +01:00
v_pfx.cpp
v_pfx.h
v_text.cpp - fixed line breaking on non-spaces for multi-byte UTF-8 characters. 2019-07-25 00:06:14 +02:00
v_text.h - made DBrokenLines serializable. 2018-11-02 13:07:28 +01:00
v_video.cpp Revert "- changed calculation of the scaling value for the option menu." 2019-07-15 23:23:53 +02:00
v_video.h Revert "- make the clean scaling system more consistent." 2019-07-15 23:23:52 +02:00
vectors.h - Extended fake Shape2D. 2019-06-10 20:07:47 +02:00
version.h - Version 3.84. 2019-12-16 12:18:17 +01:00
w_wad.cpp - handle mirroring in MNTR sprite renaming 2019-12-07 19:47:32 +01:00
w_wad.h - extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD. 2019-09-20 22:18:33 +02:00
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
wi_stuff.h Revert "- allow the language table to supersede the title patches, if appropriate" 2019-10-25 16:23:42 +02:00
x86.cpp - Give an error message instead of just crashing on non SSE2 cpus. 2018-05-12 14:48:52 +02:00
x86.h - most stat stuff done. 2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp - changed zstrformat to allow %c to emit non-ASCII characters as UTF-8. 2019-05-14 17:38:45 +02:00
zstring.cpp - Changes to the language table. 2019-07-18 00:04:31 +02:00
zstring.h - Added "const" qualifiers to the new UTF-8-aware string methods 2019-05-14 19:39:09 +02:00
zzautozend.cpp