mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-11 21:10:50 +00:00
0907972c2f
This reverts commit2b51e8d5dd
. # Conflicts: # src/g_hub.cpp # src/g_level.cpp # src/p_setup.cpp # src/wi_stuff.cpp # src/wi_stuff.h # wadsrc/static/zscript/ui/statscreen/types.zs Revert "- fixed: The wbstartstruct that gets passed to the level summary screen needs to be static" This reverts commit4a563f449d
. # Conflicts: # src/g_level.cpp Revert "- Fixed compilation." This reverts commit149a294a49
. # Conflicts: # src/g_level.cpp Revert "- Fixed game finales not being shown after the intermission." This reverts commit55af0b11c6
. All this didn't make sense without localization and caused problems with intermissions and endings, it was incompatible with the old code without the level refactor.
638 lines
18 KiB
C++
638 lines
18 KiB
C++
/*
|
|
** g_level.h
|
|
**
|
|
**---------------------------------------------------------------------------
|
|
** Copyright 1998-2006 Randy Heit
|
|
** All rights reserved.
|
|
**
|
|
** Redistribution and use in source and binary forms, with or without
|
|
** modification, are permitted provided that the following conditions
|
|
** are met:
|
|
**
|
|
** 1. Redistributions of source code must retain the above copyright
|
|
** notice, this list of conditions and the following disclaimer.
|
|
** 2. Redistributions in binary form must reproduce the above copyright
|
|
** notice, this list of conditions and the following disclaimer in the
|
|
** documentation and/or other materials provided with the distribution.
|
|
** 3. The name of the author may not be used to endorse or promote products
|
|
** derived from this software without specific prior written permission.
|
|
**
|
|
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
|
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
|
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
|
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
|
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
**---------------------------------------------------------------------------
|
|
**
|
|
*/
|
|
|
|
#ifndef __G_LEVEL_H__
|
|
#define __G_LEVEL_H__
|
|
|
|
#include "doomtype.h"
|
|
#include "sc_man.h"
|
|
#include "resourcefiles/file_zip.h"
|
|
|
|
struct level_info_t;
|
|
struct cluster_info_t;
|
|
class FSerializer;
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma section(".yreg$u",read)
|
|
#define MSVC_YSEG __declspec(allocate(".yreg$u"))
|
|
#define GCC_YSEG
|
|
#else
|
|
#define MSVC_YSEG
|
|
#define GCC_YSEG __attribute__((section(SECTION_YREG))) __attribute__((used))
|
|
#endif
|
|
|
|
// The structure used to control scripts between maps
|
|
struct acsdefered_t
|
|
{
|
|
enum EType
|
|
{
|
|
defexecute,
|
|
defexealways,
|
|
defsuspend,
|
|
defterminate
|
|
} type;
|
|
int script;
|
|
int args[3];
|
|
int playernum;
|
|
};
|
|
|
|
FSerializer &Serialize(FSerializer &arc, const char *key, acsdefered_t &defer, acsdefered_t *def);
|
|
|
|
|
|
struct FIntermissionDescriptor;
|
|
struct FIntermissionAction;
|
|
|
|
struct FMapInfoParser
|
|
{
|
|
enum EFormatType
|
|
{
|
|
FMT_Unknown,
|
|
FMT_Old,
|
|
FMT_New
|
|
};
|
|
|
|
FScanner sc;
|
|
int format_type;
|
|
bool HexenHack;
|
|
|
|
FMapInfoParser(int format = FMT_Unknown)
|
|
{
|
|
format_type = format;
|
|
HexenHack = false;
|
|
}
|
|
|
|
bool ParseLookupName(FString &dest);
|
|
void ParseMusic(FString &name, int &order);
|
|
//void ParseLumpOrTextureName(char *name);
|
|
void ParseLumpOrTextureName(FString &name);
|
|
void ParseExitText(FName formap, level_info_t *info);
|
|
void ParseExitMusic(FName formap, level_info_t *info);
|
|
void ParseExitBackdrop(FName formap, level_info_t *info, bool ispic);
|
|
|
|
void ParseCluster();
|
|
void ParseNextMap(FString &mapname);
|
|
level_info_t *ParseMapHeader(level_info_t &defaultinfo);
|
|
void ParseMapDefinition(level_info_t &leveldef);
|
|
void ParseGameInfo();
|
|
void ParseEpisodeInfo ();
|
|
void ParseSkill ();
|
|
void ParseMapInfo (int lump, level_info_t &gamedefaults, level_info_t &defaultinfo);
|
|
|
|
void ParseOpenBrace();
|
|
bool ParseCloseBrace();
|
|
bool CheckAssign();
|
|
void ParseAssign();
|
|
void MustParseAssign();
|
|
void ParseComma();
|
|
bool CheckNumber();
|
|
bool CheckFloat();
|
|
void SkipToNext();
|
|
void CheckEndOfFile(const char *block);
|
|
|
|
void ParseIntermissionAction(FIntermissionDescriptor *Desc);
|
|
void ParseIntermission();
|
|
void ParseDoomEdNums();
|
|
void ParseSpawnNums();
|
|
void ParseConversationIDs();
|
|
void ParseAMColors(bool);
|
|
FName CheckEndSequence();
|
|
FName ParseEndGame();
|
|
void ParseDamageDefinition();
|
|
};
|
|
|
|
#define DEFINE_MAP_OPTION(name, old) \
|
|
static void MapOptHandler_##name(FMapInfoParser &parse, level_info_t *info); \
|
|
static FMapOptInfo MapOpt_##name = \
|
|
{ #name, MapOptHandler_##name, old }; \
|
|
MSVC_YSEG FMapOptInfo *mapopt_##name GCC_YSEG = &MapOpt_##name; \
|
|
static void MapOptHandler_##name(FMapInfoParser &parse, level_info_t *info)
|
|
|
|
|
|
struct FMapOptInfo
|
|
{
|
|
const char *name;
|
|
void (*handler) (FMapInfoParser &parse, level_info_t *levelinfo);
|
|
bool old;
|
|
};
|
|
|
|
enum ELevelFlags : unsigned int
|
|
{
|
|
LEVEL_NOINTERMISSION = 0x00000001,
|
|
LEVEL_NOINVENTORYBAR = 0x00000002, // This effects Doom only, since it's the only one without a standard inventory bar.
|
|
LEVEL_DOUBLESKY = 0x00000004,
|
|
LEVEL_HASFADETABLE = 0x00000008, // Level uses Hexen's fadetable mapinfo to get fog
|
|
|
|
LEVEL_MAP07SPECIAL = 0x00000010,
|
|
LEVEL_BRUISERSPECIAL = 0x00000020,
|
|
LEVEL_CYBORGSPECIAL = 0x00000040,
|
|
LEVEL_SPIDERSPECIAL = 0x00000080,
|
|
|
|
LEVEL_SPECLOWERFLOOR = 0x00000100,
|
|
LEVEL_SPECOPENDOOR = 0x00000200,
|
|
LEVEL_SPECLOWERFLOORTOHIGHEST=0x00000300,
|
|
LEVEL_SPECACTIONSMASK = 0x00000300,
|
|
|
|
LEVEL_MONSTERSTELEFRAG = 0x00000400,
|
|
LEVEL_ACTOWNSPECIAL = 0x00000800,
|
|
LEVEL_SNDSEQTOTALCTRL = 0x00001000,
|
|
LEVEL_FORCETILEDSKY = 0x00002000,
|
|
|
|
LEVEL_CROUCH_NO = 0x00004000,
|
|
LEVEL_JUMP_NO = 0x00008000,
|
|
LEVEL_FREELOOK_NO = 0x00010000,
|
|
LEVEL_FREELOOK_YES = 0x00020000,
|
|
|
|
// The absence of both of the following bits means that this level does not
|
|
// use falling damage (though damage can be forced with dmflags,.
|
|
LEVEL_FALLDMG_ZD = 0x00040000, // Level uses ZDoom's falling damage
|
|
LEVEL_FALLDMG_HX = 0x00080000, // Level uses Hexen's falling damage
|
|
|
|
LEVEL_HEADSPECIAL = 0x00100000, // Heretic episode 1/4
|
|
LEVEL_MINOTAURSPECIAL = 0x00200000, // Heretic episode 2/5
|
|
LEVEL_SORCERER2SPECIAL = 0x00400000, // Heretic episode 3
|
|
LEVEL_SPECKILLMONSTERS = 0x00800000,
|
|
|
|
LEVEL_STARTLIGHTNING = 0x01000000, // Automatically start lightning
|
|
LEVEL_FILTERSTARTS = 0x02000000, // Apply mapthing filtering to player starts
|
|
LEVEL_LOOKUPLEVELNAME = 0x04000000, // Level name is the name of a language string
|
|
LEVEL_USEPLAYERSTARTZ = 0x08000000, // Use the Z position of player starts
|
|
|
|
LEVEL_SWAPSKIES = 0x10000000, // Used by lightning
|
|
LEVEL_NOALLIES = 0x20000000, // i.e. Inside Strife's front base
|
|
LEVEL_CHANGEMAPCHEAT = 0x40000000, // Don't display cluster messages
|
|
LEVEL_VISITED = 0x80000000, // Used for intermission map
|
|
|
|
// The flags uint64_t is now split into 2 DWORDs
|
|
LEVEL2_RANDOMPLAYERSTARTS = 0x00000001, // Select single player starts randomnly (no voodoo dolls)
|
|
LEVEL2_ALLMAP = 0x00000002, // The player picked up a map on this level
|
|
|
|
LEVEL2_LAXMONSTERACTIVATION = 0x00000004, // Monsters can open doors depending on the door speed
|
|
LEVEL2_LAXACTIVATIONMAPINFO = 0x00000008, // LEVEL_LAXMONSTERACTIVATION is not a default.
|
|
|
|
LEVEL2_MISSILESACTIVATEIMPACT=0x00000010, // Missiles are the activators of SPAC_IMPACT events, not their shooters
|
|
LEVEL2_NEEDCLUSTERTEXT = 0x00000020, // A map with this flag needs to retain its cluster intermission texts when being redefined in UMAPINFO
|
|
|
|
LEVEL2_KEEPFULLINVENTORY = 0x00000040, // doesn't reduce the amount of inventory items to 1
|
|
|
|
LEVEL2_PRERAISEWEAPON = 0x00000080, // players should spawn with their weapons fully raised (but not when respawning it multiplayer)
|
|
LEVEL2_MONSTERFALLINGDAMAGE = 0x00000100,
|
|
LEVEL2_CLIPMIDTEX = 0x00000200,
|
|
LEVEL2_WRAPMIDTEX = 0x00000400,
|
|
|
|
LEVEL2_CHECKSWITCHRANGE = 0x00000800,
|
|
|
|
LEVEL2_PAUSE_MUSIC_IN_MENUS = 0x00001000,
|
|
LEVEL2_TOTALINFIGHTING = 0x00002000,
|
|
LEVEL2_NOINFIGHTING = 0x00004000,
|
|
|
|
LEVEL2_NOMONSTERS = 0x00008000,
|
|
LEVEL2_INFINITE_FLIGHT = 0x00010000,
|
|
|
|
LEVEL2_ALLOWRESPAWN = 0x00020000,
|
|
|
|
LEVEL2_FORCETEAMPLAYON = 0x00040000,
|
|
LEVEL2_FORCETEAMPLAYOFF = 0x00080000,
|
|
|
|
LEVEL2_CONV_SINGLE_UNFREEZE = 0x00100000,
|
|
LEVEL2_NOCLUSTERTEXT = 0x00200000, // ignore intermission texts fro clusters. This gets set when UMAPINFO is used to redefine its properties.
|
|
LEVEL2_DUMMYSWITCHES = 0x00400000,
|
|
LEVEL2_HEXENHACK = 0x00800000, // Level was defined in a Hexen style MAPINFO
|
|
|
|
LEVEL2_SMOOTHLIGHTING = 0x01000000, // Level uses the smooth lighting feature.
|
|
LEVEL2_POLYGRIND = 0x02000000, // Polyobjects grind corpses to gibs.
|
|
LEVEL2_RESETINVENTORY = 0x04000000, // Resets player inventory when starting this level (unless in a hub)
|
|
LEVEL2_RESETHEALTH = 0x08000000, // Resets player health when starting this level (unless in a hub)
|
|
|
|
LEVEL2_NOSTATISTICS = 0x10000000, // This level should not have statistics collected
|
|
LEVEL2_ENDGAME = 0x20000000, // This is an epilogue level that cannot be quit.
|
|
LEVEL2_NOAUTOSAVEHINT = 0x40000000, // tell the game that an autosave for this level does not need to be kept
|
|
LEVEL2_FORGETSTATE = 0x80000000, // forget this map's state in a hub
|
|
|
|
// More flags!
|
|
LEVEL3_FORCEFAKECONTRAST = 0x00000001, // forces fake contrast even with fog enabled
|
|
LEVEL3_REMOVEITEMS = 0x00000002, // kills all INVBAR items on map change.
|
|
LEVEL3_ATTENUATE = 0x00000004, // attenuate lights?
|
|
LEVEL3_NOLIGHTFADE = 0x00000008, // no light fading to black.
|
|
LEVEL3_NOCOLOREDSPRITELIGHTING = 0x00000010, // draw sprites only with color-less light
|
|
LEVEL3_EXITNORMALUSED = 0x00000020,
|
|
LEVEL3_EXITSECRETUSED = 0x00000040,
|
|
LEVEL3_FORCEWORLDPANNING = 0x00000080, // Forces the world panning flag for all textures, even those without it explicitly set.
|
|
LEVEL3_HIDEAUTHORNAME = 0x00000100,
|
|
};
|
|
|
|
|
|
struct FSpecialAction
|
|
{
|
|
FName Type; // this is initialized before the actors...
|
|
uint8_t Action;
|
|
int Args[5];
|
|
};
|
|
|
|
class DScroller;
|
|
|
|
class FScanner;
|
|
struct level_info_t;
|
|
|
|
struct FOptionalMapinfoData
|
|
{
|
|
FOptionalMapinfoData *Next = nullptr;
|
|
FName identifier = NAME_None;
|
|
virtual ~FOptionalMapinfoData() {}
|
|
virtual FOptionalMapinfoData *Clone() const = 0;
|
|
};
|
|
|
|
struct FOptionalMapinfoDataPtr
|
|
{
|
|
FOptionalMapinfoData *Ptr;
|
|
|
|
FOptionalMapinfoDataPtr() throw() : Ptr(NULL) {}
|
|
~FOptionalMapinfoDataPtr() { if (Ptr!=NULL) delete Ptr; }
|
|
FOptionalMapinfoDataPtr(const FOptionalMapinfoDataPtr &p) throw() : Ptr(p.Ptr->Clone()) {}
|
|
FOptionalMapinfoDataPtr &operator= (FOptionalMapinfoDataPtr &p) throw() { Ptr = p.Ptr->Clone(); return *this; }
|
|
};
|
|
|
|
typedef TMap<FName, FOptionalMapinfoDataPtr> FOptData;
|
|
typedef TMap<int, FName> FMusicMap;
|
|
|
|
enum EMapType : int
|
|
{
|
|
MAPTYPE_UNKNOWN = 0,
|
|
MAPTYPE_DOOM,
|
|
MAPTYPE_HEXEN,
|
|
MAPTYPE_BUILD,
|
|
MAPTYPE_UDMF // This does not distinguish between namespaces.
|
|
};
|
|
|
|
struct FExitText
|
|
{
|
|
enum EDefined
|
|
{
|
|
DEF_TEXT = 1,
|
|
DEF_MUSIC = 2,
|
|
DEF_BACKDROP = 4,
|
|
DEF_LOOKUP = 8,
|
|
DEF_PIC = 16
|
|
};
|
|
int16_t mDefined = 0;
|
|
int16_t mOrder = -1;
|
|
FString mText;
|
|
FString mMusic;
|
|
FString mBackdrop;
|
|
|
|
FExitText(int def = 0, int order = -1, const FString &text = "", const FString &backdrop = "", const FString &music = "")
|
|
: mDefined(int16_t(def)), mOrder(int16_t(order)), mText(text), mMusic(music), mBackdrop(backdrop)
|
|
{
|
|
}
|
|
};
|
|
|
|
struct level_info_t
|
|
{
|
|
int levelnum;
|
|
|
|
FString MapName;
|
|
FString NextMap;
|
|
FString NextSecretMap;
|
|
FString PName;
|
|
FString SkyPic1;
|
|
FString SkyPic2;
|
|
FString FadeTable;
|
|
FString F1Pic;
|
|
FString BorderTexture;
|
|
FString MapBackground;
|
|
|
|
TMap<FName, FExitText> ExitMapTexts;
|
|
|
|
int cluster;
|
|
int partime;
|
|
int sucktime;
|
|
int32_t flags;
|
|
uint32_t flags2;
|
|
uint32_t flags3;
|
|
|
|
FString Music;
|
|
FString LevelName;
|
|
FString AuthorName;
|
|
int8_t WallVertLight, WallHorizLight;
|
|
int musicorder;
|
|
FCompressedBuffer Snapshot;
|
|
TArray<acsdefered_t> deferred;
|
|
float skyspeed1;
|
|
float skyspeed2;
|
|
uint32_t fadeto;
|
|
uint32_t outsidefog;
|
|
int cdtrack;
|
|
unsigned int cdid;
|
|
double gravity;
|
|
double aircontrol;
|
|
int WarpTrans;
|
|
int airsupply;
|
|
uint32_t compatflags, compatflags2;
|
|
uint32_t compatmask, compatmask2;
|
|
FString Translator; // for converting Doom-format linedef and sector types.
|
|
int DefaultEnvironment; // Default sound environment for the map.
|
|
FName Intermission;
|
|
FName deathsequence;
|
|
FName slideshow;
|
|
uint32_t hazardcolor;
|
|
uint32_t hazardflash;
|
|
int fogdensity;
|
|
int outsidefogdensity;
|
|
int skyfog;
|
|
float pixelstretch;
|
|
|
|
// Redirection: If any player is carrying the specified item, then
|
|
// you go to the RedirectMap instead of this one.
|
|
FName RedirectType;
|
|
FString RedirectMapName;
|
|
|
|
FString EnterPic;
|
|
FString ExitPic;
|
|
FString InterMusic;
|
|
int intermusicorder;
|
|
TMap <FName, std::pair<FString, int> > MapInterMusic;
|
|
|
|
FString SoundInfo;
|
|
FString SndSeq;
|
|
|
|
double teamdamage;
|
|
|
|
FOptData optdata;
|
|
FMusicMap MusicMap;
|
|
|
|
TArray<FSpecialAction> specialactions;
|
|
|
|
TArray<int> PrecacheSounds;
|
|
TArray<FString> PrecacheTextures;
|
|
TArray<FName> PrecacheClasses;
|
|
|
|
TArray<FString> EventHandlers;
|
|
|
|
level_info_t()
|
|
{
|
|
Reset();
|
|
}
|
|
~level_info_t()
|
|
{
|
|
Snapshot.Clean();
|
|
ClearDefered();
|
|
}
|
|
void Reset();
|
|
bool isValid();
|
|
FString LookupLevelName ();
|
|
void ClearDefered()
|
|
{
|
|
deferred.Clear();
|
|
}
|
|
level_info_t *CheckLevelRedirect ();
|
|
|
|
template<class T>
|
|
T *GetOptData(FName id, bool create = true)
|
|
{
|
|
FOptionalMapinfoDataPtr *pdat = optdata.CheckKey(id);
|
|
|
|
if (pdat != NULL)
|
|
{
|
|
return static_cast<T*>(pdat->Ptr);
|
|
}
|
|
else if (create)
|
|
{
|
|
T *newobj = new T;
|
|
optdata[id].Ptr = newobj;
|
|
return newobj;
|
|
}
|
|
else return NULL;
|
|
}
|
|
};
|
|
|
|
|
|
struct cluster_info_t
|
|
{
|
|
int cluster;
|
|
FString FinaleFlat;
|
|
FString ExitText;
|
|
FString EnterText;
|
|
FString MessageMusic;
|
|
int musicorder;
|
|
int flags;
|
|
int cdtrack;
|
|
FString ClusterName;
|
|
unsigned int cdid;
|
|
|
|
void Reset();
|
|
|
|
};
|
|
|
|
// Cluster flags
|
|
enum
|
|
{
|
|
CLUSTER_HUB = 0x00000001, // Cluster uses hub behavior
|
|
CLUSTER_EXITTEXTINLUMP = 0x00000002, // Exit text is the name of a lump
|
|
CLUSTER_ENTERTEXTINLUMP = 0x00000004, // Enter text is the name of a lump
|
|
CLUSTER_FINALEPIC = 0x00000008, // Finale "flat" is actually a full-sized image
|
|
CLUSTER_LOOKUPEXITTEXT = 0x00000010, // Exit text is the name of a language string
|
|
CLUSTER_LOOKUPENTERTEXT = 0x00000020, // Enter text is the name of a language string
|
|
CLUSTER_LOOKUPNAME = 0x00000040, // Name is the name of a language string
|
|
CLUSTER_LOOKUPCLUSTERNAME = 0x00000080, // Cluster name is the name of a language string
|
|
CLUSTER_ALLOWINTERMISSION = 0x00000100 // Allow intermissions between levels in a hub.
|
|
};
|
|
|
|
extern TArray<level_info_t> wadlevelinfos;
|
|
extern TArray<cluster_info_t> wadclusterinfos;
|
|
|
|
extern bool savegamerestore;
|
|
|
|
// mapname will be changed if it is a valid warptrans
|
|
bool CheckWarpTransMap (FString &mapname, bool substitute);
|
|
|
|
void G_InitNew (const char *mapname, bool bTitleLevel);
|
|
|
|
// Can be called by the startup code or M_Responder.
|
|
// A normal game starts at map 1,
|
|
// but a warp test can start elsewhere
|
|
void G_DeferedInitNew (const char *mapname, int skill = -1);
|
|
struct FGameStartup;
|
|
void G_DeferedInitNew (FGameStartup *gs);
|
|
|
|
void G_ExitLevel (int position, bool keepFacing);
|
|
void G_SecretExitLevel (int position);
|
|
const char *G_GetExitMap();
|
|
const char *G_GetSecretExitMap();
|
|
|
|
enum
|
|
{
|
|
CHANGELEVEL_KEEPFACING = 1,
|
|
CHANGELEVEL_RESETINVENTORY = 2,
|
|
CHANGELEVEL_NOMONSTERS = 4,
|
|
CHANGELEVEL_CHANGESKILL = 8,
|
|
CHANGELEVEL_NOINTERMISSION = 16,
|
|
CHANGELEVEL_RESETHEALTH = 32,
|
|
CHANGELEVEL_PRERAISEWEAPON = 64,
|
|
};
|
|
|
|
void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill=-1);
|
|
|
|
void G_StartTravel ();
|
|
int G_FinishTravel ();
|
|
|
|
void G_DoLoadLevel (int position, bool autosave, bool newGame);
|
|
|
|
void G_InitLevelLocals (void);
|
|
|
|
void G_AirControlChanged ();
|
|
|
|
cluster_info_t *FindClusterInfo (int cluster);
|
|
level_info_t *FindLevelInfo (const char *mapname, bool allowdefault=true);
|
|
level_info_t *FindLevelByNum (int num);
|
|
level_info_t *CheckLevelRedirect (level_info_t *info);
|
|
|
|
FString CalcMapName (int episode, int level);
|
|
|
|
void G_ParseMapInfo (FString basemapinfo);
|
|
|
|
void G_ClearSnapshots (void);
|
|
void P_RemoveDefereds ();
|
|
void G_SnapshotLevel (void);
|
|
void G_UnSnapshotLevel (bool keepPlayers);
|
|
void G_ReadSnapshots (FResourceFile *);
|
|
void G_WriteSnapshots (TArray<FString> &, TArray<FCompressedBuffer> &);
|
|
void G_WriteVisited(FSerializer &arc);
|
|
void G_ReadVisited(FSerializer &arc);
|
|
void G_ClearHubInfo();
|
|
|
|
enum ESkillProperty
|
|
{
|
|
SKILLP_FastMonsters,
|
|
SKILLP_Respawn,
|
|
SKILLP_RespawnLimit,
|
|
SKILLP_DisableCheats,
|
|
SKILLP_AutoUseHealth,
|
|
SKILLP_SpawnFilter,
|
|
SKILLP_EasyBossBrain,
|
|
SKILLP_ACSReturn,
|
|
SKILLP_NoPain,
|
|
SKILLP_EasyKey,
|
|
SKILLP_SlowMonsters,
|
|
SKILLP_Infight,
|
|
SKILLP_PlayerRespawn,
|
|
};
|
|
enum EFSkillProperty // floating point properties
|
|
{
|
|
SKILLP_AmmoFactor,
|
|
SKILLP_DropAmmoFactor,
|
|
SKILLP_ArmorFactor,
|
|
SKILLP_HealthFactor,
|
|
SKILLP_DamageFactor,
|
|
SKILLP_Aggressiveness,
|
|
SKILLP_MonsterHealth,
|
|
SKILLP_FriendlyHealth,
|
|
SKILLP_KickbackFactor,
|
|
};
|
|
|
|
int G_SkillProperty(ESkillProperty prop);
|
|
double G_SkillProperty(EFSkillProperty prop);
|
|
const char * G_SkillName();
|
|
|
|
typedef TMap<FName, FString> SkillMenuNames;
|
|
|
|
typedef TMap<FName, FName> SkillActorReplacement;
|
|
|
|
struct FSkillInfo
|
|
{
|
|
FName Name = NAME_None;
|
|
double AmmoFactor, DoubleAmmoFactor, DropAmmoFactor;
|
|
double DamageFactor;
|
|
double ArmorFactor;
|
|
double HealthFactor;
|
|
double KickbackFactor;
|
|
|
|
bool FastMonsters;
|
|
bool SlowMonsters;
|
|
bool DisableCheats;
|
|
bool AutoUseHealth;
|
|
|
|
bool EasyBossBrain;
|
|
bool EasyKey;
|
|
bool NoMenu;
|
|
int RespawnCounter;
|
|
int RespawnLimit;
|
|
double Aggressiveness;
|
|
int SpawnFilter;
|
|
int ACSReturn;
|
|
FString MenuName;
|
|
FString PicName;
|
|
SkillMenuNames MenuNamesForPlayerClass;
|
|
bool MustConfirm;
|
|
FString MustConfirmText;
|
|
char Shortcut;
|
|
FString TextColor;
|
|
SkillActorReplacement Replace;
|
|
SkillActorReplacement Replaced;
|
|
double MonsterHealth;
|
|
double FriendlyHealth;
|
|
bool NoPain;
|
|
int Infighting;
|
|
bool PlayerRespawn;
|
|
|
|
FSkillInfo() = default;
|
|
FSkillInfo(const FSkillInfo &other)
|
|
{
|
|
operator=(other);
|
|
}
|
|
FSkillInfo &operator=(const FSkillInfo &other);
|
|
int GetTextColor() const;
|
|
|
|
void SetReplacement(FName a, FName b);
|
|
FName GetReplacement(FName a);
|
|
void SetReplacedBy(FName b, FName a);
|
|
FName GetReplacedBy(FName b);
|
|
};
|
|
|
|
extern TArray<FSkillInfo> AllSkills;
|
|
extern int DefaultSkill;
|
|
|
|
struct FEpisode
|
|
{
|
|
FString mEpisodeName;
|
|
FString mEpisodeMap;
|
|
FString mPicName;
|
|
char mShortcut;
|
|
bool mNoSkill;
|
|
};
|
|
|
|
extern TArray<FEpisode> AllEpisodes;
|
|
|
|
int ParseUMapInfo(int lumpnum);
|
|
void CommitUMapinfo(level_info_t *defaultinfo);
|
|
|
|
|
|
#endif //__G_LEVEL_H__
|