..
fragglescript
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
g_inventory
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
g_shared
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
g_statusbar
- move setting status bar defaults to proper location
2020-01-06 17:48:35 +01:00
gl
Attempt to optimize check for ML_DRAWFULLHEIGHT
2020-01-12 11:39:21 +01:00
intermission
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
math
Cephes code is released under BSD license
2019-06-05 12:46:59 +02:00
menu
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
polyrenderer
- Missed some things regarding software threads.
2019-05-10 11:27:12 +02:00
posix
- moved showing of start window banner to proper location in Cocoa backend
2020-02-02 13:58:07 +01:00
r_data
- customized invulnerability colormap does not interfere with Powerup.ColorMap
2020-01-19 01:33:47 +01:00
rapidjson
resourcefiles
- missed a warning.
2020-01-12 12:59:42 +01:00
scripting
- fixed code generation for very special if+switch combination
2020-01-30 23:09:43 +01:00
sfmt
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
sound
- backported fix for loading VOC files.
2020-02-01 20:34:42 +01:00
swrenderer
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
textures
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
win32
- Blind attempt at adding support for 4 XInput controllers.
2020-01-13 13:19:34 +01:00
xlat
Fixed uninitialized variable in XLAT parser
2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
Single commit - destructible geometry feature
2018-11-01 21:02:25 +01:00
actor.h
Added STOPRAILS actor flag.
2020-01-06 19:20:41 +01:00
actorinlines.h
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
actorptrselect.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
actorptrselect.h
am_map.cpp
Implement renderstyle and transparent actor sprite rendering in automap ( #997 )
2020-01-06 19:14:51 +01:00
am_map.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
announcer.h
autosegs.h
- for some reason the change to c_expr.cpp got lost.
2017-03-08 21:14:21 +01:00
b_bot.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_bot.h
Removed more literal references to AInventory.
2019-04-16 23:57:07 +02:00
b_func.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
b_game.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
b_move.cpp
- removed the bot related properties from AWeapon.
2019-04-15 22:29:15 +02:00
b_think.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
basictypes.h
- fixed compilation with Apple Clang as well
2020-01-05 01:53:50 +01:00
bbannouncer.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
c_bind.cpp
- Blind attempt at adding support for 4 XInput controllers.
2020-01-13 13:19:34 +01:00
c_bind.h
c_cmds.cpp
replaced all 'exit's with an ExitEvent exception
2020-01-05 21:13:56 +01:00
c_console.cpp
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
c_console.h
- Consolidated C_MidPrint and C_MidPrintBold.
2019-08-20 13:06:48 +02:00
c_consolebuffer.cpp
- reset internal console state on clear CCMD
2019-06-03 12:47:29 +02:00
c_consolebuffer.h
- use a saner data structure to store the BrokenLines.
2018-11-01 21:08:17 +01:00
c_cvars.cpp
make nosave standalone CVar flag, alongside server and user
2020-01-17 13:02:10 +01:00
c_cvars.h
make nosave standalone CVar flag, alongside server and user
2020-01-17 13:02:10 +01:00
c_dispatch.cpp
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_dispatch.h
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_expr.cpp
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
c_functions.cpp
Removed all remaining references to AInventory
2019-04-16 23:57:12 +02:00
c_functions.h
CMakeLists.txt
- Change updaterevision to a CMake script
2020-02-02 13:58:10 +01:00
cmdlib.cpp
- Fixed compilation with XP toolsets.
2020-01-12 15:22:07 +01:00
cmdlib.h
- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
2020-01-12 12:59:40 +01:00
colormatcher.cpp
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
colormatcher.h
- most WORD and SWORD are gone.
2017-03-08 18:55:55 +01:00
compatibility.cpp
- add native FlipLineSideRefs(line)
2019-11-16 14:01:47 +01:00
compatibility.h
- added generic level post-processing script class
2019-11-13 19:33:49 +01:00
configfile.cpp
- fixed the player name display.
2019-05-14 17:19:34 +02:00
configfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
ct_chat.cpp
Allow custom status bars to override notifications, centered prints and chat prompt.
2019-08-20 13:06:52 +02:00
cycler.cpp
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
cycler.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
d_dehacked.cpp
- added ability to filter VM disassembly dump
2020-01-19 20:26:34 +01:00
d_dehacked.h
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
2017-04-04 12:20:12 +03:00
d_event.h
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
2019-05-01 00:58:45 +02:00
d_gui.h
- Fixed taking screenshots in menus with Space when Sys_Rq is set as screenshot key.
2019-10-31 17:05:33 +01:00
d_iwad.cpp
replaced all 'exit's with an ExitEvent exception
2020-01-05 21:13:56 +01:00
d_main.cpp
- customized invulnerability colormap does not interfere with Powerup.ColorMap
2020-01-19 01:33:47 +01:00
d_main.h
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
d_net.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
d_net.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
d_netinf.h
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
d_netinfo.cpp
- reimplemented new player setup menu as an OptionsMenu.
2019-07-15 20:37:36 +02:00
d_player.h
- added ability to specify display duration of subtitles
2019-07-26 21:59:43 +02:00
d_protocol.cpp
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
d_protocol.h
Send player FOV across the network as floatig point.
2017-09-02 09:57:48 +02:00
d_stats.cpp
- Unicode fix.
2019-08-09 13:16:24 +02:00
decallib.cpp
- sanitized the 'frozen level' code.
2019-04-28 19:10:52 +02:00
decallib.h
- did a bit of header cleanup to reduce the dependency on dobject.h.
2017-03-09 23:30:42 +01:00
dictionary.cpp
export dictionary iterator
2020-01-06 21:57:02 +01:00
dictionary.h
export dictionary iterator
2020-01-06 21:57:02 +01:00
dobject.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
dobject.h
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
2019-04-26 00:19:03 +02:00
dobjgc.cpp
- removed incorrect assert.
2019-04-27 12:37:51 +02:00
dobjgc.h
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
2019-05-22 19:57:24 +02:00
dobjtype.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
dobjtype.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
doomdata.h
Change ML_NOSKYWALLS and add ML_DRAWFULLHEIGHT
2020-01-12 11:38:51 +01:00
doomdef.h
- Blind attempt at adding support for 4 XInput controllers.
2020-01-13 13:19:34 +01:00
doomerrors.h
- moved all exception handling out of the backends
2020-01-05 21:12:16 +01:00
doomstat.cpp
- set language cvar to global config, it should not be game-specific
2019-07-18 00:10:23 +02:00
doomstat.h
Added a master volume setting.
2019-04-28 22:25:50 +02:00
doomtype.h
- changed MIDI sources so that they do not have to include i_musicinterns.h anymore.
2020-01-05 01:53:45 +01:00
dsectoreffect.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
dsectoreffect.h
- separated class descriptors from VM types.
2017-04-12 22:46:49 +02:00
dthinker.cpp
- added explicit clearing of global VM stask
2019-10-22 10:59:25 +02:00
dthinker.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
edata.cpp
- another batch of direct native functions.
2019-04-16 12:40:43 +02:00
edata.h
empty.cpp
errors.h
events.cpp
Normalize mouse events received by the modder through EventHandlers
2019-11-30 15:15:28 +01:00
events.h
Added RenderUnderlay.
2019-07-03 21:48:01 +02:00
f_wipe.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
f_wipe.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
filereadermusicinterface.h
- rewrote the ZMusic interface so that it is free of C++ constructs.
2020-01-07 18:07:26 +01:00
files.cpp
- switched the Windows backend to use the Windows Unicode API.
2019-05-14 16:17:05 +02:00
files.h
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
2020-01-07 18:07:23 +01:00
files_decompress.cpp
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
fontinternals.h
- Greek Sigma character fallback
2019-05-22 19:57:19 +02:00
g_doomedmap.cpp
- fixed wrong line number in error message
2018-05-14 18:06:59 +02:00
g_game.cpp
- store CVARs non-destructively in savegames.
2020-01-12 16:09:05 +01:00
g_game.h
- Now the quicksave slot must be selected explicitly like in original Doom.
2019-08-16 17:28:34 +02:00
g_hub.cpp
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
g_hub.h
g_input.h
- finally managed to get rid of the DWORD type.
2017-03-10 19:46:22 +01:00
g_level.cpp
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
g_level.h
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
g_levellocals.h
- split off all music code from s_sound.cpp
2019-09-28 14:20:21 +02:00
g_mapinfo.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
g_pch.h
- added missing return to translation code.
2018-03-12 21:18:11 +01:00
g_pch2.h
g_skill.cpp
- remove '... is already the default skill' error
2019-08-17 13:29:37 +02:00
gameconfigfile.cpp
save and restore config-only variables from proper sections
2020-01-17 20:41:23 +01:00
gameconfigfile.h
Moved FConfigFile over to FileReader/FileWriter
2018-08-31 21:04:17 +02:00
gametype.h
gi.cpp
- added ability to set custom alternative HUD
2019-11-26 16:47:54 +01:00
gi.h
- added ability to set custom alternative HUD
2019-11-26 16:47:54 +01:00
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
- exported all native components of APlayerPawn.
2019-04-25 17:42:11 +02:00
hu_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
i_net.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
i_net.h
- refactored the exit calls out of the networking code
2020-01-05 21:12:18 +01:00
i_time.cpp
Fixed freeze after saving game when cl_waitforsave CVAR set to false
2018-03-04 15:11:45 +02:00
i_time.h
- fixed: screen->FrameTime should use an adjusted frame start time
2017-12-07 03:01:57 -05:00
i_video.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
info.cpp
- do not allow summon CCMD to spawn abstract classes
2019-12-12 20:35:42 +01:00
info.h
- defaulted a few empty constructors.
2019-06-21 17:51:39 +02:00
keysections.cpp
- removed an unchecked fixed size buffer in the KEYCONF parser.
2018-03-03 09:14:33 +01:00
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
Fixed non-portable usage of __solaris__ preprocessor definition
2017-10-24 15:32:43 +03:00
m_alloc.h
m_argv.cpp
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_argv.h
- block direct use of 'new' for DObjects.
2017-04-14 13:31:58 +02:00
m_bbox.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_bbox.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_cheat.cpp
- localized some user-facing texts that were still string literals.
2019-04-29 18:53:22 +02:00
m_cheat.h
- previous fix attempts done right
2019-04-16 17:43:23 +02:00
m_crc32.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_fixed.h
Enabled position independent executable for generic GCC/Clang
2017-12-29 09:39:01 +02:00
m_joy.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
m_joy.h
- the fourth.
2017-03-08 18:55:54 +01:00
m_misc.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
m_misc.h
- added M_GetDocumentsPath function.
2017-12-03 21:03:44 +01:00
m_png.cpp
- removed hardcoded width limit for screenshots
2019-10-24 13:25:19 +02:00
m_png.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
m_random.cpp
- the fourth.
2017-03-08 18:55:54 +01:00
m_random.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
m_swap.h
Remove bad BigLong variants
2019-05-01 00:43:11 +02:00
md5.cpp
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
md5.h
- renamed FileRdr back to FileReader.
2018-03-11 19:29:37 +01:00
memarena.cpp
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
memarena.h
- fixed FMemArena to always return 16 byte aligned pointers.
2018-06-05 00:04:31 +02:00
name.cpp
name.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
namedef.h
Add handling for drawfullheight flag
2020-01-12 11:39:03 +01:00
nodebuild.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild.h
Use 64-bit fixed point for node builder's vertex map
2018-02-28 16:36:14 +01:00
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_gl.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
nodebuild_utility.cpp
- replaced DWORD_MAX with UINT_MAX globally.
2019-04-27 13:28:22 +02:00
p_3dfloors.cpp
- fixed bad default alpha for 3D floors.
2019-08-19 00:24:51 +02:00
p_3dfloors.h
- fixed 3D floor initialization for actor spawning.
2019-04-18 19:57:09 +02:00
p_3dmidtex.cpp
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
2018-11-17 20:43:52 +01:00
p_3dmidtex.h
p_acs.cpp
- cleaned up the parameters of A_StartSound.
2020-01-07 19:36:52 +01:00
p_acs.h
- allow localization of Hexen's original ACS strings.
2019-04-27 13:47:40 +02:00
p_actionfunctions.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_blockmap.h
Fixed compilation with GCC/Clang
2017-03-17 17:42:28 +02:00
p_ceiling.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_checkposition.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_conversation.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_conversation.h
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
p_destructible.cpp
- this "genuine hack" was totally redundant...
2019-04-17 17:44:07 +02:00
p_destructible.h
Exported destructible geometry to ZScript
2018-11-07 11:00:08 +01:00
p_doors.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_effect.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_effect.h
- fixed attached dynamic light setup.
2019-08-18 21:33:42 +02:00
p_enemy.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_enemy.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_floor.cpp
- fixed many compilation errors with GCC and Clang
2019-04-26 17:14:12 +02:00
p_glnodes.cpp
- made GL nodes loader more resilient to broken data
2019-10-13 11:44:43 +02:00
p_interaction.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_lights.cpp
Added direct native functions to the remaining content of vmthunks.cpp
2019-04-16 15:12:47 +02:00
p_linetracedata.h
- more direct native entry points.
2019-04-17 17:27:39 +02:00
p_linkedsectors.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
p_lnspec.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_lnspec.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
p_local.h
- give P_ExplodeMissile a damage type when being called from P_DamageMobj
2019-09-09 16:49:22 +02:00
p_map.cpp
- Fixed: Invulnerability checking for rails was done before the various THRU actor flags instead of after, meaning actors could block shots regardless of those flags. This was never intended.
2020-01-06 19:20:44 +01:00
p_maputl.cpp
- fixed radius use in dynamic light traversal for models.
2019-05-02 18:00:43 +02:00
p_maputl.h
- fixed dropoff checks for portals and 3D floors in the same sector.
2019-04-28 11:46:54 +02:00
p_mobj.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_openmap.cpp
- moved P_OpenMapData and related content out of p_setup.cpp.
2019-04-18 14:52:24 +02:00
p_pillar.cpp
- replaced some NULLs with nullptr.
2019-04-26 01:33:07 +02:00
p_plats.cpp
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
2020-01-31 13:37:05 +01:00
p_pspr.cpp
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2020-01-06 21:50:14 +01:00
p_pspr.h
Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color)
2020-01-06 21:50:14 +01:00
p_pusher.cpp
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
2019-04-29 18:52:57 +02:00
p_saveg.cpp
- split off all music code from s_sound.cpp
2019-09-28 14:20:21 +02:00
p_saveg.h
- moved the Zones array into FLevelLocals.
2017-03-17 12:11:37 +01:00
p_scroll.cpp
- compatibility workaround for using Scroll_Texture_Model with a line id of 0.
2020-01-12 16:09:07 +01:00
p_secnodes.cpp
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_sectors.cpp
- more direct native stuff, this is a week old but was almost forgotten.
2019-04-17 17:42:24 +02:00
p_setup.cpp
- Fixed crash exiting from the iwad selector.
2020-01-13 13:53:19 +01:00
p_setup.h
- use TArrays for all local allocations in the map loader.
2019-04-25 12:44:28 +02:00
p_sight.cpp
- let a sight check that gets lost return failure.
2020-01-06 19:14:53 +01:00
p_slopes.cpp
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
p_spec.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_spec.h
- fixed usage of floor sound with Plat_DownWaitUpStayLip special
2020-01-31 13:37:05 +01:00
p_states.cpp
- removed the default parameter handling from all native script functions because it is no longer needed.
2019-04-15 14:59:00 +02:00
p_switch.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_tags.cpp
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_tags.h
- allow assignment of line IDs through LevelCompatibility.
2019-04-27 11:38:41 +02:00
p_teleport.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
p_terrain.cpp
Made several classes trivially copyable,
2020-01-04 21:32:10 +01:00
p_terrain.h
- added 'damageonland' property to terrain definition
2019-12-12 20:35:44 +01:00
p_things.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_tick.cpp
- fixed: MF8_RECREATELIGHTS must be processed in pause mode as well.
2019-10-22 10:59:09 +02:00
p_tick.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
p_trace.cpp
Squashed commit of the following:
2019-09-11 14:18:28 +02:00
p_trace.h
Extend SKYEXPLODE flag for LineAttack
2018-11-03 21:52:25 +01:00
p_udmf.cpp
Add handling for drawfullheight flag
2020-01-12 11:39:03 +01:00
p_udmf.h
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
2018-08-19 10:36:10 +02:00
p_usdf.cpp
- fixed conversation links with pages referenced by name
2019-05-27 11:58:19 +02:00
p_user.cpp
- separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated.
2020-01-06 15:00:05 +01:00
p_xlat.cpp
- made setting actor TID more explicit
2019-05-10 12:41:29 +02:00
parallel_for.h
Moved parallel_for() function template to own header file
2017-07-15 12:16:06 +03:00
parsecontext.cpp
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
2018-11-12 21:53:10 +01:00
parsecontext.h
po_man.cpp
- Exported AActor::Grind to ZScript.
2018-11-30 10:18:43 +01:00
po_man.h
- untangled r_defs.h from actor.h
2017-03-10 02:22:42 +01:00
portal.cpp
- changed license of portal.cpp to GPLv3
2019-08-26 00:38:13 +02:00
portal.h
- replaced the homegrown integer types in all p* sources and headers.
2017-03-08 18:55:52 +01:00
r_defs.h
Add more ways to prevent GZDoom from drawing skybox walls
2020-01-12 11:37:39 +01:00
r_renderer.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_sky.cpp
- Fixed stretching for 256 and 240 pixels tall skies in software.
2019-11-02 21:13:15 +01:00
r_sky.h
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
2017-11-15 20:33:08 -05:00
r_state.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
r_utility.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
r_utility.h
- more timer cleanup
2017-11-13 00:28:43 +01:00
r_videoscale.cpp
- relicense some of my past work under BSD
2020-01-06 21:58:48 +01:00
r_videoscale.h
- relicense some of my past work under BSD
2020-01-06 21:58:48 +01:00
Rect.h
s_playlist.cpp
- cleanup of the sound init/exit code.
2020-01-05 21:04:09 +01:00
s_playlist.h
- cleanup of the sound init/exit code.
2020-01-05 21:04:09 +01:00
sc_man.cpp
- reverted the clamping when assigning to FScanner::Number.
2020-01-07 19:55:57 +01:00
sc_man.h
- cleanup.
2020-01-07 19:55:56 +01:00
sc_man_scanner.re
Added mixins for classes.
2019-11-02 10:48:05 +01:00
sc_man_tokens.h
Added mixins for classes.
2019-11-02 10:48:05 +01:00
scriptutil.cpp
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
scriptutil.h
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2019-04-16 21:52:56 +02:00
serializer.cpp
dictionary from empty string is not an error, but empty dictionary
2020-01-06 21:56:59 +01:00
serializer.h
export TMap<FString, FString> to ZScript
2020-01-06 19:18:22 +01:00
skins.cpp
Add "neutral" gender option and better obit formatting
2018-10-31 11:24:01 +01:00
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
st_stuff.cpp
Added 'NoKeyboardCheats' option to IWADINFO
2019-11-13 19:34:44 +01:00
st_stuff.h
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
2017-04-17 13:33:19 +02:00
statistics.cpp
- moved the CD Audio code to ZMusic, too.
2020-01-05 14:38:27 +01:00
statnums.h
- added a user reserved range of statnums from 70-90
2017-08-12 13:08:11 +02:00
stats.cpp
- Fix stat output to use the console scale
2017-06-03 16:58:09 +02:00
stats.h
- defaulted constructors and assignment operators of several trivial types.
2018-08-28 13:43:51 +02:00
stringtable.cpp
- added printlocalized CCMD to check strings in-game.
2019-07-18 00:10:25 +02:00
stringtable.h
- allow the language table to supersede the title patches, if appropriate
2019-08-06 17:13:21 +02:00
strnatcmp.c
strnatcmp.h
superfasthash.h
- continued refactoring on sound code.
2020-01-06 13:45:19 +01:00
tagitem.h
tarray.h
- Document limitation of TArray and silence warnings about non-trivial types being trivially moved
2020-01-05 14:39:12 +01:00
teaminfo.cpp
- moved the VM types into their own file and only include it where really needed.
2017-04-13 01:12:04 +02:00
teaminfo.h
templates.h
tflags.h
- properly handle passing of the light flags.
2019-04-26 00:42:05 +02:00
umapinfo.cpp
- fixed UMAPINFO episode parsing
2019-07-17 18:15:09 +02:00
utf8.cpp
- fixed utf8_decode.
2019-05-14 18:01:46 +02:00
utf8.h
- made the menu's text input handler Unicode capable.
2019-05-14 17:19:19 +02:00
v_blend.cpp
- removed all remaining native parts of APlayerPawn.
2019-04-26 01:20:02 +02:00
v_collection.cpp
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_collection.h
- renamed FTexture's UseType flags and gave them a dedicated type.
2018-03-25 20:26:16 +02:00
v_draw.cpp
Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
2019-10-26 23:09:25 +02:00
v_font.cpp
- Missed this.
2019-09-08 10:06:31 +02:00
v_font.h
- made adjustments to the text placement on the summary screen.
2019-08-05 13:28:43 +02:00
v_palette.cpp
- Restored DoBlending_MMX for non SSE2 cpus.
2018-04-28 20:36:54 +02:00
v_palette.h
- added support for reading JASC palette files. I hope it's correct, considering I have no such files to test. The format should be simple enough, though.
2017-03-14 12:16:42 +01:00
v_pfx.cpp
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_pfx.h
- removed many 'extern "C"' declarations, now that assembly is no longer a concern.
2017-03-11 11:31:09 +01:00
v_text.cpp
- fixed line breaking on non-spaces for multi-byte UTF-8 characters.
2019-07-25 00:06:14 +02:00
v_text.h
- cleaned the includes of the sound backend code of unwanted content.
2020-01-06 13:55:51 +01:00
v_video.cpp
- the big cleanup of the exit cleanup is done!
2020-01-05 23:57:44 +01:00
v_video.h
Revert "- make the clean scaling system more consistent."
2019-07-15 23:23:52 +02:00
vectors.h
- Extended fake Shape2D.
2019-06-10 20:07:47 +02:00
version.h
- store CVARs non-destructively in savegames.
2020-01-12 16:09:05 +01:00
w_wad.cpp
- add check for unity version of Nerve.wad
2020-01-19 01:33:49 +01:00
w_wad.h
- extended lump injection to allow injecting data into a PWAD's directory, not just the IWAD.
2019-09-20 22:18:33 +02:00
w_zip.h
- transition to new FileReader interface complete, but untested.
2018-03-11 12:33:46 +01:00
weightedlist.h
- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
2017-03-09 19:54:41 +01:00
wi_stuff.cpp
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
wi_stuff.h
Revert "- allow the language table to supersede the title patches, if appropriate"
2019-10-25 16:23:42 +02:00
x86.cpp
- Give an error message instead of just crashing on non SSE2 cpus.
2018-05-12 14:48:52 +02:00
x86.h
- most stat stuff done.
2018-03-12 19:33:48 +01:00
xs_Float.h
zstrformat.cpp
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
2019-05-14 17:38:45 +02:00
zstring.cpp
- Changes to the language table.
2019-07-18 00:04:31 +02:00
zstring.h
- Added "const" qualifiers to the new UTF-8-aware string methods
2019-05-14 19:39:09 +02:00
zzautozend.cpp