Attempt to optimize check for ML_DRAWFULLHEIGHT

It is less likely that a line will have the ML_DRAWFULLHEIGHT flag than its' ceiling will be above the neighbouring sector's ceiling and vice versa.
This commit is contained in:
Kevin Caccamo 2020-01-11 05:15:55 -05:00 committed by drfrag
parent c75ec6f59f
commit db66f78c16

View file

@ -1624,13 +1624,10 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector,
if (frontsector->GetTexture(sector_t::floor) != skyflatnum || backsector->GetTexture(sector_t::floor) != skyflatnum)
{
// the back sector's floor obstructs part of this wall
if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
if (ffh1 > bch1 && ffh2 > bch2 && (seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
{
if (ffh1 > bch1 && ffh2 > bch2)
{
bch2a = ffh2;
bch1a = ffh1;
}
bch2a = ffh2;
bch1a = ffh1;
}
}
@ -1708,13 +1705,10 @@ void GLWall::Process(seg_t *seg, sector_t * frontsector, sector_t * backsector,
/* bottom texture */
// the back sector's ceiling obstructs part of this wall (specially important for sky sectors)
if ((seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
if (fch1 < bfh1 && fch2 < bfh2 && (seg->linedef->flags & ML_DRAWFULLHEIGHT) == 0)
{
if (fch1 < bfh1 && fch2 < bfh2)
{
bfh1 = fch1;
bfh2 = fch2;
}
bfh1 = fch1;
bfh2 = fch2;
}
if (bfh1 > ffh1 || bfh2 > ffh2)