- backported fix for loading VOC files.

In NAM there is one that needed a bit of extra treatment.
This commit is contained in:
Christoph Oelckers 2020-02-01 17:34:06 +01:00 committed by drfrag
parent 350d57e8db
commit 16d9da97eb

View file

@ -370,7 +370,7 @@ SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
switch (blocktype)
{
case 1: // Sound data
if (noextra && (codec == -1 || codec == sfxdata[i+1]))
if (/*noextra &*/ (codec == -1 || codec == sfxdata[i + 1])) // NAM contains a VOC where a valid data block follows an extra block.
{
frequency = 1000000/(256 - sfxdata[i]);
channels = 1;
@ -382,6 +382,7 @@ SoundHandle SoundRenderer::LoadSoundVoc(uint8_t *sfxdata, int length)
else okay = false;
len += blocksize - 2;
}
else okay = false;
break;
case 2: // Sound data continuation
if (codec == -1)