Christoph Oelckers
a42cde0837
- removed #include of glxew.h because it's not used.
...
- removed some unused functions from gl_interface.cpp which were causing problems when compiling on Linux.
2014-05-11 09:17:18 +02:00
Christoph Oelckers
b09405a8bd
- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
2014-05-10 17:09:43 +02:00
Christoph Oelckers
64d991b9b3
Merge branch 'master' into Glew_Version_For_Real
2014-05-10 15:29:06 +02:00
Christoph Oelckers
7c180e5094
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-08 11:30:12 +02:00
Christoph Oelckers
458e1b1be2
- changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one.
2014-05-08 11:29:45 +02:00
Christoph Oelckers
a7f8f7c18b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-08 10:35:10 +02:00
Christoph Oelckers
ea7fb936a8
- fixed: memory allocation for file names in 7z archives was broken. Changing it to use TArray instead of alloca makes it work.
2014-05-08 10:33:32 +02:00
Christoph Oelckers
6988156d0f
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-08 09:49:00 +02:00
Christoph Oelckers
1d4ea9f162
- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
2014-05-08 09:48:39 +02:00
Christoph Oelckers
2223c12938
- added new ChangeActorAngle/ChangeActorPitch ACS functions because the new required 'interpolate' parameter cannot be added to the existing SetActorAngle/SetActorPitch functions without breaking old scripts.
2014-05-08 09:43:58 +02:00
Christoph Oelckers
63a0e01c6a
Merge branch 'interpview_optin'
2014-05-08 09:17:00 +02:00
Christoph Oelckers
67ebbe3ed4
made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.
2014-05-08 09:15:56 +02:00
Christoph Oelckers
890e9ecddd
- typo in resurrection code.
2014-05-07 17:18:44 +02:00
Christoph Oelckers
fcbb72a4d4
- removed redundant variable.
2014-05-06 09:59:56 +02:00
Edward Richardson
90e9937b71
Stop NetUpdate from corrupting demo playback
2014-05-05 22:47:48 +12:00
Christoph Oelckers
93aa1ea2c4
fixed some issues with reviving monsters
...
- fixed: Thing_Raise didn't properly set the spawn health.
- fixed: Thing_Raise did not the CanRaise state flag.
- fixed: Reviving a monster must also reset the damage type.
- fixed: Thing_Raise reset the actor after calling the raise state, but it should be before, just as the Archvile code is doing.
- consolidated some common code of Thing_Raise and Archvile resurrection into AActor methods.
2014-05-05 11:24:20 +02:00
Christoph Oelckers
a4076ffe38
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-03 12:29:18 +02:00
Christoph Oelckers
a9f1b54d2d
- fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor.
2014-05-03 10:12:25 +02:00
Christoph Oelckers
34360e7975
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-05-02 17:31:02 +02:00
Edward Richardson
104a07d461
Make sure use_staticrng is false if not needed
2014-05-03 03:27:14 +12:00
Edward Richardson
6183f8125f
Don't change RNG in demos incase they are static
2014-05-03 03:01:49 +12:00
Edward Richardson
d6af8dc352
Added static RNGseed control
2014-05-03 03:01:40 +12:00
Christoph Oelckers
314225f1b0
- don't depend on stdint.h because older MSVC versions do not have it.
2014-05-01 12:30:56 +02:00
Christoph Oelckers
cc4305e86c
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-30 01:29:26 +02:00
alexey.lysiuk
3af7d8a245
Added support for LZMA2 compression method in .7z archives
...
Updated LZMA SDK to version 9.20
http://www.7-zip.org/sdk.html
http://downloads.sourceforge.net/sevenzip/lzma920.tar.bz2
2014-04-27 13:05:40 +03:00
alexey.lysiuk
6b26b710b8
Added simple check for unsupported compression method in .7z files
2014-04-27 10:23:20 +03:00
alexey.lysiuk
3fa89b4e9f
Fixed crash on attempt to load corrupted data file
...
Instance of FileReader is no longer destructed when header of data file is valid but complete loading of file fails
Loading of truncated .zip file is the simplest test case
2014-04-27 10:18:50 +03:00
Gaerzi
a0d4bc0a89
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-25 01:30:03 +02:00
Christoph Oelckers
3f8c7239af
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-04-24 09:41:54 +02:00
Gaerzi
7c3660087e
Restore shadow renderstyle.
...
It was accidentally lost in r3085.
2014-04-22 13:32:33 +02:00
Gaerzi
265917c923
Add shadow and subtract styles to ACS.
...
There is a matching pull request for rheit/acs.
2014-04-22 13:31:55 +02:00
alexey.lysiuk
1c50b5dd6f
Fixed initialization of Hexen-style things
...
Recently added pitch and roll members were not initialized with zeroes when loading Hexen-style maps
At least, hitscan attack can be fired in random direction because of this
2014-04-20 13:37:59 +03:00
Christoph Oelckers
c7354c571f
Merge branch 'master' into GLEW_VERSION
2014-04-18 12:16:12 +02:00
Christoph Oelckers
97c7f2c5ce
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-18 12:13:29 +02:00
Christoph Oelckers
7cb828d763
Merge branch 'slowstate' of https://github.com/Gaerzi/zdoom
2014-04-18 09:46:23 +02:00
Christoph Oelckers
584dd78ba9
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-04-16 16:42:43 +02:00
Edward Richardson
897d87a6a3
Invisibility would could P_LookForPlayers early
2014-04-17 01:13:18 +12:00
Edward Richardson
d855bd66b3
Fixed P_LookForPlayers scanning redundancies
...
- Players could be scanned multiple times, repeating expensive tests
- Players could be skipped completely and become invisible as a result
2014-04-17 00:46:33 +12:00
Christoph Oelckers
29231fa3b7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-16 11:34:32 +02:00
Christoph Oelckers
48b926e5b4
- check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
...
- added version check for Windows 8. I also would have liked to add 8.1 but due to some incredibly stupid changes in the version API it's no longer possible to reliably retrieve the correct Windows version for later builds.
2014-04-16 09:53:07 +02:00
Gaerzi
83182b703d
Added slow monsters, the inverse of fast monsters
...
This is a skill setting only, no "always slow" or "never slow" actor
flags, and no DM flags.
2014-04-15 21:01:49 +02:00
Gaerzi
c54f5571ea
Typo.
2014-04-15 17:24:01 +02:00
Gaerzi
6f2fd8edbf
Hexen also needs to init 0 fields.
2014-04-15 17:22:56 +02:00
Gaerzi
8e3360453f
Hexen too.
2014-04-15 17:18:55 +02:00
Gaerzi
e5578934ad
Init new non-0 fields for non-UDMF maps.
2014-04-15 17:16:33 +02:00
Christoph Oelckers
94b06900cb
- got rid of a lot of stuff that's no longer required with GLEW.
...
- replaced GLUs texture scaling with our own function. This is only used to scale down textures larger than what the hardware can handle so we do not need a dependency to an essentially deprecated library for it.
2014-04-15 11:59:41 +02:00
Christoph Oelckers
6a3a159e09
Merge branch 'master' into GLEW_VERSION
2014-04-15 09:37:58 +02:00
Christoph Oelckers
dbefac81d8
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 09:26:05 +02:00
Christoph Oelckers
4e683d360d
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-04-15 09:22:50 +02:00
Christoph Oelckers
2205ca606f
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 09:18:04 +02:00
Edward Richardson
4270838613
CANRAISE state definition
...
CANRAISE state for allowing a monster to be resurrected without an
infinite frame
2014-04-12 22:02:19 +12:00
Gaerzi
101107b1e5
Updated documentation
2014-04-12 10:55:10 +02:00
Gaerzi
4cac599b88
Less flags, more generic properties
2014-04-11 00:58:59 +02:00
Gaerzi
580094a792
More editing flags
...
PSX-inspired flags to change the render styles of monsters (and other
things).
2014-04-10 12:32:23 +02:00
Christoph Oelckers
bbb41e869c
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-04-07 19:54:30 +02:00
Edward Richardson
ca93e04de3
Added GetActorPowerupTics ACS function
2014-04-07 23:23:55 +12:00
Christoph Oelckers
69af73d9b9
- alternative configuration using GLEW to get extension functions. This requires GL 2.0, though so it won't be promoted to the mainline for the time being.
...
- removed all pre GL 2.0 support.
2014-04-06 14:35:44 +02:00
alexey.lysiuk
878dcdc0a4
Fix loading of lumps from directory on OS X
...
Use POSIX-compliant opendir() / readdir() functions instead fts_open() / fts_read()
Unlike Linux version, on OS X fts_read() inserts extra slash character between source directory and traversed entry paths
2014-04-06 12:56:51 +03:00
Christoph Oelckers
d74f045004
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
game-music-emu/game-music-emu.vcproj
2014-04-05 15:37:10 +02:00
Randy Heit
940794929c
Remove more VC++ warnings
2014-04-03 17:51:15 -05:00
Randy Heit
fc97584c69
Disable warning C4200 on VC++
...
- This warning is about using zero-sized arrays in structs (aka flexible
member arrays). It's standard-enough for our purposes, so don't warn
about it, since neither GCC nor Clang do.
2014-04-03 16:50:20 -05:00
Randy Heit
43fe317dbe
Use flexible array members for structs that end with var-sized arrays
...
- Since Clang++, G++, and VC++ all support this extension (even though it's
technically officially only part of C99), use it. It lets Clang's array-
bounds checker know that these are meant to be accessed out of their so-called
"bounds".
2014-04-03 16:33:33 -05:00
Christoph Oelckers
47406a3406
- I don't think it's a good idea to put a 64 MB lookup table into the static data segment, if it's for a piece of code most people will never use...
2014-04-03 23:02:43 +02:00
Christoph Oelckers
e446a8eb30
Merge branch 'master' of https://github.com/coelckers/gzdoom
2014-04-03 22:56:50 +02:00
Gaerzi
0aba6e09f3
Disambiguate which abs type we want.
2014-04-03 20:14:38 +02:00
Christoph Oelckers
072db7920d
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-02 23:51:24 +02:00
Christoph Oelckers
59eede6e6c
Merge branch 'master' of https://github.com/coelckers/gzdoom
2014-04-02 23:49:34 +02:00
Gaerzi
7261af1d9f
Don't define HQX_API to anything on Windows
2014-04-02 20:23:17 +02:00
Edward Richardson
546ae759fd
Cleanup old prediction fix development code
2014-04-02 21:25:45 +13:00
Edward Richardson
be33d2894a
Fixed prediction thinglist order restoration
...
Prediction didn't take sector_thinglist and thinglist order into
account.
This notably broke the order in which things were damaged.
2014-04-02 21:25:12 +13:00
Gaerzi
3e41685536
Merge pull request #6 from galtgendo/for-upstream
...
use portable hqx code
2014-04-01 23:57:42 +02:00
Christoph Oelckers
a9bea7d774
Merge branch 'getsectorz_take2' of https://github.com/crimsondusk/zdoom
2014-03-31 19:12:47 +02:00
Christoph Oelckers
edcc257667
fixed: APROP_StencilColor was not implemented for CheckActorProperty.
2014-03-31 16:39:34 +02:00
Christoph Oelckers
bd3bd0ed22
Merge branch 'upstream' of https://github.com/Edward850/zdoom
2014-03-31 16:36:54 +02:00
Christoph Oelckers
e983649731
Merge branch 'master' of https://github.com/rheit/zdoom
2014-03-31 16:02:43 +02:00
Edward Richardson
016cc7ba96
Missed space in flags7 line.
2014-03-31 23:57:43 +13:00
Edward Richardson
79f6e77e2b
Remove garbage characters from info CCMD
2014-03-31 23:51:18 +13:00
Christoph Oelckers
6e87ee80e4
Merge branch 'for-upstream' of https://github.com/galtgendo/gzdoom
2014-03-29 12:04:38 +01:00
galtgendo
8f97e96af1
silence a noisy warning
2014-03-28 01:54:42 +01:00
galtgendo
4909aa750f
Use more portable hqx code from googlecode hqx
...
Conflicts:
src/CMakeLists.txt
2014-03-28 01:49:53 +01:00
crimsondusk
d7a2435703
- the ACS functions GetSectorFloorZ and GetSectorCeilingZ now interpret tag=0 as 'any sector' and return the z height of whatever sector is at those coordinates.
2014-03-27 16:34:32 +02:00
Edward Richardson
697ef02871
Added StencilColor to Set/GetActorProperty
2014-03-28 00:23:12 +13:00
Edoardo Prezioso
5789ac6245
- Fixed new[]/delete mismatch in FNodeBuilder
...
Found with address sanitizer.
2014-03-16 13:21:08 +01:00
Christoph Oelckers
f96f4cb0a2
Merge branch 'master' of https://github.com/rheit/zdoom
2014-03-15 12:24:16 +01:00
alexey.lysiuk
6aa56202b6
Fix two issues with GL nodes handling
...
Fix inability to load GL nodes for maps with names longer than 5 characters.
Fix inability to load GL nodes from external GWA files.
2014-03-15 13:17:22 +02:00
Edward Richardson
40771d22a5
Player prediction fixes in PIT_CheckThing
...
Player prediction could end up executing functions for TOUCHY things or
modify velocities when BLASTED, among other things.
2014-03-15 04:15:30 +13:00
Edward Richardson
55362d2296
Merge remote-tracking branch 'upstream/master'
2014-03-14 20:59:24 +13:00
Edward Richardson
9dad8bdbbe
Clear old camera from previous level
...
The sound code could accidentally reference an old invalid camera during
level spawn
2014-03-13 18:27:39 +13:00
Christoph Oelckers
f44dc926e6
- fixed uniqueTid logic - patch by Edward-San.
2014-03-09 10:02:07 +01:00
Edward Richardson
79abe2d4e9
Made onground a player property
...
"onground" was a global, despite being treated as a player property and
crossed with instances from other players or prediction.
2014-03-03 01:00:47 +13:00
Edoardo Prezioso
1fb757f6f1
- Fixed useless 'array != NULL' check.
...
- 'notranslate != NULL' is completely useless, because 'notranslate' is an array, hence removed.
- I interpreted 'SbarInfoScript != NULL' as a typo, since 1)in the next expression inside the condition there's a dereference to 'SBarInfoScript[SCRIPT_CUSTOM]' and 2)'SBarInfoScript[SCRIPT_CUSTOM]' is checked against 'NULL', in line 352, and then dereferenced when introducing 'cstype'.
2014-03-01 22:27:40 +01:00
Christoph Oelckers
4a23b97963
Merge branch 'master' of https://github.com/rheit/zdoom
2014-03-01 14:41:00 +01:00
Randy Heit
e7f427aa60
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
Randy Heit
1d4f4b25d7
Don't free replaced textures that are used as patches.
...
- Fixed: If a part of a multipatch texture is replaced by a HIRESTEX
version, the original patch must not be deleted, since the multipatch
texture still needs it for compositing.
2014-02-24 19:01:36 -06:00
Randy Heit
5a5fb9b3d1
Clamp xy angle range in P_SetSlope()
...
- This function just assumed that every xy angle passed to it was within
the range [0,360). This is obviously bad, since anything outside that
range can result in accessing data outside the range of the finecosine
and finesine tables.
2014-02-24 18:16:18 -06:00
Randy Heit
a60918f601
Add NoPushWindowCheck compatibility flag
...
- For maps like xtheateriii that expect non-blocking push lines to
activate when you are standing on them and run into a completely different
line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Randy Heit
db4763b14a
Delay skin setting on save load until player class is known.
...
- Fixed: Loading players from savegames set the skin before their current
class was retrieved, so they could not validate their skins with the
correct class.
2014-02-24 16:27:57 -06:00
Randy Heit
7052d4e14e
Fixed: userinfo_t::SkinChanged() was unaware of player classes
2014-02-24 16:18:10 -06:00
Randy Heit
0f7ad00d9a
Ignore the minor version number when checking for DRO v1 files
...
- There exist files where the first word of the version number for DRO v1
files is not 0 but something else completely. (Maybe it's not actually a
version number?) Assume they are valid v1 files as long as the second
word is a 1.
2014-02-24 15:48:41 -06:00
Gaerzi
d430c18574
The wrong value was used here.
...
This caused crashes on some files (notably MBELLS from Cosmo and NUBC
from Body Count) in my port of this code to SLADE 3.
2014-02-24 15:37:59 -06:00
Gaerzi
c7301a0fbb
Some DOSBox Raw OPL v2 indices were off by one.
...
This caused access violation errors on perfectly fine DRO files. For
reference, scoredata[20] is the hardware type (OPL2, dual OPL2, or
OPL3).
2014-02-24 15:37:42 -06:00
rheit
3437b08c1a
Merge pull request #27 from Gaerzi/master
...
Some DOSBox Raw OPL v2 indices were off by one.
2014-02-24 15:22:20 -06:00
rheit
d0782d779d
Merge pull request #22 from edward-san/cmake_uninitialized_fix
...
- Fixed some cmake --warn-uninitialized messages
2014-02-24 15:20:56 -06:00
rheit
78f85340d8
Merge pull request #20 from edward-san/cmake_clang_flags_fix
...
- Remove clang check from GCC-related workaround
2014-02-24 15:19:35 -06:00
rheit
3111f8f93d
Merge pull request #19 from edward-san/unix_no_gtk_iwadpicker_fix
...
- Fixed scanf in IWAD picker without GTK
2014-02-24 15:18:24 -06:00
Gaerzi
9dacc9cc8d
The wrong value was used here.
...
This caused crashes on some files (notably MBELLS from Cosmo and NUBC
from Body Count) in my port of this code to SLADE 3.
2014-02-24 05:07:37 +01:00
Gaerzi
732ee11da1
Some DOSBox Raw OPL v2 indices were off by one.
...
This caused access violation errors on perfectly fine DRO files. For
reference, scoredata[20] is the hardware type (OPL2, dual OPL2, or
OPL3).
2014-02-23 23:07:10 +01:00
Christoph Oelckers
3e318e4555
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
.gitignore
src/CMakeLists.txt
2014-02-16 21:08:44 +01:00
Christoph Oelckers
861a0f0f09
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-02-16 18:59:02 +01:00
Gaerzi
02cd6eebf4
A_Log formatted text
...
Make DECORATE version of Log consistent with ACS version.
2014-02-16 18:29:01 +01:00
Alex Qyoun-ae
dd5f273128
Added possibly missing brackets
2014-02-14 05:10:48 +04:00
Edward Richardson
0db82f02cf
P_HitWater ignore extra floors below real floor
...
P_HitWater incorrectly assumed extra floors were always above the real
floor.
2014-02-12 20:30:37 +13:00
Randy Heit
3cff307e77
Add Get/SetLineActivation ACS functions
2014-02-04 19:53:10 -06:00
Randy Heit
8b02bb55aa
Fix compiling with FMOD 4.36
...
- That stuff I thought that went poof in FMOD Ex 4.37 was apparently
already gone in 4.36.
2014-01-30 20:30:40 -06:00
Christoph Oelckers
4e53df8bca
- fixed: The 'load' command in GAMEINFO only worked if the filename contained a slash.
2014-01-26 14:32:44 +01:00
Braden Obrzut
efa9e0c3ee
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
Braden Obrzut
811a75ebf6
- Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly.
2014-01-18 17:54:46 -05:00
Braden Obrzut
27f6b3c9f3
Merge branch 'maint' of github.com:rheit/zdoom into maint
2014-01-18 16:23:06 -05:00
Braden Obrzut
75fd674d31
- If the player doesn't have ` bound to open the console, don't close it with that key.
2014-01-18 16:20:52 -05:00
Braden Obrzut
919b928300
- Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set.
2014-01-18 15:45:11 -05:00
Braden Obrzut
ebcd0e9c49
- Removed redundant expression in R_FindPlane.
2014-01-18 15:40:48 -05:00
Braden Obrzut
7af8b78b9f
- Applied Chilly's patch to fix excessive name change notifications.
2014-01-18 15:18:35 -05:00
Braden Obrzut
e5d7077d74
- Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
...
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Braden Obrzut
6f7885210b
- Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH
2014-01-18 14:58:39 -05:00
Edoardo Prezioso
70717cd2fa
- Cover the ASM_SOURCES fix for NO_ASM users too
2014-01-18 02:21:49 +01:00
Christoph Oelckers
7954263f5c
Merge branch 'master' of https://github.com/rheit/zdoom
2014-01-18 01:19:36 +01:00
Christoph Oelckers
dc8f81c2a7
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/sdl/iwadpicker_cocoa.mm
2014-01-18 01:18:21 +01:00
Christoph Oelckers
6824e8c931
Merge branch 'maint'
2014-01-18 01:12:06 +01:00
Christoph Oelckers
1fd1ac9bab
Merge branch 'cmake_uninitialized_fix' of https://github.com/edward-san/zdoom into maint
2014-01-18 01:10:33 +01:00
Edoardo Prezioso
b329a34a58
- Fixed some cmake --warn-uninitialized messages
2014-01-17 23:36:59 +01:00
Christoph Oelckers
e126c3ec2f
Merge branch 'maint'
2014-01-17 20:45:20 +01:00
Christoph Oelckers
9a74f96702
Merge branch 'viewpitch_overflow_fix' of https://github.com/edward-san/zdoom into maint
2014-01-17 20:43:03 +01:00
Christoph Oelckers
2d3a80fbd9
Merge branch 'cmake_clang_flags_fix' of https://github.com/edward-san/zdoom into maint
2014-01-17 20:43:00 +01:00
Edoardo Prezioso
884928687d
- Fixed overflow checking in some viewpitch code
2014-01-17 19:27:12 +01:00
Edoardo Prezioso
aafea851f0
- Remove clang check from GCC-related workaround
...
It caused a clang warning/error regarding the non-existing flags '-fno-tree-dominator-opts' and '-fno-tree-fre'.
2014-01-17 19:11:29 +01:00
Edoardo Prezioso
f51fcd90b3
- Fixed scanf in IWAD picker without GTK
...
If you try to kill the program with Ctrl-C, it would run the first IWAD available in the list instead of closing it.
2014-01-17 18:57:52 +01:00
Christoph Oelckers
af3e619232
Merge branch 'uniquetid_overflow_fix' of https://github.com/edward-san/zdoom
2014-01-16 11:38:53 +01:00
Edoardo Prezioso
2501dc6df6
Fixed signed overflow issue, which caused a non-intended aggressive optimization by GCC 4.8. Also, negative values of the 'limit' parameter in both ACS UniqueTID() and in 'utid' CCMD are ignored and replaced by 0.
2014-01-13 01:48:31 +01:00
Christoph Oelckers
725d3e3f53
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-01-12 10:53:34 +01:00
Edward Richardson
6db974918a
Treat packets from unknown nodes differently
...
Instead of trying to decompress packets from unknown connections (and
failing them anyway), they are now reported and discarded without doing
anything else.
2014-01-12 18:39:19 +13:00
Braden Obrzut
db4a23e3c4
Merge branch 'origin/maint'
2014-01-10 02:19:14 -05:00
Braden Obrzut
44c4736de3
- Ignore unknown properties in the GAMEINFO lump instead of throwing an error.
2014-01-10 02:16:41 -05:00
Braden Obrzut
fa516c5ee6
- For some reason __MAC_10_6 is defined in the 10.5 SDK so use MAC_OS_X_VERSION_MAX to check SDK version instead.
2014-01-07 00:55:32 -05:00
Braden Obrzut
bbd3106cbb
Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44'
2014-01-06 04:04:51 -05:00
Braden Obrzut
d8ff4ec281
- Fixed: All clang 5.0 warnings.
...
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut
b3f5de356f
- Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance.
2014-01-05 15:46:11 -05:00
Christoph Oelckers
005313c00e
Merge branch 'master' of https://github.com/rheit/zdoom
2014-01-04 11:29:02 +01:00
Braden Obrzut
b0f40c0733
- So we did end up restoring the variable that the last commit was compensating for.
2014-01-04 00:37:15 -05:00
Braden Obrzut
4770b9b27b
- Fixed: Rampage timer should only reset when the weapon is ready to be fired.
2014-01-03 01:21:21 -05:00
Braden Obrzut
511bdc7208
- Work around GCC 4.8 bug 54570
2014-01-02 19:41:53 -05:00
Braden Obrzut
50cec119a0
- Work around GCC 4.8 bug 54570
2014-01-02 19:12:03 -05:00
Christoph Oelckers
853c1c4f1e
Merge branch 'master' of https://github.com/Edward850/zdoom
2014-01-01 16:51:27 +01:00
Edward Richardson
455145d611
Stall testing for interpolation
...
Uncapped framerate never triggered the stall detection code, as it never
tried to process a frame to start with.
2014-01-02 00:04:32 +13:00
Christoph Oelckers
ad88cfc5e2
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-25 22:32:21 +01:00
Christoph Oelckers
6e0f885135
- fixed: The 3D floor setup code treated alphas larger than 255 as translucent. This was causing problems with ZDCMP2 in GZDoom
2013-12-25 22:30:47 +01:00
Christoph Oelckers
917a869a54
- fixed: gl_SetFog set the vertex attribute for software lighting mode without checking if the mode is actually on.
2013-12-23 09:56:16 +01:00
Christoph Oelckers
ae49044f96
- let 'showloadtimes' measure UDMF parsing.
2013-12-19 17:59:58 +01:00
Christoph Oelckers
3e0325c8b0
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-17 17:24:43 +01:00
Christoph Oelckers
9a927c2030
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-16 11:56:58 +01:00
Edward Richardson
a993b0288a
Stop prediction from playing and stopping sounds
...
Player prediction would play *jump and stop falling sounds, creating odd
cases of sound repetition before the gametic caught up.
2013-12-16 23:02:27 +13:00
Braden Obrzut
5904df7f56
Merge branch 'maint'
2013-12-13 03:05:06 -05:00
Braden Obrzut
12d45bbc33
- Use setenv for LC_NUMERIC since setlocale gets reset by the libraries on some systems.
2013-12-13 03:00:35 -05:00
Braden Obrzut
10c312f55c
- Silence GCC PCD_PRINTBINARY warning since we've been able to since GCC 4.6.
2013-12-13 02:51:15 -05:00
Christoph Oelckers
d2927c3d8c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-09 11:34:41 +01:00
Christoph Oelckers
3b5d379fa4
- Linux compile fix.
2013-12-09 11:34:26 +01:00
Christoph Oelckers
74dee4cd63
- removed ddraw.lib from CMake files because that library is not used anymore.
2013-12-09 11:24:58 +01:00
alexey.lysiuk
4b24489393
* fix compilation on non-Windows systems
2013-12-07 12:25:38 +02:00
Christoph Oelckers
d46315c44b
- some finetuning of subtractive effect.
2013-12-05 15:39:46 +01:00
Christoph Oelckers
8d08624f97
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-05 15:38:14 +01:00
Christoph Oelckers
31c9a0b0e8
- Subtract should respect alpha.
2013-12-05 15:36:20 +01:00
Christoph Oelckers
79ef119ae2
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-05 15:28:37 +01:00
Christoph Oelckers
c959b3f250
- added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract'
2013-12-05 15:28:09 +01:00
Christoph Oelckers
95163e378e
- added a fog layer when drawing sprites with render style reverse subtract.
2013-12-05 15:06:10 +01:00
Christoph Oelckers
f40dc9deb2
Merge branch 'master' of https://github.com/chungy/gzdoom
2013-12-05 14:02:35 +01:00
Mike Swanson
d48d337883
convert file from UTF-16LE to UTF-8
...
This one file gave issues with parsing in certain programs, including
the GitHub UI. No need for English text to waste so much space.
2013-12-05 04:43:29 -08:00
Christoph Oelckers
2f60ca338b
- removed unused members from sector_t
2013-12-05 12:19:44 +01:00
Christoph Oelckers
058f065446
- fixed: FFlatVertex contained two unused members.
...
- fixed: Clearing the args in the VavoomLightColor constructor only cleared 5 bytes, still assuming byte args.
2013-12-05 10:23:01 +01:00
Christoph Oelckers
7ba0f2467a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 21:11:52 +01:00
Christoph Oelckers
86d7a326be
- allowdecals logic was nonfunctional.
2013-12-01 21:11:33 +01:00
Christoph Oelckers
f7c7b07962
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 20:37:50 +01:00
Christoph Oelckers
25f60779fd
- fixed: The 'allowdecals' check in animated doors was wrong.
2013-12-01 20:20:26 +01:00
Christoph Oelckers
d6d905fb88
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 18:44:43 +01:00
Christoph Oelckers
8b92597508
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-01 18:29:46 +01:00
Edward Richardson
7045f195f3
Removed excess value from stall debug output
...
The debug output for a stalled Arbitrator had an excess Net_Arbitrator
value, bumping the gametic+counts value off the output.
2013-12-02 06:23:22 +13:00
Christoph Oelckers
8451cc6e9f
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 16:49:55 +01:00
Christoph Oelckers
c5b2c95572
- fixed placement and handling of 'allowdecals' for animated doors.
2013-12-01 15:11:41 +01:00
Christoph Oelckers
a89ecdad50
Merge branch 'master' of https://github.com/Edward850/zdoom
2013-12-01 10:27:40 +01:00
Edward Richardson
662bc7a3ac
cl_bloodtype could break playsim sync
...
Corrected entries were blood would spawn inconsistently because of
cl_bloodtype. Blood now always spawns but is marked invisible according
to cl_bloodtype.
2013-12-01 22:06:48 +13:00
Christoph Oelckers
a915c934b5
Merge branch 'master' of https://github.com/rheit/zdoom
2013-12-01 01:43:50 +01:00
Christoph Oelckers
7e062f394b
- fixed: animated door textures defined by index were not added to the sequence.
...
- fixed: animated doors should set 'no decals' for the texture.
- added 'allowdecals' option to override the above.
2013-12-01 01:26:30 +01:00
Christoph Oelckers
698495efc5
- fixed: missing return in playerinfo CCMD added.
2013-12-01 01:21:43 +01:00
Christoph Oelckers
e7225bced6
- check negative XScale on sprites to allow mirroring.
2013-12-01 01:15:10 +01:00
Christoph Oelckers
9ac3b6aa1b
- fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights.
2013-11-30 13:15:22 +01:00
Christoph Oelckers
992994239b
- changed rules for drawing HUD sprites to match the software renderer.
2013-11-30 13:01:48 +01:00
Christoph Oelckers
228c6f976f
- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
2013-11-30 12:53:34 +01:00
Christoph Oelckers
12985cf635
- fixed: Particle drawing needs to apply the current fixed colormap to the particle's color.
2013-11-30 12:35:38 +01:00
Christoph Oelckers
e4282d3554
- added error check to GL getProcAddress calls to spot driver errors.
2013-11-30 12:34:55 +01:00
Christoph Oelckers
cdd0aef1ce
- fixed: HQnX must be excluded on Win64 builds.
2013-11-30 10:20:24 +01:00
Christoph Oelckers
3fbcfa7551
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-30 01:34:10 +01:00
Braden Obrzut
c04a800e2b
- When doing OLDSTYLE builds we can use the RUNTIME_OUTPUT_DIRECTORY_<CONFIG> properties to force the output location properly.
2013-11-29 17:10:29 -05:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Christoph Oelckers
5624b1ace0
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-29 12:53:31 +01:00
Christoph Oelckers
b9c032461e
- add a CMake option to enable/disable SSE2 with Visual C++. This is necessary because since VC 2012 SSE2 is the default instruction set.
2013-11-29 12:35:45 +01:00
Christoph Oelckers
bac9303fe4
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-29 10:09:12 +01:00
Braden Obrzut
a8090dc22c
- Remove a hardcoded "zdoom" so that the name passed into the copy operation should always match that passed to /MAP.
2013-11-29 02:09:27 -05:00
Braden Obrzut
c21beb0b6c
- Fixed: Some versions of Visual Studio put the map file in a different location.
2013-11-29 01:54:46 -05:00
Christoph Oelckers
45070114e8
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
.gitignore
CMakeLists.txt
2013-11-28 12:44:27 +01:00
Christoph Oelckers
7cb70f60b3
- removed duplicate #define warning in fmodsound.cpp.
...
- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers.
- added CMAKE option to generate assembly output for release builds.
- added my CMake-based project directory to .gitignore.
2013-11-28 11:03:19 +01:00
Braden Obrzut
0c1d92834a
- Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH
2013-11-26 17:58:55 -05:00
Christoph Oelckers
40d4ebcbc5
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-26 22:12:18 +01:00
Braden Obrzut
c7632174d8
- Fixed error in manifest embedding that stopped the binary from working on Windows XP.
...
- Tweaked PK3 copying commands so that it shouldn't be possible to end up with files named Debug/Release.
2013-11-26 12:49:23 -05:00
Christoph Oelckers
8bf5872fc0
- always add DelayImp.lib for MSVC.
2013-11-24 10:27:08 +01:00
Christoph Oelckers
4122e4041a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-20 09:16:12 +01:00
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00
Randy Heit
f4e9edccb9
Don't display the cost in dialogues twice
...
- Fixed: Commit 75dd5503
, which was to enable the use of LANGUAGE
substitutions for conversation items with a cost attached, neglected to
remove the original code that attached the cost to the end of the item,
so the cost got added twice.
2013-11-19 19:55:57 -06:00
Randy Heit
d4304c3bde
Change tspeed += 2 to *= 2
...
- Fixed: The initial keyboard turn rate used the running initial rate whether
+speed was down or not.
2013-11-19 19:49:17 -06:00
Braden Obrzut
c7099744bd
- Minor changes to the CMake since it looks like VS2005 doesn't support a few things that were added.
2013-11-11 23:56:58 -05:00
Christoph Oelckers
0b1ccfb582
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-11 09:58:55 +01:00
Edward Richardson
a967b05290
Improvements to restoring stalled netgames
...
- The waiting message is now always cleared, regardless if it needed to
be in the first place. It's a rather simple for-loop so I doubt it
matters.
- Nodes are also cleared from the list if they catch up while other
nodes are still behind.
- "lastglobalrecvtime" is now bumped after the waiting loop if a tic was
successful, rather then bumping it every time a packet was received. It
appears that you can receive a packet before the game knows it stalled,
thus stalling it anyway.
- Instead of comparing the nettics to the local node, all nodes are
tested against gametic+counts (the real reason why the game has
stopped).
- More then one node can be marked as late at any one time.
- In a packet-server game, the arbitrator is now assumed slow, rather
then testing it. There is no point, seeing as we already know the game
has stalled because of it.
2013-11-11 20:42:54 +13:00
Braden Obrzut
34457ce737
- Applied VoidMage's patch to strip color codes from system console on SDL platforms.
2013-11-06 13:42:05 -05:00
Braden Obrzut
f0b946c3cf
- Allow use of system GME library. It defaults to forcing the use of the internal library at least for now though.
2013-11-06 13:37:34 -05:00
Christoph Oelckers
b91d5d5eb5
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
CMakeLists.txt
src/CMakeLists.txt
2013-11-03 16:55:00 +01:00
Braden Obrzut
7dbf4ec38f
- Slight cleanup and I accidentally inverted the map generation flag.
2013-10-12 01:58:39 -04:00
Braden Obrzut
0759a4b438
- Actually, lets not use /Gm since it's incompatible with /MP which will be much faster on multi-core machines.
...
- Added ZDOOM_GENERATE_MAPFILE which enables linker map file generation.
2013-10-12 01:44:57 -04:00
Braden Obrzut
03b75ae7c1
- Fixed a few flags for Visual Studio compilation.
2013-10-12 00:56:49 -04:00
Christoph Oelckers
ac0c07a51b
- fixed: Since model skins are managed by the texture manager, the model code may not delete them itself.
2013-10-11 12:57:46 +02:00
Braden Obrzut
b9a1528747
- DYN_FLUIDSYNTH now defaults to ON.
...
- Added ZDOOM_OUTPUT_OLDSTYLE (could probably use a more descriptive name) which causes CMake to vary the executable name by build type and place the exes and pk3s into the directory specified in ZDOOM_OUTPUT_DIR.
- ALL_BUILD will now launch ZDoom.
2013-10-10 17:40:15 -07:00
Christoph Oelckers
0f8ed0123f
- fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this.
2013-10-11 01:04:54 +02:00
Christoph Oelckers
b6dab83d2b
- removed constructor and destructor from FDMDModel::ModelFrame because they were redundant and only caused double deletion of its contents.
2013-10-10 23:13:56 +02:00
Randy Heit
d76dbcaa9d
Merge branch 'maint'
2013-10-09 22:33:58 -05:00
Randy Heit
02514dc9b2
- Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype
...
so it would never actually be called.
2013-10-09 22:32:52 -05:00
Randy Heit
637798c1b5
Add handling for +warp at the command line.
...
- Command-line console commands are executed before a level is entered, so
trying to use +warp to position yourself at a specific location will not
work. We now specially handle this command so that it does work.
2013-10-09 22:15:11 -05:00
Randy Heit
1f723c10ae
Add CF_INTERPVIEW for players.
...
- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
similar ACS APROPs set this when changing an angle. This forces the
renderer to interpolate the view angles instead of updating with the
latest mouse positions. The effect lasts one tick.
2013-10-09 21:50:24 -05:00
Randy Heit
c2bac9d2df
Add WorldPanning flag for camera texture definitions.
...
- To make camera textures pan in world units instead of texture units, you
can now add "WorldPanning" at the end of the cameratexture definition in
ANIMDEFS, after the "fit" specification. e.g.
cameratexture CAMTEX 128 128 fit 64 64 worldpanning
2013-10-09 21:29:28 -05:00
Christoph Oelckers
d89ece5802
- removed duplicate HQNX entries in CMakeLists.txt
2013-10-09 13:08:49 +02:00
Christoph Oelckers
abb3f66104
Merge branch 'master' of https://github.com/coelckers/gzdoom
2013-10-09 13:06:46 +02:00
Christoph Oelckers
03f19a12fa
Merge branch 'maint'
2013-10-09 12:52:33 +02:00
Christoph Oelckers
8170cfbf98
- added my own FMOD path to CMakeLists.txt so that I can use it to create VC++ 2010 files with it.
2013-10-09 12:52:07 +02:00
Christoph Oelckers
f239a40caa
- fixed CMakeLists to generate working VC++ projects.
2013-10-09 12:16:08 +02:00
Christoph Oelckers
cde0c465c6
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
2013-10-09 11:32:58 +02:00
Randy Heit
242f2ab7b0
Merge branch 'maint'
2013-10-08 21:51:51 -05:00
Randy Heit
0c9c624e8c
Do not follow NextThinker links in DestroyThinkersInList
...
- Fixed: DThinker::Destroy(Most)ThinkersInList() were unreliable when
destroyed thinkers destroyed more thinkers in the same list.
Specifically, if the thinker it destroyed caused the very next thinker
in the list to also be destroyed, it would get lost in the thinker list
and end up with a NULL node. So just keep iterating through the first
thinker in the list until there are none left. Since destroying a
thinker causes it to remove itself from its list, the first thinker will
always be changing as long as there's something to destroy.
2013-10-08 21:32:26 -05:00
Randy Heit
3c376aa342
Move C_ExecCmdLineParams() call slightly later in the startup process.
...
- Fixed: You could not set any CVARINFO-defined cvars from the command line
because command line console commands were executed before wads were
even loaded. Off the top of my head, I can't think of anything that would\
break by having them get executed after wads are loaded.
2013-10-08 20:18:35 -05:00
Randy Heit
d558cf51a9
- Fixed: ABackpackItem::CreateTossable did not check for failure from the supermethod.
2013-10-08 19:59:46 -05:00
Braden Obrzut
4ced90756a
- Let CMake know about noncompiled cpp files so they can appear in project files.
...
- Fixed: Somehow when I added a way to disable generator expressions I inverted the meaning of NO_GENERATOR_EXPRESSIONS.
2013-10-08 15:35:50 -04:00
Christoph Oelckers
eb186a5b92
Merge branch 'maint'
2013-10-07 11:58:53 +02:00
Christoph Oelckers
c4d2a021b0
- fixed: AInventory::BecomePickup must not restore the MF_COUNTITEM flag when transforming the inventory item into a pickup again.
2013-10-07 11:53:58 +02:00
Braden Obrzut
f386d6b1e3
- Embed the proper manifest file and group soure files when building Visual Studio projects with CMake. (The groups probably also apply to other project types as well.)
2013-10-06 14:37:51 -04:00
Braden Obrzut
759139e6f3
- Fixed compilation with Visual Studio using CMake project by using slightly modified version of the code in Zandronum's changeset 597309d.
2013-10-05 14:48:26 -04:00
Christoph Oelckers
a72b94e80c
- fixed: Warped textures were recreated each time they were bound.
...
- fixed: Models were never freed.
2013-10-03 12:12:19 +02:00