mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Fixed initialization of Hexen-style things
Recently added pitch and roll members were not initialized with zeroes when loading Hexen-style maps At least, hitscan attack can be fired in random direction because of this
This commit is contained in:
parent
7cb828d763
commit
1c50b5dd6f
1 changed files with 2 additions and 2 deletions
|
@ -1826,6 +1826,8 @@ void P_LoadThings2 (MapData * map)
|
|||
|
||||
for(int i = 0; i< numthings; i++)
|
||||
{
|
||||
memset (&mti[i], 0, sizeof(mti[i]));
|
||||
|
||||
mti[i].thingid = LittleShort(mth[i].thingid);
|
||||
mti[i].x = LittleShort(mth[i].x)<<FRACBITS;
|
||||
mti[i].y = LittleShort(mth[i].y)<<FRACBITS;
|
||||
|
@ -1838,12 +1840,10 @@ void P_LoadThings2 (MapData * map)
|
|||
mti[i].SkillFilter = MakeSkill(mti[i].flags);
|
||||
mti[i].ClassFilter = (mti[i].flags & MTF_CLASS_MASK) >> MTF_CLASS_SHIFT;
|
||||
mti[i].flags &= ~(MTF_SKILLMASK|MTF_CLASS_MASK);
|
||||
mti[i].Conversation = 0;
|
||||
mti[i].gravity = FRACUNIT;
|
||||
mti[i].RenderStyle = STYLE_Count;
|
||||
mti[i].alpha = -1;
|
||||
mti[i].health = 1;
|
||||
mti[i].fillcolor = mti[i].scaleX = mti[i].scaleY = mti[i].score = 0;
|
||||
}
|
||||
delete[] mtp;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue